Christopher Posted May 30, 2012 Report Share Posted May 30, 2012 Re: Western Hero So do you think this is the way to go: Would it not be easier (or simpler) to say Reloading a rifle or revolver would take a phase (regardless of type) and 1/2 a phase with a Fast-Draw skill check? Definetely. Some weapons desinged for sniping (good range repcision) or with exceptional damage potential might take two phase before quick draw - but those are weapons you pick despite being hard to reload and know not to use in a close gunfight (or if you do, you don't reaload them once emtpy). Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted May 31, 2012 Report Share Posted May 31, 2012 Re: Western Hero I think this sounds just fine. Taking in all the awesome advice I have recieved on this and my other post (Reloading a Revolver) I am going to go with the following: C&B Revolvers: 1 Phase to remove and replace a spent cylinder (1/2 phase with a successful Fast-Draw Skill Check) Fixed Cylinder Revolvers: 2 chambers/bullets per 1/2 phase [With a Fast Loader - the whole thing can be reloaded in 1 phase (mulling 1/2 a phase with a successful Fast-Draw Skill Check)] Shot Gun: 1 Phase to break and pop shells and reload [1/2 phase with successful Fast Draw Skill Check?] Lever Action Rifle: Slide 2 rounds in per 1/2 Phase. This was draw up based upon multiple opininons and points (not favoring one over another) and all your advice was helpful. What do you think? I want there to be some "delay" in reloading as I want that tension/drama when the bullets run out. Thanks in advance!!! Todd Quote Link to comment Share on other sites More sharing options...
Laundry Knight Posted June 1, 2012 Report Share Posted June 1, 2012 Re: Western Hero If you are going to be using dynamite, you should also account for sweating dynamite, dynamite that has become old and unstable. I'm not sure how to do it mechanically, but you'd need to give it a chance of blowing up on its own if jostled. Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted June 1, 2012 Report Share Posted June 1, 2012 Re: Western Hero If you are going to be using dynamite' date=' you should also account for sweating dynamite, dynamite that has become old and unstable. I'm not sure how to do it mechanically, but you'd need to give it a chance of blowing up on its own if jostled.[/quote'] Side Effect sounds right. Quote Link to comment Share on other sites More sharing options...
Christopher Posted June 1, 2012 Report Share Posted June 1, 2012 Re: Western Hero If you are going to be using dynamite' date=' you should also account for sweating dynamite, dynamite that has become old and unstable. I'm not sure how to do it mechanically, but you'd need to give it a chance of blowing up on its own if jostled.[/quote'] It's a part of the adventure, if all. When you can you will always get "fresh" Dynamite. But sometimes you just have to do with the unstable stuff and be very carefull. Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted November 5, 2013 Report Share Posted November 5, 2013 1 second = 1 Segment. Reloads: there was a large French Resistance fighter who carried ~five revolvers, to avoid reloading in battle. Anyone remember his name? Quote Link to comment Share on other sites More sharing options...
Tasha Posted November 6, 2013 Report Share Posted November 6, 2013 I think that Remington made revolvers with a removable Cylinder, so you could reload the pistol quickly by swaping out the cylinder. I guess you still had to hope that the caps stayed in place, but it was better than hand reloading the pistol while in combat. (Talking about the Original Black powder percussion cap revolvers here, not the later revolvers that used brass cartridges like modern firearms) Quote Link to comment Share on other sites More sharing options...
Tasha Posted November 6, 2013 Report Share Posted November 6, 2013 Also more realistic games that are set in the Black Powder time period, should take into account the smoke the weapons belch during firing. I have heard that such smoke did make a difference in long gun battles.Also, smokeless powders are much louder to fire than Black Powders. Many shooters ended up with some sort of hearing damage at the end of their careers.HIstory Channel's Old West Shows are da Bomb for finding out about old west trivia which MAY be important to Wild West RPG games. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted November 6, 2013 Report Share Posted November 6, 2013 I think that Remington made revolvers with a removable Cylinder, so you could reload the pistol quickly by swaping out the cylinder. I guess you still had to hope that the caps stayed in place, but it was better than hand reloading the pistol while in combat. (Talking about the Original Black powder percussion cap revolvers here, not the later revolvers that used brass cartridges like modern firearms) Wikipedia says: Prior to the introduction of cartridges, circa 1861–1873, older black powder cap and ball revolvers often were used with multiple replaceable cylinders functioning as speedloaders.[2] As the reloading process for a cap and ball revolver was rather lengthy and time-consuming, carrying already-loaded cylinders with percussion caps placed on cylinder nipples was a considerable allowed for reduced reloading time. This practice was primarily done on Remington revolvers, as their cylinders were easily removable and were held by a cylinder pin, unlike the early Colt revolvers which were held together by a wedge that went through the cylinder pin. Quote Link to comment Share on other sites More sharing options...
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