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WWYCD in the event of an approaching army


Robyn

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Your PC is powerful, but even s/he can't stand against an army. And that's what's coming this way. Its soldiers are renowned for their brutality, and closing in on your location. You had a defense plan, but you don't know what happened to your allies, and there's a depressing number of soldiers headed your way from all directions. The civilians with you, desperate to escape the imminent beating, rape, and murder, want to commit suicide. But they're too cowardly to fall on their own blades, so they ask you to do it for them. To grant them a merciful death, instead of ask them to stand against the invading army in a hopeless battle to the fate worse than death.

 

WWYCD?

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Re: WWYCD in the event of an approaching army

 

Thag Targonsson : "I don't understand you people! You got the guts to die for sure, but not to take a chance on living? And a chance there is, even if it is slim. If you wont defend your town against all hope, then burn it to the ground! Destroy your goods, poison your wells, and hide yourselves in the country round-about! Leave the invaders nothing to loot and nothing to drink, and they will move on soon enough. Many of you will be caught, I am sure, but some wont. And where there's life, there is the opportunity to extract vengeance."

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Re: WWYCD in the event of an approaching army

 

Laura can stand against armies; it's one of her specialties actually. If pretty much everyone wasn't magically cursed to think that she's dead, they so wouldn't have said that.

 

"Fine. Now I don't have to worry about hitting you parasites with my spells." She'll launch a quick barrage to them and some soldiers, then 'port out. It's not worth revealing her new tricks with War Magic, any custom spells, or dipping heavily into her defensive reserve to protect these people if they're not even going to try. Someone might be trying to draw her out, or exhaust her spells.

------------------------------------

Komorak will use his amazing speed to attempt to draw off the attacking forces so the people can escape. They'll need to send dozens of normal guys to drag him down, and he can outrun horses, so taking him out is a major operation. He'll also be looking for any massive fires (likely started by big area spells), and will try to get in touch with one of his friends who can hear a few words after someone says his name. Once the party gets back together, they'll stand a fighting chance. Or they'll be able to escape. If things get really bad, he'll try to buy enough time to hide his magic items so after he dies the baddies won't get them. Then after he gets better, he can recover them.

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Re: WWYCD in the event of an approaching army

 

Your PC is powerful' date=' but even [i']s/he[/i] can't stand against an army. And that's what's coming this way. Its soldiers are renowned for their brutality, and closing in on your location. You had a defense plan, but you don't know what happened to your allies, and there's a depressing number of soldiers headed your way from all directions. The civilians with you, desperate to escape the imminent beating, rape, and murder, want to commit suicide. But they're too cowardly to fall on their own blades, so they ask you to do it for them. To grant them a merciful death, instead of ask them to stand against the invading army in a hopeless battle to the fate worse than death.

 

WWYCD?

 

Hell's Angel has one schtick--fire powers. I don't think being burned alive is what they had in mind when they asked for a quick death. And in any case, she isn't about to murder a bunch of innocent people, no matter whether they want it or not. She'll do her best to defend them and help them flee, but kill them?

 

"That's NOT gonna happen."

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Jurgen would draw on some historical situation where an outnumbered force held on against all odds in similar terrain, and would use that as a basis for organizing a defense. Besides having the good idea, he couldn't do much to get the fatalistic villagers to sign on. That would have to be passed on to his buddy Leonard, the bard.

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The benefit of people renowned for brutality is that they're rarely too particular about what they vent that brutality on. It wouldn't take too much Mind Control/Suggestion for Salla to get a lot of the bunch attacking each other and thin out their numbers while hiding behind a cozy Wall of Ectoplasm. Heck, she could just dominate the leader and have him decide that the villagers 'aren't worth the effort' and hike them away.

 

Tek would be too busy running away and/or begging for his life to worry about what these guys want. Then again, socially speaking, nobody'd ask for anything from a ratling and seppuku is a pretty Rokugani thing, so frankly folks, yer on yer own. ;)

 

Brawn would try to organize them; he's a good tactician and a fair speaker so he might be able to stir them. Either way, he'd not be one for the 'mercy killing' thing. "If you're that sure you're going to die one way or the other, at least take a few of them with you," sort of thing.

