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bubba smith

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  1. Like
    bubba smith reacted to grandmastergm in 6th Edition Conversions   
    Bolshevik Barracuda
     
       Val     Char   Cost    Roll           Notes
    15+30  STR       5       12- / 18-   Lift 200.0kg/12.8tons; 3d6/9d6 [¼]
        23      DEX     26      14-            OCV:  8/DCV:  8
    23+6   CON     13      14- / 15-
        10      INT        0       11-            PER Roll 11-
        15      EGO      5       12-            ECV:  5 - 5
    10+10  PRE       0       11- / 13-   PRE Attack:  2d6/4d6
     
         8       OCV     25     
         8       DCV     25     
         5       OMCV  6      
         5       DMCV  6      
         5       SPD      30                        Phases:  3, 5, 8, 10, 12
     
        25      PD          8                         Total:  25 PD (15 rPD)
        25      ED         8                         Total:  25 ED (15 rED)
       8+8    REC      4
    30+30  END      2
        15      BODY   5
    36+16  STUN    8       Total Characteristic Cost:  176
     
    Movement:       Running:  12m/24m
                                Leaping:  4m/8m
                                Swimming:  40m/80m
     
    Cost   Powers                                                                                   END
               Aquatic Adaptation, all slots Only Works In Water (-1 ½)  
    12      1)  +30 STR (30 Active Points); Only Works In Water (-1 ½)          3
    2         2)  +6 CON (6 Active Points); Only Works In Water (-1 ½) 
    4         3)  +10 PRE (10 Active Points); Only Works In Water (-1 ½)         
    3         4)  +8 REC (8 Active Points); Only Works In Water (-1 ½) 
    2         5)  +30 END (6 Active Points); Only Works In Water (-1 ½)           
    3         6)  +16 STUN (8 Active Points); Only Works In Water (-1 ½)        
                                                                                                                       
    25      Speak with Sea Creatures:  Telepathy 6d6 (Animal class of minds), Reduced Endurance (½ END; +¼) (37 Active Points); Limited Class Of Minds Aquatic Creatures Only (-½)        1
    30      Control Sea Creatures:  Mind Control 6d6 (Animal class of minds), Reduced Endurance (½ END; +¼), Telepathic (+¼) (45 Active Points); Limited Class Of Minds Aquatic Creatures Only (-½)    2
    46      Aquatic Form:  Shape Shift  (Sight, Hearing, Radio, Smell/Taste and Touch Groups, any aquatic creature), Imitation, Reduced Endurance (½ END; +¼) (46 Active Points)        2
    50      Water Control:  Telekinesis (60 STR), Affects Porous (100 Active Points); Only Works On Water (-1) 10
    8         Aquatic Adaptation:  Life Support  (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold)              0
    22      Swift Swimmer:  Swimming +36m (40m total), Reduced Endurance (½ END; +¼) (22 Active Points)   1
    5         Aquatic Eyes:  Nightvision                                                       0
    45      Superhuman Toughness:  Resistant Protection (15 PD/15 ED)       0
    20      Delphine Sonar:  Active Sonar (Hearing Group), +5 to PER Roll   0
                                                                                                                       
    21      Fishing Net:  Entangle 5d6, 5 PD/5 ED, Entangle And Character Both Take Damage (+¼), Area Of Effect (1m Radius; +¼) (75 Active Points); 1 Recoverable Charge (-1 ¼), OAF (-1), Range Based On Strength (-¼)             [1 rc]
    22      Atlantean War Trident:  Killing Attack - Hand-To-Hand 2d6 (3d6 / 5d6 w/STR), Reduced Endurance (0 END; +½) (45 Active Points); OAF (-1)                                                            0
     
               Perks
    4         Positive Reputation:  Protector of Soviet Waterways (Worldwide) 11-, +2/+2d6
     
               Talents
    3         +1/+1d6 Striking Appearance (vs. all characters)
     
