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Trencher

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  1. Like
    Trencher got a reaction from Christopher R Taylor in Batwoman   
    Thats the problem with ALL sci fi, horror and adventure shows now adays. 
     
    All the crappy soap opera writers finagled themselves jobs in real shows when the soap opera genre died, and they took their crappy values and hack writing style with them. 
     
    Lost and shows like it only had sci fi elements in it to drag people into seeing their trash drama show in flash back mode. It become really bad now.  There are no imagination, interesting concepts are not developed because they writers can only write soap opera, and the writers constantly "fights" against the story. 
  2. Like
    Trencher reacted to Cassandra in Batwoman   
    To me Hasselhoff will always be the definitive Nick Fury.
  3. Like
    Trencher reacted to Deadman in hudson city:map of areas controlled by villians   
    Page 159 of the Hudson City book is what you are looking for I believe.
     
    Page 162 breaks down Chinatown.
     
    Regards,
     
    Deadman
  4. Haha
    Trencher reacted to Ternaugh in Funny Pics II: The Revenge   
    Then the teacher should speak more clearly.
     
    Back in my Circuit City days, I had a co-worker tell a customer that I'd be able to answer all of his questions. The customer looked at me, and said, "Oh, yeah? How high the moon?"
     
    To which I immediately replied, "about one and a third light-seconds or around 400,000 kilometers, give or take."
     
    He looked at me with very wide eyes, and said, "Oh." After a moment, he then asked me about a laptop.
  5. Haha
    Trencher reacted to Cygnia in Funny Pics II: The Revenge   
  6. Like
    Trencher reacted to ScottishFox in New GM   
    I've been running a game for awhile now and needed a break.  Convinced one of my long-time D&D DM friends to take the reigns for a few weeks.
     
    He was sweating bullets, but by the end of the session he was getting the hang of it.
     
    Resistance is futile.  They will be (Fantasy HERO) assimilated. 
  7. Confused
    Trencher reacted to Cygnia in Funny Pics II: The Revenge   
  8. Thanks
    Trencher reacted to Scott Ruggels in dark champions was...   
    Dark Champions suppliments were some of my first cover art, right after i did stuff for a Teenagers From Outer Space cover
     
    Hudson City Blues. Cover art, by me)

    (found it while putting  my Vast hero collection up on the shelf.

     
  9. Like
    Trencher got a reaction from TranquiloUno in Difficult to dodge.   
    This is brilliant and I am ashamed I did not think of it. 
    I am indeed mixing terms. I wanted the power to both be difficult to dodge and difficult to dive for cover from. 
    Its a shadowy attack that looks like its in several places at once, making it difficult to detect the real one. 
     
    The character is a shadow mage of sorts. And I wanted to create a shadow blast that can both be used at range and to smack attackers in meele. But that is for the multipower. I was wondering more about how to make the difficult to dodge/ dive for cover to work. 
    In fact how do you put penalties on other characters dex rolls in general without having to go into transform? Which is more expensive than just having a power that kills the target. 
  10. Like
    Trencher reacted to Christopher R Taylor in Difficult to dodge.   
    Its just extra OCV like people have said.
     
     
    Well and losing your next phase and being prone.  Its not without a cost.
  11. Like
    Trencher reacted to ScottishFox in Difficult to dodge.   
    Re-reading the Dive for Cover rules has me thinking.
     
    You can Dive to avoid any attack?  Like unlimited OCV is negated by a simple DEX roll at -1?
     
    Not sure I would allow that.
  12. Like
    Trencher reacted to Ninja-Bear in Difficult to dodge.   
    Iirc, Accurate can only be applied to a 2m radius.
  13. Like
    Trencher reacted to eepjr24 in Difficult to dodge.   
    Nope.
    6e1, 320
     
  14. Like
    Trencher reacted to dsatow in Difficult to dodge.   
    In 5th ed, its 2m or 1 hex only.  One of the good things in 6th is the change in AoE.
  15. Like
    Trencher reacted to Scott Ruggels in Difficult to dodge.   
    AOE  1 or 2 Hex radius, Single target, only when target is dodging or diving for cover?
  16. Like
    Trencher reacted to eepjr24 in Difficult to dodge.   
    True. But in 5e it was no additional cost to make it accurate and it could be dodged still (dodge added to the base hex DCV of 3).
     
