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bubba smith reacted to grandmastergm in 6th Edition Conversions
Bolshevik Barracuda
Val Char Cost Roll Notes
15+30 STR 5 12- / 18- Lift 200.0kg/12.8tons; 3d6/9d6 [¼]
23 DEX 26 14- OCV: 8/DCV: 8
23+6 CON 13 14- / 15-
10 INT 0 11- PER Roll 11-
15 EGO 5 12- ECV: 5 - 5
10+10 PRE 0 11- / 13- PRE Attack: 2d6/4d6
8 OCV 25
8 DCV 25
5 OMCV 6
5 DMCV 6
5 SPD 30 Phases: 3, 5, 8, 10, 12
25 PD 8 Total: 25 PD (15 rPD)
25 ED 8 Total: 25 ED (15 rED)
8+8 REC 4
30+30 END 2
15 BODY 5
36+16 STUN 8 Total Characteristic Cost: 176
Movement: Running: 12m/24m
Leaping: 4m/8m
Swimming: 40m/80m
Cost Powers END
Aquatic Adaptation, all slots Only Works In Water (-1 ½)
12 1) +30 STR (30 Active Points); Only Works In Water (-1 ½) 3
2 2) +6 CON (6 Active Points); Only Works In Water (-1 ½)
4 3) +10 PRE (10 Active Points); Only Works In Water (-1 ½)
3 4) +8 REC (8 Active Points); Only Works In Water (-1 ½)
2 5) +30 END (6 Active Points); Only Works In Water (-1 ½)
3 6) +16 STUN (8 Active Points); Only Works In Water (-1 ½)
25 Speak with Sea Creatures: Telepathy 6d6 (Animal class of minds), Reduced Endurance (½ END; +¼) (37 Active Points); Limited Class Of Minds Aquatic Creatures Only (-½) 1
30 Control Sea Creatures: Mind Control 6d6 (Animal class of minds), Reduced Endurance (½ END; +¼), Telepathic (+¼) (45 Active Points); Limited Class Of Minds Aquatic Creatures Only (-½) 2
46 Aquatic Form: Shape Shift (Sight, Hearing, Radio, Smell/Taste and Touch Groups, any aquatic creature), Imitation, Reduced Endurance (½ END; +¼) (46 Active Points) 2
50 Water Control: Telekinesis (60 STR), Affects Porous (100 Active Points); Only Works On Water (-1) 10
8 Aquatic Adaptation: Life Support (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold) 0
22 Swift Swimmer: Swimming +36m (40m total), Reduced Endurance (½ END; +¼) (22 Active Points) 1
5 Aquatic Eyes: Nightvision 0
45 Superhuman Toughness: Resistant Protection (15 PD/15 ED) 0
20 Delphine Sonar: Active Sonar (Hearing Group), +5 to PER Roll 0
21 Fishing Net: Entangle 5d6, 5 PD/5 ED, Entangle And Character Both Take Damage (+¼), Area Of Effect (1m Radius; +¼) (75 Active Points); 1 Recoverable Charge (-1 ¼), OAF (-1), Range Based On Strength (-¼) [1 rc]
22 Atlantean War Trident: Killing Attack - Hand-To-Hand 2d6 (3d6 / 5d6 w/STR), Reduced Endurance (0 END; +½) (45 Active Points); OAF (-1) 0
Perks
4 Positive Reputation: Protector of Soviet Waterways (Worldwide) 11-, +2/+2d6
Talents
3 +1/+1d6 Striking Appearance (vs. all characters)
Skills
20 +2 with All Attacks
2 AK: Soviet Waterways 11-
3 Concealment 11-
3 Demolitions 11-
2 KS: Aliens 11-
2 PS: Sailor 11-
2 PS: Fishing 11-
2 Science Skill: Marine Biology 11-
3 Stealth 14-
2 WF: Nets, Polearms and Spears
Total Powers & Skill Cost: 368
Total Cost: 544
Pts Complications
15 Dependence: must submerge in water or Takes 3d6 Damage (Very Common; 1 Hour)
20 Hunted: Alien Crew; Frequently (Mo Pow; Capture)
20 Hunted: Red Doom; Infrequently (Mo Pow; NCI; Capture/Kill)
20 Psychological Complication: Code Versus Killing (Common; Total)
15 Psychological Complication: Protects Sea Creatures and their Environment; (Common; Strong)
15 Social Complication: Subject to Orders; Frequently, Major
25 Susceptibility: Tar/Glue 2d6 damage per Phase (Common)
150 Total Complications
Total Experience: 544
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bubba smith reacted to wcw43921 in Supers Image game
Merci Beaucoup, mon ami. I'm glad everyone liked it so much.
