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Seven gods


Balok

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I'm toying with a campaign in which magic comes from the gods -- but not in the "D&D" way. What happens is, you must satisfy some requirement of a god, and if you do, he teaches you a spell. It might be one you ask for, or it might be one he thinks you should learn. However, once you learn the spell, it's yours. You don't have to pray to recover it; you cast it normally as your END permits.

 

To further complicate things, the gods have an agreement: no god will grant a magician more than a single spell until *all* the gods have granted him one.

 

I'm thinking seven gods, and I have some ideas for what spheres of influence each should have. But as you might guess, some are opposed by others. (Why seven? In the immortal words of J. Belushi ... "why not?")

 

What I'm asking for with this thread are some ideas about what spheres of influence the gods should have.

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Earth (Protection, Stability, Fall, Mountains)

 

Fire (Emotion, Oaths, Summer, Deserts)

 

Air (Cold, Illusion, Transportation, Luck, Winter, Sky)

 

Water (Time, Knolwedge, Secrets, Spring, Oceans and Rivers)

 

Void (Chaos, Inspiration, Creativity, Destruction)

 

Good (Healing, Justice, Balance)

 

Evil (Darkness, blah blah blah)

 

 

 

 

This is a similar 7 gods to my new system. Mine has the first five (who are active) and a slightly distant father god who is good by day and evil by night.

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There's seven gods in the Game of Thrones trilogy-- Father, Mother, Warrior, Smith, Maid, Crone, and Stranger.

 

Curse of Chalion by Bujold lists five gods, four associated with the seasons (the Father of Winter, the Mother of Summer, the Son of Autumn, and the Daughter of Spring), and one god who governs events out of time (the Bastard). Shouldn't be too hard to extend to seven.

 

Both of these have similar divisions of labor, as it were. The Father tends to be about protection, the Mother about harvests and health, the Maid/Daughter about love and innocence, etc. The Bastard/Stranger is the god who is not worshipped except by 'lost souls', i.e. thieves and wanderers.

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OK, take the traditional Western elements; Air, Earth, Fire and Water.

 

Intersect with the Oriental ones; Earth, Fire, Metal, Water and Wood.

 

Change "Wood" to "Nature," give that one the animals as well as the plants.

 

Add the Trickster.

 

Air

Earth

Fire

Metal

Nature

Trickster

Water

 

The Metal God would have dominion over all technology and fabricated objects, even those fabricated from non-metalic substances, clay pots, reed baskets, wooden houses. Slight rivalry with the Earth Goddess, who sees Him as taking her substances and making them His own. More serious rivalry with the Nature Goddess, the Yang to His Yin, His opposite on the Natural/Fabricated spectrum. He has an affinity for the Fire God, his partner in refining metal and fireing clay.

Relationship with the Air and Water Dieties would depend on how common such things as windmills, water wheels, and (most important) sailboats are in your world.

 

Three natural spectrums, Air/Earth, Fire/Water, Metal/Nature, Trickster is outside their order.

 

Going to suggest that Air, Fire, and Metal are Gods; Earth, Water and Nature Godesses; and the Trickster a Diety of no fixed gender, male or female as occasion demands.

 

That was easier than I thought it would be.

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McCoy cool job...I've used a diety simular to the Metal god (named Ozzy?) That I've always dubbed "The forge god" This is a common diety such as Vulcan or weiland (sp?) if you can find a cheap copy Rune quest has a big section on creating patheons (Avalon hill era) and D&D had a suplimate called something like Compleat preist that is in my local library so that is a no cost option if your local has one....

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pinecone, thank you. I usually use the 12 archtypes from Runequest. They may be helpful, I'll list them for others.

 

Agricultural Goddess

Earth Goddess

Hunting God

Moon Goddess

Night Goddess

Ruling Deity

Sea God

Storm God

Sun God

Trickster

Underworld God

War God

 

Some of these can be combined in one individual, Zeus for example is both Ruling Diety and Storm God.

 

Suggested cobinations to get 12 down to 7.

 

Agricultural Goddess + Earth Goddess

Hunting God + War God

Moon Goddess + Night Goddess

Ruling Deity + Sun God

Sea God + Storm God

Trickster

Underworld God

 

Details would vary with culture. For this I assumed an agrarian costal civilization, dependant on the Sun and Earth for sustance, where storms normally come in from the sea.

