Theron Posted August 9, 2008 Report Share Posted August 9, 2008 Tomorrow will mark the first time I've run Champions in nearly three years. My last attempt, with a group consisting of...well, it was just generally a bad mix, went poorly. This time, I'm a bit more hopeful, with my wife and a friend who's one of the best supers genre players I've ever gamed with. Our third is new to the system, but a long-timer in HeroClix and comics fandom, so I'm hopeful he'll catch on quickly. It's going to be a weird mix of characters, with Oracle, a woman who can channel the power of three different goddesses, one at a time; Byte Torrent, a living incarnation of the internet; and Rex Radium - Atomic Detective, a hardboiled radioactive gumshoe from an alternate retrofuturist timeline. I've got the adventure outline, the important NPCs, the threat, and the counters made up. I just hope I remember how to run the game. Wish me luck. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted August 9, 2008 Report Share Posted August 9, 2008 Re: T-Minus Fourteen Hours and One Minute (Or So) To Gametime You don't need luck, man. You have great ideas and tons of experience, and your group sounds full of promise. As for the three-year hiatus, that was just to revitalize your gaming chi. It'll be like riding a bicycle, falling off a log, fill in your own trite-but-comforting cliche. But if it makes you feel better, Good Luck. Quote Link to comment Share on other sites More sharing options...
Theron Posted August 9, 2008 Author Report Share Posted August 9, 2008 Re: T-Minus Fourteen Hours and One Minute (Or So) To Gametime SPEED CHART! I forgot to print the Speed Chart. AAAAAAAGGGHHH!!!! Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted August 9, 2008 Report Share Posted August 9, 2008 Re: T-Minus Fourteen Hours and One Minute (Or So) To Gametime Eh, just roll dice and look like you know what you're doing. They'll never know the difference. Quote Link to comment Share on other sites More sharing options...
Hermit Posted August 9, 2008 Report Share Posted August 9, 2008 Re: T-Minus Fourteen Hours and One Minute (Or So) To Gametime Good luck to you since you asked for it, though sounds like you won't need it Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted August 9, 2008 Report Share Posted August 9, 2008 Re: T-Minus Fourteen Hours and One Minute (Or So) To Gametime Go Theron! Quote Link to comment Share on other sites More sharing options...
Maelstrom Posted August 9, 2008 Report Share Posted August 9, 2008 Re: T-Minus Fourteen Hours and One Minute (Or So) To Gametime Y'know, I think it was Mas Oyama who said that he could take one group of students and run drills all day, and have the other group meditate on actual combat and the practice of karate all day, and that the second group would be superior. I assume you've been thinking about Champs quite a bit, considering -- so put the past problem with the unrelated group behind you and go in with no expectations. Or, as my dad said, "Quit playing the last hole and play this one." Of course, I'm running tomorrow and I've got stage fright, and these are people I've RUN before. Quote Link to comment Share on other sites More sharing options...
bubba smith Posted August 9, 2008 Report Share Posted August 9, 2008 Re: T-Minus Fourteen Hours and One Minute (Or So) To Gametime good luck with your campaign Quote Link to comment Share on other sites More sharing options...
Trebuchet Posted August 9, 2008 Report Share Posted August 9, 2008 Re: T-Minus Fourteen Hours and One Minute (Or So) To Gametime We'll expect a full debriefing, of course. Quote Link to comment Share on other sites More sharing options...
Balabanto Posted August 9, 2008 Report Share Posted August 9, 2008 Re: T-Minus Fourteen Hours and One Minute (Or So) To Gametime I had stage fright yesterday. I had no adventure until 15 minutes INTO the session. Quote Link to comment Share on other sites More sharing options...
Ian Mackinder Posted August 9, 2008 Report Share Posted August 9, 2008 Re: T-Minus Fourteen Hours and One Minute (Or So) To Gametime I had stage fright yesterday. I had no adventure until 15 minutes INTO the session. Been there. Best solution (IMO) is to mess with the PCs heads, especially about stuff they may have already done (or not done, as the case may be). Get them paranoid enough and they will almost write the scenario for you. Quote Link to comment Share on other sites More sharing options...
Maelstrom Posted August 9, 2008 Report Share Posted August 9, 2008 Re: T-Minus Fourteen Hours and One Minute (Or So) To Gametime I had stage fright yesterday. I had no adventure until 15 minutes INTO the session. Nothing more nerve-wracking than everybody looking at you expectantly when you thought it was someone else's turn to run. I tend to extemporate -- 'color' scenes and 'establishment' shots to give people an overview while I try like hell to plot. Quote Link to comment Share on other sites More sharing options...
pinecone Posted August 9, 2008 Report Share Posted August 9, 2008 Re: T-Minus Fourteen Hours and One Minute (Or So) To Gametime If all else fails grab ahold of some lims and go with it..... a coupla Hunteds, a secret id...done... I once had a Hero who was a detective in his secret ID get hired to tail a public ID char and report back. (He was hired by a straw man for VIPER) toss in a red hering or so, and not only do you fill a blank, but you can use the loose ends for later games and be though a genius of forshadowing! Quote Link to comment Share on other sites More sharing options...
Theron Posted August 10, 2008 Author Report Share Posted August 10, 2008 Re: T-Minus Fourteen Hours and One Minute (Or So) To Gametime It went well. I'll probably start a new thread about it, but overall, I'm pretty happy. The big combat encounter, which I expected to take up most of the session went really fast, which left me scrambling to figure out what to do next. Fortunately, I still have a 16- on Improvisational GMing, and made the roll by a hefty margin. I appreciate the kind thoughts. This is sort of an awakening for me as a GM after a very long layoff. It felt good to get back in the saddle and our next session is already booked for two weeks from now. Quote Link to comment Share on other sites More sharing options...
Patriot Posted August 10, 2008 Report Share Posted August 10, 2008 Re: T-Minus Fourteen Hours and One Minute (Or So) To Gametime Ignore the dice and tell the story.....works every time! Good Luck:thumbup: Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted August 10, 2008 Report Share Posted August 10, 2008 Re: T-Minus Fourteen Hours and One Minute (Or So) To Gametime Tomorrow will mark the first time I've run Champions in nearly three years. My last attempt' date=' with a group consisting of... Wish me luck.[/quote'] If I can GM a game and get props, you'll be a demi-god. Quote Link to comment Share on other sites More sharing options...
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