shadowcat1313 Posted October 11, 2018 Report Share Posted October 11, 2018 this almost 200 page **FREE** pdf was put out today... the plans are in Traveller squares, but this can be worked around https://travellerrpgblog.blogspot.com/2018/10/the-starship-geomorphs-book-if-finally.html Jagged, Brian Stanfield, tkdguy and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted October 11, 2018 Report Share Posted October 11, 2018 Sweet! Thanks! (oh, and cat: Thanks for the Traveller HERO books, umpteen moons ago. Still using them :D) Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted October 11, 2018 Author Report Share Posted October 11, 2018 7 minutes ago, Duke Bushido said: Sweet! Thanks! (oh, and cat: Thanks for the Traveller HERO books, umpteen moons ago. Still using them :D) your welcome, and for everybody in general, you can still get all the Traveller Hero pdf material from either Hero or Far Future Enterprises Quote Link to comment Share on other sites More sharing options...
Brian Stanfield Posted October 11, 2018 Report Share Posted October 11, 2018 18 hours ago, Duke Bushido said: Sweet! Thanks! (oh, and cat: Thanks for the Traveller HERO books, umpteen moons ago. Still using them :D) Duke, I know you like looking at old threads and getting caught up. Here's the thread about the Traveller HERO CD-ROM, as well as a solution for the missing page: There's a ton of stuff available, and it's all on the CD-ROM. It's worth getting if there's some stuff you are missing. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted October 12, 2018 Report Share Posted October 12, 2018 Thanks, Brian. As a matter of fact, I ordered that CD rom just last month. I _still_ haven't opened it yet. I really need to find the time! for the most part, though, the two Traveller HERO books that shadowcat so very graciously sent me some years ago have served all my game-resolution needs, while my original Traveller books (what few I have) manage to keep my universe eventful. Though I haven't had a traveller group in well over a year now... I bought the disk primarily because, even though they will never get the HERO license again, I really, _really_ wanted to support the effort that went into the making of Traveller HERO, and the exemplary people they have demonstrated themselves to be. Brian Stanfield and Norm 2 Quote Link to comment Share on other sites More sharing options...
Brian Stanfield Posted October 12, 2018 Report Share Posted October 12, 2018 49 minutes ago, Duke Bushido said: I bought the disk primarily because, even though they will never get the HERO license again, I really, _really_ wanted to support the effort that went into the making of Traveller HERO, and the exemplary people they have demonstrated themselves to be. Precisely my thoughts. I was playing a Traveller GURPS game for a while, for the first time in my life, when this CD became available. I jumped on it as soon as I heard so I could take a look at things in HERO terms. Everything gets translated through HERO for me, even the way I watch movies. Duke Bushido and Scott Ruggels 2 Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted October 30, 2018 Author Report Share Posted October 30, 2018 just a note, a question had come up on Facebook about copyright etc issues on this fan publication. I spoke with Marc Miller over the weekend in person... he was very happy with the product and had no issues Brian Stanfield 1 Quote Link to comment Share on other sites More sharing options...
Tech Posted November 2, 2018 Report Share Posted November 2, 2018 Even though I never got into Traveller, this is well done. I plan to use some of this for Champions games for bases, vehicles, etc. tkdguy 1 Quote Link to comment Share on other sites More sharing options...
Norm Posted November 6, 2018 Report Share Posted November 6, 2018 I bought it a long time ago as you Tech and Duke mentioned above. I will buy almost anything not Pulp nor Champions. Everything in one CDROM... PDFs and HeroDesigner files. At least I still have a linux box that can read it. ? That and it has power armor (BattleDress) write-ups. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted November 6, 2018 Report Share Posted November 6, 2018 Actual write-ups or HD files? Write-ups I can use. HD files, not so much.. Quote Link to comment Share on other sites More sharing options...
Norm Posted November 7, 2018 Report Share Posted November 7, 2018 Both. Full write-ups in the first book that I am looking through. Equipment, profession templates, racial templates, etc. For example, the K'kree template has 61 points in abilities and -40 points in disadvantages. When I bought it, I did not realize that it was 5th edition. I did not know you could buy them in the Hero Store (under 5E Star Hero). https://www.herogames.com/forums/store/category/15-star-hero/ Still glad I bought the CDROM. Quote Link to comment Share on other sites More sharing options...
