Jump to content

Bag of Holding


Grymour

Recommended Posts

Re: Bag of Holding

 

Normally I would provide a link to an earlier thread with a relevant build but the search function is still suffering the effects of the recent board changes. Regardless, both portable holes & bags of holding can be modeled many different ways but one of my favorite methods is to use the vehicle building rules. Design the size of the 'vehicle' with whatever 'internal carrying capacity you want and then instead of buying any movement ability for the 'vehicle' just purchase shrinking to whatever size desirable. This also has the benefit of giving a clear method for defining the defenses of the bag or hole in question.

 

:D

HM

Link to comment
Share on other sites

Re: Bag of Holding

 

Bag of Holding. Holds 16 non-living objects of any size that will fit through the bag's opening. No appreciable weight.

 

Extra-dimensional movement 20AP

 

+½ 0 Endurance Cost

 

+¼ Grantor can give power to one Recipient

 

+1 16 X Recipients

 

+½ more Advantage Grantor controls the power totally

 

70 Active Points

 

-½ less Advantage Grantor can only grant the power to others

 

-¼ less Advantage Grantor must grant power to multiple Recipients one Recipient at a time

 

Gestures -1/4

 

OAF -1

 

Limited (only for non-living objects that fit through the bag's opening, placed in OAF -2)

 

13 Real Points 6th Ed.

Link to comment
Share on other sites

Re: Bag of Holding

 

My method is somewhat simpler. I build it as +STR' date=' 0 end, Invisible, only to hold what is in bag (-1), OIF (-1/2)[/quote']

Yes, that is the way Killer Shrike did it in the post above yours.

 

I agree it is a simple way of doing it. It is however less than completely satisfying to me as while it explains away the weight, it doesn't explain away the bulk. The game mechanics take weight into account, not bulk, and so I suppose the mechanics only therefor need to account for weight, and bulk can simply be a special effect. That's why I take the Extra-dimensional approach, because that is what a bag of holding actually 'is', and it nicely deals with the bulk at the same time, even though bulk is technically, mechanically, just a special effect.

Link to comment
Share on other sites

Re: Bag of Holding

 

Yes, that is the way Killer Shrike did it in the post above yours.

 

I agree it is a simple way of doing it. It is however less than completely satisfying to me as while it explains away the weight, it doesn't explain away the bulk. The game mechanics take weight into account, not bulk, and so I suppose the mechanics only therefor need to account for weight, and bulk can simply be a special effect. That's why I take the Extra-dimensional approach, because that is what a bag of holding actually 'is', and it nicely deals with the bulk at the same time, even though bulk is technically, mechanically, just a special effect.

 

I do something similar with Leomund's Secret Chest

 

However, generally speaking, I try to avoid using EDM as much as possible. It creates as many (and oft times more) problems than it solves more often than not.

Link to comment
Share on other sites

Bag of Hefty Capacity

 

FYI, the Knights of the Dinner Table Comic does some fun stuff with Extra Dimensional Movement in the "Bag Wars" arc with the Bag Worlds, Bag Zones, Bag Raiders, etc... Hilarious strips plus some useful/interesting stuff even if you have a more serious campaign.

 

Specifically for how the Magic Items work in Hackmaster (the non-D&D D&D) see Gary Jackson's article on Mega-Capacity Magic Items (KODT #143 p.26-29), such as a Bag of Hefty Capacity, which covers both non-Dimensional Space Items (Type I) and Trans-Dimensional Space Items (Type 2). The first type are the STR style write-ups while the 2nd delves into the EDM versions.

 

.

Link to comment
Share on other sites

Re: Bag of Hefty Capacity

 

FYI' date=' the [i']Knights of the Dinner Table[/i] Comic does some fun stuff with Extra Dimensional Movement in the "Bag Wars" arc with the Bag Worlds, Bag Zones, Bag Raiders, etc... Hilarious strips plus some useful/interesting stuff even if you have a more serious campaign.

 

Specifically for how the Magic Items work in Hackmaster (the non-D&D D&D) see Gary Jackson's article on Mega-Capacity Magic Items (KODT #143 p.26-29), such as a Bag of Hefty Capacity, which covers both non-Dimensional Space Items (Type I) and Trans-Dimensional Space Items (Type 2). The first type are the STR style write-ups while the 2nd delves into the EDM versions.