Here's hoping everyone has just as much fun with this image--
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bubba smith reacted to phoenix240 in Supers Image game
The Rules: First one person posts an image that is or could be a superhuman. Then others submit a name, powers and basic background. This doesn't have to include Champions mechanics or be in the Champions universe.
Once three submission are done or a week has passed then the person that posted the original image picks the best description.
Then that poster can post an image or pass it on. Then the first person to post an image takes their turn.
Hopefully this will be fun and provide some inspiration for NPCs if nothing else.
First Image
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bubba smith reacted to Major Tom 2009 in A DC Animated-style HeroMachine
Another high-level supervillain, this time from Japanese World -- the Jade Shogun:
Major Tom 2009
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bubba smith reacted to Major Tom 2009 in A DC Animated-style HeroMachine
Fire Hawk, an American Indian superhero for Champions campaigns (or a really weird Western Hero
campaign, pre-5th Edition):
Major Tom 2009
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bubba smith reacted to Major Tom 2009 in A DC Animated-style HeroMachine
Everyone's favorite Evil Hindu Mastermind from Pulp Hero --Akash Varmandali:
Major Tom 2009
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bubba smith reacted to Lunatic Fringer in Aphorisms for a Superhero Universe
Any facility that is labeled impenetrable, escape-proof and/or completely secure, isn't. EVER.
The last place the authorities would look for the supervillain's lair is the first place you should check.
Never make promises to supervillains because they'll ALWAYS come back to collect.
Don't Panic! Supervillain deathtraps rarely live up to their advance billing...
LF
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bubba smith got a reaction from massey in How Much Supernatural/Magic/Psychic Abilities in the Raider-verse?
what ?
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bubba smith reacted to Cancer in Genre-crossover nightmares
The Maltese Millennium Falcon
The Indiana Hoosiers and the Oakland Raiders of the Lost Ark
A Song of Ice Capades and Firestarter
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bubba smith reacted to Major Tom 2009 in A DC Animated-style HeroMachine
Here's another superteam from elsewhere on Champions Earth -- Sabra Force, a group of native-born
Israeli metahumans who protect their homeland from supervillains and terrorists. The three known mem-
bers of the group are, from left to right:
Samson, the leader of the group, possesses superhuman strength (more than enough to lift 100 tons)
and -- due to an energy field generated by his body's cells -- virtual invulnerability to most forms of damage;
Delilah, a young woman who has the power to "seduce" others (men only) into doing her bidding, through
the use of mind-control pheremones; and Golem, a man who has the power to transform himself into an
eight-foot tall humanoid composed of "living granite" possessing incredible strength and resistance to
damage.
(EDIT: yes, I know that, strictly speaking, the original Delilah wasn't an Israelite, but a Philistine; given the
particular power set of Sabra Force's sole female member, however, Delilah was the only code name
that made sense.)
Major Tom 2009
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bubba smith reacted to freakboy6117 in Good Pulp Movies to watch
Kung fury is a short action packed movie it's Not exactly Pulp but an over the top tribute to eighties action movies. It does at least feature a lot of nazi stomping also gun toting barbarian babes riding T Rex's and Dire Wolves.
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bubba smith reacted to L. Marcus in Good Pulp Movies to watch
Ooo, I'd pin that movie as a high-powered Martial Arts campaign!
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bubba smith reacted to Christopher in Supers Image game
This image once inspired me to some character concepts. We will see what you can think of:
I highly doubt it is an established character. She appears as the "mascot" of a german Roleplaying convention on all the fliers:
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bubba smith reacted to Christopher R Taylor in 6th Edition Conversions
The final character in the Children of the Holocaust is the White Rose. His origin is very odd; he was among 13 kids hiding in a building that was destroyed, and they all vowed to defeat the Nazis. When he awoke, Erich had powers and was a gestalt of all 13 minds in one body. It would be an interesting character to play but his powers and background are just so vague. Was it magic? Why is he so fast? His martial arts were just 20 points of undefined abilities, so I gave him some highly mobile, energetic martial arts moves.