               Skills
    20      +2 with All Attacks
     
    2         AK: Soviet Waterways 11-
    3         Concealment 11-
    3         Demolitions 11-
    2         KS: Aliens 11-
    2         PS: Sailor 11-
    2         PS: Fishing 11-
    2         Science Skill:  Marine Biology 11-
    3         Stealth 14-
     
    2         WF:  Nets, Polearms and Spears
     
    Total Powers & Skill Cost:  368
    Total Cost:  544
     
    Pts     Complications
    15      Dependence:  must submerge in water or  Takes 3d6 Damage (Very Common; 1 Hour)
    20      Hunted:  Alien Crew; Frequently (Mo Pow; Capture)
    20      Hunted:  Red Doom; Infrequently (Mo Pow; NCI; Capture/Kill)
    20      Psychological Complication:  Code Versus Killing (Common; Total)
    15      Psychological Complication:  Protects Sea Creatures and their Environment; (Common; Strong)
    15      Social Complication:  Subject to Orders; Frequently, Major
    25      Susceptibility:  Tar/Glue 2d6 damage per Phase (Common)
    150    Total Complications
     
    Total Experience:  544
     

  2. Like
    bubba smith reacted to wcw43921 in Supers Image game   
    Merci Beaucoup, mon ami.  I'm glad everyone liked it so much.
     
    Here's hoping everyone has just as much fun with this image--
     

  3. Like
    bubba smith reacted to phoenix240 in Supers Image game   
    Thank you!
     
    For the next round:
     

  4. Like
    bubba smith reacted to phoenix240 in Supers Image game   
    The Rules: First one person posts an image that is or could be a superhuman. Then others submit a name, powers and basic background. This doesn't have to include Champions mechanics or be in the Champions universe.
     
    Once three submission are done or a week has passed then the person that posted the original image picks the best description.
     
    Then that poster can post an image or pass it on. Then the first person to post an image takes their turn.
     
    Hopefully this will be fun and provide some inspiration for NPCs if nothing else.
     
    First Image
     

  5. Like
    bubba smith reacted to Major Tom 2009 in A DC Animated-style HeroMachine   
    Another high-level supervillain, this time from Japanese World -- the Jade Shogun:
     
     

     
     
    Major Tom 2009
  6. Like
    bubba smith got a reaction from Altair in Supers Image game   
    give it to him
  7. Like
    bubba smith reacted to SteelCold in Superhero Images   
    Good grief, its Rapunzel possessed!
  8. Like
    bubba smith reacted to Major Tom 2009 in A DC Animated-style HeroMachine   
    Fire Hawk, an American Indian superhero for Champions campaigns (or a really weird Western Hero
    campaign, pre-5th Edition):
     
     

     
     
    Major Tom 2009
  9. Like
    bubba smith reacted to Major Tom 2009 in A DC Animated-style HeroMachine   
    Everyone's favorite Evil Hindu Mastermind from Pulp Hero --Akash Varmandali:
     
     

     
     
    Major Tom 2009
  10. Like
    bubba smith reacted to Lunatic Fringer in Aphorisms for a Superhero Universe   
    Any facility that is labeled impenetrable, escape-proof and/or completely secure, isn't.  EVER.
     
    The last place the authorities would look for the supervillain's lair is the first place you should check.
     
    Never make promises to supervillains because they'll ALWAYS come back to collect.
     
    Don't Panic!  Supervillain deathtraps rarely live up to their advance billing...
     