 

A more hunter-gatherer culture might combine Hunting God and Trickster, admiring the ability to outsmart the game animals, and combine the Underworld God with the War God. A civilization dependent on fishing or their merchant fleet may make the Sea God the Ruling Diety.

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Thanx for posting the list,I've always thought that the combo's and ranking says a lot about the culture. For example one of the slavic patheons has a Sun goddess/Ruling diety married to a Moon god/War god...I'm guessing that night time raids played a large role in their war plans....It is also evecative of the Phaeroe as Moon bull/consort of the sky goddess of the egyptions. I would think that patraliniel societys choose male Ruling dietys and matraliniels choose Female ruling dietys, even if they later adopt a differant way of doing things. I've almost always choen a group as being a "storm people" or a "sun people" as almost always the Ruler is either a Sun or a Storm diety (I include Sky as a subset of Storm)Though I suppose that is and indoeuropean centric way of thinking....

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Seven gods suggests to me the seven planets of historical astrology. Here are the seven planet-related cards from Everway, a rather wierd RPG, which I own but have never played (WOTC was selling it for $5 at the time! It's definitely worth that just as a source of different ideas.):

 

Priestess: Moon, Understanding Mysteries

Hermit: Mercury, Wisdom, Isolation

Peasant: Venus, Simple Strength

Fool: Sun, Freedom

Smith: Mars, Productivity

King: Jupiter, Authority

Soldier: Saturn, Duty

 

I find the same old earth-air-fire-water gods to be somewhat trite and overdone. Of course there can always be exceptions, new interpretations, etc.

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Real-world pantheons tend to orient around the things people care about, more than the things that compose the universe. If you'd like to avoid elemental deities, especially when there aren't many of them, here's another breakdown:

 

Life - including healing, agriculture, fertility, possibly wild flora and fauna

Death - self-explanatory

Nature - earth, air, fire, water, metal, weather, possibly wild flora and fauna

Love - including simple affection, love of all kinds, and social bonds

Zeal - including passion, war, duty

Laughter - including humor of whatever sort, pranks, and maybe alternate perspectives

Luck - self-explanatory

 

Mind you, if you're looking at pantheons from the point of view of spell providers, you might want to line them up with elements instead, since they're probably easier to use as the basis of spells. You might not get too far with (e.g.) Laughter magic. Then again, maybe some of those are spells without game-mechanical effects at 0 EP cost, but still something a character has to work to get in-game and a source of roleplaying goodness.

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With only seven, you'll need to double/treble up a bit.

 

Sky/Lightning/Thunder

 

Earth/Agriculture/Animals

 

Water/Rivers/Oceans and Seas

 

Sun/Light/Fire

 

Moon/Magic/Mind

 

Love/Beauty/The Arts

 

Death/Darkness/The Void

 

It could be that the gods are revealed as different sexes in different aspects. For example the God of the Sky has a son called Thunder and a daughter, Lightning. These are avatars but also merely aspects of the central deity

 

I'd suggest Sky, Sun and Death as male, Earth, Water and Moon as female and Love as androgynous (a little like how Hermes is sometimes portrayed). Alternatively, perhaps there is a missing god, of whom no one will speak, a destroyer, betrayer and trickster god (just to even up the sexes, but could provide all sorts of plot ideas).

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  • 5 weeks later...

i never liked the idea of the traditional rpg gods to much theyve been dont to death. always attempt to push some originality into them. The main problem with the gods is that they always seem aproached in the method of "man creates Gods" if the Gods truly exsist in your universe they where not created by man. They might work with man or watch over him but most gods wouldnt care about such things as wars or laws or abstracts like good and evil also they might not even be related absolutely to things like earth fire wind water which they may veiw as their creation merely tools. so heres a new take.

 

Bafjier: The first harmony. watcher of times and seasons.

Takrix: The second harmony. keeper of beginnings and endings.

Malshoru: The third harmony. the steward of change.

Harhirha: The fourth harmony. The weaver of paterns.

Gorgisha: The rythm. The shaper of things new.