Christopher Posted November 9, 2018 Report Share Posted November 9, 2018 On 11/2/2018 at 1:07 PM, Tech said: Even though I never got into Traveller, this is well done. I plan to use some of this for Champions games for bases, vehicles, etc. I did get some old material for free on DriveThru RPG I think. I had to look it up, but it is apparently still avalible: https://www.drivethrurpg.com/product/80190/CTSTStarter-Traveller The System is insteresting, to say the least. Not many systems can claim a TPK chance during Character Creation. Might be a bit too low powered, however. I mean basically you are playing a NPC class from D&D 3.X in power. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted November 9, 2018 Report Share Posted November 9, 2018 58 minutes ago, Christopher said: Might be a bit too low powered, however. I mean basically you are playing a NPC class from D&D 3.X in power. I have a sincere curiosity, and I hope you will take a few minutes to indulge it. I am curious to understand how you reach this conclusion. I do not understand if by "NPC class" you mean something about the power levels of the characters, or their background skills. Thank you for your indulgence, should you do so. Quote Link to comment Share on other sites More sharing options...
Christopher Posted November 9, 2018 Report Share Posted November 9, 2018 11 hours ago, Duke Bushido said: I have a sincere curiosity, and I hope you will take a few minutes to indulge it. I am curious to understand how you reach this conclusion. I do not understand if by "NPC class" you mean something about the power levels of the characters, or their background skills. Thank you for your indulgence, should you do so. Travellers Power level is really low. I can not remember if there even was a mechanic to increase skills during play (like Experience Points) at all. Need to re-read it. I need to re-read the roles for that. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted November 9, 2018 Report Share Posted November 9, 2018 It was to be expected: you were playing a normal human amongst normal humans. No supers, no God-like umpth-level warriors and mage. The game emphasized planning, skill, and wits over physical superiority. Quote Link to comment Share on other sites More sharing options...
Christopher Posted November 10, 2018 Report Share Posted November 10, 2018 20 hours ago, Duke Bushido said: It was to be expected: you were playing a normal human amongst normal humans. No supers, no God-like umpth-level warriors and mage. The game emphasized planning, skill, and wits over physical superiority. Even in a game like Call of Cuthulu, Warhammer Fantasy, Dark Heresy or Paranoia you are given some edge over the Rank and File. It clearly shows that Traveller was one of the first RPG's ever. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted November 10, 2018 Report Share Posted November 10, 2018 True: the "edge" in Traveller was military training and wits, which were largely limited by the wits of the player. However, unlike many other games, I. Traveller, your "opposition" was the rank and file. It's not too terribly fun when you out lass your opponents, is it? Quote Link to comment Share on other sites More sharing options...
Scott Ruggels Posted November 11, 2018 Report Share Posted November 11, 2018 On 11/10/2018 at 2:54 AM, Christopher said: Even in a game like Call of Cuthulu, Warhammer Fantasy, Dark Heresy or Paranoia you are given some edge over the Rank and File. It clearly shows that Traveller was one of the first RPG's ever. In Traveller, your charqcter progression was by aquiring Influence, money and/or social standing.inreasing one's statsk was done by buying better equipment. There was no skill progression or character imrpovement in the initial books, But I think way later, there was a learning system in one of the modules. I havent played Traveller since college Freshman year, so its been a while. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted November 11, 2018 Report Share Posted November 11, 2018 if I remember (because I never owned that supplement, but had seen it in use. Same with Traveller "Character Sheets"), you tracked successful uses of the skill, and every "x" successes gave you an opportunity to increase them, but I don't remember what that mechanic actually was, or even _if_ it was. It might have been simply "get a +1 every X successes." Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted November 12, 2018 Author Report Share Posted November 12, 2018 there were various systems for increasing skills after a character was created, starting with Megatraveller actually Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted November 12, 2018 Author Report Share Posted November 12, 2018 Version 1.1 is out now https://travellerrpgblog.blogspot.com/2018/11/starship-geomorph-book-update.html?fbclid=IwAR3B28TeTYhCfvoqAi4ui1VBQ_fVKzXS0wT0OC_YBAa0W0S9xGupgZwiApc the author is talking to Marc Miller about a printed release version hes also talking about a hex grid version instead of squares Quote Link to comment Share on other sites More sharing options...
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