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Re: WWYCD in the event of an approaching army

 

Not playing FH currently (the GM prefers D&D), but if I may invite Arielle over from his game for a moment ...

 

She's capable of killing all of them (10 level wizard/4th level loremaster means she casts as 14th level, and she's got Chain Lightning), but she wouldn't do it. Maybe a fighter-type would have experience with mercy killing, but to her it would be murder.

 

Arielle would use Fireballs and the aforementioned Chain Lightning to open a gap in the surrounding armies and try to get the civilians to run away. If they refuse to flee, well, something weird is going on here, and she doesn't normally pack enough Dispel Magic/Break Enchantment to free everyone from the controlling spell. (She wouldn't think psionics as an explanation, not in use in her game.) In that case, she'd try till the last minute then Teleport away, and probably spend a couple weeks guilt-tripping with the two clerics and one paladin in the party once she finds them.

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Re: WWYCD in the event of an approaching army

 

So... these civilians don't know how to fight... Why not?

 

It doesn't matter.

 

If there are any significant number of males of military age, my character will offer to teach them how to form a shield-wall.

 

If not, he advises them on the best way of hiding.

 

If there are a bunch of men who could fight, but aren't willing to, well, they're not his problem.

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Re: WWYCD in the event of an approaching army

 

Lord Captain Thia Halmades: "I'm sorry, I can't do that. The choice to live or die falls on you and you alone. My duty is clear - I will stand as one with the power of the Five on my side and hold back this tide. You, then, must make your own choice. The only guarantee I can offer you is that the Divine is watching, and they support the righteous. Stand, then, and stave off death. Stand and be counted among those who would not submit willingly to slavery and tyranny.

 

Or flee, with the children, while those able-bodied protect your escape. But to do nothing is to spit in the face of the Gods who granted you life, and the will to live and struggle and survive. I cannot, will not, grant you this death wish. Nor will I let you fight alone." Thia draws his blade, creating a Ring of Truth, inspiring those around him. He makes a PRE attack against the villagers to inspire those who can to fight, and those who can't to flee. He will then mount his horse, and charge INTO the army, wholly expecting to win. Because he's THAT GOOD.

 

Cmdr. Ellington Snow: Snow's comments would get me banned, because he's beyond twisted and evil. He would likely claim one of young village girls as a personal prize, insist on forcing the others to murder each other since it's what they want, injure the rest so they couldn't run and leave them for the army while making good his escape. Snow is an NPC. :D

 

Cmdr. Jerome Nicholaria. Jerome is the 2nd in command behind Thia, and counts as a full PC. "What, are you insane? Death isn't an option. Run, you idiots." *villagers plead desperately* "Relax, I said run, not 'run at them.' RUN. I'll take care of this. If any of you want to stay behind, I could use some help."

 

Jerome would then make the best use of the environment he could, planting traps, bombs, caltrops and expending his entire supply of nifty tricks in an attempt to at least slow down the assault, or confuse them long enough to gum them up. If they're that big they aren't moving very fast. He'd then send any stragglers running for the hills, and conceal himself and lie in wait. Ultimate plan: Wipe out the leader, preferably using his assassin training. Then run like the dickens before he gets into an extended HTH engagement which might well slaughter him. He's too smart to stand toe to toe with an Army, but he could certainly knock the leadership down a few pegs.

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Re: WWYCD in the event of an approaching army

 

So... these civilians don't know how to fight... Why not?

 

It doesn't matter.

 

It's false anyway. They know how to fight - they just happen to also be smart enough to realize that an army big enough to overwhelm their country's strongest heroes and sweep on into the capital, isn't going to be merciful towards a village or two that they "mop up" along the way.

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It's false anyway. They know how to fight - they just happen to also be smart enough to realize that an army big enough to overwhelm their country's strongest heroes and sweep on into the capital' date=' isn't going to be merciful towards a village or two that they "mop up" along the way.[/quote']

 

OK. Well, they should have escaped to the capital, or some equivalent stronghold, rather than hanging around to get mopped up. Or headed off into the nearest forest, or...