    - E
  17. Like
    Trencher reacted to Hugh Neilson in Difficult to dodge.   
    You recall 5e correctly, IIRC.  My quote was right from the 6e rules, but I guess I should have stopped and labeled it so eepjr24 would not have to re-quote it.
  18. Like
    Trencher reacted to Ninja-Bear in Difficult to dodge.   
    To be honest, the quote from 6th with the wording typically also threw me for a loop.  I take that as always  not most of the time. 😁
  19. Thanks
    Trencher reacted to Scott Ruggels in Difficult to dodge.   
    Hmmm EB, targets ECV?
  20. Like
    Trencher reacted to Christopher R Taylor in Scientific advancement in the Star Wars galaxy?   
    Yep, both that and Indiana Jones were affectionate throwbacks, homages to the old action serials of past days.  They were both fun and clever but not terribly logical or consistent, which was fine for the genre.
     
    Its when fans get hold of them that things start to be taken too seriously
  21. Like
    Trencher reacted to eepjr24 in Difficult to dodge.   
    Hrm. It would depend on the campaign, but either +1/4 or +1/2 would be appropriate. If the only typical defense against magic in the campaign was "don't get hit by it", then I would go with +1/2, otherwise (players have access to some type of DEF that applies to magic effects) +1/4. You are essentially buying IPE for 2 sense groups (+1 advantage) and then limiting it to just hiding the Target Portion. See 6e1, 125 and 338 for all the deets, but it will be a bit subjective as exact discounts are not spelled out. I like the idea though.
     
    Edit: This would not do as much good in a couple situations, like one on one duels, fights where your best target is obvious or fights where you have a faster opponent who can afford to dive for cover defensively and still hurt you in some other way.
     
    - E
  22. Like
    Trencher reacted to eepjr24 in Difficult to dodge.   
    Accurate works great if they are in the AoE. Personally I would go with Accurate on 8 hex AoE if you want it effective against Dive For Cover. Almost everyone has 10" of running which equates to a 5" dive for cover, getting you out of the base 4" AoE.
     
    As to make the Dex roll required in Dive For Cover more difficult, the only way I can think to do it is have a Change Environment that activates in some phase before the attack. You make it AoE and set the effect to being a -N DEX penalty. There are probably other ways but none come to mind immediately.
     
    - E
  23. Thanks
    Trencher reacted to Gnome BODY (important!) in Difficult to dodge.   
    Difficult to avoid with Dodge maneuver would just be conditional OCV, that's easy.  Difficult to avoid using Dive for Cover is a lot harder, since you'd have to be able to penalize their DEX roll or have a large AoE that still only hit one person.  You could do it, but it'd be clunky. 
    So I'll suggest you bypass that entirely! 
    I propose buying the power with Invisible Power Effects (Two senses) Only to prevent Aborting to Dodge and Dive for Cover in Response.  I'd ballpark that as a +1/4 Advantage.  This way, they can't even take the Dodge or Dive for Cover actions in response to your attack. 
  24. Like
    Trencher reacted to Christopher R Taylor in The Jolrhos Field Guide   
    I'm on the downward side of the slope with this project.  I have almost completed the initial sketches for interior art (200 pieces!) and have editing, layouts, cover, and final production to do yet.  This keeps being delayed because of life events and health problems but I hope to have it out by the end of summer this year.

    As time goes on I'll share some of the art in here.  I'm considering a GoFundMe campaign for cover and production expenses, which are minimal but would be nice to cover.
  25. Like
    Trencher reacted to Gnome BODY (important!) in Difficult to dodge.   
    What's the SFX?  Why is the attack harder to dodge than any other attack? 
    Did you mean the Dodge action in particular, or is it just a more accurate attack? 
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