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Seenar

HERO Member
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Everything posted by Seenar

  1. Re: Character Sheet Outlines Thanks to you both.
  2. I would like to get some of those neat outlines to pencil in characters? Does anyone have an online resource for that? I remember some with the name Albert Deschesne on them that were pretty cool. Thanks
  3. Re: Planet Building Help Needed If the orbit of the gas giant is about equal to earth's it should have about the same elemetents. Changing its size will change its gravity quickly. Gavity is based on mass. Mass is based on density/volumn. Volumn of a sphere = V = 4/3¶r^3 .75% radius of earth then has a volumn that has a .75 Earth for r. Equatorial Earth Radius = 6,378.135 km, so it has a volumn of roughly 3.45955+E11 .75 Earth radius = 4738.601 V Moon = V = 4/3¶(4738.601)^3 Giving you a rough Volumn of 1.4187E+11 This means the volmun of the moon would be 41% that of Earth. Assuming densitiy of the material is constant (not a good assumption with a smaller size), we can assume that the gravity would be around 41% of Earth's. If you plug in our moon's size of 3476 km radius, you will see that gives you about 1/6 a G, for the moon. I would also reconmend this book Worlds Without End by John S. Lewis. It is a great great great reference for "doing it right".
  4. Re: Changing to Heroic identity Ironman might be a good example too. In general, we don't let someone take OIHID and Focus. We saw a real abuse of OIHID, so we worked to make it a real limitatiion. Drain v. Instant Change! Stuck as a Demon, are you?
  5. Re: Costing Problem: Senses Is this analysys instant? Maybe the Discrimantory and Analyze could take extra time. the Detect gives you the warning, and the other 10 points are reduced. A full turn Lim, would save you 5 points. As GM, I would probally let you drop the base cost of the sense to 5, since it is an unusual group. (Unless you are going to be in the battle field a lot) Could the rapid part be part of a multipower? Clealy something that does not always need to be up. Does this happen at full DCV? A half DCv while you stablize might work to decrease costs. Those are some of my ideas to make things cheeper. My other thought is too use the Replaceable Limitation. In a Star Hero game, can all this be purchaced? If so, you really need a price break.
  6. Re: Changing to Heroic identity In our games, anytime someone buys OIHID, we make them buy the basic Instant Change power.
  7. Re: Alignment Issues Or even other PC's I imagine.
  8. Re: Costing Problem: Senses I have created a house rule of 1 point detects. These are for senses that just don't come up very often. 1 point instead of 3 may not sound like much, but it could add up with multiple sense. Perhaps a lists of the senses would help too.
  9. Re: Dyson Sphere (shell) - Dysonica Anyone? I used on in a fantasy concept that never made it to a game. Basically, the whole universe was the size of a shell around a central light source. Night was caused by large orbs circling the sun in various directions. Of cousre in fantasy, the weird physics worked. In SF, I would suggest you first settle on how fast people can travel. Are the suck on the Sphere? If they are having to use 20th Century levels of transportation, it will take them a long time to get around. If you have not read Nivin's Ringworld, I would do so. His Bigger Than Worlds essey (in Neutron Star or Playgrounds of the Mind, I forget which) is good too.
  10. Seenar

    Price List

    Re: Price List Danka I think it will give me a starting point.
  11. Re: Help request with new power A way a freind of mine did it. 1" Teleport, Usable as an attack Negates Velocity (+1/2) Only to place target exactly where target was (-1) How's that?
  12. Seenar

    Price List

    Anyone have a handy price list of SciFi gagets? Just looking for something generic, but it it goes to a specific game that won't be horrible.
  13. Re: Rarity of Magic? One big annoying point for me is when barbarians or primatives have all sorts of magic. If they got so much magic, how come they live in huts? In my games, advanced magic goes with advanced civilization. I tend to have a higher standard of living, population density than possible without magic. There are lots of wizards, but not everyone can cast spells. Wizards tend to live very well, commanding the big silver (or gold) to improve society. Espically Water Mages in cities. It is the old "Hey, I cast Continual light on street lamps for prrofit" argument. In my Kith Dalton universe, the King of Kith Dalton is supported by a magic sword. It forces him, and the ruling council to stay true servants of the nation and the people. Magic makes for better rulers.
  14. Re: Help with "Power Ring" type device Well, I would write down eveything it can do, and then see what that means it cannot do. If you look at GL in JLU, he has basically Teke powers, with some Life Support, FTL and energy scanning abilities. All of it is ability to manipulate energy and matter. That rules out mental effects pretty clearly. If you tell your players Green Lantern in JLU, they should get the idea.
  15. Re: Playing without END We find that End really is only an issue for Spellcasters in our FH games. Eveyone else just does not do enough to warrent worry ing about it.
  16. Re: What are _____ like in your game? It depends on the game. Here is how it is in my Kith Dalton Game: http://www.seenar.com/games/kith_dalton/Races.htm
  17. Re: How effective do you feel weapons should be This is for a game I am getting ready to run:
  18. Re: How effective do you feel weapons should be Actaully, they just sank a missle cruiser with machine gun fire in a test. It took a lot of bullets but they did it. If Starships don't slug it out, but use deflection and what not to avoid getting hit by missiles, then their armor won't need to be all that high. It all depends on how they fight.
  19. Re: Character name help!!! Doc Conner "From Conchobar, the chief of men, powerful among men, a leader" Doc Hazard "(origin: Br.) From ard, nature, and has, high--of high disposition, proud, independent."
  20. Re: Making the Big Map Thanks those are all helpful. I think I am going with an XY map and make the scale such that the depth of the Orion arm is not as much of a factor.
  21. I am working on a space opera game. Any ideas on making the big map for the game? What has worked for others?
  22. Re: New Ablative Limitation I am working on a Shield Concept for a Star Hero game where I am going to be using limited BODY as the shield. Basically, the BODY will have a -1/2 limitation: Outside of Defenses. (Not quite an OAF, as it cannot be taken away in combat, other than doing body). And it will have the Limitation: Cannot be repaired by normal means (-1/4), and Cost End (-1/2) Total [-1.5] The shiled generators are purchaced as an Aid Body. The Aid is not large enough to put up the shields in one go, so several times are needed, and the Aid will have its maximum effect increased. My plan is to require 5 min of Aid to get the shields maximixed, with one min of time needed for each "casting" of Aid. Further, the Aid can only be used in sequence, so the shields are built from the outside in. This means you cannot repair shield that are still up since they get damaged from the outside in as well. I hope this idea helps. Bryan
  23. Re: Countering powers w/powers For Mind Control and the like, we have a house rule that another use of Telepathy can roll "body" vs "body" to break the mind control.
  24. Re: Favorite Sci-Fi Weapon EE "Doc" Smith's Lensman The Planetary Nut Cracker: Take two worlds moving in opposite relative directions, and slap inertial dampeners on 'em. Then, move them aside another world and shut the dampeners off. WHAMMO! Also, if we are branching out, I don't want to have a ray gun as much as I want a flying robot that is basically a ball turret, like VINCENT from the Black Hole.
  25. Re: Hero Prime Directive If you look at the data in my link, you will see I put a Kzinti Doctor on Board the USS Kennesaw http://www.seenar.com/games/primedirective/prime.html Look under Setting
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