Ninja-Bear Posted August 3, 2015 Report Share Posted August 3, 2015 Odd question but can you resist a martial throw with casual strength as you can with grab and throw? Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted August 3, 2015 Report Share Posted August 3, 2015 I don't think so. The only exception is if the character happens to have the Clinging Power. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted August 3, 2015 Report Share Posted August 3, 2015 Note that a Martial Throw is also part of the basis for a Legsweep (Martial Trip). Quote Link to comment Share on other sites More sharing options...
Ndreare Posted August 3, 2015 Report Share Posted August 3, 2015 Even active strength cannot resist martial throw. Because their is no grab contest. However Acrobatics, Break Fall, Clinging, Density Increase, Growth and Flight can. In my games I also allow Knockback Resistance. 6E2 page 82, and 92 respectively address throws. Quote Link to comment Share on other sites More sharing options...
WistfulD Posted August 3, 2015 Report Share Posted August 3, 2015 Per the rules, no. This is annoying in that it is one of those "roll a successful hit, and you succeed" effects that all should get an "!" However, there are so many powers and skills which counteract throws, that I guess they decided that any genre of game would have a defense available. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted August 3, 2015 Author Report Share Posted August 3, 2015 Everyone made good points. However in my rush I forgot to mention that throws including martial are limited by how much a character can lift. So I was wondering then if by extension I could allow a casual strength roll to stop a throw. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted August 3, 2015 Author Report Share Posted August 3, 2015 Extra post Quote Link to comment Share on other sites More sharing options...
Ndreare Posted August 3, 2015 Report Share Posted August 3, 2015 I would be disinclined. The high strength characters already have so many advantages, and martial throws do not really pit strength versus strength, instead it is more momentum and leverage. The throw already has a large list of defences that do work against it and you would be awarding extra powers to the high strength character even though he did not pay for them at the expense of the character who did pay for a fancy attack. But my opinions are far less valid in your games than your own. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted August 4, 2015 Author Report Share Posted August 4, 2015 Unless things have changed(im using 5th rev.)though (& why its called resisting) acrobatics and breakfall do not stop taking damage. You just negate the prone penalty. Quote Link to comment Share on other sites More sharing options...
Mister E Posted August 5, 2015 Report Share Posted August 5, 2015 Characters take damage & bounce back to their feet using Position Shift. Breakfall does indeed have a chance to resist the damage. I think Breakfall covers this. A Block would stop the damage but Casual Blocks are verboten. Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted August 5, 2015 Report Share Posted August 5, 2015 What is a "Casual Block"? Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted August 5, 2015 Author Report Share Posted August 5, 2015 Mister E I was wrong about the breakfall. Quote Link to comment Share on other sites More sharing options...
Mister E Posted August 6, 2015 Report Share Posted August 6, 2015 What is a "Casual Block"? In a way DCV is. Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted August 6, 2015 Report Share Posted August 6, 2015 So when you said "Casual Blocks are verboten" you meant "DCV is verboten"? If not, what DID you mean by that specific use of the term Casual Block, not what the term could be interpreted to mean "in a way"? Quote Link to comment Share on other sites More sharing options...
Mister E Posted August 6, 2015 Report Share Posted August 6, 2015 DVC is all good. Casual uses of powers cannot be used to lesson damage. Blocking cancels damage. Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted August 6, 2015 Report Share Posted August 6, 2015 DVC is all good. Casual uses of powers cannot be used to lesson damage. Blocking cancels damage. You have a book reference for that rule? My first thoughts are that Block is not a Power, it is a Maneuver. There is no such thing as a Casual Block which is why I was a bit confused when you said they are not allowed and then defined them as DCV. While not negating Damage, Casual use of a Characteristic or Power can be used to lessen the Effect of attacks such as Entangles or Grabs. Most Defensive Powers are either active or not when you take Damage so a Casual use doesn't really make much sense, but I could see Casual use of an Attack Power negating Damage/Effects in the right circumstance (like a setting that allows Powers of opposing SFX to cancel each other out). Quote Link to comment Share on other sites More sharing options...
Mister E Posted August 6, 2015 Report Share Posted August 6, 2015 You have a book reference for that rule? 6E1 131 "Only Powers and related abilities can be used Casually; a character cannot, for example, perform a Casual Haymaker, Casual Martial Strike, or Casual Block." 6E1 132 "But [the GM] should never allow a character to Casually use a Power to attack or harm another character, or to reduce the Knockback or other negative effects [the character] suffers from most attacks." My first thoughts are that Block is not a Power, it is a Maneuver. Right. There is no such thing as a Casual Block which is why I was a bit confused when you said they are not allowed and then defined them as DCV. In the absence of a Casual Block in the rules I deemed mere DCV to be a viable substitute. Take shields for instance. While not negating Damage, Casual use of a Characteristic or Power can be used to lessen the Effect of attacks such as Entangles or Grabs. True. Most Defensive Powers are either active or not when you take Damage so a Casual use doesn't really make much sense, but I could see Casual use of an Attack Power negating Damage/Effects in the right circumstance (like a setting that allows Powers of opposing SFX to cancel each other out). Subtle. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted August 6, 2015 Author Report Share Posted August 6, 2015 I was thinking of allowing then contortionist to avoid a throw and came back to the problem of grabs. So how about a DEX roll? Quote Link to comment Share on other sites More sharing options...
Old Man Posted August 8, 2015 Report Share Posted August 8, 2015 What is a "Casual Block"? That's where you block the attack using the body part your opponent was aiming at to begin with. Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted August 8, 2015 Report Share Posted August 8, 2015 That's where you block the attack using the body part your opponent was aiming at to begin with. That's obviously not what he meant when he used the phrase. He capitalized it along with other game terms like Block and Breakfall and although I had to ask multiple times he already stated what he actually meant. Quote Link to comment Share on other sites More sharing options...
megaplayboy Posted August 8, 2015 Report Share Posted August 8, 2015 You could maybe come up with an Iron Horse Stance or something where it's bought as Clinging, only to resist being thrown or moved(-1). In that case, the thrower or shover's adjusted STR would have to overcome the STR of the clinging. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted August 11, 2015 Author Report Share Posted August 11, 2015 I looked at custom martial art maneuvers and i came up with this. Unthrowable: Basis Block, +2 OCV (2 pts), +3 DCV (4 pts) -3 Rsponse (Only when being thrown): Total cost 3 pts. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted August 11, 2015 Author Report Share Posted August 11, 2015 You could maybe come up with an Iron Horse Stance or something where it's bought as Clinging, only to resist being thrown or moved(-1). In that case, the thrower or shover's adjusted STR would have to overcome the STR of the clinging. I've seen this before, but then I realized that if I want to make this an everyman maneuver, then I should tack on causal strength (-1) Quote Link to comment Share on other sites More sharing options...
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