assault Posted September 26, 2023 Report Share Posted September 26, 2023 First level (assuming any game that has levels) is generally the hardest to survive at. And it's the level at which first time players start. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted September 26, 2023 Report Share Posted September 26, 2023 (edited) 15 minutes ago, assault said: First level (assuming any game that has levels) is generally the hardest to survive at. And it's the level at which first time players start. That’s for sure. However on one thread a poster noted how in AD&D most classes got a HD bump and he still got railed by another poster. Having an extra 4 HP isn’t over balancing at all. P Ok, I think Incan describe the irritation. If a game proclaims X and the mechanics doesn’t support that and a player/GM points that out I think that’s fine. It’s the defenders of the game who want to declare that the player is doing it wrong. Because the Defenders will tell you you need to play a different style of game in order to effective (which mechanically is usually true) however then this style doesn’t support the games original premise. For example Old School D&D is now described as Survival Horror. In many ways that is a more accurate description. Edited September 26, 2023 by Ninja-Bear Quote Link to comment Share on other sites More sharing options...
assault Posted September 27, 2023 Report Share Posted September 27, 2023 I've been thinking of doing some old style D&D, except adjusted towards Swords & Sorcery. Characters are humans, and not spellcasters. In fact, I've been considering making all PCs be human fighters, who spend most of their time fighting humans. Alignments would be Lawful, Neutral or Chaotic, except the group needs to heavily tend towards one of these. Naturally all this would set up howls of protest about how it's boring, etc, if I described it in a more D&D oriented forum. All humans seems fine to me. Nonhumans in D&D tend to either be stereotypes, or deliberate subversions of the stereotypes, to the point of making it seem pointless to play that type of character anyway. Certainly, most of the stereotypes can be played as human. The bigger problem is the "fighters only" bit. Obviously people are going to want to play rogues, but that seems more trouble than it's worth given what can be handled as skills in current D&D. And besides, Thieves were only introduced in Greyhawk. They weren't in the original boxed set... Ultimately, it boils down to whether or not there is enough scope within the Fighter class to provide a reasonable range of PCs. I'm inclined to think there is, if you poke the players with a big stick made of suggestions. (This character is a Scythian-flavoured Amazon from the steppes. This one is a shield maiden from a vaguely Germanic/Scandinavian culture. This one was trained as a gladiator by a decadent civilization....) Hero would do it better, obviously, but D&D players are far more common. tkdguy and Ninja-Bear 2 Quote Link to comment Share on other sites More sharing options...
Cygnia Posted September 27, 2023 Report Share Posted September 27, 2023 Would your players be open to using HERO though? Or maybe the Conan RPG instead? Quote Link to comment Share on other sites More sharing options...
Cygnia Posted September 27, 2023 Report Share Posted September 27, 2023 Quote Link to comment Share on other sites More sharing options...
tkdguy Posted September 27, 2023 Author Report Share Posted September 27, 2023 How about giving the players different skills, so they have unique roles? One could be a hunter, while another could be pirate, etc. Ninja-Bear 1 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted September 27, 2023 Report Share Posted September 27, 2023 @assault, I’m at a loss by “no rogues” because of the D&D skill system. Could you elaborate? Quote Link to comment Share on other sites More sharing options...
assault Posted September 27, 2023 Report Share Posted September 27, 2023 1 hour ago, Ninja-Bear said: @assault, I’m at a loss by “no rogues” because of the D&D skill system. Could you elaborate? Characters can climb etc. without having to be Rogues. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted September 28, 2023 Report Share Posted September 28, 2023 11 hours ago, assault said: Characters can climb etc. without having to be Rogues. Ok, the way I understand it, the Climbing skill (in D&D) refers to sheer surfaces. So anyone has a chance to climb in classic D&D, you should just use climbing ropes and pitons and such to be successful. If you want you could multi class fighter and thief to get those skills. One thought on keeping fighters distinct is to use feats. Another thought about elves is that of course they are human however they are a different branch that developed psionic abilities. (These can be expressed as regular spells). They are super rare so I would only allow one in a group. Quote Link to comment Share on other sites More sharing options...
tkdguy Posted September 29, 2023 Author Report Share Posted September 29, 2023 I've been toying with the idea of a low-magic Rolemaster 2e campaign. I'd limit the professions to fighter, thief, warrior monk, alchemist, healer, and seer. I may just ditch the realms of power rule and just classify spellcasters as arcane. assault, Old Man and Ninja-Bear 3 Quote Link to comment Share on other sites More sharing options...
Cygnia Posted September 29, 2023 Report Share Posted September 29, 2023 tkdguy and assault 2 Quote Link to comment Share on other sites More sharing options...
tkdguy Posted September 29, 2023 Author Report Share Posted September 29, 2023 DM's Fiat Quote Link to comment Share on other sites More sharing options...
Cygnia Posted October 1, 2023 Report Share Posted October 1, 2023 assault 1 Quote Link to comment Share on other sites More sharing options...
assault Posted October 2, 2023 Report Share Posted October 2, 2023 On 9/30/2023 at 7:09 AM, tkdguy said: DM's Fiat I don't really care what kind of car a DM drives. tkdguy 1 Quote Link to comment Share on other sites More sharing options...
Cygnia Posted October 2, 2023 Report Share Posted October 2, 2023 Quote Link to comment Share on other sites More sharing options...
tkdguy Posted October 3, 2023 Author Report Share Posted October 3, 2023 Duke Bushido 1 Quote Link to comment Share on other sites More sharing options...
tkdguy Posted October 4, 2023 Author Report Share Posted October 4, 2023 Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted October 6, 2023 Report Share Posted October 6, 2023 On 10/2/2023 at 10:06 AM, Cygnia said: I'll take an expertly crafted railroad over a puny sandbox overgrown with hardy weeds any day of the week. Ninja-Bear 1 Quote Link to comment Share on other sites More sharing options...
Cygnia Posted October 6, 2023 Report Share Posted October 6, 2023 I always say "If you need to railroad, make sure it has a well-stocked dining car." Ragitsu and Ninja-Bear 2 Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted October 7, 2023 Report Share Posted October 7, 2023 A surprisingly detailed mini for an iconic AD&D 2e monster -> Spoiler Ninja-Bear and DentArthurDent 2 Quote Link to comment Share on other sites More sharing options...
Cygnia Posted October 7, 2023 Report Share Posted October 7, 2023 I always giggled at the 1st ed MM where the rust monster was eating its border panel. Ragitsu 1 Quote Link to comment Share on other sites More sharing options...
tkdguy Posted October 10, 2023 Author Report Share Posted October 10, 2023 Ragitsu 1 Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted October 10, 2023 Report Share Posted October 10, 2023 Wierd. Any RPG that I really, _really_ liked had in common that there was no D20 (or 4, or 8, or 12, for that matter) Quote Link to comment Share on other sites More sharing options...
Old Man Posted October 11, 2023 Report Share Posted October 11, 2023 I don't mind d20s but I always thought it was funny that every TSR game after D&D used percentile dice. About the only dice mechanic I've seen that was an innovative as Hero's was Reign, where you thrown fistfuls of dice and look for sets, and count the number of dice in the set as well as the actual number on the dice. Quote Link to comment Share on other sites More sharing options...
tkdguy Posted October 11, 2023 Author Report Share Posted October 11, 2023 I think that video was made for the folks who only play D&D. I think the point was that there's a lot of other games out there that are worth playing. We already know, of course, but we're in the minority. Quote Link to comment Share on other sites More sharing options...
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