    LF
  11. Like
  12. Like
    bubba smith reacted to Cancer in Genre-crossover nightmares   
    The Maltese Millennium Falcon
     
    The Indiana Hoosiers and the Oakland Raiders of the Lost Ark
     
    A Song of Ice Capades and Firestarter
  13. Like
    bubba smith reacted to Major Tom 2009 in A DC Animated-style HeroMachine   
    Here's another superteam from elsewhere on Champions Earth -- Sabra Force, a group of native-born
    Israeli metahumans who protect their homeland from supervillains and terrorists. The three known mem-
    bers of the group are, from left to right:
     
     

     
     
    Samson, the leader of the group, possesses superhuman strength (more than enough to lift 100 tons)
    and -- due to an energy field generated by his body's cells -- virtual invulnerability to most forms of damage;
    Delilah, a young woman who has the power to "seduce" others (men only) into doing her bidding, through
    the use of mind-control pheremones; and Golem, a man who has the power to transform himself into an
    eight-foot tall humanoid composed of "living granite" possessing incredible strength and resistance to
    damage.
     
    (EDIT: yes, I know that, strictly speaking, the original Delilah wasn't an Israelite, but a Philistine; given the
    particular power set of Sabra Force's sole female member, however, Delilah was the only code name
    that made sense.)
     
     
    Major Tom 2009
  14. Like
    bubba smith reacted to freakboy6117 in Good Pulp Movies to watch   
    Kung fury is a short action packed movie it's Not exactly Pulp but an over the top tribute to eighties action movies.  It does at least feature a lot of nazi stomping also gun toting barbarian babes riding T Rex's and Dire Wolves.
     

  15. Like
    bubba smith reacted to L. Marcus in Good Pulp Movies to watch   
    Ooo, I'd pin that movie as a high-powered Martial Arts campaign!
  16. Like
    bubba smith reacted to Christopher in Supers Image game   
    This image once inspired me to some character concepts. We will see what you can think of:


     
    I highly doubt it is an established character. She appears as the "mascot" of a german Roleplaying convention on all the fliers:
     
     
  17. Like
    bubba smith reacted to Christopher R Taylor in 6th Edition Conversions   
    The final character in the Children of the Holocaust is the White Rose.  His origin is very odd; he was among 13 kids hiding in a building that was destroyed, and they all vowed to defeat the Nazis.  When he awoke, Erich had powers and was a gestalt of all 13 minds in one body.  It would be an interesting character to play but his powers and background are just so vague.  Was it magic?  Why is he so fast?  His martial arts were just 20 points of undefined abilities, so I gave him some highly mobile, energetic martial arts moves.
     
    White Rose   Val Char Cost  20  STR   10  35  DEX   50  13  CON   3  12  BOD   2  13  INT     3  10  EGO   0  15  PRE   5   6   PD     4   3   ED     1   8   SPD  60   7   REC   3  25  END   1  30  STN   5   OCV: 12 DCV: 12 OMCV: 3 DMCV: 3   22m RUN  10   4m SWIM 0   8m LEAP  2 Characteristics Cost: 255   Cost Power   5     Tireless: Reduced Endurance (1/2 END; +1/4) (5 Active Points) applied to STR  62    White Rose Powers: Multipower, 62-point reserve  6f     1)  Thorn Strike: Killing Attack - Hand-To-Hand 3d6 (4d6+1 w/STR), Reduced Endurance (1/2 END; +1/4) (56 Active Points)  6f     2)  Thorn Coat: Killing Attack - Hand-To-Hand 1 1/2d6 (2d6+1 w/STR), Area Of Effect (2m Surface; +1/4), Armor Piercing (+1/4), Constant (+1/2), Reduced Endurance (0 END; +1/2) (62 Active Points) Powers Cost: 79   Cost Martial Arts Maneuver   4     Fast Strike:  1/2 Phase, +2 OCV, +0 DCV, 6d6 Strike   5     Flying Dodge:  1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove   5     Flying Grab:  1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 30 STR for holding on; FMove   3     Flying Tackle:  1/2 Phase, +0 OCV, -1 DCV, 4d6 +v/10 Strike; You Fall, Target Falls; FMove   3     Legsweep:  1/2 Phase, +2 OCV, -1 DCV, 5d6 Strike, Target Falls   4     Martial Escape:  1/2 Phase, +0 OCV, +0 DCV, 35 STR vs. Grabs   5     Passing Disarm:  1/2 Phase, -1 OCV, -1 DCV, Disarm, 30 STR to Disarm; FMove   5     Passing Strike:  1/2 Phase, +1 OCV, +0 DCV, 4d6 +v/10; FMove   5     Passing Throw:  1/2 Phase, +0 OCV, +0 DCV, 4d6 +v/10; Target Falls; FMove   4     Shove:  1/2 Phase, +0 OCV, +0 DCV, 35 STR to Shove Martial Arts Cost: 43   Cost Skill    3     Acrobatics 16- Skills Cost: 3   Total Character Cost: 380   Pts. Complication  10   Hunted:  Stasi Infrequently (As Pow; NCI; Limited Geographical Area; Harshly Punish)  10   Hunted:  Odessa Infrequently (Less Pow; NCI; Harshly Punish)  15   Psychological Complication:  Idealist (Common; Strong)  20   Psychological Complication:  Superpatriot for Germany (Very Common; Strong)  15   Psychological Complication:  Reckless and fearless (Common; Strong)  10   Physical Complication:  Composite Mind: slow to reach decisions if not in combat (Infrequently; Slightly Impairing)  15   Social Complication:  Secret Identity and carefully hidden nature Frequently, Major Complication Points: 95   White Rose.hdc
  18. Like
    bubba smith reacted to Major Tom 2009 in A DC Animated-style HeroMachine   
    A creepy-looking superhero for Champions and Dark Champions campaigns -- the Dhamphir:
     