 

.

 

http://www.kenzerco.com/Operiodicals/kodt/jackson_document.pdf

Link to comment
Share on other sites

Re: Bag of Holding

 

Yes, that is the way Killer Shrike did it in the post above yours.

 

I agree it is a simple way of doing it. It is however less than completely satisfying to me as while it explains away the weight, it doesn't explain away the bulk. The game mechanics take weight into account, not bulk, and so I suppose the mechanics only therefor need to account for weight, and bulk can simply be a special effect. That's why I take the Extra-dimensional approach, because that is what a bag of holding actually 'is', and it nicely deals with the bulk at the same time, even though bulk is technically, mechanically, just a special effect.

 

Sorry, I somehow did not notice Killer Shrike's post...which is a shame because normaly all I need to do to answer fantacy hero questions is say ask KS.

 

Anyways, I do feel, and this is coming from a strong Champions background (opposed to more heroic level games like Fantacy) that you need to make sure you get what you are paying for, which with a complex EDM build you might not be...

Link to comment
Share on other sites

Re: Bag of Holding

 

It also depends what effects being in the BoH has. If just makes them lighter, then +STR or Transform (into coins) works fine. If they're also protected from external conditions, then EDM fits better.

 

The EDM build above works for limited-capacity Bags of Holding. If you want to store an entire arsenal in there, there's the heavy-duty version I used for a C3L-tech coat:

* EDM, to store objects.

* Base, Extradimensional, to hold them.

* AI to run the base, with Mind Link to the character.

* On Base: Transform, objects into tiny cubes (heals by leaving holding space). EDM to send them back.

 

Not as expensive as you'd think (due to 1/5 cost for Base), and it allows you to store a massive number of objects which will remain in stasis, and have them sent to you instantly.

Link to comment
Share on other sites

Re: Bag of Holding

 

The Wizard's Sack (Fantasy Hero, p. 288; Enchanted Items, p. 240) used the following:

 

EDM (Single Pocket Dimension), Usable As Attack, 0 END, OAF, Only On Nonresisting Objects (-1/4), Only Works On Items Small Enough To Fit Through Sack's Mouth (-1).

Stretching 5", Transdimensional (sack's pocket dimension), OAF.

 

The 5e version also had Independent on both Powers, but that's gone now.

Link to comment
Share on other sites

Re: Bag of Holding

 

Extradimensional movement is trying to model it as a sort of metaphysical simulation.

I think maybe a better way is to model it as an effect. In Hero, you use STR to carry stuff, so:

 

+20 STR, Zero END (+1/2), only for increasing carrying capacity (-1/2), OAF bag (-1), only counts as 25 kg encumbrance (-1/4), only stuff that fits in the bag (-1/4), real cost 10 pts

 

Description: This magical bag allows you to carry up to 400kg (~10,000 coins) but only weighs 25 kg.

Link to comment
Share on other sites

Re: Bag of Holding

 

I don't know. How about PD 1, ED 15, BODY 5 since it's only cloth or maybe thin leather. It's only cloth or maybe thin leather, so it should be pretty vulnerable to damage from sharp objects; but I don't really see it being very vulnerable to fireballs and lightning bolts.

Link to comment
Share on other sites

Re: Bag of Holding

 

Extradimensional movement is trying to model it as a sort of metaphysical simulation.

I think maybe a better way is to model it as an effect. In Hero, you use STR to carry stuff, so:

 

+20 STR, Zero END (+1/2), only for increasing carrying capacity (-1/2), OAF bag (-1), only counts as 25 kg encumbrance (-1/4), only stuff that fits in the bag (-1/4), real cost 10 pts

 

Description: This magical bag allows you to carry up to 400kg (~10,000 coins) but only weighs 25 kg.

 

As written, it would let someone with 10 STR carry an extra 1500 kg, someone with 15 STR carry an extra 3000 kg, and someone with 20 STR carry an extra 6000 kg.

You would probably also need to add Character Cannot Use Own STR (-1/4), like the Powered Exoskeleton in Star Hero.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...