caris Posted December 28, 2007 Report Share Posted December 28, 2007 OK, I'm thinking about taking a character that has an END Reserve (that already has full life support), and making it so that all of his END using powers (including STR, Running and Swimming) draw from either the reserve or his personal END. No problem so far. Potential cheese: I'm thinking about selling back the personal END to 0. Basically, I want the character to survive off the END Reserve, but still able to burn STUN. What do you think too much cheese? (I'm going to direct the GM to this post to get his official word.) Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted December 28, 2007 Report Share Posted December 28, 2007 Re: Fromage? Well... no not really. You'll be putting an Advantage on Powers to draw from END Reserve and STUN. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted December 28, 2007 Report Share Posted December 28, 2007 Re: Fromage? Tastes vaguely like Muenster. Kinda smelly, but some people really like that sort of thing. So long as the Reserve is properly limited/designed, and the concept goes with it, and you stay within the boundaries, I don't have a *huge* problem with it, other than an END Reserve is SILLY cheap. I don't know that I'd allow the selling back of Personal END; possibly just lim all the powers, "Must Run on END Reserve." Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted December 28, 2007 Report Share Posted December 28, 2007 Re: Fromage? OK, I'm thinking about taking a character that has an END Reserve (that already has full life support), and making it so that all of his END using powers (including STR, Running and Swimming) draw from either the reserve or his personal END. No problem so far. Potential cheese: I'm thinking about selling back the personal END to 0. Basically, I want the character to survive off the END Reserve, but still able to burn STUN. What do you think too much cheese? (I'm going to direct the GM to this post to get his official word.) I always have trouble with these when there's no concept behind it. Taking this all together, the character will effectively: - buy all his END at 1/10 instead of 1/2 - spend an extra 1 point per REC to be able to recover that END - not lose his END or stop recovering it if knocked out - not be able to recover END by taking a recovery during his phase - pay a +1/4 advantage on all his END-using powers I think the only reason I could conclude any of this is cheesy would be if I felt the END reserve was underpriced to begin with. Quote Link to comment Share on other sites More sharing options...
caris Posted December 28, 2007 Author Report Share Posted December 28, 2007 Re: Fromage? I don't know that I'd allow the selling back of Personal END That is where my worry is as well. Quote Link to comment Share on other sites More sharing options...
BoneDaddy Posted December 28, 2007 Report Share Posted December 28, 2007 Re: Fromage? What'st the limitation on the END reserve? If he's a battery powered cyborg, or some such, I guess I have no real problem with the concept. I've been noodling with a Victorian era gadgeteer/ magician with clockwork foci - they only recover END via manual winding, which takes time and a little concentration, and both hands. That's an END reserve wih some meaningful limitations. If it's just a workaround to get a boatload of END on the cheap, I smell cheese. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted December 28, 2007 Report Share Posted December 28, 2007 Re: Fromage? If there's an AP Cap in the game, the Advantage will effectively lower the number of Dice you sling across the board for END using Powers. Sometimes that's enough to even the field. Sometimes not. Quote Link to comment Share on other sites More sharing options...
caris Posted December 28, 2007 Author Report Share Posted December 28, 2007 Re: Fromage? I always have trouble with these when there's no concept behind it. The character is going through a mutation process. He is no longer a strictly biological being. He is partially energy now, and it is that energy which he absorbs around him that sustains his functionality. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted December 28, 2007 Report Share Posted December 28, 2007 Re: Fromage? If there's an AP Cap in the game' date=' the Advantage will effectively lower the number of Dice you sling across the board for END using Powers. Sometimes that's enough to even the field. Sometimes not.[/quote'] I submit that all of our powers combined can't make Captain Planet if we don't know what Captain Planet is supposed to be capable of (jokes about plot powers aside). What I mean is, "Who is this cat, and why is this question relevant to the success of the build?" Quote Link to comment Share on other sites More sharing options...
caris Posted December 28, 2007 Author Report Share Posted December 28, 2007 Re: Fromage? - not lose his END or stop recovering it if knocked out. There is a thought, I may need to put a -0 Lim on the reserve so that it does go to zero if he is knocked out. Quote Link to comment Share on other sites More sharing options...
caris Posted December 28, 2007 Author Report Share Posted December 28, 2007 Re: Fromage? If there's an AP Cap in the game' date=' the Advantage will effectively lower the number of Dice you sling across the board for END using Powers. Sometimes that's enough to even the field. Sometimes not.[/quote'] Not really relavant. The character is already doing below average damage for the campaign, and will not be allowed to get up to average. Add the advantage to the existing abilities do not raise any of them to the existing AP Cap. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted December 28, 2007 Report Share Posted December 28, 2007 Re: Fromage? It's legal. If you aren't using the stat, might as well recoup the points from it. You only get to sell back 1 figured, but if you aren't selling back anything else go for it. Unless your character as an extremely high CON you'll end up spending more points on making everything run off of alternate fuel or be 0 END than you'll recoup anyway. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted December 28, 2007 Report Share Posted December 28, 2007 Re: Fromage? In fact, here is a character that has done this very thing: T.H.U.G. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted December 28, 2007 Report Share Posted December 28, 2007 Re: Fromage? There is a thought' date=' I may need to put a -0 Lim on the reserve so that it does go to zero if he is knocked out.[/quote'] If you do this, you probably shouldnt use an END Reserve at all and should just buy END as a Power with whatever Modifiers you like. It will simplify your build significantly. Quote Link to comment Share on other sites More sharing options...