Rabakiir: The chorus. The memory of things which are old.

Zi: The first Note. The child of all and lord of the heavens.

 

I guess thats all 7 gods. :D

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My Gods!

 

Hmm if you want really wierd Gods how about these:

 

Primary Order Gods:

First Order: God of Gravitational Forces (a God that affects everyone)

Second Order: God of Weak Forces (a God that maintains Chaos over Order, Decay)

Third Order: God of Strong Forces (a God that that maintains Order over Chaos, Stability)

Forth Order: God of Electromagnitism (a God of Light and information)

 

Secondary Order Gods:

1st Minor God of Dimention

2nd Minor God of Time

3rd Minor God of Unity (who tries to unite all the Gods)

 

If Unity were to ever succeed then that God would become the ruler of all the other Gods.

 

Enjoy!

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Just making these up as I type, but:

 

Vawoh: All Father, God of Magic, Creation, Order, Power, Force, Initiative, Inspiration, Leadership

 

Reha: The Great Mother, Godess of Nurturing, Health, Time, Acceptance, Patience, Guidance

 

Their children:

Advar: First Son, God of Duty, Honor, Fortification, Dependibility, Competence, Structure, Implementation, Knowing Ones Place, Social Order, Law, Justice, Fairness

 

Anria: First Daugther, Godess of the Hearth, Comfort, Homemaking, Provender, Agriculture, Good Fortune, Lineage, Family, Unity, Love

 

Uria: Godess of Moon and Tide, Sea and Storm, Water and Rain, Death and Darkness, Pettyness, Beauty, Vanity, Spite, Unreasoning Hatred, Chance, Randomness, Unpredictibility, Mysteries, the Unknown

 

Unvar: God of Striving, Enterprise, Acceptance Seeking, Overacheiving, Ambition, Greed, Hubris, Mercantilism, Politics, Deceit, Material Wealth

 

Ehvar: Youngest Son, God of Impetuousness, Risk-taking, Conflict, Temper, Agression, Strength, Present, Conflict, Bravery, Boldness, Rashness, Destruction, Anger, Weaponcrafting

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Re: Re: My Gods!

 

Originally posted by Crisis

Commander, these are great gods! I'm not running a game right now, but as a cosmology buff, I just might have to do something with this anyway.

 

Thanks, I originally did it as a joke but I've been thinking about it all day. Perhaps they would be good for a Post-Apocalyptic game. I am reading "The Elegant Universe" and that was what prompted me to write them up.

 

Let me know if you want help writing them up. :)

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You could also just pick any seven things you happen to like and see where it goes from there. Who says every natural phenomenon has to have a god? Let's pick a few random things for example:

 

Rats

The Crescent Moon

Chocolate

Mount Gomorinchus

Marketplaces

Gryphons

Opals

 

What would the god of rats be like? What other concepts/phenomena/values might he be associated with? Stealth, thievery, decay, hunger, disease, fear, cowardice, prolificity, timidity, humility, are a few that come to mind. The god of rats may be worshipped as a personification of any of these, perhaps all, perhaps only a few.

The god of Mount Gomorinchus (located on the east cost of Temna) could be associated with anything that the Temnans connect with that particular mountain. He may or may not be the god of all mountains. Maybe it's a fertility goddess because of the rain water that runs down the slopes and onto the farmlands of Temna. Maybe it's a god of navigation as the mountain is visible from a long way out to sea. Maybe a god of the stars and the heavens as the mountain appears to be reaching up to the sky.

The crescent moon may imply either or both growth or decline, thing beginning or coming to an end, incompletenes, darkness. Perhaps the crescent shape suggests a smile, and so this might be a god of laughter and happiness. Of course it could also be a frown. Note that this might not be a god of the moon in general, only the crescent moon. Other phases of the moon may not have any gods attached.

The god of marketplaces might teach greed or honesty or travel or knowledge or storytelling or craftsmanship...

 

etc...

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One of the best posts I ever saw on the SJGames Pyramid boards was a guy who did a 'seven gods' pantheon...

 

... based on the JLA's "Big Seven".