     

     
     
    Like a certain other "daywalker", Dhamphir has all of the powers of a vampire, but none of the
    weaknesses -- which makes it even easier to scare the bejesus out of the criminal element of
    his home city.
     
    And he's one of the good guys...
     
     
    Major Tom 2009
  19. Like
    bubba smith reacted to phoenix240 in 6th Edition Conversions   
    Its funny I'd have no problem with the outfit as a superhero costume but it just feels so gaudy as a "uniform".
  20. Like
    bubba smith reacted to Armitage in 6th Edition Conversions   
    Those agents are practically Navy SEALS compared to the original SAT.
     

  21. Like
    bubba smith reacted to Major Tom 2009 in A DC Animated-style HeroMachine   
    Speaking of Egyptian World, here's the newest superhero for that alternate Earth -- Bennu:
     
     

     
     
    Like Sekhmet, Bennu is a victim of one of the Black Pharoah's twisted genetic experiments --
    in this case, to create an anti-Sekhmet weapon -- but the psychological conditioning which
    was supposed to make him completely loyal to his creator failed, instead making him yet
    another enemy of the Black Pharoah.
     
    In addition to flight and the ability to project flame-like energy blasts from his hands, Bennu
    has one other power which was completely unexpected by his creator -- the ability to heal
    any injury to himself nearly instantaneously, even if that injury results in his death. That in
    itself makes him a subject of great interest to the Black Pharoah, who still seeks to reclaim
    both of his creations.
     
    Major Tom 2009
     
     
  22. Like
    bubba smith reacted to Major Tom 2009 in A DC Animated-style HeroMachine   
    Here's another superhero of Egyptian World, one that the people of that alternate Earth don't
    even know exists -- Doctor Ptah:
     
     

     
     
    Possessed of extraordinary mental gifts -- both mundane and psionic -- Doctor Ptah is the reason
    that both Sekhmet and Bennu are not only free, but still alive as well (the Black Pharoah had put
    self-destruct devices in both of them which could be remotely triggered; Doctor Ptah was able to
    remove them using his powers, as well as to undo their psychological conditioning). He is also the
    secret mentor of those superheroes who oppose the Black Pharoah and his schemes for world
    domination, as well as being a master of the sciences.
     
