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Armitage

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Everything posted by Armitage

  1. That represents the fact that the power automatically reacts in a way appropriate to the trigger. With a normal VPP, a character can create any power they want. With this Limitation a character couldn't, for example, develop telekinesis in response to getting attacked with fire. Unless it was built as pyrokinesis that could only manipulate fire, I suppose. Examples would be the Marvel villain The Answer, who temporarily develops whatever power is the best solution to the specific threat he finds himself facing, or the hero Darwin, who automatically develops new powers to survive whatever hazard he's facing at the moment. Darwin is a good example. When facing the Hulk, instead of becoming more durable, his powers protected him by teleporting him to safety.
  2. Starhand's description mentions him using his power to cool drinks. For years I couldn't figure out how that was supposed to work. Just recently I realized that he must be using Variable Advantage to give his STR Variable Special Effect. Usually a power will have both, not use one to create the other, so I completely missed it.
  3. The hero Polar Bear, from the 4e version of Champions of the North had a similar power, although his was limited to defensive powers when his body adapted to protect him from harm. Variable Power Pool, Powers Change Only Under Appropriate Stress (-1/2), No Control Over Type Of Change (-1/2), Very Restricted Group Of Powers (Absorption, Armor, Damage Resistance, Damage Reduction, Life Support; -1/2). The pool was controlled with a CON-based Adaptation Skill. Remove the last Limitation and you have a character who mutates to deal with threats, but has no control over the nature of the mutation.
  4. The 5e and 6e versions of Captain Chronos have a Stop Time Bubble built as a 1d6, 1 PD/ED Entangle, NND (defense is temporal/dimensional manipulation powers), Takes No Damage From Attacks, Costs END To Maintain. The description says that a target without the NND defense can't escape from the Entangle until Captain Chronos shuts it off. It also says that the power is "an egregious rules violation".
  5. I thought the same thing. He even did the same "reanimate the heroes killed in the Battle of Detroit" trick that Takofanes did, although Rictus did it first. Takofanes didn't do it until 6e and the Blood Moon MMORPG event.
  6. When I saw the thread title, I thought it was going to be about how cosplayers would act in an actual superhero universe. There was an adventure for the old Marvel Superheroes RPG in which the heroes see the end of a newscast that appears to show the Mandarin threatening a crowd of attendees at a local convention. It turns out that it's actually a cosplayer who had created an extremely realistic Mandarin costume and was hamming it up for the news camera.
  7. Based on "Champions #60+", I'm guessing that you mean the characters from the Champions comic book, from Heroic Publishing, since #63 was just released. There's no longer any connection between the comic book and the RPG. Those characters haven't received game write-ups since the Third Edition versions in early issues of the comic. Flare-Champions Mini-series #1, Champions #6 Icestar-Champions Mini-series #2, Champions #9 Giant-Champions Mini-series #3 Rose-Champions Mini-series #4, Champions #11 Marksman-Champions Mini-series #5 Doctor Arcane-Champions Mini-series #6 Lady Arcane-Champions Mini-series #6 Sparkplug-Champions #3 Icicle-Champions #4 (She appeared as a villain in the 4e rulebook and the 5e Champions genre book due to some confusion about who owned the rights to the character, as I recall. I think that was just just 5th though, since the RPG characters weren't removed from the comic book until around 1993, e.g. Marksman becoming Huntsman, Mechanon becoming Mechano, Foxbat becoming Flying Fox, etc.)
  8. In the original write-up, it was specifically mutant powers. He was a mutant-hating bigot with dissociative identity disorder. His alternate personality manifested mutant powers and began hunting mutant "sinners". He was the aide to the Archbishop of Spain until a mutant attack killed the Archbishop and left him trapped in the rubble with the corpse overnight. The experience is what turned him against mutants and the trauma is what triggered his breakdown.
  9. According to this page: "Fredd Gorham is a comic book and games illustrator who, for the past 24 years has worked for a wide variety of companies. His work has appeared in publications from Marvel, DC Comics, Steve Jackson Games, Caliber Press, White Wolf, Hero Games, Silver Gryphon, Viceroy Cards, Breygent and Albino Dragon Games to name a few. He has worked on the licenses for Red Sonja, Vampirella, Witchblade, Cry For Dawn, John Carter, Deadworld and Star Wars." I can't find a list of specific credits. EDIT: He was also one of the illustrators for 4e Ultimate Mentalist. Some of the pictures are in his DeviantArt gallery. EDIT2: I just happened to be checking "An Eye for an Eye" for an unrelated reason and he and Storn did all of the interior art.
  10. According to Star Hero (5e, p. 284. 6e, p. 311), atmospheric reentry causes 5 BODY of damage per Phase.
  11. It's a good plot element, but being Susceptible to one single person on the entire planet goes far enough beyond "Uncommon" that it shouldn't be worth points. It would still work fine as something that comes up in game play, like Radium's explosion hazard in 5e and 6e. If he's reduced to 0 BODY, he might explode in a massive burst of lethal radiation. It's not in his Powers or Complications; it's just a plot device in his character description.
  12. In the original 4e write-ups, Hoarfrost and Midnight Sun were actually Susceptible to each other (1d6/Turn). They used to be engaged, but he thinks she's dead and the one time they met after they gained their powers, he couldn't see through her mist before he flew away.