 

About the only way this situation could have happened would have involved a surprise attack.

 

Presumably, challenging the invaders' champion to a duel isn't going to work.

 

In which case, tough. My character isn't obliged to participate in the villagers' suicide pact, so he will leave, with anyone who would rather flee than stay.

 

If the villagers really want to kill themselves, they will do it themselves. The notion of having someone else do it for them is ridiculous.

 

This situation is not a moral dilemma. It's an absurdity.

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Re: WWYCD in the event of an approaching army

 

Well, I know I'm not responding as my Living Greyhawk dwarf... we already had invasion issues before, and we still have orcs in 1/3 of the Principality of Ulek. :D

 

But, as Hami no Zhu, Dragon-kin Chi-Mage (Heaven and Fire aspects)...

 

Hami would strongly advise evacuating the area, if no one's willing to stop them. Where these foreign barbarians came from (as the Empire is surrounded by seas on three sides, and a wall of nearly impassible mountains on the last,) is not his immediate concern, but slowing down this army is. Use a little Heaven scrying to check for army size, and start a humongous wall of fire to sweep towards them, as long possible. Then he'll start a scorched earth policy, denying them resources, and retreat as fast as he can. Hopefully the Empire's army can be mobilized just in time...

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Revenant: "No fate is worse than death. Fight or flee. Make your choice. NOW."

 

Revenant then goes out and begins his guerilla style ambush tactics to delay the invaders long enough for the inhabitants to get away. Long trenches filled with flame, snare and pit traps, that kind of thing.

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Re: WWYCD in the event of an approaching army

 

Gantha the Graverobber: While as a healer Gantha is conversant with the concept of euthanasia, he's not keen on applying it to perfectly healthy individuals. He'll pick the direction most likely to have his allies in it, and ask anyone who'd rather live on their feet than die on their knees to follow. There may be fighting, there may be death, but by the Goddess of Mercy, he will go down trying.

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  • 4 months later...

Re: WWYCD in the event of an approaching army

 

In the middle of the night, as the army advances, there is a gurgleing noise coming from the guy that used to shout out the orders to this army of barbaric soldiers. Turning to face their previous leader, the soldiers find their commander with four thin cuts across his throat. Each night the army approached, the same fate would await the leader until one of two things happened: Either the army got the message and ran for the hills, or they appointed a really cute general. Whereupon Sable would sneak into her chambers and negotiate privately. In the event of a failed excursion, Sable's ability to make himself roughly an inch tall, coupled with his ability to hold his breath for over an hour and his ermanoid swimming, would allow him to escape through any pipe or tunnel. Worst case scenario: The nighttime attack fails, Sable ducks into a nearby building, shrinks, and jumps down a drainage drain or sink. Under no circumstances will this tiny sable be flushing himself down any toilets.... they smell like poo gas.

 

As far as all those people begging for a merciful death goes, "Relax, this'll be over in a few days."

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Mr. Terrific is more or less indestructible for ... two minutes. Then the power pill wears out. In that form he doesn't have any weapon more powerful than an antitank rocket ... not very useful against an army. His other forms also last a max of two minutes each, which is way too short for a army-class opponent.

 

He's got a total CvK, so he's Up Shirt Creek in a situation like this.

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Re: WWYCD in the event of an approaching army

 

Don't be so sure about that...

 

I established the conditions of the scenario prior to asking the question (WWYCD). If your character doesn't meet those conditions, you're not in a position to answer the question. Move on to the next.

 

For all the people who answered "run away" . . . I'm guessing you missed the part I put in about "all directions". As in, "surrounded". Splash a bucket of water against a textured wall and watch the rivulets trickle down. Most of the wall is wet, there are a few dry spots where the natural "terrain" parted the flow of the water, but it rejoined with the other droplets later. This is the country that was invaded. Except, when you splash water against a wall, it doesn't normally go back up to get all the dry spots. These soldiers are, and short of some mass teleportation/flight powers, there's no avoiding them; pick a direction and fight them there, or stay put and fight them on your home ground, but the villagers would rather not fight. Period.

