I often end up in the role of leader, even if it is "voice of reason", which is cool, but tend to make playing a twisted loner difficult. Somebody has to take the job, and I seem to have it thrown at me, cross Genera's.
Guardians Prime in Washington DC
Counter Strike in LA
Counter Strike: Legacy in LA of the Future (inspired to take 2nd gen of previous characters a la Batman: Beyond)
Re: Re: I have similiar troubles with Detects
Exactly my point. Invisibilty to Temporal Senses would cover you there.
Speical Effect of the DS realyl determines its Sense group.
Yes because of what sense group the Widget Sense is using.
Look, you cannot make something in Hero totally undetectable. I can always come up with one more Unusual Sense Group that one has not purchaced in one's invisibility against.
If there are Widget Senses that use different sense groups, then you will have to buy your invisiblity against each of those groups.
A Danger Sense based on Mental intent could be blocked by invisibility to Mental Sense Group, but that would not stop a Danger Sense based on Precognition special effect.
See the difference?
Let me put it this way:
Danger Sense is not one sense group, but many. IR is always using the same sense group.
Spiderman's Danger Sense is not the same sense group as one the Silver Surfer might have.
One is a animal type sense, one would be attunement to the power cosmic.
The problem here is that I am not sure I would allow buying once sense group against Danger Sense. There are so many potential Special Effects for Danger Sense after all.
Thanks Gary,
That is about what I was thinking. I am not sure why everyone wanted to force me into doing the Green Lantern. I was looking for the effect.
The charactar I have in mind does not even have a ring.
In the game I played in where we had Mages that powerful, the challenges of each senerio were varied. Often, just blowing up the castle is out of the question if you want something that is hidden inside (safe from your super scrying ability of course).
We also had to fight creatures very power, and devine the GM's clues as to what the weaknesses were. Our GM loved logic puzzles.