RPMiller Posted June 11, 2003 Report Share Posted June 11, 2003 I'm wondering if it is possible to create a power that gives you extra phases with an activation roll? I'm thinking of a potion, sword, item that will grant an extra attack on a roll of 11 or less or some such. What do you all think? Any ideas? Is it possible in the rules framework? (I also posted this in the Champions and Fantsy Hero threads) Quote Link to comment Share on other sites More sharing options...
TheEmerged Posted June 11, 2003 Report Share Posted June 11, 2003 Sure, buy extra SPD and give it the limitation you want (Activation 11- for the second example). Be warned that SPD can only change "between turns" so to speak. There is no "extra attack" concept in HERO -- you need extra phases, or the Autofire advantage. A power like this should only be possible in a Power Framework if it costs END. Finally, it's not usually a good idea to cross-post. That just difuses the answers you'll get. Quote Link to comment Share on other sites More sharing options...
Vondy Posted June 11, 2003 Report Share Posted June 11, 2003 You could buy +2 Speed with an activation roll, say 11- (10 points, I think) and then declare which 2 phases the activation roll applies to. Something like this: 2 Goes 4 Goes 6 Rolls 8 Goes 10 Rolls 12 Goes It doesn't have to be in that order, of course, but something like that. Then there's no issue about speed changes. The character is speed "6", but two of his phases may or may not activate. Quote Link to comment Share on other sites More sharing options...
JohnTaber Posted June 11, 2003 Report Share Posted June 11, 2003 For a sword could you define levels to remove Sweep penalties and maybe Rapid Attack to get the same end result? Just thinkin' out loud... Quote Link to comment Share on other sites More sharing options...
Blue Posted June 11, 2003 Report Share Posted June 11, 2003 If you adhere to the rule that SPD cannot be changed except between turns then I don't see a way to do this other than as Emerged suggested, buying Autofire and saying that's you taking multipe actions. Of course they wind up being the same action, but it's as close as you get under the rules. EDIT > Actually, I had a thought about transformation attack changing people (and for that matter, Multiform), but I can't find any documentation on it. I've posed the question to Steve just to see if I've missed something. Quote Link to comment Share on other sites More sharing options...
Blue Posted June 11, 2003 Report Share Posted June 11, 2003 For what it's worth, here's what I asked and what was answered. I can't review the rules he points out until later: Q. FREd states that you can only change your SPD between turns. If I had a Transformation attack (Say a Potion) that turned someone into a creature with a higher SPD or that simply boosted the individual's SPD by a few points, would that SPD change not take effect until the next turn? A. The "Changing SPD" rules on 5E 232-33 apply, though you can use the optional version if you can convince your GM. Quote Link to comment Share on other sites More sharing options...
pinecone Posted June 11, 2003 Report Share Posted June 11, 2003 Hey I'd probibly go with Rapid attack:HtH act(11) and call it good I believe that Rapid attack is "OK" for putting into a Focus...if not as a GM I'd say ok anyway like as not..... Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted June 12, 2003 Report Share Posted June 12, 2003 In my game, I would say yeah, go ahead. Base cost of 10 points per extra Phase within a single Turn. You can't perform more than one full Phase worth of actions in one Segment. It costs normal END cost to activate a Phase. Treat it as an Instant Power. Sometimes the rules get in the way of what you want your character to do and you have to work around it. Quote Link to comment Share on other sites More sharing options...
Alibear Posted June 12, 2003 Report Share Posted June 12, 2003 My brain must be in a wierd place right now but... Perhaps Duplication is the way to go? Stick an activation roll on his speed, you might need invisible power effects as well. Perhaps with the limitation that "he" could not leave your hex etc. ? But "he" would go on the same phases as you. Cool way to sweep and not get any of those nasty penalties though.. Pre-coffee ramblings.... Quote Link to comment Share on other sites More sharing options...
Agent X Posted June 12, 2003 Report Share Posted June 12, 2003 Originally posted by archer In my game, I would say yeah, go ahead. Base cost of 10 points per extra Phase within a single Turn. You can't perform more than one full Phase worth of actions in one Segment. It costs normal END cost to activate a Phase. Treat it as an Instant Power. Sometimes the rules get in the way of what you want your character to do and you have to work around it. exactly - if the rules require some awful, complicated and potentially unplayable way of handling something that can be handled very quickly and efficiently - ignore the rule and use the house rule. "Universal" concepts in gaming are often more limiting than the designers of such concepts are willing to allow for. Quote Link to comment Share on other sites More sharing options...
Zaratustra Posted June 12, 2003 Report Share Posted June 12, 2003 Personally I'd make that free action more expensive, say 20 or 30 points, since it could be used at any time it's needed. Quote Link to comment Share on other sites More sharing options...
austenandrews Posted June 13, 2003 Report Share Posted June 13, 2003 For my fantasy game, I built an incredibly convoluted version of Duplication to get that effect. It was quite expensive, but it worked. The details are left as an exercise for the reader. -AA Quote Link to comment Share on other sites More sharing options...
Tom McCarthy Posted June 13, 2003 Report Share Posted June 13, 2003 Just out of curiosity, had you looked at Grond in CKC with his extra speed ? Quote Link to comment Share on other sites More sharing options...
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