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Re: WWYCD in the event of an approaching army

 

More Seriously:

 

Ritzdjamar has enougn natural disaster and wrath of God spells that I wouldn't bank against him. He'd probably go for delaying tactics, but he has trashed an army before... on the other hand, he would be deeply annoyed with them, and might, as a result, open a Gate and say "Follow Me!" and then abandon them a hundred miles away knowing full well he could have saved their home.

 

Claudia would look back over her shoulder, throw down a dagger, and say: "If I stop to kill you I won't have time to orchestrate yet another death defying escape." (There's a reason she has 6d6 Luck).

 

Cedric faced a situation where a woman begged him to kill her as opposed to leaving her to the mercies of an approaching warband (that had surrounded the village). He killed her. Then he made his stand and survived. Whoops.

 

Og Bloodthirst (Half OrcBarbarian) wouldn't even look back. Stupid People. One man alone just might make it.

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Re: WWYCD in the event of an approaching army

 

I established the conditions of the scenario prior to asking the question (WWYCD). If your character doesn't meet those conditions, you're not in a position to answer the question. Move on to the next.

 

For all the people who answered "run away" . . . I'm guessing you missed the part I put in about "all directions". As in, "surrounded". Splash a bucket of water against a textured wall and watch the rivulets trickle down. Most of the wall is wet, there are a few dry spots where the natural "terrain" parted the flow of the water, but it rejoined with the other droplets later. This is the country that was invaded. Except, when you splash water against a wall, it doesn't normally go back up to get all the dry spots. These soldiers are, and short of some mass teleportation/flight powers, there's no avoiding them; pick a direction and fight them there, or stay put and fight them on your home ground, but the villagers would rather not fight. Period.

 

First there was some humor in there. Second, I'll answer the question however I like, and if I like. Third, you asked what various people's characters would do and they are answering based on what their characters can do. That's the essence of what would your character do... And fourth, it seems like a lot of people here don't play in games where inescapable death by GM caveat is a foregone conclusion. Probably because its not very much fun. As a result, they are reinterpreting your scenario into something more akin with their play experience.

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Re: WWYCD in the event of an approaching army

 

First there was some humor in there.

 

Right, then I apologize for not seeing that. It seemed more of a reprimand on first read.

 

Second' date=' I'll answer the question however I like, and if I like.[/quote']

 

Not so fast. You can answer a question, but as soon as you violate the conditions of the scenario you are no longer answering the question. This thread is for the established scenario. If you want to say what your character would do in a different scenario, either make a new thread or explicitly identify the changes you are making.

 

Third' date=' you asked what various people's characters would do and they are answering based on what their characters can do. That's the essence of what would [b']your[/b] character do...

 

I didn't ask what all characters would do. Many WWYCD's are at least implicitly limited, by genre for instance; if the question is about a spaceship flying from planet to planet, the barbarian from a fantasy campaign obviously isn't suited to that situation. That "your character" is the primary limitation; answering for characters that you yourself have played, are playing, or would play (but haven't had a chance to yet). The scenario establishes further limits, which is helpful in narrowing it down since otherwise you're just planning out your character's entire life; "You get up in the morning" could be a WWYCD, since it narrows down their life to a specific set of circumstances (time, place, action, etcetera).

 

And fourth' date=' it seems like a lot of people here don't play in games where inescapable death by GM caveat is a foregone conclusion. Probably because its not very much fun.[/quote']

 

As the saying goes, "everyone dies". By old age or something else. I'm not going to violate realism just because having a lot of people die would be sad. Besides, how else is the invading army, to pick a relevant example, going to get its reputation for brutally murdering the innocent civilians in its path? Is there no true evil in the world, just a bunch of foreign nations being demonized by everyone who lives anywhere else? As another saying goes, and I don't like this one, but "they're just NPC's". Making a decision, as GM, that the ordinary (non-powered) people who are surrounded by an overwhelmingly superior force are going to die doesn't really strike me as an unreasonable conclusion. Which must be why it struck them as a reasonable conclusion. Hence their desire to move on past the "Oh shit, I'm going to die!" phase and try to exert some control in what's left of their lives over how they're going to die (slowly and painfully, or quickly and mercifully).