White Rose Val Char Cost 20 STR 10 35 DEX 50 13 CON 3 12 BOD 2 13 INT 3 10 EGO 0 15 PRE 5 6 PD 4 3 ED 1 8 SPD 60 7 REC 3 25 END 1 30 STN 5 OCV: 12 DCV: 12 OMCV: 3 DMCV: 3 22m RUN 10 4m SWIM 0 8m LEAP 2 Characteristics Cost: 255 Cost Power 5 Tireless: Reduced Endurance (1/2 END; +1/4) (5 Active Points) applied to STR 62 White Rose Powers: Multipower, 62-point reserve 6f 1) Thorn Strike: Killing Attack - Hand-To-Hand 3d6 (4d6+1 w/STR), Reduced Endurance (1/2 END; +1/4) (56 Active Points) 6f 2) Thorn Coat: Killing Attack - Hand-To-Hand 1 1/2d6 (2d6+1 w/STR), Area Of Effect (2m Surface; +1/4), Armor Piercing (+1/4), Constant (+1/2), Reduced Endurance (0 END; +1/2) (62 Active Points) Powers Cost: 79 Cost Martial Arts Maneuver 4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 6d6 Strike 5 Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove 5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 30 STR for holding on; FMove 3 Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 4d6 +v/10 Strike; You Fall, Target Falls; FMove 3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 5d6 Strike, Target Falls 4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 35 STR vs. Grabs 5 Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 30 STR to Disarm; FMove 5 Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 4d6 +v/10; FMove 5 Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, 4d6 +v/10; Target Falls; FMove 4 Shove: 1/2 Phase, +0 OCV, +0 DCV, 35 STR to Shove Martial Arts Cost: 43 Cost Skill 3 Acrobatics 16- Skills Cost: 3 Total Character Cost: 380 Pts. Complication 10 Hunted: Stasi Infrequently (As Pow; NCI; Limited Geographical Area; Harshly Punish) 10 Hunted: Odessa Infrequently (Less Pow; NCI; Harshly Punish) 15 Psychological Complication: Idealist (Common; Strong) 20 Psychological Complication: Superpatriot for Germany (Very Common; Strong) 15 Psychological Complication: Reckless and fearless (Common; Strong) 10 Physical Complication: Composite Mind: slow to reach decisions if not in combat (Infrequently; Slightly Impairing) 15 Social Complication: Secret Identity and carefully hidden nature Frequently, Major Complication Points: 95 White Rose.hdc
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bubba smith reacted to Major Tom 2009 in A DC Animated-style HeroMachine
A creepy-looking superhero for Champions and Dark Champions campaigns -- the Dhamphir:
Like a certain other "daywalker", Dhamphir has all of the powers of a vampire, but none of the
weaknesses -- which makes it even easier to scare the bejesus out of the criminal element of
his home city.
And he's one of the good guys...
Major Tom 2009
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bubba smith reacted to phoenix240 in 6th Edition Conversions
Its funny I'd have no problem with the outfit as a superhero costume but it just feels so gaudy as a "uniform".
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bubba smith reacted to Armitage in 6th Edition Conversions
Those agents are practically Navy SEALS compared to the original SAT.
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bubba smith reacted to Major Tom 2009 in A DC Animated-style HeroMachine
Speaking of Egyptian World, here's the newest superhero for that alternate Earth -- Bennu:
Like Sekhmet, Bennu is a victim of one of the Black Pharoah's twisted genetic experiments --
in this case, to create an anti-Sekhmet weapon -- but the psychological conditioning which
was supposed to make him completely loyal to his creator failed, instead making him yet
another enemy of the Black Pharoah.
In addition to flight and the ability to project flame-like energy blasts from his hands, Bennu
has one other power which was completely unexpected by his creator -- the ability to heal
any injury to himself nearly instantaneously, even if that injury results in his death. That in
itself makes him a subject of great interest to the Black Pharoah, who still seeks to reclaim
both of his creations.
