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phoenix240

How you recommend building D and D's Bag of Holding and similar artifacts?

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Stick your hand in the bag, shake hands with your future self taking something out!

 

Narrative determinism demands that your future self warn you of a future event in the most cryptic way possible.

 

"Don't eat the apple!"

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Are you guys aware that this has already been addressed in Hero Fantasy, on page 330, which uses a similar solution to Lucius'? Of course, the new power in APG2 is still cheaper but at least there's an actual version of it in the base game.

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Minmax from the Goblins webcomic has a sword that is unbound in time.  If he doesn't have it on his belt (why will be explained in a second) he 'draws' it by reaching out for it with intent, which opens a hole in time and lets him grab it from a past version of himself that had the sword.

 

 

This, of course, has led to the sword being 'taken' right before a large fight more than once in the comic and has led him to declare that 'Future Minmax is a jerk!".  The fanbase uses the color of his armored forearm,  visible as you see his future arm reach through the hole to take the sword (his armor changes color whenever says a color),  as foreshadowing as to when a major fight will break out in the storyline that would necessitate him drawing the sword. 

 

(ie:  he has the sword on Wednesday but then it's taken and he doesn't have the sword until Saturday, when he reaches into the hole in time and takes it from his Wednesday self.  He then holds onto it until it's taken by a future self who didn't have it - who didn't have it because the future self already took it in his past.)

 

It's convoluted but kind of neat.  

 

(As to 'just don't do that and you'll always have the sword' there are two things 1) he's pretty dumb and 2) it's occasionally been done in desperation, like 'summoning' it back to his hand after being disarmed as the enemy comes in for a killing blow)

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Side Effects?

 

 

Lucius Alexander

 

The palindromedary says it effects both sides

Putting a bag of holding inside a portable hole will cause a rift to be opened to the Astral Plane, and both items will be lost forever.

 

If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane, sucking in every creature in a ten-foot radius, and destroying both the bag and hole.

 

The contents of the bags are either scattered throughout the Astral Plane or destroyed.

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Frankly, I've always found the belt of many pockets to be far more practical since it was introduced.

 

Though it does take up the precious belt slot.

 

The ability to always find ones keys vs gaining the strength of a giant... hmm...

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I'd literally have them buy a Base which happens to be in another dimension (subject to the game setting's dimensional metaphysics), plus a heavily modified Extra-Dimensional Movement that's bought in many ways like a Teleportation "Gate" (and is bought as part of the Base).  Whether or not things interact, what happens if you bring another "extra-dimensional space" into it, etc. are just a matter of how the Base's kind of dimension works in the game world.

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Not sure if this version has already been mentioned (because I'm too lazy to read through the whole thread today):

 

This was the last "Bag of Holding" like item I wrote...

 

Minor Belt Pouch of Holding

This purple silk belt pouch is highly sought after by adventurers and tax collectors alike, for it can hold over 960 silver coins, yet it never weighs more than an apple. It's drawstring is especially long, and the mouth of this pouch stretches to comical proportions. One famous story tells of an adventurer stuffing an entire tavern bench into their pouch. Objects placed within the pouch appear as embroidered patches upon it's surface, taking up space on the pouch's surface equivalent to how much of the pouch's capacity is occupied. Amongst the dwarves this pouch is known as the Hammer Space Pouch... but no one knows why.

Game Info: Telekinesis (2 STR), Zero END (+1/2), Persistant (+1/4) (5 APs); No Range (-1/2), Affects Whole Object (-1/4), IIF Durable (-1/4). Cost: 2 points.

 

​This is built based on the logic that the intended benefit of the D&D style bag of holding is to allow the character to carry a fixed amount of additional weight. It being an extradimensional storage space is simply the special effect of the power. 

Naturally D&D doesn't have the same mechanics for damaging carried objects that Hero does: So I might make the bag Durable (or even Indestructible), and simply house rule that the Foci's Defences protect anything in the pouch (as defined by what the TK is carrying)... otherwise it starts getting complicated again.

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Frankly, I've always found the belt of many pockets to be far more practical since it was introduced.

 

Though it does take up the precious belt slot.

 

The ability to always find ones keys vs gaining the strength of a giant... hmm...

 

The 90s comic version would be the costume of many pouches. 

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Hmmm haven't glanced at every possible solution posted, but I'll try stretching and a base to do mine...

 

12m stretching; trans-dimensional +1/2; 0 END (+1/2); Only to reach into dimensional storage (-1); Focus OAF (bag or other container, -1)

Base 6pts linked to stronger power (-1/2) (Base (size 0): Another dimension +30pts, inner holding volume 125m³)

AP 30, Real 12

 

The logic is the entire base can be reached within about 12m. The base costs JUST enough to qualify as inter-dimensional. If you can qualify the dimension as not having moving time, then it deals with a lot of the issues of interaction and aging.

 

Of course if you weren't aware it WAS a bag of holding, the bag would just be a bag to anyone else... and you could put anything in it that the bag could normally hold, so carrying a few misc items in it would make it less suspicious, in case it gets snatched or searched.

 

 

Or Another idea... You could define it as an NPC (or Vehicle)...

 

10 points gives you a 50pt NPC, which is a 60str NPC (or as strong as you need), only for the purposes of carrying loot for you (-1), 5pts... Then just handwave him being a bag. Unless you REALLY want to add the complications and LS to simulate it perfectly... which seems like too much work. In the end the SFX is you aren't burdened by the weight and it's nearby... close enough?

 

 

The Vehicle route: 9pts vehicle, Only for Storage (-1), 5pts.

Vehicle build: Size 3 (25 STR, volume 16m³); Shrinking 3x, No END cost (+1/2). (42pts)

 

With shrinking, you just pick it up and carry it with you. 1/8th size, 1/512th the mass... Adjust as necessary.

 

Side Effects?

Some games like Castle of the winds (damn I feel old) have a descriptive flavor text of as they approach eachother it gets harder and harder, until it's impossible before they actually touch.

 

Morale: Not dealing with the side effects is easier than dealing with it, thus just make it impossible to start.

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