 

The villagers are probably going to die. They're convinced, anyway. The fate of your PC is another matter. You can't fight the whole army (again, this was established in the original layout of the scenario), but maybe you can hide (with invisibility or camoflauge powers). Can you stand by and watch as the villagers are abused and finally slaughtered, though? Or maybe you can use your powers to hide them, too. Or maybe some scrying will reveal a thin spot in the approaching hordes, and your PC will be powerful enough to "punch through" and make a hole for the villagers to rush through; you still can't fight a whole army, but you're not fighting the whole army then, just a small portion of them. There are options, even if you might not be able to save everyone. And maybe you can; but if the only way you can get there is by changing the conditions of the scenario, how will you deal with the tough decisions when you encounter them for real - that is, in an actual game?

 

As a result' date=' they are reinterpreting your scenario into something more akin with their play experience.[/quote']

 

I'm okay with cosmetic changes, that's one reason I left the terrain alone. Fill in the missing details, tweak some of it so your village is a planet with enemy spaceships converging on it along all the hyperspace routes, whatever. But don't change the critical aspects, or you may as well be in a different scenario.

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Not so fast. You can answer a question, but as soon as you violate the conditions of the scenario you are no longer answering the question. This thread is for the established scenario. If you want to say what your character would do in a different scenario, either make a new thread or explicitly identify the changes you are making.

 

Or answer the question the way I want to and ignore your pleas for mercy because, like the PCs in your scenario, there's nothing you can do to stop the inevitable pushing of "submit reply."

 

I didn't ask what all characters would do. Many WWYCD's are at least implicitly limited, by genre for instance; if the question is about a spaceship flying from planet to planet, the barbarian from a fantasy campaign obviously isn't suited to that situation. That "your character" is the primary limitation; answering for characters that you yourself have played, are playing, or would play (but haven't had a chance to yet). The scenario establishes further limits, which is helpful in narrowing it down since otherwise you're just planning out your character's entire life; "You get up in the morning" could be a WWYCD, since it narrows down their life to a specific set of circumstances (time, place, action, etcetera).

 

And yet, all those people who answered without adhering to your guidelines, answered based on what their fantasy characters would do - and some high fantasy characters are earth shakers. You didn't stipulate: what would your realistic fantasy character do, though I answered that one, too.

 

 

As the saying goes' date=' "everyone dies". By old age or something else. I'm not going to violate realism just because having a lot of people die would be sad.[/quote']

 

No one forces a gamemaster to create no win situations (and read what I quote from you below). And if he does, he's not a very good Game Master, though he may be a realistic one. And see below for why I hold you created what amounts to a no win scenario that you have since changed.

 

Besides' date=' how else is the invading army, to pick a relevant example, going to get its reputation for brutally murdering the innocent civilians in its path?[/quote']

 

Your situation kind of included the fact that they had that reputation in the first place, didn't it?

 

Is there no true evil in the world' date=' just a bunch of foreign nations being demonized by everyone who lives anywhere else? As another saying goes, and I don't like this one, but "they're just NPC's". Making a decision, as GM, that the ordinary (non-powered) people who are surrounded by an overwhelmingly superior force are going to die doesn't really strike me as an unreasonable conclusion.[/quote']

 

Unreasonable? No. But I didn't say it was unreasonable. I said it wasn't much fun.

 

Which must be why it struck them as a reasonable conclusion. Hence their desire to move on past the "Oh shit' date=' I'm going to die!" phase and try to exert some control in what's left of their lives over how they're going to die (slowly and painfully, or quickly and mercifully).[/quote']

 

What does this have to do with anything I said? I didn't say it was unreasonable for them to draw that conclusion. I didn't say it was wrong for you to have them make that conclusion.