Major Tom 2009
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bubba smith reacted to Major Tom 2009 in A DC Animated-style HeroMachine
Here's another superhero of Egyptian World, one that the people of that alternate Earth don't
even know exists -- Doctor Ptah:
Possessed of extraordinary mental gifts -- both mundane and psionic -- Doctor Ptah is the reason
that both Sekhmet and Bennu are not only free, but still alive as well (the Black Pharoah had put
self-destruct devices in both of them which could be remotely triggered; Doctor Ptah was able to
remove them using his powers, as well as to undo their psychological conditioning). He is also the
secret mentor of those superheroes who oppose the Black Pharoah and his schemes for world
domination, as well as being a master of the sciences.
His archenemy is an evil extradimensional being who is the secret power behind the Black Pharoah,
a being that has taken the appearance of one of the ancient Egyptian gods -- a being who calls
himself Lord Set. It is because of Lord Set's presence on Egyptian World that Doctor Ptah has kept
his existence a secret from its people; as long as neither Lord Set or his "client" know of his exist-
ence, they can't take steps to counter his activities against them (there's also the fact that his small
physical stature isn't really suited for physical combat, and wouldn't last very long in a fight if his
psionic abilities were unable to stop an adversary).
Major Tom 2009
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bubba smith got a reaction from tkdguy in Genre-crossover nightmares
a cooking show for super-heroes
THE SUPPER FRIENDS
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bubba smith reacted to The Arc in A DC Animated-style HeroMachine
So awhile ago, I created this thread about a bunch of Russian meta's that were kidnapped by this general and raised in isolation...I can't find the thread, but I've updated a bunch of their images....
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bubba smith reacted to Major Tom 2009 in A DC Animated-style HeroMachine
The Ultimate Soldier battlesuit, Mk.III:
The most advanced version yet of a battlesuit originally created during WWII, the Ultimate Soldier Mk.III
bears only a faint resemblance to its predecessors. Where the original and Mk.II versions relied mostly
upon larger hand-held versions of autocannons or single-shot light artillery pieces which were used
much like submachineguns or rifles (and, in the case of the Mk.II, shoulder-mounted rocket launchers),
the Mk.III makes use of palm-mounted plasma projectors. The projectors' plasma bolts can be set for
any power level required by the suit's operator, from a non-lethal stun blast (at minimum power) to a
bolt capable of destroying a Main Battle Tank (at maximum power); these can also be used against
metahuman opponents.
The suit's secondary weapons are the twin shoulder-mounted missile launchers, which hold a total of
four missiles each in a ready-fire mode; an additional four missiles per launcher are carried and can
be loaded and ready to fire within a short time, once the first set of missiles have been fired. Each of
the missiles carries an antiarmor warhead equal to that of a TOW missile, and rely upon laser guidance
either from the suit's operator or a soldier with a laser designator.
Another weapon used by the Mk.III is a hand-held, multi-round rocket launcher with a total of 50 rockets;
these rockets can be fired in salvos of ten rockets each, and represents the suit's primary long-range
offensive capability. The laser designator which is used to "paint" targets for the antiarmor missiles is
mounted on the rocket launcher.
The Mk.III also has an impressive set of both active and passive defenses, of which the primary active
defense is its ECM suite, which scrambles enemy targeting systems, making it difficult to hit the suit
with guided weapons. Its passive defenses include its ceramic/metal armored shell, as well as a pair
of "hot smoke" generator/projectors mounted in the suit's legs. These projectors work by surrounding
the suit with a cloud of smoke, in which burning white phosphorous is suspended; the heat generated
by the white phosphorous creates a zone of heat around the suit that prevents IR-sensitive visual gear
from detecting it by its own thermal signature.
The suit also has enhanced sensory capabilities, allowing the operator to see in infrared and ultraviolet
light, as well as having low-light vision; ultra-sensitive auditory sensors allow the operator to hear even
the faintest sounds.
Its life-support system is capable of functioning for six hours before needing to be replenished, and is
NBC (Nuclear, Biological, and Chemical) environment-capable.
A built-in flight pack allows the suit to bypass terrain that would otherwise be impossible for it to traverse,
even with the great strength that the suit's actuators provide it (enough to lift 50 tons under optimal con-
ditions).
(Original DCAU-type pic created by Sgt. Baloo)
Major Tom 2009