Jump to content

Tamashii2000

HERO Member
  • Posts

    477
  • Joined

  • Last visited

Everything posted by Tamashii2000

  1. No no NOT the gadget fork debate!!!!!!
  2. Hmm Got to read up on the Aztec myths, sounds like there is a lot of gaming potential there.
  3. Re: Elvis is Everywhere! Elvis is Everything!! Ohh you are just....soooo wrong! :D
  4. Hmm.. Maybe, but I think it would (with the proper player) make great roleplay when reality comes and smacks her upside the head. Sooner or later, something bad is going to happen to her to make her realize that being a superheroine is far more serious then it seems she's taking it.
  5. Ok I have changed Honor Guard just a bit, I increased his Pre as was suggested by several people, tweeked up his PD/ED just a little. And changed one Disadvantage - He is now concidered to have both Human and Machine Mind classes so He can be effected by mental powers that effect either, His Mental Defence only works against "human Class' mind powers so if he runs against someone how can control machines....He's toast. Tell Me what you think. Honor Gaurd Player: Val Char Cost 40 STR 30 18 DEX 24 20 CON 20 15 BODY 10 15 INT 5 13 EGO 6 18 PRE 8 12 COM 1 9/21 PD 1 9/24 ED 5 5 SPD 22 12 REC 0 40 END 0 45 STUN 0 6" RUN02" SWIM08" LEAP0Characteristics Cost: 132 Cost Power END Robotic Body 41 1) Armored Form: Armor (12 PD / 15 ED) (added to Secondary Value) 5 2) Well Designed : Lack Of Weakness (-5) for Normal Defense 5 3) Well Designed II: Lack Of Weakness (-5) for Resistant Defenses 34 4) Its A robot: Life Support (Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Self-Contained Breathing, Sleeping: Character only has to sleep 8 hours per week) 8 5) Cpu created Mind: +10 Mental Defense (13 points total) (10 Active Points); Limited Power (Not vs Mental powers that effecs "machine' mind class; -1/4) 30 6) Built In Flight Jets: Flight 15" 3 50 7) Phased Pulse Attack Cannon Mrk I : Energy Blast 12d6 (vs. ED), Reduced Endurance (Half END; +1/4) (75 Active Points); Restrainable (-1/2) 3 Powers Cost: 173 Cost Skill Programmed Functions 3 1) Computer Programming 12- 3 2) Cryptography 12- 3 3) Deduction 12- 3 4) Electronics 12- 3 5) Mechanics 12- 3 6) Systems Operation 12- 6 7) +3 OCV with Energy Blast 6 8) +4 vs. Range Modifier on Energy Blast Skills Cost: 30 Cost Perk 3 Computer Link (Team Base) Perks Cost: 3 Cost Talent Robotic CPU 3 1) Absolute Range Sense 3 2) Absolute Time Sense 3 3) Bump Of Direction 3 4) Lightsleep Talents Cost: 12 Total Character Cost: 350 Val Disadvantages 15 Social Limitation: Public ID, Frequently (11-), Major 15 Social Limitation: Not Concidered "LIVING" by most people (AKA ROBOTIC LIFE FORM), Frequently (11-), Major 15 Distinctive Features: Robotic Armored Body, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 20 Hunted: Tech Based Super Organisation, More Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find 25 Hunted: Goverment 'Watch Group" (wants to disesemble and mass produce), More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find 10 Psychological Limitation: Programed to totaly willing ot sacrifice self to protect others, Uncommon, Strong 15 Psychological Limitation: Finds Human behavior difficult to understand., Very Common, Moderate 5 Psychological Limitation: Tends to take statements 'literaly', Uncommon, Moderate 20 Psychological Limitation: Code Versus Killing, Common, Total 10 Concidered both Human and Machine Mind class (character can be effect by mental powers that work on either Human or Machine mind classes) Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  6. Re: Superhero Population Density Experiment Sounds like you converted some Aberrant characters over, would love to see hero stats for Pax..
  7. Of coarse they are its all part of the vast right wing consp. thing!!!!!
  8. Ohh I love crushing players liek that with a small supergroup built on less points that uses tattics.
  9. Maybe a Multi-form with some realy strange version of NCC on it.
