dsatow Posted March 23, 2011 Report Share Posted March 23, 2011 So, from the 6th Edition questions to Steve, I bring you How do you make Spiderman's web to catch himself and falling people? Conditions 1) The web needs to catch anyone falling in that area but not do damage to them. 2) Spiderman himself must be able to catch himself. 3) The people caught must be able to walk out of the web. Please read http://www.herogames.com/forums/showthread.php/84590-Entangle-2-the-next-generation for information up to till now. Note putting a barrier up will cause falling people to move through the barrier and take damage. Note using a constant TK to grab people will prevent people from moving off the web on their own since there in effect they are grabbed and since you can't use TK on yourself the effect violates condition 2. OK, true believers, how would you do this without violating the 3 conditions above or the rules of the game? Quote Link to comment Share on other sites More sharing options...
RexMundi Posted March 23, 2011 Report Share Posted March 23, 2011 Re: Spiderman's Web Could do it with a sort of AOE radius Flight usable by others only to prevent falling damage and limeted to the dimension of the web at an Up To movement restriction as well. Barrier could still work and you could toss in a PD effect usuable by others in contact with the barrier, then Pile on the body and keep the defense low.....bears thought, I think it's a good problem to toss out to my rookie players and see what nightmare they cobble up, heh. There's even an option for Summon I suppose. ~Rex Quote Link to comment Share on other sites More sharing options...
Escafarc Posted March 23, 2011 Report Share Posted March 23, 2011 Re: Spiderman's Web Flight Usable Simultaneously Only to Prevent Falling Damage? Curses beaten to the punch Quote Link to comment Share on other sites More sharing options...
RexMundi Posted March 23, 2011 Report Share Posted March 23, 2011 Re: Spiderman's Web I like your description better. I think it could still work as a Summon as well. Shave some costs and go the roots of the Omega Beam pastiche in the Champs Powers book. ~Rex Quote Link to comment Share on other sites More sharing options...
dsatow Posted March 23, 2011 Author Report Share Posted March 23, 2011 Re: Spiderman's Web hrmm flight? How would the flight work with existing momentum? If Spidey and Mary Jane are falling off a skyscraper, Spidey shots his web to catch them on phase 2. At their falling rate, say they hit the net on Phase 3. On phase 2 they fall at a velocity of 5". At Phase 3 they fall at 10". If Spidey only has 5" of flight usable on others at range area of effect, do they they slow to 5" or do they instantaneously stop negating any and all penalties for falling velocity? Further more, if the power only affects up to N people, what happens to the N+1 person? Quote Link to comment Share on other sites More sharing options...
dsatow Posted March 23, 2011 Author Report Share Posted March 23, 2011 Re: Spiderman's Web The barrier problem still has the issue of people smacking into the barrier. Even if you give PD usable by others, they might still be all stunned all to hell or KO'd. Quote Link to comment Share on other sites More sharing options...
Ice9 Posted March 23, 2011 Report Share Posted March 23, 2011 Re: Spiderman's Web A combination could work though. Flight to negate their falling velocity, and then a barrier for them stand/walk on. Quote Link to comment Share on other sites More sharing options...
dmjalund Posted March 23, 2011 Report Share Posted March 23, 2011 Re: Spiderman's Web slightly more efficient would be Superleap (usable etc) only to prevent falling damage. Quote Link to comment Share on other sites More sharing options...
casualplayer Posted March 23, 2011 Report Share Posted March 23, 2011 Re: Spiderman's Web Stretching. If an anchoring point is within range Spidey can use his webbing to perform just about all the skills and manuevers that he can do at arm's reach, including breaking his or someone else's fall. His catch nets are like a persistent limited Extra Limb working with his Stretching. Quote Link to comment Share on other sites More sharing options...
