Re: Help Me Populate A Creepy Hotel
Recently I was sent a list of one-line plot seeds that could be used in any horror/supernatural/occult game. The following are based off of that list:
1) On certain nights the building super locks himself in his room and spends the night praying. He tries to ignore the sounds outside his door and never questions the missing guests the next morning.
2) You enter the hotel's lobby/ballroom/dining room/bar and notice it takes about a half-second for everyone in the room to start moving.
3) You see blood fall onto the carpet. You look up. There is nothing on the ceiling. Examining the drops, you notice that they are still falling. But they are falling from a spot about chest high in the middle of the room...from thin air.
4) Your reflection in the mirror in the morning, while you brush your teeth, does things slightly different. You brush up, it brushes down.
5) The lights in your hallway begin to flicker. When the light is on, you see nothing. But each time it goes out, you can make out the silhouette of a figure. Each time the light goes off, it gets closer.
6) In the hotel basement there is a door with a large padlock and lengths of chain securing it. If you listen, you can hear faint moans.
7) Every time you blink, something in your room/the hotel lobby/other hotel space moves.
8) It's happening again. Just like last week, but this occurrence seems a lot worse. What will happen if it gets out?