Sorloc Posted July 6, 2018 Report Share Posted July 6, 2018 Does the power, "Superleap" include a safe landing? If I can Superleap up 20m, does that mean I must find a perch at that altitude or fall to my death? If I have Superleap 20m, can I leap down 20m safely? Quote Link to comment Share on other sites More sharing options...
g3taso Posted July 6, 2018 Report Share Posted July 6, 2018 13pt: Leaping 8" (Accurate) Accurate is a 5pt adder that means you don't have to make an attack roll to land in your target square. Elevation changes I do not believe are explicitly covered, but it is well within dramatic license for the fiendish storyteller to make various adjustments, primarily for dramatic effect. Quote Link to comment Share on other sites More sharing options...
eepjr24 Posted July 6, 2018 Report Share Posted July 6, 2018 (edited) 1 hour ago, Sorloc said: Does the power, "Superleap" include a safe landing? If I can Superleap up 20m, does that mean I must find a perch at that altitude or fall to my death? If I have Superleap 20m, can I leap down 20m safely? 6e2 141 discusses this. 5er 435. 4er 176. - E Edited July 6, 2018 by eepjr24 Superleap means you are probably in 4e. Sorloc 1 Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted July 6, 2018 Report Share Posted July 6, 2018 Yeah its in the rules. I always found the physics and logic of it pretty suspect, but it works in a comic book setting Quote Link to comment Share on other sites More sharing options...
Sorloc Posted July 6, 2018 Author Report Share Posted July 6, 2018 Thanks! Yeah, makes not much sense, but OK. Quote Link to comment Share on other sites More sharing options...
Surrealone Posted July 6, 2018 Report Share Posted July 6, 2018 8 hours ago, Sorloc said: Yeah, makes not much sense, but OK. It makes about as much sense as desolidification or teleportation … which work in a comic book setting, too … and thus, are also in the rules. Quote Link to comment Share on other sites More sharing options...
Sorloc Posted July 6, 2018 Author Report Share Posted July 6, 2018 6 hours ago, Surrealone said: It makes about as much sense as desolidification or teleportation … which work in a comic book setting, too … and thus, are also in the rules. No, jumping up to stop falling is straight outta TOON. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted July 6, 2018 Report Share Posted July 6, 2018 Yes, you can land from your own Leap. This should be a common sense application of an ability/power/mechanic - there's no reason why using a basic game mechanic would be detrimental to a Character unless specifically noted as such. bigbywolfe 1 Quote Link to comment Share on other sites More sharing options...
Grailknight Posted July 6, 2018 Report Share Posted July 6, 2018 3 hours ago, Sorloc said: No, jumping up to stop falling is straight outta TOON. You're no jumping up. you.re bracing for a fall equal to your jumping ability. Powers aren't a detriment to the character unless you take a disadvantage or complication. Sorloc and bigbywolfe 2 Quote Link to comment Share on other sites More sharing options...
dmjalund Posted July 7, 2018 Report Share Posted July 7, 2018 Is Superland like Tomorrowland but for Supers? ghost-angel 1 Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted July 7, 2018 Report Share Posted July 7, 2018 Its consistent in terms of game mechanics: if you can jump 120m straight up and land without hurting yourself, then you should be able to fall 120m and land safely. I mean, otherwise you'd be able to leap, but then go splat at the end. Quote Link to comment Share on other sites More sharing options...
mallet Posted July 7, 2018 Report Share Posted July 7, 2018 But the question is does this only apply to the Power Leap or does a characters normal Leap work this way as well? If Character A buys 4m Leap as a power (adding to their base Stat), and Character B just buys +4m Leap to his/her base of 4m, can they both use their Leap to reduce falling damage as per the rules? A starting Character has a Leap of 4m (2m vertical), does that mean every character takes no damage from any fall up to 2m as long as they have a Held Action? Quote Link to comment Share on other sites More sharing options...
eepjr24 Posted July 7, 2018 Report Share Posted July 7, 2018 5 hours ago, mallet said: But the question is does this only apply to the Power Leap or does a characters normal Leap work this way as well? If Character A buys 4m Leap as a power (adding to their base Stat), and Character B just buys +4m Leap to his/her base of 4m, can they both use their Leap to reduce falling damage as per the rules? A starting Character has a Leap of 4m (2m vertical), does that mean every character takes no damage from any fall up to 2m as long as they have a Held Action? Correct. The "power" leap and "normal" leap are the same. Just like if you buy STR as a power. This gets into what "normal" is, really, and why a lot of GM's reduce starting base characteristics for NPC's (8 starting stats, -1 Leap, -2 Swim, -2 Run, etc). - E Quote Link to comment Share on other sites More sharing options...
JmOz Posted July 7, 2018 Report Share Posted July 7, 2018 I have never met a GM that does that in 25+ years Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted July 7, 2018 Report Share Posted July 7, 2018 Well you have to understand first that leaping upward is half horizontal leap, so if someone can jump 4m, they can jump only 2m up (and thus fall 2m safely). Pretty much every GM in the game waives the first few meters of fall because they are not going to cause harm anyway. That is, if you fall 2m, that's not going to harm anyone so no roll. Quote Link to comment Share on other sites More sharing options...
Lucius Posted July 7, 2018 Report Share Posted July 7, 2018 8 hours ago, mallet said: But the question is does this only apply to the Power Leap or does a characters normal Leap work this way as well? There is no question. A character's "normal Leap" IS the Leap Power, just as "normal Running" is the Power, Running. These are Powers that all normal people possess. You are creating an artificial distinction. If you don't create that distinction, there is no question. If you choose to create the distinction, it's up to you to decide how things work. Lucius Alexander Or you could leave it up to a palindromedary Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted July 8, 2018 Report Share Posted July 8, 2018 Quote You are creating an artificial distinction. If you don't create that distinction, there is no question. To be fair, they were divided up pretty well in other editions, with Superleap being not ordinary leaping for example. Quote Link to comment Share on other sites More sharing options...
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