Vorsch Posted August 12, 2005 Report Share Posted August 12, 2005 Simply put, where is the MA attack that does increased KB. Ive watched three supers type films today ( Matrix, House of flyingdaggers,) and it strikes me Super MAs are kicking people all over the landsacpe with what is a attack obviously designed to throw the opponent far away. MA attacks are buy default-1d6Kb so even a MA haymaker is the same as a standard punch Quote Link to comment Share on other sites More sharing options...
pinecone Posted August 12, 2005 Report Share Posted August 12, 2005 Re: Where is Martial power kick? At the big Wuxia levels I usually go with a Multi-fu so thats the HA +X D6,X2 KB, REnd slot... Martial arts becomes special effects... Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted August 12, 2005 Report Share Posted August 12, 2005 Re: Where is Martial power kick? There is a Martial Maneuver called "Shove" that pushes opponents back 1" for every 10 STR in the Shove maneuver (after adding the characters STR to the STR bonus from Shove). Even an average strength character can push opponents back 2" with this maneuver (thats 4 meters..not too shabby). You could use a Multiple Power Attack of Offensive Strike and Shove to do a Power kick maneuver. Or you could simply design one using the Martial Arts design rules. Simply add an Exert basis to some attack damage, since Exert is not an exclusive basis. Do STR+2D6 damage and adds +10 to STR to Shove opponents. Probably cost around 5pts or so. For Wuxia style campaigns, though, I use Knockback rules, and don't subtract an additional 1D6 for martial maneuvers. Thats certainly more in genre. Quote Link to comment Share on other sites More sharing options...
Vorsch Posted August 12, 2005 Author Report Share Posted August 12, 2005 Re: Where is Martial power kick? I dont know but i feel there should have been some double kb or +1d kb attack, in MA manuvers but i cant find it. Bruce lee was kicking people halfway across a room 20 years ago so it not a new thing. Quote Link to comment Share on other sites More sharing options...
Vorsch Posted August 12, 2005 Author Report Share Posted August 12, 2005 Re: Where is Martial power kick? But im still taking the -1d kb mod Why not a MA attack Like haymker/strong strike +2d6 +1d6kb ( and no penalties for being MA) Quote Link to comment Share on other sites More sharing options...
zornwil Posted August 12, 2005 Report Share Posted August 12, 2005 Re: Where is Martial power kick? I would personally probably just apply the "Increased KB" Advantage...oh, wait, there isn't one... Hmmmm, you'd think there should be one, to speak to a larger point on this. Wait, there is Increased Knockback - I guess I'd use that but do a cheaper version of +1/2 for "put d6 back". I keep thinking, as Vorsch does, that this is addressed somewhere, though, specifically... Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted August 12, 2005 Report Share Posted August 12, 2005 Re: Where is Martial power kick? Why not just make one.. doesn't UMA have rules for creating new maneuvers? Quote Link to comment Share on other sites More sharing options...
zornwil Posted August 12, 2005 Report Share Posted August 12, 2005 Re: Where is Martial power kick? Yeah, but they're hard... They are a bit complicated - I tend to think in terms of Advantages and Limitations to current maneuvers, even if that's not necessarily kosher. Quote Link to comment Share on other sites More sharing options...
Shike019 Posted August 12, 2005 Report Share Posted August 12, 2005 Re: Where is Martial power kick? Why not just buy Offensive Strike (Kick): 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike, Double Knockback (+3/4) (24 Active Points) Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted August 12, 2005 Report Share Posted August 12, 2005 Re: Where is Martial power kick? Ah, how about just: Martial Arts: +3 DCs; No Damage, Only Knockback (-2); [12 Active, 4 Real] That costs 4 points, affects all Martial Maneuvers, and on average roughly counters the extra points from the +1d6 on the Knockback roll. If you want to be sure, add another DC or two. EDIT: I'm pretty sure that should be like a -2 anyway. Adjust as you see fit; it's not going to get all that expensive for its usefulness, since it affects all Martial Arts. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted August 12, 2005 Report Share Posted August 12, 2005 Re: Where is Martial power kick? There is a Martial Maneuver called "Shove" that pushes opponents back 1" for every 10 STR in the Shove maneuver (after adding the characters STR to the STR bonus from Shove). Even an average strength character can push opponents back 2" with this maneuver (thats 4 meters..not too shabby). You could use a Multiple Power Attack of Offensive Strike and Shove to do a Power kick maneuver. Or you could simply design one using the Martial Arts design rules. Simply add an Exert basis to some attack damage, since Exert is not an exclusive basis. Do STR+2D6 damage and adds +10 to STR to Shove opponents. Probably cost around 5pts or so. ^This would be my suggestion also. Quote Link to comment Share on other sites More sharing options...
Susano Posted August 13, 2005 Report Share Posted August 13, 2005 Re: Where is Martial power kick? NIJNA HERO, page 53. Playing in an anime of wuxia setting? Use 2d6 for Knockback. Quote Link to comment Share on other sites More sharing options...
Black Rose Posted August 13, 2005 Report Share Posted August 13, 2005 Re: Where is Martial power kick? NIJNA HERO' date=' page 53. Playing in an anime of wuxia setting? Use 2d6 for Knockback.[/quote'] Bow to the chosen one! :hail: Quote Link to comment Share on other sites More sharing options...