caris Posted December 28, 2007 Author Report Share Posted December 28, 2007 Re: Fromage? Ok, a related question. If all the powers in a MP have a common Advantage, you can put the advantage on the pool, and it would be like a naked advantage that can be used in the MP. For example, 40 point pool with a +¼ Advantage would become 50 Active Points, but the individual slots would be restricte to a total 40 active points, but would have access to the +¼ Advantage and only cost 4 or 8 points per slot (assuming on Limitations). Am I correct? Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted December 28, 2007 Report Share Posted December 28, 2007 Re: Fromage? Correct. With GM Permission of course. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted December 28, 2007 Report Share Posted December 28, 2007 Re: Fromage? None can pass without MY permission! Then... can we have your permission? Quote Link to comment Share on other sites More sharing options...
caris Posted December 28, 2007 Author Report Share Posted December 28, 2007 Re: Fromage? Correct. With GM Permission of course. You see, for the longest time I didn't get it, because I assumed the individule slots still had to account for the increased active cost. In my example, I was thinking that the Pool had gone up to 50 points, and each slot had to 5 or 10 points each. Quote Link to comment Share on other sites More sharing options...
mattingly Posted December 28, 2007 Report Share Posted December 28, 2007 Re: Fromage? I'd be okay with selling back END. The real cheese would be trying to put a Lim on REC that it only recovers STUN. One thing, though, that the character would be giving up in my campaign, though, is the ability to Push. I don't allow that from END Reserves. Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted December 28, 2007 Report Share Posted December 28, 2007 Re: Fromage? One thing' date=' though, that the character would be giving up in my campaign, though, is the ability to Push. I don't allow that from END Reserves.[/quote']I'd let him burn STUN to Push though, with the proviso that he had to eat the STUN damage first, and had to still be conscious and not Stunned in order to be able to use the Power he was trying to Push. As a GM, I normally take a dim view of character building tricks that involve selling back END, simply from a game-world logic standpoint. ("Can you please explain to me why your Olympic-level athlete character has less stamina than a little old lady?") But I don't think the mechanics as you've described them are innately cheesy, and it sounds like you've got a solid game-world rationale behind it. Go forth and do good. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted December 28, 2007 Report Share Posted December 28, 2007 Re: Fromage? Ok, a related question. If all the powers in a MP have a common Advantage, you can put the advantage on the pool, and it would be like a naked advantage that can be used in the MP. For example, 40 point pool with a +¼ Advantage would become 50 Active Points, but the individual slots would be restricte to a total 40 active points, but would have access to the +¼ Advantage and only cost 4 or 8 points per slot (assuming on Limitations). Am I correct? Yes. I do this all the time; many of the characters w/ MP's on my site that Ive written up have this. Applying it to the reserve and paying for it at the top, you basically ignore the difference on the slots. Its streamlines builds nicely, and Im very permissive with it -- I even allow END reducing Advantages to be applied against the advice of the rule book. Hero Designer does the math correctly for this innately. No fuss no muss. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted December 28, 2007 Report Share Posted December 28, 2007 Re: Fromage? Omlet du Fromage.... /Steve Martin Quote Link to comment Share on other sites More sharing options...
concord Posted December 29, 2007 Report Share Posted December 29, 2007 Re: Fromage? (I'm going to direct the GM to this post to get his official word.) Mmmmmmm... real cheesy goodness... just kidding... I really don't have a problem with it so far... but do need to see the hdc sheet to get a final idea of the mechanics of the character as a whole... Also, keep in mind item #3 from the Wardens campaign "basic guidelines for building characters" "Be careful in your choice of powers and how they are constructed. That that you have will also be that of the adversary... and then some." Quote Link to comment Share on other sites More sharing options...
nexus Posted December 29, 2007 Report Share Posted December 29, 2007 Re: Fromage? A Drain or Suppress vs this character's End Reserve will mess him -real- quick. As for it is cheesy or not, it's difficult for me to say without knowing the whys. Why does the character have no "natural" endurance? Quote Link to comment Share on other sites More sharing options...
caris Posted December 29, 2007 Author Report Share Posted December 29, 2007 Re: Fromage? A Drain or Suppress vs this character's End Reserve will mess him -real- quick. Reread END Reserve, Adjustment Powers both positive and negative affect the END and Rec of the Reserve as they would the coresponding stat. So Draining 10 points of the End Reserve causes a lost of 20 END, not 100. Draining 10 points of the Rec will decrease it by 5, not 1. Quote Link to comment Share on other sites More sharing options...
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