  10. Ok, I created this as a first draft to an idea I had, based loosely off Kos-Mos from Xeno-Saga (Any suggestions on how to inprove it?) Honor Gaurd Player: Val Char Cost 40 STR 30 18 DEX 24 20 CON 20 15 BODY 10 15 INT 5 13 EGO 6 13 PRE 3 12 COM 1 8/20 PD 0 8/23 ED 4 5 SPD 22 12 REC 0 40 END 0 45 STUN 0 6" RUN02" SWIM08" LEAP0Characteristics Cost: 125 Cost Power END Robotic Body 41 1) Armored Form: Armor (12 PD / 15 ED) (added to Secondary Value) 5 2) Well Designed : Lack Of Weakness (-5) for Normal Defense 5 3) Well Designed II: Lack Of Weakness (-5) for Resistant Defenses 34 4) Its A robot: Life Support (Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Self-Contained Breathing, Sleeping: Character only has to sleep 8 hours per week) 10 5) Cpu created Mind: +10 Mental Defense (13 points total) 35 6) Built In Flight Jets: Flight 15" (Improved Noncombat Movement (x4)) 3 50 7) Phased Pulse Attack Cannon Mrk I : Energy Blast 12d6 (vs. ED), Reduced Endurance (Half END; +1/4) (75 Active Points); Required Hands (Both hands must be put togather) (Two-Handed; -1/2) 3 Powers Cost: 180 Cost Skill Programmed Functions 3 1) Computer Programming 12- 3 2) Cryptography 12- 3 3) Deduction 12- 3 4) Electronics 12- 3 5) Mechanics 12- 3 6) Systems Operation 12- 6 7) +3 OCV with Energy Blast 6 8) +4 vs. Range Modifier on Energy Blast Skills Cost: 30 Cost Perk 3 Computer Link (Team Base) Perks Cost: 3 Cost Talent Robotic CPU 3 1) Absolute Range Sense 3 2) Absolute Time Sense 3 3) Bump Of Direction 3 4) Lightsleep Talents Cost: 12 Total Character Cost: 350 Val Disadvantages 15 Social Limitation: Public ID, Frequently (11-), Major 15 Social Limitation: Not Concidered "LIVING" by most people (AKA ROBOTIC LIFE FORM), Frequently (11-), Major 15 Distinctive Features: Robotic Armored Body, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 20 Hunted: Tech Based Super Organisation, More Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find 25 Hunted: Goverment 'Watch Group" (wants to disesemble and mass produce), More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find 10 Psychological Limitation: Programed to totaly willing ot sacrifice self to protect others, Uncommon, Strong 15 Psychological Limitation: Finds Human behavior difficult to understand., Very Common, Moderate 5 Psychological Limitation: Tends to take statements 'literaly', Uncommon, Moderate 20 Psychological Limitation: Code Versus Killing, Common, Total 10 Vulnerability: Electrical Attacks, Common Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Background: Honor Guard is a robotic creation of Proffessior Rocky Halt, Designed as a urban defensive device meant to protect civilians in times of unrest and in high crime area's, Honor Guard is the first of what was hoped to be a series of "sentinals' that would roam the streets, fighting crime and facing down powerful supervillians in order to protect normal humans from such dangers. Shortly after Honor Guard was activated it was put in with the local superhero team for testing.. During these tests Proffessor Halt disappeared, his current whereabouts are unknown and H.G. is very interested in what happened to its 'father.' Notes: The Android does need to switch its CPU into 'maintenance mode' from time to time (Think of it as a virus test with Norton) which is akin to sleeping, however it only needs to do this once a week or so, and its sensors have a back up circut that activates the main CPU instantly if someone comes near (Light Sleep) I think most of the rest is pretty self explainitory
  11. ahh memories I remember my first character.... Powered armor.. Lots of flight, energy blast.. lots of swimming (Jet boots that worked underwater) ME: I am going to zoom into the water and chase after the sub GM: Cool, turning on that life support? ME: Life.... support?
  12. Re: Re: Heavy Metal Hero Hmm, yep, got to agree with the 20 com, and maybe I should increase her speed to 4. AND add Rapid attack.
  13. The ego I made 18 because she showed extream amounts of willpower during the segment of the film she was in, getting captured, whiped, thrown down chasm.. and still being able to go on and defeat the bad guy in a one on one. Then she sacrificed herself with out even flinching to take out the loc-nar. PD/ED might be a bit high.
  14. Heh something like that. Althrough in my case its just my pc's tendancy to try and remove anything that looks even slightly like a focus.
