Jump to content

dmjalund

HERO Member
  • Posts

    9,156
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by dmjalund

  1. Re: A Storeowner's First Impression hows this for an idea. a smaller hexman, and surrounding it are panels (skewed to perspective so they seem to be coming from the hexman) with images from each genre
  2. Re: Why are Limited Defenses so costly? I reckon that the limitation may be less than would be figured from above calculations, because behaviour can minimise the effect of limitations. (use different tactics if the enemy has plasma bolts rather than fire powers for example)
  3. Re: 5th Ed: Flying Dodge My thoughts: If you have declared a flying dodge at your phase it should work exactly as written, automatically avoiding HTH attacks. However If you abort to it, your dodge happens before the attack (giving +4DCV to HTH & ranged attacks), but your movement doesn't happen until just after the attack (assuming the attack didn't stun, entangle etc)
  4. Re: 6E p172 Object BODY table Solid objects don't follow bleeding rules -and usually make up for the lack of BODY with a relatively high (and resistant) PD (and ED)
  5. Re: Genre-crossover nightmares the guy in Mentalist: Patrick Jane
  6. Re: Genre-crossover nightmares Humpty Dumpty II: The Rise of the Fallen
  7. Re: Quantum of Time Personally, if wer do order based on OCV, if a person is only doing defensive actions, shouldn't his order be based on DCV?
  8. Re: Potion of Giant ST example If the power is + to STR, then the STR is the POWER, and if designed via a focus, there should be a focus that a person can remove that will decrease the STR. However if you design the power as AID STR (standard effect perhaps), then the STR is the EFFECT OF THE POWER and cannot be removed by removing any focus (IMHO)
  9. Re: Quantum of Time I would allow one transition between movement powers per phase, especially if you are changing environment - flying automatically becomes swimming when you hit the water, or becomes tunnelling when you hit a solid object - (as long as you could see the solid object coming)
  10. Re: It's the Little Things.... BRAVO SK8ER BOI!
  11. Re: A is for Absorption I was actually hoping there would be rationalization of all Area Affect abilities, reducing the difference between Darkness and powers bought with Area Affect (seems - non including Megascale - you can reduce a city block to ashes for less points than it would to cover it in darkness)
  12. Re: A Rogue's Gallery of Haunted Spaceships I guess its a matter of degree - a haunted spaceship might have an unexplained flicker of lights, unexpected door slam (or equivalent) strange noise. strange figured walking the halls - perhaps killing people. Major functions are still controllable (assuming we are talking about a functional ship rather than a hulk) A possessed spaceship, however is completely (or mostly) controlled by the entity/entities. just as there is a difference in style between a ghost story and a modern horror flick
  13. Re: A Rogue's Gallery of Haunted Spaceships I always though the Event Horizon was more possessed than haunted:ugly:
  14. Re: Quantum of Time somewhere there is a +1½ Advantage which allows you to have part(s) of your body solid at any given time. You could redefine this advantage meaning you can have your body Desolid for only part of a given Phase (I'd imagine you'd have to define which parts of the phase you are desolid beforehand, so no Automatically going Desolid because someone surprised you)
  15. Re: CHAMPIONS 6E -- What Do *You* Want To See? Maybe breaking things down by ages might not be the way to go, as there are too many exceptions and the like. How about breaking things into "styles" and if say a particular Silver Age comic is a good example of this style then list it in the examples.
  16. Re: Genre-crossover nightmares Life on Veronica Mars
  17. Re: A Storeowner's First Impression Two possibilities come to mind. 1) Encourage the HERO System books to be displayed at the counter, to encourage the customer to ask the shop assistant about it. 2) Publish a free "Introduction to the HERO System" pamplet/booklet to be made available to anyone who shows any interest. obviously, it would be possible to do both
  18. Re: Love for Non-Casters? the possibility of Aid HKA comes to mind
  19. Re: Teleport Strength TELEPORT DISARM BY This version of the Disarm By Maneuver allows a character to teleport away from a character and Disarm that person, in effect combining some aspects of Teleport Pull with Disarm. It requires at least a Half Move, and can be performed with a Full Move if desired. It imposes a -4 penalty on OCV and a -2 on DCV. If the Attack Roll succeeds, the character engages in a Teleport Capacity Versus STR Roll Contest to see if he Disarms the target. Otherwise, standard rules for Disarm apply. In particular, remember that a Disarmed object goes flying 1d6+1 meters from the Teleport destination — the character does not get to take it away and keep it (that requires a Teleport Grab By). At the GM’s option, a character performing a Disarm By can make a Sleight Of Hand roll to replace the Disarmed object with some other object he’s already holding. A character can use Teleport Disarm By at Non-combat distances or Extra-Dimensional Movement, (though this means the character has a base OCV of 0). Teleport Disarm By ½ phase -4 OCV -2 DCV Disarm target and Teleport, requires Teleport Capacity vs. STR Roll
  20. Re: Teleport Strength TELEPORT GRAB BY Grab By is essentially a combination of Grab (as it pertains to weapons and Foci, and sometimes to people) and Teleport Pull. It allows a character to make a Teleport away from another character and Grab an object that person’s holding. The character suffers OCV and DCV penalties combining those of Grab and Move By. When the character performs the Grab, in addition to the penalties for the maneuver he suffers the standard -2 OCV penalty if he attempts to Grab an Accessible Focus, weapon, or object. However, if the Grab succeeds, he doesn’t suffer the typical reduction to DCV caused by Grabbing someone. He only suffers the DCV penalty for the Maneuver itself (-4) during the Segment in which the object was Grabbed — his DCV returns to normal at the beginning of the next Segment (assuming he has control of the object). The character uses his Teleport capacity as STR only for purposes of succeeding with the Grab. Otherwise, standard rules for Grabbing weapons and Foci apply, as appropriate (e.g., the victim can immediately make a Casual STR roll to hold onto the object). Teleport Grab By ½ phase -3 OCV -4 DCV Grab and Teleport with object, use Teleport capacity as STR
  21. I was scanning through the APG and had this idea. The text was talking about the ability to modify the powers the character was reflecting, and I thought this might be an appropriate way: 40 Reflection (60 Active Points) 30 Naked Variable Special Effects (any effect + 1/2) for up to 60 active points of Reflected Attack.
  22. Re: What Will It Take To Blow Up Pluto? a really big air pump?
  23. Re: Teleport Strength heres what i've been thinking. Teleport capacity measures how much 'strength' can be used to pull something with you when you teleport. In this instance it would be most like a zero range Telekinesis. (that would mean that the damage would be normal damage vs PD) This action "Teleport Pull" must follow a Grab. It would allow the character to use his teleport capacity as Strength DC of a physical attack on an object, and if successful at breaking the object from what it is attached to, will allow the character to teleport with that object. It would be a 1/2 phase action, but will end a persons phase. If the character fails to break the object's attachment, the object and its attachment is not actually damaged, and depending on any Advantages purchased, the character may either be still with the object, or teleported without the object. If a character has enough capacity to teleport the object , he should not be able to damage the object by trying to teleport "just a little bit of it" although a generous GM may allow the character to buy this ability with an Advantage or an Adder. NOTE anything here can also be applied to Extradimensional Movement
  24. Re: Genre-crossover nightmares The Last AUCTION Hero "I am here to do your bidding"
  25. Re: Teleport Strength I was just thinking that teleport capacity could be more closely linked to the effect defining capacity as strength also allows for other possibilities suach as allowing 'haymaker' attacks allowing extra capacity at the cost of delayed action) if this subject does nothing else it opens up the possibility to 'push' capacity
×
×
  • Create New...