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"V"

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Everything posted by "V"

  1. Re: Best ever Reason to NOT be a superVillian!! Best reason to not be a super villian? Pedantic masked maniacs keep correcting your spelling.
  2. Re: Great Metropolitan Newspapers If you don't mind the autotrumpeting, here's another link to a post I made about creating newspaper clippings from scratch http://www.herogames.com/forums/showpost.php?p=725804&postcount=1215 May be a trifle more flexible than the online autogenerator for those who have the time to invest. As a sample of what I've done with these techniques...
  3. Re: UNTIL Super Powers Database I & II are darned useful
  4. Re: Superhuman women and normal women It's not always easy living up to Supers...
  5. Re: Rejected Superhero Names Captian Dyslexia, Scoruge of Villians!
  6. Re: Modern day Angels?
  7. Re: Rejected Superhero Names Private Partz?
  8. Re: Rejected Superhero Names Emma Royd: The Purply-Red Queen of the Hellfire Club* __ *of to give the full title, the "Hellfire and damnation has nobody got a cushion for me to sit on" Club
  9. Re: Disturbing Character premises... One player in my group (many many years ago) came to me with a request to play a supervillain. He'd noticed the strange mystical sense that player characters in the campaign had to spot other player characters and treat them differently to NPCs- basically an amateur roleplaying blindspot. So he made up a despicable character called Necromancer - a disfigured evil sorceror in effect with an array of Drains and similarly unpleasant magical spells. Out of character he talked to the other players about wanting to play an anti-hero type for a change. In character he just played the guy as... well, sinister. And sure enough the other players never really challenged him, despite the fact they'd give any similar NPC a pretty rough time. Off camera, Necromancer was up to some pretty atrocious stuff, gathering components for a highly unpleasant ritual. In game time the character team came across the remnants of his activities and given Necromancer's openly stated occult background they relied upon his advice to "crack the case" - needless to say he was leading them a merry dance. In the meantime there were plenty of normal plots going on with the "Ritual" being a longer story arc. I really enjoyed the session where, halfway through the evening after discovering yet another scene of occult carnage I could just tell from the expression on the face of one of the other players as he looked at Necromancer's player that the penny had finally dropped. "It's been you all along!" "Of course. And I couldn't have done it without your help." Classic moment.
  10. Re: Steampunk Star Wars Oh I do so love sarcastic humour*. __ *humor
  11. Re: Modern day Angels? "Never heard it called that before...Play your cards right you may even get your hands on her twice." - E Blackadder, somewhere in the Elizabethan seas...
  12. Re: When did [Title X] Jumping the Shark But surely even British Chavs express themselves in perfect Shakespearean sonnets?
  13. Re: Ideas for Dino Character Surely to a dinosaur the god of Death would be a giant comet, trailing volcanoes in one hand and vast glaciers in the other?
  14. Re: Novice Supervillian disadvantage Since when did you have a life?
  15. Re: Novice Supervillian disadvantage
  16. Re: Villain Team Name Seven primary members? Demonic? Annoyingly vague prophesies... Don't suppose you could work in a significant female magus and ten horns (Lesser servitors)?
  17. Re: Villain Team Name The group may refer to itself by more than one name anyway. It could have the official name as used by the founder/leader & for "formal" occasions, while the membership grunts could have a slangy name for it. What the press call them would be different again especially if the perps don't announce their group title when they turn up. Another good way to make the final link between the creatures more of a surprise.
  18. Re: The Inconceivables! Superb.
  19. Re: The Inconceivables! How about a twitchy nerdy British guy with a chin beard and a slight paunch, wearing a badly put together lycra outfit. He's constantly nervy and appears ill at ease and unfamiliar with the local culture. He will tell anyone who cares to listen that he's been abducted from his homeworld and left here by forces unknown. He is known to giggle hysterically whenever he meets a new superhero or villain. Physically he's unremarkable but has a unique and instinctive psionic ability that allows him to rewrite a target's psych limitations & personality generally with the unusual modifier that it works on large groups of people at once with invisible power effects (so no one within the affected group realises that everyone is now acting way out of character). He doesn't have a code name yet, but when using his powers he has been known to yell "It's Millar time!" By the way, Hermit, repped and deservedly so.
  20. Re: What Have You Watched Recently? Having missed it on TV, I've just started watching the DVDs of the first series* of the BBC drama Life on Mars. Very impressed so far. The premise is that a cop on the trail of a killer in 2006 is involved in a car accident and 'wakes up' in 1973 to find out that he is still a cop who has just transferred to a new station** They handle the cross-cultural confusion well - imagine a modern cop used to computers, forensic back up and the whole gamut of CSI support and modern sensibilities having to adapt to a more brutal, politically incorrect world where cops rely on their gut and their fists and "the fingerprint lab will be back to us in a fortnight." Complications abound - the serial killer he was tracking in 2006 seems to have struck in 1973 for the first time and the protagonist realises that he can maybe stop the guy before he gets going. Also he keeps hearing sound bleeding through from what appears to be a hospital room, leading him to wonder whether this is all just a coma-dream. The premise, written down, looks a bit hokey I know, but the quality of acting and the attention to detail are brilliant so far. Think of Gil Grissom dropped into an episode of Kojak or Starsky and Hutch (but then imagine it done much much better than you're imagining). __ *season ** precinct
  21. Re: Villain Team Name Assuming these guys consider themselves to be demonic entities and don't actually realise they're characters in a superhero roleplaying game, any name they choose is more likely to be chosen for the benefit of their own group identity rather than to please comic fans or have witty pop culture references. Also since Samhain is the leader of the group he is likely to be the one choosing the name. Unfortunately I'm not familiar with his character since I don't own the source material but given the name he's probably either going to a) Choose some Celtic Underworld reference ("Hounds of Annwn" or something) if he's an evil version of a pagan spirit, or Go for some traditional occult self-aggrandisement if he represents more of a standard satanic background ("The Magister Templi", "The Lurkers at the Threshold", "The Sons of Dispersal" etc). Hope I don't sound too grumpy or killjoy, but I don't think a group of demons would choose a name that sounds like a supervillain team. You could always call them "The Vaillians" _ By the way I'm not suggesting that the many excellent suggestions above are anything less than great - there are some very good names resonating with occult nastiness, I'm just voicing my own internal processes when I considered the question.
  22. Re: WWYCD: Merchandising Hell A character in a Champions campaign I ran back in the 80s (sheesh) fell victim. He was a sentient steampunk robot called Hydraulix & happily signed a marketing deal for action figures. IIRC this was inspired by a Marvel range that launched at about the same time in which all the figures had shields (not just Cap) presumably because once they had the mould to include shields it was cheaper to include them than not. So for a gag I had the Hydraulix figure come with a shield too. The figure sold well (Hydraulix was a hit with kids generally due to the clanking & hissing & phonographic voice). The player enjoyed that and saved up his xp (and had a word with the team gadgeteer) and actually bought a shield to add to his character just to fit the action figure & keep his fans happy. I thought that was very cool of him.
  23. Re: The United States is a constitutional monarchy You tell him! Anyone who seeks power of any kind probably can't be trusted with it in the first place.
  24. Re: The United States is a constitutional monarchy Part of our mammalian heritage no doubt. Without an obvious Alpha to strut around and bark at the other packs we feel a little exposed. Heck, even in modern democracies, the most electable leaders aren't the ones who can most eloquently espouse the complex theories of governance and leadership; the electable ones are the ones who can bark out the most popular slogans and (especially in times of war) grunt and puff out their chest the most to make the tribe feel more comfortable.
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