Beast Posted March 23, 2011 Report Share Posted March 23, 2011 Re: Spiderman's Web for just Spidey and MJ Swingline to slow velocity 10m per 2m traveled(physics would have him move towards what ever wall he attached to and slam into it with 1 strand, if 2 are used he now has much better control of their desent For those not with Spidey but falling Swingline area radius usable on others(you may need to attack them) only to go down(they could just sit in it and wait for the NYFD) persistant (this way he can go off to rescue others as they can climb/shimmy down 1 of the threads at range Quote Link to comment Share on other sites More sharing options...
dsatow Posted March 24, 2011 Author Report Share Posted March 24, 2011 Re: Spiderman's Web I like the stretching idea and extra limb. He does seem to use his webs like stretching and this fits in with a lot of non-entangle things he does with it. The only problem is, if things damage the web, he takes damage. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted March 24, 2011 Report Share Posted March 24, 2011 Re: Spiderman's Web I think Telekinesis is workable. AoE TK would affect the user, unless he has Personal Immunity. Since it only prevents falling, it doesn't hold people in place. It has a Physical Manifestation and some other limitations. And it also catches falling debris, another common web trick. On the other hand, why shouldn't the person stopped take some damage? Spidey killed Gwen Stacy stopping her fall too rapidly with a web. Maybe his Barrier should provide some extra defenses and some Damage Reduction to those caught. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted March 24, 2011 Report Share Posted March 24, 2011 Re: Spiderman's Web I'm gonna go with the Flight UAA (or whatever its called in 6e) AOE and Uncontrolled*, Only to prevent falling damage. (I believe this trumps the use of leaping or swinging as those are priced and function effectively as limited flight anyway. There is also a symetry with the rule for adding Usable as another form of movement to the most expensive movement power) Uncontrolled is what allows the contruct to save a falling Spidey as well as anyone else (assuming he doesn't have to time to just save himself with a more traditional 'swinging' escape). Quote Link to comment Share on other sites More sharing options...
casualplayer Posted March 24, 2011 Report Share Posted March 24, 2011 Re: Spiderman's Web I like the stretching idea and extra limb. He does seem to use his webs like stretching and this fits in with a lot of non-entangle things he does with it. The only problem is' date=' if things damage the web, he takes damage.[/quote'] It's a Focus, not him. And thanks, glad I could help. Quote Link to comment Share on other sites More sharing options...
dmjalund Posted March 24, 2011 Report Share Posted March 24, 2011 Re: Spiderman's Web It's a Focus' date=' not him. And thanks, glad I could help.[/quote']If it was a focus, he'd stop being able to do it once the web takes damage - it's more a physical manifestation (but as an advantage - how would you cost such an advantage?). Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted March 24, 2011 Report Share Posted March 24, 2011 Re: Spiderman's Web There is no way I am aware of to negate Stretching setting off a Damage Shield. Focus most certainly would not do it since it is a Limitation. Quote Link to comment Share on other sites More sharing options...
Core-fire Posted March 24, 2011 Report Share Posted March 24, 2011 Re: Spiderman's Web I am fairly unsure about the rules but wouldn't Breakfall usable by others with a high roll work as well. Or am I off base on this one. Could be missing something. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted March 24, 2011 Report Share Posted March 24, 2011 Re: Spiderman's Web I think the idea is to model how Spidey can use his webbing to instantly create a 'safety-net' like those used by circus trapeze performers. His ability to create such structures is very similar in many ways to a Green Lantern's ability to create green-energy structures. The biggest difference being that the GL creations don't need to be anchored to anything and can be instantly dismissed by the GL who created them. Spidey's webs are far more fire-and-forget without any continuing control-link. Quote Link to comment Share on other sites More sharing options...
dmjalund Posted March 24, 2011 Report Share Posted March 24, 2011 Re: Spiderman's Web I'm not sure about nets, but to simulate some aspect of Spideys web, one could have Stretching; Does Not Cross Intervening Space (+¼); Physical Manifestation "breakable web line" (-¼) Quote Link to comment Share on other sites More sharing options...
casualplayer Posted March 24, 2011 Report Share Posted March 24, 2011 Re: Spiderman's Web If it was a focus' date=' he'd stop being able to do it once the web takes damage - it's more a physical manifestation (but as an advantage - how would you cost such an advantage?).[/quote'] I see where you are coming from. There probably is a better way of describing the webbing itself, and Physical Manifestation is it. The webshooters themselves are the focus. And as far as Damage Shields traveling back along the line, see Electro. Quote Link to comment Share on other sites More sharing options...
