Pariah Posted June 29, 2020 Report Share Posted June 29, 2020 Are we really going to start talking about statistics in here? That's just mean. Quote Link to comment Share on other sites More sharing options...
dmjalund Posted June 29, 2020 Report Share Posted June 29, 2020 36 minutes ago, Pariah said: Are we really going to start talking about statistics in here? That's just mean. let's not deviate from the topic of conversation Gnome BODY (important!) 1 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted June 29, 2020 Report Share Posted June 29, 2020 14 hours ago, Pariah said: Are we really going to start talking about statistics in here? That's just mean. The poster’s name escapes me at the moment but the poster had success with it. I personally feel that 400 pts is too much for a beginner GM/Player. Too many options. I think starting out the character should be around 300 pt and still have them around “Standard” power levels. Scott Ruggels 1 Quote Link to comment Share on other sites More sharing options...
starblaze Posted July 1, 2020 Report Share Posted July 1, 2020 On 6/18/2020 at 9:46 AM, Barton said: 1) handouts - I have found and created some handouts designed to be short and give high level BUT important player info. 2) pregenerated characters - if at convention use these, you will be familiar with them, make sure they have common powers and complications to illustrate game elements 3) danger room - IMHO a good way to show off powers/complications in Champions 4) hero designer software for the the GM - it easily makes characters and save you a LOT of time 5) explain 3d6 - explain the bell shaped curve and why you want/when to roll low and low high 6) show quick and easy way to count body - group the dice by 1's; 6's, and all others. Then 1 and 6 cancel out, any excess either way adjust the body amount = normal damage dice. 7) show special effects - complication -> double damage to heat; great way to show a blast is blast; BUT not always depends on SFX. 😎 show players it is easy for them, harder for GM - Show them that playing [by actually playing] is easy; the GM must know a lot more than players. The point is once have a GM who has experience, the players need to know a lot less. Again, if you want join my game on Saturday please do so. Is your game online? Where do you live? Quote Link to comment Share on other sites More sharing options...
Barton Posted July 1, 2020 Report Share Posted July 1, 2020 Starblaze the game referenced was a one shot game [online]. I live in Burleson Texas. Quote Link to comment Share on other sites More sharing options...
Theron Posted July 3, 2020 Report Share Posted July 3, 2020 4e remains my favorite, with a few house rules. Scott Ruggels and fdw3773 2 Quote Link to comment Share on other sites More sharing options...
Opale Posted July 5, 2020 Report Share Posted July 5, 2020 I was introduced to Champions by a GM using a mix of 4th and 5th editions. I bought the 6th edition myself, with alot of 5th books for settings. And now after alot of games and considerations, I consider that 6th edition is not worth it. I prefer largely 5th that I consider more consistent, coherent and balanced. fdw3773 and Scott Ruggels 2 Quote Link to comment Share on other sites More sharing options...
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