    His archenemy is an evil extradimensional being who is the secret power behind the Black Pharoah,
    a being that has taken the appearance of one of the ancient Egyptian gods -- a being who calls
    himself Lord Set. It is because of Lord Set's presence on Egyptian World that Doctor Ptah has kept
    his existence a secret from its people; as long as neither Lord Set or his "client" know of his exist-
    ence, they can't take steps to counter his activities against them (there's also the fact that his small
    physical stature isn't really suited for physical combat, and wouldn't last very long in a fight if his
    psionic abilities were unable to stop an adversary).
     
     
    Major Tom 2009
  23. Like
    bubba smith got a reaction from tkdguy in Genre-crossover nightmares   
    a cooking show for super-heroes
    THE SUPPER FRIENDS
  24. Like
    bubba smith reacted to The Arc in A DC Animated-style HeroMachine   
    So awhile ago, I created this thread about a bunch of Russian meta's that were kidnapped by this general and raised in isolation...I can't find the thread, but I've updated a bunch of their images....
     

     

     

     

     

     

     

     

  25. Like
    bubba smith reacted to Major Tom 2009 in A DC Animated-style HeroMachine   
    The Ultimate Soldier battlesuit, Mk.III:
     
     

     
     
    The most advanced version yet of a battlesuit originally created during WWII, the Ultimate Soldier Mk.III
    bears only a faint resemblance to its predecessors. Where the original and Mk.II versions relied mostly
    upon larger hand-held versions of autocannons or single-shot light artillery pieces which were used
    much like submachineguns or rifles (and, in the case of the Mk.II, shoulder-mounted rocket launchers),
    the Mk.III makes use of palm-mounted plasma projectors. The projectors' plasma bolts can be set for
    any power level required by the suit's operator, from a non-lethal stun blast (at minimum power) to a
    bolt capable of destroying a Main Battle Tank (at maximum power); these can also be used against
    metahuman opponents.
     
    The suit's secondary weapons are the twin shoulder-mounted missile launchers, which hold a total of
    four missiles each in a ready-fire mode; an additional four missiles per launcher are carried and can
    be loaded and ready to fire within a short time, once the first set of missiles have been fired. Each of
    the missiles carries an antiarmor warhead equal to that of a TOW missile, and rely upon laser guidance
    either from the suit's operator or a soldier with a laser designator.
     
    Another weapon used by the Mk.III is a hand-held, multi-round rocket launcher with a total of 50 rockets;
    these rockets can be fired in salvos of ten rockets each, and represents the suit's primary long-range
    offensive capability. The laser designator which is used to "paint" targets for the antiarmor missiles is
    mounted on the rocket launcher.
     
    The Mk.III also has an impressive set of both active and passive defenses, of which the primary active
    defense is its ECM suite, which scrambles enemy targeting systems, making it difficult to hit the suit
    with guided weapons. Its passive defenses include its ceramic/metal armored shell, as well as a pair
    of "hot smoke" generator/projectors mounted in the suit's legs. These projectors work by surrounding
    the suit with a cloud of smoke, in which burning white phosphorous is suspended; the heat generated
    by the white phosphorous creates a zone of heat around the suit that prevents IR-sensitive visual gear
    from detecting it by its own thermal signature.
     
    The suit also has enhanced sensory capabilities, allowing the operator to see in infrared and ultraviolet
    light, as well as having low-light vision; ultra-sensitive auditory sensors allow the operator to hear even
    the faintest sounds.
     
    Its life-support system is capable of functioning for six hours before needing to be replenished, and is
    NBC (Nuclear, Biological, and Chemical) environment-capable.
     
    A built-in flight pack allows the suit to bypass terrain that would otherwise be impossible for it to traverse,
    even with the great strength that the suit's actuators provide it (enough to lift 50 tons under optimal con-
    ditions).
     
     
    (Original DCAU-type pic created by Sgt. Baloo)
     
     
    Major Tom 2009
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