  15. Re: Re: Re: Just 400 Points to be a God What I want to see is the write up for Thor's hammer. Always hits, kills what ever it hits. Aren't godly weapons cool.
  16. 400 points into INT Perception Roll/Intelegence Roll: 89 or less I see and can figure out EVERYTHING!
  17. ... If during Doc Destroyers latest plot, the other hero teams send yours out to get pizza. (by the way, this happened to one of marvel's superteams) .. if getting the pizza back to the rest of the hero's is a challenge.
  18. Ok.. My first attempt at making the characters that appear in the 1981 film Heavy metal... Will start out with the best... Taarna the Trakian... Tell me what you think. Taarna The Trakian Player: Val Char Cost 13 STR 3 15 DEX 15 18 CON 16 15 BODY 10 13 INT 3 18 EGO 16 16 PRE 6 16 COM 3 12 PD 3 10 ED 0 3 SPD 5 7 REC 0 36 END 0 35 STUN 4 6" RUN 0 2" SWIM 0 2 1/2" LEAP 0 Characteristics Cost: 84 Cost Power 7 Damn Good At Brawling: Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2) Powers Cost: 7 Cost Skill 2 Animal Handler (Birds) 12- 3 Breakfall 12- 15 +3 with HTH Combat 8 Defense Maneuver: I-III 3 Fast Draw 12- 5 Rapid Attack (HTH) 3 Riding 12- 2 Survival 12- 0 TF: Flying Beasts 1 WF: Blades, Clubs, Unarmed Combat Skills Cost: 42 Cost Perk 10 Follower (50 Base, 50 Disad) Perks Cost: 10 Cost Talent 12 Combat Luck: 6 PD/6 ED Talents Cost: 12 Total Character Cost: 155 Pts. Disadvantage 0 Normal Characteristic Maxima: No Age Restriction 10 Distinctive Features: Trakian Tattoo on Neck, Easily Concealed, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 20 Physical Limitation: Can't Speak, All the Time, Greatly Impairing 20 Psychological Limitation: Honorable, Very Common, Strong 15 Psychological Limitation: Protective of bird, Uncommon, Total 15 Social Limitation: The PacT (To defend that is the pact, but when life loses its value and is taken for naught, then the pact is to revenge), Occasionally (8-), Severe 5 Distinctive Features: Increadable looking blond in barely there armor., Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses Disadvantage Points: 85 Base Points: 75 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 She has more disadvantages then she needed but I felt they made sense. (THis is my first attempt at making a non-super level character!!)
  19. The Heavy Metal Car Ok, here it is, a few days late.. working thirds is a pain. Was easier to make then I expected.. I gave it a 5 def to survive re-entery, Mega-scaled gliding for the 'approach' to the ground and the para-chute I made 'mega-scaled' movement enhanced deceleration (only for breaking) Next up.. Harry Cannon's car, how would you make it. Heavy Metal Car Player: Val Char Cost 30 STR 0 15 DEX 15 14 BODY 0 3 SPD 5 25" RUN 0 0" SWIM -2 0" LEAP 0 Characteristics Cost: 47 Cost Power 16 Ground Movement +19" (Improved Noncombat Movement (x4)), 1 Continuing Fuel Charges lasting 6 Hours each (+1/4), Fuel is Difficult to obtain (-1/4) (43 Active Points); OAF Bulky (-1 1/2), Only on appropriate Terrian (-1/4) (added to Primary Value) 5 Aero-Drop ability: Gliding 5", Mega-Scale (+1/4) (6 Active Points); No Noncombat Movement (-1/4) 2 Breaking ParaChute (Drops Vehicles Speed to Max-Ground Non-combat): Custom Power (10 Active Points); OAF Bulky (-1 1/2), 1 Recoverable Charges (-1 1/4), Combat Deceleration (-1), Mega-scale (-1/4) Powers Cost: 23 Total Character Cost: 70 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  20. There is always the nice old standby from movement.. The Rocket Pack Flight 26 inchs, OIF (Jet Pack), 1 continueing fuel charge lasting one hour - No non-combat movement Active cost 54 Real cost 30.
  21. Ohh this one is simple... The Gieko Lizard jumps in and opens a can of Whoop Arse on both of em!
  22. I would suggest he buy down his body to zero, then puchase 10 body as a power through a focus (IAF) althrough you might want to reduce the 1/2 to 1/4 as he doesn't lose the body by losing the foci, he only loses it if its destroyed. That way when the object gets trashed, he starts to die. Come to think of it, it would have "hard to replace' too
×
×
  • Create New...