 

(Obviously he changed the names, but as I can't remember all of the names of the deities he used, I'll just put in the names)

 

Superman (Rao) -- The "sun god" figure, patron of valor, righteous war, justice

 

Batman (unknown) -- Vigilance, law, and vengeance (and yes, that's an odd mix, but so's he)

 

Wonder Woman (unknown) -- Truth, mercy, honor

 

Martian Manhunter (unknown) -- Knowledge, secrets, wisdom

 

Green Lantern (The Green Wizard) -- magic, energy

 

Flash (Swift Allen) -- Speed, travel, the messenger of the gods

 

Aquaman (Orin) -- God of the seas, weather, etc.

 

 

The real hoot was the evil deity pantheon based on Lex Luthor, the Joker, Circe, Sinestro, Black Manta, and I forget the other two. (wishes he could find that old post)

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Erm a few notes, IIRC there are seven gods....

 

this is a writeup for a barbarian tribe that was on the verge of true specialization.

 

Cydar, the Beastman God of Hunting and the Beasts Cydar is eternally maried to Illunadriel, the Goddess of herding and gathering. This goddess who is traditionally supportive of the tribal gatherers has as her domains often the domestic and gathering/herbalistic side of tribal life.

Cydar is friendly and respects the other gods of the pantheon he is a part of and from that respect he may not participate in certain other aspects of life. Cydar's priests may not blacksmith out of respect for Der the God of blacksmiths (though he may recieve gifts from him in the form of metal hunting tools such as arrowheads and spear tips). a Priest may not gather plants out of respect for Illunadriel though he may eat the plant foods gathered by others. He may not build ships though he may hunt the beasts of the sea fields in them or not out of respect for Glamdrun, Rider of the Waves. He may not read the future in the stars for that is the province of the Star Eyed Lord, though he may benefit by those readings and determine where the beasts are in the fields. And he may not tread the path of Miskune, Guardian of the Depths but he may travel with others who do so.

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  • 3 weeks later...
Originally posted by Chuckg

One of the best posts I ever saw on the SJGames Pyramid boards was a guy who did a 'seven gods' pantheon...

 

... based on the JLA's "Big Seven".

 

(Obviously he changed the names, but as I can't remember all of the names of the deities he used, I'll just put in the names)

 

Superman (Rao) -- The "sun god" figure, patron of valor, righteous war, justice

 

Batman (unknown) -- Vigilance, law, and vengeance (and yes, that's an odd mix, but so's he)

 

Wonder Woman (unknown) -- Truth, mercy, honor

 

Martian Manhunter (unknown) -- Knowledge, secrets, wisdom

 

Green Lantern (The Green Wizard) -- magic, energy

 

Flash (Swift Allen) -- Speed, travel, the messenger of the gods

 

Aquaman (Orin) -- God of the seas, weather, etc.

 

 

The real hoot was the evil deity pantheon based on Lex Luthor, the Joker, Circe, Sinestro, Black Manta, and I forget the other two. (wishes he could find that old post)

 

I stumbled across the following on the web after doing a search for JLA pantheon... The JLA Pantheon It really does make me think about the concept of superheroes being the modern mythology...

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Originally posted by Chuckg

One of the best posts I ever saw on the SJGames Pyramid boards was a guy who did a 'seven gods' pantheon...

 

... based on the JLA's "Big Seven".

Humm, how would the Runequest archtypes intersect with the animated Justice League?

 

Superman: Ruling Deity, Sun God

 

Batman: Night God, Hunting God, Underworld God

 

Hawkgirl: Moon Goddess, War Goddess

 

Martian Manhunter: Trickster (some may say Flash, but this seems to go with the shapeshifting, disguise, and other powers. Plus I like the irony of a Trickster with no sense of humor.)

 

 

The others are harder. None of them seem to have a connection with Agriculture. Wonder Woman could be earth, because of her golem-like origin, sea, being born on an island, or even storm, because she flies.

 

Let's give Earth to the Flash, one of the two non-flying Leaguers, the one who spends the most time in contact with the ground. (Yes, I realize it's a strech.)

 

Flash: Earth God

 

Green Lantern. Agriculture, purely from the color. Storm, for flying and the lightning-like energy blast.

 

Green Lantern: Agricultural God, Storm God

 

Which leaves

 

Wonder Woman: Sea Goddess

 

Comments anyone?

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