  13. The Ultimate Vehicle had an optional rule for obtaining a vehicle using the Money Perk, but it was limited to normal off-the-shelf vehicles; no weapons or armor, for example. Poor and Destitute can't have a Vehicle, or at most a 10 Character Point Vehicle with lots of Disadvantages (Complications). Middle Class can have a 20 Character Point Vehicle. Characters with the Money Perk add the value of the Perk to the base 20 Character Points for Middle Class. Note that this was 5e, where Disadvantages reduced the cost of a Vehicle. The same rule was offered for Bases in 6e in The Ultimate Base. It just removed references to Disadvantages/Complications reducing the cost. i.e. Ultimate Vehicle gave Middle Class a 20 Character Point Vehicle, 100 points plus any points from Disadvantages. Ultimate Base gave Middle Class a 20 Character Point Base, 100 points, period.
  14. Something like this would also be useful for attacks with delayed effects. The Negate Toxins power in Champions Powers included a Perceive Poisoning option that specifically said the character could detect poison "even if the poison hasn’t yet begun to work."
  15. It's worth noting that with No Conscious Control at the -1 level on that Power, the character can control when he changes, just not what he changes into. Since it's limited to humanoids, it could still be useful for something like vanishing into a crowd. At the -2 level the character would change completely at random.
  16. I admit, all I know is what was in the 1e AD&D Deities & Demigods rulebook.
  17. For years, I've had thoughts about a Champions card game rattling around in my head. The ideas usually bounce between two design models. 1. All players draw cards from a single generic deck, with some cards activating the use of special abilities listed on a larger character card, similar to the old professional wrestling card game Wrasslin'. This has the drawback of losing some flavor. Sapphire's player just plays a Use Power card and declares that she's using the Bright Bolt on her character card. On the other hand, if pen-and-paper characters are converted using consistent rules, which are made available to the players, they could potentially stage battles between any characters in the game. 2. Each character has their own unique deck of cards. This reduces customizability and limits the characters that can be played, but makes the game play different for each character. Sapphire's player plays an actual Bright Bolt or Stun-Bolt card. There's also the added sales from expansion decks... I've never played it, but I've heard that Sentinels of the Multiverse (which uses the second model) is a very good game. Obviously, the fact that the Champions Universe IP is currently owned by Cryptic would complicate things, but I would love to see a collaboration betweem DOJ and Greater Than Games to create a Champions card game using the Sentinels rules. Maybe it could even be a multi-dimension crossover event, like Reality Storm with Silver Age Sentinels. Start with Hero and Villain decks for the Champions and the iconic villains; Mechanon, Dr. Destroyer, Slug, Takofanes, Ogre, Grond, Pulsar, Armadillo, etc. There's an expansion that allows villain teams, so you could have Eurostar, the Ultimates, or the Crowns of Krim. There could be Environment decks for Millenium City, Vibora Bay, Monster Island, Stronghold, Lemuria, Destruga, Mechanon's Base, etc. The Monster Island sourcebook was written in a style that emulated the Champions MMORPG to test what impact the computer game had on pen-and-paper sales. It turned out to be almost none. It seems to me that there would be a lot more crossover between card games and RPGs. A card game could help to attract new players more than the computer game did.
  18. Champions Powers has "Chaotic Visage" in the Chaos and Entropy Powers chapter. "The character’s external appearance is constantly shifting and changing. While his appearance is always humanoid, he cannot control what his appearance shifts into." Shape Shift (Sight and Touch Groups, any humanoid shape), Reduced Endurance (0 END; +½), Persistent (+¼) (31 Active Points); Always On (-½), No Conscious Control (-1). Total cost: 12 points. There was also an option to use a Major Reaction, Not Concealable, Distinctive Features Complication either in addition to the Power or in place of it.
  19. You may be conflating two different characters. Lenore was a mutant with teleportation, invisibility, intangibility, and a subconscious telekinetic "guardian angel". She was a prankster and snoop who specialized in discovering heroes' and villains' secrets and then pulling embarrasing pranks on them. At one point she discovered one of Foxbat's abandoned lairs, gave away some of his gadgets, sabotaged others, and responded to some of his letters. Sylvia was one of Foxbat's allies from the Champions comic book, and received a game write-up in issue #5. She was an actual vampire, and dressed similarly to some of the pictures of Lenore in Adventurer's Club.
  20. Well, he's a superhumanly strong character who has named and patterned himself after someone whose strength was derived from his hair. Someone is likely to try it. It's just like how a werewolf whose defenses are Not Against Silver has a Limitation with a greater value than an alien with the same Limitation because everyone knows that werewolves are vulnerable to silver.
  21. There's an optional rule in the Equipment Guide for lever-action rifles requiring a Half-Phase to chamber each round. 5e Dark Champions has optional rules for slow firearms that may be what you're remembering: Half Phase to cock a single-action handgun, pump a pump-action shotgun, or chamber a round in a bolt-action rifle.
  22. For a single-shot weapon, you could add the Cannot Be Used With [specific combat maneuver] (-1/4) Limitation and indicate that it can't be used with the Multiple Attack maneuver. A semi-automatic weapon can be used to squeeze off multiple shots (using Multiple Attack), but the single-shot weapon can only make one shot per Phase.
  23. Similar to the Gilt Complex in Adventurer's Club #4. A brick, a mentalist and a speedster (Goldbrick, Goldmind, and Goldrush) with DEX and DCV high enough to avoid getting hit by normals, but they have negligible defenses, 1 BODY, and a Physical Limitation that they take BODY from STUN-only mental attacks.
  24. Those agents are practically Navy SEALS compared to the original SAT.
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