 

The villagers are probably going to die. They're convinced' date=' anyway. The fate of your PC is another matter. As I said, far from clear from your presentation of the scenario. In fact, it very much looks like a no way out scenario. You can't fight the whole army (again, this was established in the original layout of the scenario), but maybe you can hide (with invisibility or camoflauge powers). Can you stand by and watch as the villagers are abused and finally slaughtered, though?[/quote']

 

I guess I don't find this kind of "character sees atrocities" scene as dramatic as you do. *shrug*

 

Or maybe you can use your powers to hide them' date=' too. Or maybe some scrying will reveal a thin spot in the approaching hordes, and your PC will be powerful enough to "punch through" and make a hole for the villagers to rush through; you still can't fight a whole army, but you're not fighting the whole army then, just a small portion of them. There are options, even if you might not be able to save everyone. And maybe you can; but if the only way you can get there is by changing the conditions of the scenario, how will you deal with the tough decisions when you encounter them for real - that is, in an actual game?[/quote']

 

And, in backpeddling, and presenting the situation differently, I guess you missed the part (to quote your words), where you said:

 

"For all the people who answered "run away" . . . I'm guessing you missed the part I put in about "all directions". As in, "surrounded". Splash a bucket of water against a textured wall and watch the rivulets trickle down. Most of the wall is wet, there are a few dry spots where the natural "terrain" parted the flow of the water, but it rejoined with the other droplets later. This is the country that was invaded. Except, when you splash water against a wall, it doesn't normally go back up to get all the dry spots. These soldiers are, and short of some mass teleportation/flight powers, there's no avoiding them; pick a direction and fight them there, or stay put and fight them on your home
ground, but the villagers would rather not fight. Period."

And yet, more recently, you said we could try to run away, but the text I quoted makes it clear you didn't consider that answer acceptable. MAKE UP YOUR MIND!!!

 

Maybe you missed the part where you said "Period," "short of mass teleport/flight spell no way of avoiding them," "pick a direction and fight" or "stay put and fight." And against an enemy you have clarified that PCs with a chance of victory are not welcome to participate against.

 

How you are describing this scenario now, and how you introduced it, and then reinforced in the quoted text above, are two completely different things.

 

I'm okay with cosmetic changes' date=' that's one reason I left the terrain alone. Fill in the missing details, tweak some of it so your village is a planet with enemy spaceships converging on it along all the hyperspace routes, whatever. But don't change the critical aspects, or you may as well be in a different scenario.[/quote']

 

So, no genre apropos earthquake, change weather, meteor swarm, or summon heavenly host spells - because that might change critical elements of the scenario - but go ahead an put the planet on the path of a ludicrously timed and completely out-of-genre incoming space fleet because that won't upset critical elements of the scenario? Above you said no barbarians in science fiction scenarios and now you say go ahead and put a fantasy planets in a science fiction scenarios.

 

This has become utterly laughable. Asta.

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Re: WWYCD in the event of an approaching army

 

Or answer the question the way I want to and ignore your pleas for mercy because' date=' like the PCs in your scenario, there's nothing you can do to stop the inevitable pushing of "submit reply."[/quote']

 

Mercy? Do you seriously, honestly, for one moment think that you're actually disrupting the integrity of this scenario? As I've pointed out, you're not even participating in the scenario. You're making up a new, slightly different, scenario for the sake of pretending that you've solved the problem. I'd like you to admit that when you do it so the other readers don't get confused about what's going on, but then, I'd like everyone to do that. For lack of them cooperating, I'll settle for issuing occasional corrections, just as was done with, oh, the Faith threads earlier (and probably other WWYCD's even before that).

 

And yet' date=' all those people who answered without adhering to your guidelines, answered based on what their fantasy characters would do - and some high fantasy characters are earth shakers. You didn't stipulate: what would your realistic fantasy character do, though I answered that one, too.[/quote']

 

I don't see "low-powered" as necessarily equivalent to "realistic". If you'd like to maintain the conditions of the scenario by saying that the army was extremely powerful, that wouldn't contradict anything; I hadn't said anything about how powerful the army was absolutely, just relatively.

 

No one forces a gamemaster to create no win situations

 

Having normal people occasionally die in the world is not a no-win scenario. In fact, I'd argue that it's not only a right (in the name of realism), it's an obligation - unless the metaphysics of your world seriously deviate from the norm, so that noone ever gets old or sick or injured. There are far-advanced starspanning civilizations that might have that kind of technology, but would it really be available to everyone?

