zornwil Posted March 25, 2005 Report Share Posted March 25, 2005 Just a regular old alarm clock, in HERO terms! Here's one silly build: Aid (STUN), 1/2d6 (Used Cusom Adder -5), Works Against stunned/lightly out (>-5?)/sleeping targets only (-1/2), Trigger (Set in Advance for a Specific Time, +1/4), OAF (-1), Must Be Able to Hear (used same value as Incantations though it's a slightly different version, -1/4), Explosion 1 DC/3" (to fill a room, +1), Side Effect (-0, piercing sound until reset, occurs every time, only affects environment near character), NND (hard ear coverings, +1), Continuous (+1). Per HD, if you even buy this version, it's 21 AP, 7 real cost. Quote Link to comment Share on other sites More sharing options...
Guest Champsguy Posted March 25, 2005 Report Share Posted March 25, 2005 Re: (Silliness But Interesting Dep't) Build an Alarm Clock! It's just the condition that triggers my Enraged. Quote Link to comment Share on other sites More sharing options...
Mutant for Hire Posted March 25, 2005 Report Share Posted March 25, 2005 Re: (Silliness But Interesting Dep't) Build an Alarm Clock! Okay, now build this alarm clock. Quote Link to comment Share on other sites More sharing options...
Dr. Anomaly Posted March 25, 2005 Report Share Posted March 25, 2005 Re: (Silliness But Interesting Dep't) Build an Alarm Clock! "Clocky"? Geeze... In order to do it, you'd just need to build it as an automaton with a Change Environment (alarm clock noise). Quote Link to comment Share on other sites More sharing options...
gojira Posted March 25, 2005 Report Share Posted March 25, 2005 Re: (Silliness But Interesting Dep't) Build an Alarm Clock! GM Fiat: for 5 points, you can have an alarm cloak. Happy? Quote Link to comment Share on other sites More sharing options...
lemming Posted March 25, 2005 Report Share Posted March 25, 2005 Re: (Silliness But Interesting Dep't) Build an Alarm Clock! Okay' date=' now build this alarm clock. Persistant? Quote Link to comment Share on other sites More sharing options...
Rick Posted March 25, 2005 Report Share Posted March 25, 2005 Re: (Silliness But Interesting Dep't) Build an Alarm Clock! Images, Hearing group: put put on a Trigger. Quote Link to comment Share on other sites More sharing options...
zornwil Posted March 25, 2005 Author Report Share Posted March 25, 2005 Re: (Silliness But Interesting Dep't) Build an Alarm Clock! My build is still the silliest. Quote Link to comment Share on other sites More sharing options...
Rick Posted March 25, 2005 Report Share Posted March 25, 2005 Re: (Silliness But Interesting Dep't) Build an Alarm Clock! I didn't realize the build needed to be silly, I thought that the concept of building an Alarm clock was silly. Quote Link to comment Share on other sites More sharing options...
Sociotard Posted March 25, 2005 Report Share Posted March 25, 2005 Re: (Silliness But Interesting Dep't) Build an Alarm Clock! Waking up is an act of pure will. put the +1/2 on the aid so it aids to Ego and stun at the same time. Quote Link to comment Share on other sites More sharing options...
zornwil Posted March 25, 2005 Author Report Share Posted March 25, 2005 Re: (Silliness But Interesting Dep't) Build an Alarm Clock! I didn't realize the build needed to be silly' date=' I thought that the concept of building an Alarm clock was silly.[/quote'] Nah, it doesn't have to be silly, I'm just egging anyone on for outlandish builds is all! Quote Link to comment Share on other sites More sharing options...
CourtFool Posted March 25, 2005 Report Share Posted March 25, 2005 Yeah, but you can throw it Alarm Clock: Multipower, 5-point reserve, all slots OAF (-1) 1u 1) Energy Blast 1d6 1 Charge, Never Recovers (-4) 1u 2) Detect Time; Passive 1u 3) Hearing Group Images, Time Delay (+1/4), Single Annoying Sound (-1) Quote Link to comment Share on other sites More sharing options...
lemming Posted March 25, 2005 Report Share Posted March 25, 2005 Re: Yeah, but you can throw it Need a snooze setting, or can that be part of slot three? Quote Link to comment Share on other sites More sharing options...
zornwil Posted March 25, 2005 Author Report Share Posted March 25, 2005 Re: Yeah, but you can throw it Need a snooze setting' date=' or can that be part of slot three?[/quote'] Hmmm, a power with snooze, what a weird concept. Quote Link to comment Share on other sites More sharing options...
lemming Posted March 25, 2005 Report Share Posted March 25, 2005 Re: Yeah, but you can throw it Hmmm' date=' a power with snooze, what a weird concept.[/quote'] "Excuse me MR. Destroy, but I'm going to hit the snooze on that big ol' RKA." Quote Link to comment Share on other sites More sharing options...