Christopher Posted March 24, 2011 Report Share Posted March 24, 2011 Re: Spiderman's Web If you want to do this with breakfall and barrier, breakfall may be 18+ (to make the extraordinary roll possible): "If the character succeeds with his Breakfall roll by half (after applying the height modifier), he takes no damage at all; if he makes an Extraordinary Skill Roll, he can survive (albeit barely) a fall from just about any height regardless of the height modifier. Furthermore: "Landing on a soft surface (such as water, a cushion or mat, or a featherbed) would make the roll easier(+1 to +3)". That gets me another idea: Persistant AOE Change environment, with enough "telekinesis STR" to catch/carry someone? Falling character makes move-through against telekinesis-strenght (or somehow falling speed is added to his "weight", perhaps just stepping up on the str/weight scale?). If the net is strong enough, it can catch him and can hold him. Add No Endurance, Physical Manifestation/Uncontrolled and things like that. Perhaps "Side effect: Very difficult environment" (ocv/dcv mali). If the net fails, at least his speed may be lowered. That's another good question, how do you break something in the first place (say, a car)? Quote Link to comment Share on other sites More sharing options...
dmjalund Posted March 24, 2011 Report Share Posted March 24, 2011 Re: Spiderman's Web I have been having this other idea, that DEF (mainly PD & rPD) can be defined as "soft" and not be figured in calculating damage due to impact. (best way to describe how the defense of a stretching character works) Quote Link to comment Share on other sites More sharing options...
Doc Samson Posted March 24, 2011 Report Share Posted March 24, 2011 Re: Spiderman's Web One of our informal house rules is to try to use systems that already exist when coming up with unusual power builds so they are consistent in play. Their are rules for catching a falling character on 6e2 pg. 140. I might incorporate these rules by building the power as STR, Only to Catch a Falling Character, Area of Effect, Costs END Only to Activate, Uncontrolled, Physical Manifestation. Falling is reduced 1d6 for every 5 STR. Damage not absorbed is taken by the faller and the catcher (the web). If the damage overcomes the physical manifestation BODY, the web breaks and cannot catch anyone else unless the power is re-used. Quote Link to comment Share on other sites More sharing options...
Christopher Posted March 24, 2011 Report Share Posted March 24, 2011 Re: Spiderman's Web That's another good question' date=' how do you break something in the first place (say, a car)?[/quote'] Found it. 6E2, Page 26. First you need to Grab (but we can ignore that for this effect, or asume DCV to be 0 for uncontrolled fall). The Moving object may make STR+Velocity Check to break free. (I would say, he does/tries that automatically the next segment, since gravitiy acts every segment). "For every 5 points of STR a character has (including STR added from movement), he may subtract 2m of movement per Phase" Since an AOE Change Environment stops affecting you when you pass trough the area, you may be slowed but not stoped (but that's what you can use multiple nets for). Of course this could also be used to stop someone who is flying/swinging/leaping/running, but then some sort of grab-attack is nessesary (vs. what ever he has normally). Quote Link to comment Share on other sites More sharing options...
Christopher Posted March 24, 2011 Report Share Posted March 24, 2011 Re: Spiderman's Web Their are rules for catching a falling character on 6e2 pg. 140. That sound eqaully good, escpecially since there is a falling-speed table on the following page. Of course you would need something around 150 STR to stop a max speed fall in one phase. Edit: The basic rule for velocity, str and damage seem to be "2m speedchange equals 5 STR equals 1D6". Gravity pulls with about 25 STR/Segment (or phase, asumg it acts in every phase) Wind resistence is a counter-force equall to 5 STR at a speed of 60m/segement. Hitting the ground is then just the abrupt aplication of a "breaking" force, equall to 150 STR. Quote Link to comment Share on other sites More sharing options...
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