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Regarding Snipers and Spotters


CptPatriot

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Re: Regarding Snipers and Spotters

 

The spotter should have the Analyze ballistic trajectory skill. He would make a skill roll then communicate that information to the sniper. Each character would then make a Teamwork skill roll and if successful, the bonus acquired from the spotter's Analyze roll is then given to the Sniper for the purpose of removing Range penalties to his attack.

 

Simple really.

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Re: Regarding Snipers and Spotters

 

Beyond certain range & magnification the ability to see a target via a sniper/spotter scope is probably better modeled by the Clairvoyance Power (with Limitations like 'requires a steady hand' and 'requires line of site to target'). When a sniper fires a shot they tend to lose site of the target momentarily due to recoil. The spotter doesn't.

 

A spotter could also carry a laser designator (see this old thread for its uses)

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Re: Regarding Snipers and Spotters

 

Perhaps a bonus to OCV based on coordinating between the shooter and spotter. Ability to break up and have the spotter provide more indepth front line knowledge that the shooter could not perceive in their position. A spare set of eyes to confirm the value of camouflage. Is one is deployed for long durations, you have a partner to keep guard while you sleep. As only one really needs to bring the sniper gun, the other has additional room for supplies (radio, rations, etc). And the all important Coverfire support. ^^

 

La Rose.

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Re: Regarding Snipers and Spotters

 

Another benefit is that the spotter can get closer to the target without giving away his position because he's not: a) carrying a big friggin' rifle' date=' and B) potentially giving away his position with rifle fire.[/quote']

 

I think it will allow snipers to use maneuvers which require concentration on a given target' date=' while the spotter is freer to look for other targets[/quote']

 

Yeah, I thought this was their function (beyond tracking shots). Reduced time acquiring subsequent targets, and a better ability to prioritize? Probably want to have tactics/teamwork skill.

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Re: Regarding Snipers and Spotters

 

If you look on 6.1.57 under 'Complimentary Skills', you will see that one character can assist another using a complimentary skill.

 

With something like sniping, it could all be about the combat moodifiers, but you might want to have some specialist sniping rules that deal with judging distance and windspeed and target movement.

 

If it IS all about the OCV then you could have a rule that allows a single spotter to be counted for a multiple attacker bonus (giving a further +1 OCV), if he makes a 'Spotter Skill' roll (could be simply PER, or a specialsist skill).

 

If you wanted to build it as a power, I'd suggest CSLs that are useable by another, or possibly succor OCV (all with 'Requires a Roll', and other appropriate modifiers).

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