CourtFool Posted March 25, 2005 Report Share Posted March 25, 2005 Re: Yeah, but you can throw it Need a snooze setting' date=' or can that be part of slot three?[/quote'] Wouldn't that just be reseting the Time Delay? Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted March 25, 2005 Report Share Posted March 25, 2005 Re: (Silliness But Interesting Dep't) Build an Alarm Clock! Not so silly build: Absolute Time Sense, OAF, 1 point. As part of the SFX it can make a noise at a predetermined time set by the user. If you really want to charge more for it, also buy Radio Perception, OAF for 4 more points (5 total) and you can now alternately set it to turn on the radio at a predetermined time instead of make a noise. Silly Build: Lightsleep, Trigger, 1 Recoverable Charge. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted March 25, 2005 Report Share Posted March 25, 2005 Re: (Silliness But Interesting Dep't) Build an Alarm Clock! OK, here goes: Life support (doesn't need to sleep) 3 points Variable trigger (settable time delay/snooze function) +1/2 Total 4 Active points RSR (PER roll - fail the roll and sleep through it) -1/2 Focus (alarm clock, OAF) -1 Total 2 Real points Similar to other builds but I'm pleased with the RSR innovation Quote Link to comment Share on other sites More sharing options...
zornwil Posted March 25, 2005 Author Report Share Posted March 25, 2005 Re: (Silliness But Interesting Dep't) Build an Alarm Clock! The RSR/PER roll is indeed a clever twist! Quote Link to comment Share on other sites More sharing options...
Herolover Posted March 25, 2005 Report Share Posted March 25, 2005 Re: (Silliness But Interesting Dep't) Build an Alarm Clock! Reminds me of the time that me and a friend sat down and did a complete and very accurate write up of a a Plunger. No reason. Just board. If I still had it I would post it. Quote Link to comment Share on other sites More sharing options...
Silbeg Posted March 25, 2005 Report Share Posted March 25, 2005 Re: (Silliness But Interesting Dep't) Build an Alarm Clock! Just a regular old alarm clock' date=' in HERO terms![/quote'] Two builds... first, the Clock Radio 57 Clock Radio: (Total: 115 Active Cost, 57 Real Cost) Minor Transform 2d6 (standard effect: 6 points) (Sleeping Target into Awake, Hitting Snooze Bar), Reduced Endurance (0 END; +1/2), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; Alarm Clock; +3/4), Area Of Effect (7" Radius; +1), Continuous (+1) (85 Active Points); OAF (Clock Radio; -1) (Real Cost: 42) plus Radio Perception, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; Alarm Clock; +3/4), Usable As Attack (+1), Area Of Effect (2" Radius; +1) (30 Active Points); OAF (Clock Radio; -1) (Real Cost: 15) 0 Next, just an old-fashioned alarm clock. 52 Alarm Clock: (Total: 115 Active Cost, 52 Real Cost) Minor Transform 2d6 (standard effect: 6 points) (Sleeping Target into Awake, Hitting Snooze Bar), Reduced Endurance (0 END; +1/2), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; Alarm Clock; +3/4), Area Of Effect (7" Radius; +1), Continuous (+1) (85 Active Points); OAF (Alarm Clock; -1) (Real Cost: 42) plus Hearing Group Images 1" radius, +/-4 to PER Rolls, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; +3/4) (30 Active Points); OAF (Alarm Clock; -1), Set Effect (Loud, Annoying noise; -1) (Real Cost: 10) 3 Talk about extraneous costs! Quote Link to comment Share on other sites More sharing options...
zornwil Posted March 25, 2005 Author Report Share Posted March 25, 2005 Re: (Silliness But Interesting Dep't) Build an Alarm Clock! Now, Silberg, that is ridiculous! I like that! Quote Link to comment Share on other sites More sharing options...
incrdbil Posted March 25, 2005 Report Share Posted March 25, 2005 Re: (Silliness But Interesting Dep't) Build an Alarm Clock! I'd go another route: The Clock can't make you do anything./ You decided to react. So, for a regualr clock, I'd give it Images vs sound. (triggered) and absolute Time Senses. If electric, I'd give it 0 end on the Images, but a limitation to reflect it must be plugged in. if it has a battery backup, a Hero ID only type limitation (occasionally the batteries run down). Wind Up clock--one continuing charge, lasts 1 day. With radio--radio reception, Triggered. can be flashed as hearing or radio, extra time to change frequencies--modify the images vs sound to include playing the radio loudly in addition to making the alarm noise. Clocks would normally be a fragile OAF. Anything you do in reaction to the clock going off is up to you Quote Link to comment Share on other sites More sharing options...
BobGreenwade Posted March 25, 2005 Report Share Posted March 25, 2005 Re: (Silliness But Interesting Dep't) Build an Alarm Clock! I'm with incrdbil -- Images vs Sound, with Trigger. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted March 25, 2005 Report Share Posted March 25, 2005 Re: (Silliness But Interesting Dep't) Build an Alarm Clock! Super Alarm Clock! Ignore at your own peril! (Not sure of points because I don't have my book ATM.) Images: -4 to Per rolls (+4 actually, as per flashlight, etc.) Delayed Effect Set Effect: noise 0 End; Uncontrolled (plug in model: wind-up or batteries can be Recoverable Continuous Charge) Breakable OAF Independant Major Side Effects: Change Envrionment: Lots and lots of noise, -4 to hearing Per rolls Explosion +Drain: 1d6 Stun, Delayed return rate: 1 hour (headache) Area of Effect: radius Continuous Extra Time: 5 minutes +Drain: 1d6 Int, Delayed return rate: 1 hour (headache; hard to concentrate) Area of Effect: radius Continuous Extra Time: 5 minutes +Psychological Limitation: Irritable due to headache (common, moderate) Area of Effect: radius Extra Time: 5 minutes Quote Link to comment Share on other sites More sharing options...
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