 

if he does' date=' he's not a very good Game Master, though he may be a realistic one.[/quote']

 

I challenge this claim. Why does a GM qualify as "not very good" simply for allowing ordinary people to die in situations where they would not be able to escape this fate on their own?

 

Your situation kind of included the fact that they had that reputation in the first place' date=' didn't it?[/quote']

 

Exactly - so obviously I am willing to say that ordinary people in the game world have died, right?

 

What does this have to do with anything I said? I didn't say it was unreasonable for them to draw that conclusion. I didn't say it was wrong for you to have them make that conclusion.

 

Remember your fourth point?

 

it seems like a lot of people here don't play in games where inescapable death by GM caveat is a foregone conclusion

 

So, come to think of it, I'm pretty sure most people here do play in games where "inescapable death by GM caveat is a foregone conclusion". In the sense of "conclusions the normal people facing inescapable death have made", which is the context we've been using for this chain of the thread.

 

I guess I don't find this kind of "character sees atrocities" scene as dramatic as you do. *shrug*

 

If your character has a Code versus Killing, how do they react to just standing by and watching people die, without even trying to save them? What are the effects on the internal tormentous ruminations of their psyche from knowing that trying to fight the whole army will just mean everyone dies, in the end? Will the character, for instance, turn their back, unable to watch? Or, if they have "Squeamish" as a Disadvantage, will they cleanly execute the villagers before leaving so that they aren't unsettled later by the messy gore?

 

more recently' date=' you said we could try to run away, but the text I quoted makes it clear you didn't consider that answer acceptable. MAKE UP YOUR MIND!!![/quote']

 

You can try to run away. The conditions I listed make it apparent which methods won't work - and, more importantly, why. I assumed that most readers would be intelligent enough to figure out, from this, whether or not a new idea would have even a chance of working.

 

On your own, you might be able to make it: the certain part is that, on their own, the villagers can't.

 

Maybe you missed the part where you said "Period' date='"[/quote']

 

Pay attention to the context. This was immediately after I stated that "the villagers would rather not fight".

 

"pick a direction and fight" or "stay put and fight."

 

Are you utterly devoid of imagination? The options I provided were just that - options - not some predefined list of all the possibilities from which each character's path must be selected. Expansion is welcome for the aspects of a scenario which have not been laid out as the "ground rules". I will say this much: in my game, it is not my responsibility as GM to make sure that solutions are possible and obvious and even easily attainable - it is the players' responsibility to be clever enough to innovate a solution. This is exactly as it was in the campaign I played in for years. And I had one hell of a lot of fun.

 

How you are describing this scenario now' date=' and how you introduced it, and then reinforced in the quoted text above, are two completely different things.[/quote']

 

That depends on one's interpretation of it - but since you apparently don't see "completely rewriting the critical elements of a scenario" as anything more than "re-interpreting it", I don't think I can expect you to understand what I'm saying here. It's possible that I'm wrong, though, so I'll include this paragraph in my reply anyway.

 

So' date=' no genre apropos earthquake, change weather, meteor swarm, or summon heavenly host spells - because that might change critical elements of the scenario[/quote']

 

I didn't say that. If you won't scale the power level of the approaching army to exceed your PC's power level by the appropriate amount, when their exact power level was completely missing from the scenario description, then you have noone but yourself to look at when asking why those spells weren't allowed.

 

but go ahead an put the planet on the path of a ludicrously timed and completely out-of-genre incoming space fleet because that won't upset critical elements of the scenario? Above you said no barbarians in science fiction scenarios and now you say go ahead and put a fantasy planets in a science fiction scenarios.

 

Not "the" planet - "a" planet. Moreover, pay attention. I'm not saying even half the things you manage to hear here; context is vitally important. I never said that this planet would be from a fantasy campaign; in fact, I do believe I specifically said to tweak some of the scenario details so your village is a planet, which in the context of the other scifi elements for that tweak, is obviously preserving the "village" and "army" and "surrounded" and "powerful" elements, while changing the words around to transfer the same scenario to a scifi campaign.

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