Arkham Posted August 16, 2005 Report Share Posted August 16, 2005 Re: Where is Martial power kick? Another option if this _isn't_ a pure Wuxia game: Buy a maneuver involving a 'throw', and rename it 'Big Flying Power Kick' This reminds me that I need to finish my conversion of Pro-wrestling maneuvers into Martial Maneuvers. Quote Link to comment Share on other sites More sharing options...
Vorsch Posted August 16, 2005 Author Report Share Posted August 16, 2005 Re: Where is Martial power kick? Another option if this _isn't_ a pure Wuxia game: Buy a maneuver involving a 'throw', and rename it 'Big Flying Power Kick' This reminds me that I need to finish my conversion of Pro-wrestling maneuvers into Martial Maneuvers. Martial KB kick is a staple of the genre, yet doen not exist in Hero. A power build for what is obviously a accetable MA manuver is i feel the wrong way to go about it. And im talking Supers rather than Wuxia Quote Link to comment Share on other sites More sharing options...
Susano Posted August 16, 2005 Report Share Posted August 16, 2005 Re: Where is Martial power kick? Martial KB kick is a staple of the genre, yet doen not exist in Hero. A power build for what is obviously a accetable MA manuver is i feel the wrong way to go about it. And im talking Supers rather than Wuxia In many cases, there's not that much of a difference. Quote Link to comment Share on other sites More sharing options...
OddHat Posted August 16, 2005 Report Share Posted August 16, 2005 Re: Where is Martial power kick? In many cases' date=' there's not that much of a difference.[/quote'] Strongly agreed. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted August 16, 2005 Report Share Posted August 16, 2005 Re: Where is Martial power kick? Send 'em flying: 6" flight (12 points) useable as attack 0 END (30 points) only useable with a martial arts attack (-1/4) total cost 24 points. That'll get rid of that pesky extra dice and then some. NB to use this you would have to do a multi power attack, so you couldn't use levels unless they apply both to the MA and to the UAA, which is why not every attack causes the increased KB. Quote Link to comment Share on other sites More sharing options...
Vorsch Posted August 16, 2005 Author Report Share Posted August 16, 2005 Re: Where is Martial power kick? Send 'em flying: 6" flight (12 points) useable as attack 0 END (30 points) only useable with a martial arts attack (-1/4) total cost 24 points. That'll get rid of that pesky extra dice and then some. NB to use this you would have to do a multi power attack, so you couldn't use levels unless they apply both to the MA and to the UAA, which is why not every attack causes the increased KB. Im looking for 4-5 pt manuver, no -1d6 for ma, +1d6 kb, +2d6 dam , +0 ocv, -2 dcv, full phase 4-5pts a choice like disarm not apower build, it IS a MA manuver acording to source material. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted August 16, 2005 Report Share Posted August 16, 2005 Re: Where is Martial power kick? Im looking for 4-5 pt manuver, no -1d6 for ma, +1d6 kb, +2d6 dam , +0 ocv, -2 dcv, full phase 4-5pts a choice like disarm not apower build, it IS a MA manuver acording to source material. Sounds reasonable: you are trading +2 DCV to -2DCV in exchange for -2d6 on the KB roll, as against a normal martial strike. I see nothing wrong with this at all, costed at say 4 points (as a martial strike). You may even be giving away too many DCV points for the added utility. Sean Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted August 16, 2005 Report Share Posted August 16, 2005 Re: Where is Martial power kick? There's no Armor shreading punch maneuver either! Quote Link to comment Share on other sites More sharing options...
Arkham Posted August 16, 2005 Report Share Posted August 16, 2005 Re: Where is Martial power kick? Martial KB kick is a staple of the genre, yet doen not exist in Hero. A power build for what is obviously a accetable MA manuver is i feel the wrong way to go about it. And im talking Supers rather than Wuxia 3 Martial KB Kick: 1/2 Phase, +2 OCV, -1 DCV, +1d6 Strike, Target Falls And just remember that you can exchange DC's of damage for inches of movement on the 'throw'. How is this using a power build? Quote Link to comment Share on other sites More sharing options...
Black Rose Posted August 17, 2005 Report Share Posted August 17, 2005 Re: Where is Martial power kick? Im looking for 4-5 pt manuver, no -1d6 for ma, +1d6 kb, +2d6 dam , +0 ocv, -2 dcv, full phase 4-5pts a choice like disarm not apower build, it IS a MA manuver acording to source material. The thing is, the "source material" also says you can fight on the tops of peoples' heads in a crowd scene. I'd write that up as a form of Flight, only to balance, yadda yadda. The maneuvers are for a more "realistic" setting; notice how there's no Chi Gong maneuvers in the list. I'd go with the Offensive Strike and Shove MPA, myself. If you really need to make them fly much firther than 6-8 meters, you start buying up the Martial Art DCs. Quote Link to comment Share on other sites More sharing options...
Super Squirrel Posted August 17, 2005 Report Share Posted August 17, 2005 Re: Where is Martial power kick? The Martial Arts Hit Effect: Does Double Knockback(+3/4) on up to 20 STR (Active Points: 15); Only For Martial Maneuvers (-1/4). Total Cost: 12 Quote Link to comment Share on other sites More sharing options...
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