Jump to content

Whatever Can Go Wrong


Clonus

Recommended Posts

Assume space craft cruising for between half a year to two years between stops. What can go wrong?

 

 


  1. Hydroponic plants start to die
  2. Electrical fire
  3. Computer malfunction leading to burn misfire
  4. Micro-meteorite hull breach leading to loss of atmosphere
  5. Burst of solar activity causes radiation hazard
  6. Power plant runs out of control and either irradiates the interior or has to be shut down.
  7. Radiator fin jams while deploying. Overheating problem
  8. Centrifuge module motor burns out
  9. Gyroscope breakdown sets the whole ship spinning
  10. Disease epidemic on board
  11. Vermin infestation
  12. On board atmosphere or water supply contaminated by chemical leak
  13. Psychotic passenger/crewmember
  14. Lover's quarrel
  15. Exterior fuel leak leads to insufficient propellant to stop.
  16. Computer BSOD
  17. Mutiny
  18. Airlock refuses to open/close
  19. Shuttle engines fire while in bay or docked
  20. Reentry angle miscalculation
  21. Ship to ship combat

Link to comment
Share on other sites

Re: Whatever Can Go Wrong

 

First contact.

 

A navigation error, gravitic anomaly, or some cosmic weirdness causes the ship to not be headed for its intended destination, and it doesnt have fuel enough to correct its course.

 

A flaw (or sabotage) in the colonist's cryogenic storage system requires that the colonists be awoken midflight. The ship has neither air nor food for so many people.

Link to comment
Share on other sites

Re: Whatever Can Go Wrong

 

First contact.

 

A navigation error, gravitic anomaly, or some cosmic weirdness causes the ship to not be headed for its intended destination, and it doesnt have fuel enough to correct its course.

 

A flaw (or sabotage) in the colonist's cryogenic storage system requires that the colonists be awoken midflight. The ship has neither air nor food for so many people.

Remember Earth's first encounter with the Minbari in Babylon 5? The results of that mistake were pretty significant.

Link to comment
Share on other sites

Re: Whatever Can Go Wrong

 

11b. Cosmic rays cause vermin to mutate into intelligent vermin. Rats start to arm themselves, and initiate a planned sabotage campaign

 

Computer virus destroys navigational software and all back ups. Navigator reduced to using slide-rules.

 

Mold mutates into a form that consumes the insulation on all the ship's electrical wires and network cables.

 

Unscrupulous suppliers sell you foodstuffs that have been exposed to solar flares. Food seems nourishing, but has several critical vitamins destroyed by radiation. Crew gradually starts suffering from several nasty vitamin deficiency diseases. Crew might not realize what was wrong unless their doctor was on the ball.

Link to comment
Share on other sites

Re: Whatever Can Go Wrong

 

Target destination environment has changed radically or is otherwise unsuitable for lifeforms aboard the space vessel.

 

Travelers aboard vessel develop sensory / sleep deprivation psychosis and start lashing out at each other.

 

Travelers have a serious disagreement and initiate their own personal civil war aboard ship (mutiny).

 

Adults die aboard ship leaving children to run it without a clue as to where they're going or why.

 

Computer becomes self-aware and begins to question the actions of the lifeforms on board. ("Are you certain you want to do this, Dr. Chandra? I think we should stop." -- HAL 9000, 2010)

 

Matt "End of Exile by Ben Bova fanboy" Frisbee

Link to comment
Share on other sites

Re: Whatever Can Go Wrong

 

The ship crosses a previously unknown line across space time and enter into a region of the universe where the fundamental laws of reality function differently.

 

As a specific example, the ship enters into a region where MAGIC works and much science DOESN'T. This is made obvious when a giant ball drawn by space dragons comes along and knocks on the door.

Link to comment
Share on other sites

Re: Whatever Can Go Wrong

 

The ship crosses a previously unknown line across space time and enter into a region of the universe where the fundamental laws of reality function differently.

 

As a specific example, the ship enters into a region where MAGIC works and much science DOESN'T. This is made obvious when a giant ball drawn by space dragons comes along and knocks on the door.

this one sounds unusual:thumbup:

Link to comment
Share on other sites

Re: Whatever Can Go Wrong

 

Random wormhole pulls the ship into the distant (or even not-so-distant) past.

 

Destination planet has been obliterated (by alien invasion, asteroid hit, world war, Galactus, or whatever).

 

Captain is replaced by evil alien doppleganger.

 

Hull breach in the food supply hold.

Link to comment
Share on other sites

Re: Whatever Can Go Wrong

 

Murphy's Law: "Whatever can go wrong, will go wrong, usually at the most inconvenient moment."

 

O'Toole's corollary to Murphy's Law: "Murphy was an optimist."

It's ironic, but the original Murphy's Law was more along the lines of "idiot-proof everything" and "double-check everything." Now it means "everything is predestined to go haywire like Wile E. Coyote's road-runner traps so you might as well just give up now."

 

Murphy's law was something like "if there are two ways to install a component, some moron is going to install it the wrong way." So what you do is design it so there is only one way to install it, thus nipping the problem in the bud.

Link to comment
Share on other sites

Re: Whatever Can Go Wrong

 

But then some idiot will still try to install it the wrong way - without bothering to read the instructions first. (yet another of Murphy's Laws IIRC)

 

Trust me - human stupidity has no limits, which is terrifying, because human intelligence seems to run up against its limitations pretty quickly.

 

(Did I say that right?) :think:

Link to comment
Share on other sites

Re: Whatever Can Go Wrong

 

Senior medical officer turns away patient complaining of chest pains because patient smokes; patient dies of heart attack a few hours later.

 

Auxiliary craft collide while on mission, loss of both craft and both pilots.

 

Coolant pump for reactor starts grinding metal, sending metallic particles into coolant system. Reactor must be shut down. Reactor is eventually restarted but cannot be run at full rated capacity.

 

Horrible noise from one of the ship's engines; engine must be taken offline for inspection and repairs and can no longer be operated at full power.

 

Female pilot prostitutes herself, causing a reduction in discipline.

 

 

Or did you want events that are less realistic?

Link to comment
Share on other sites

Re: Whatever Can Go Wrong

 

when a ninja uses his nunchuck the chain/line breaks

 

You expect a lot of ninjas using nunchuks on your spaceships?

 

I'm thinking I'm gonna need to divvy up these suggestions between realistic and fantastic lists.

Superannuated missile warhead goes dead or volatile

 

FTL Glitch: Spaceship thrown back in time

Link to comment
Share on other sites

Re: Whatever Can Go Wrong

 

You expect a lot of ninjas using nunchuks on your spaceships?

 

I'm thinking I'm gonna need to divvy up these suggestions between realistic and fantastic lists.

 

Superannuated missile warhead goes dead or volatile

 

FTL Glitch: Spaceship thrown back in time

sorry forgot which forum this thread was in

still it ISa good example of murphys law so was my original post

Link to comment
Share on other sites

Re: Whatever Can Go Wrong

 

Someone's seen ST:TOS "Devil in the Dark" a few too many times . . .

Maybe. But I've seen that 'the rock is actually an alien egg' gag in novels as early as The Rock of Three Planets by A. M. Lightner (1963) and as late as The Ring of Charon by Roger MacBride Allen (1990). "Devil in the Dark" was from 1967.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...