Jump to content

Beast

HERO Member
  • Posts

    3,147
  • Joined

  • Last visited

Everything posted by Beast

  1. Beast

    Alcohol touch

    Re: Alcohol touch transfer Dex,Int and Ego to Pre defense it stay with the character
  2. Re: Earth's Cries as heard from Space think of it as blowing on a reed to make it whistle and the sun is doing the blowing
  3. Re: "Stun Target" power -- what am I doing wrong? I prefer "dazed" myself
  4. Re: "Stun Target" power -- what am I doing wrong? I prefer "dazed" myself
  5. Re: Unique, interesting powers 4th edition shape shift any humaniod,0end persistant,fully invisible effect(perfect match if touched original)female only then 5th ed came out 2 yrs later points more than doubled
  6. Re: SFX vs Power Modifier both are battery should the target be unwilling like you said the pain does have the pre bonus on it's side in my view
  7. Re: Brainstorming Seaview probaly right also newer subs(688I,Ohio,Sea Wolf and Virgina)now have a tail that has a passive sonar senor on it and the cable is up to 1000' long and helps by giving a longer base line for triangulating targets(targets within 30 degrees of the bow or stern are out of arc for the enhanced baseline detection but can still be heard) this system only really works if the sub is going in a straight line it takes about 3 minutes to straighten out after a turn so tacking every 12 minutes at least 60 degrees should give you good sonar perception for 10 min out of ever 15 min newer subs also get senors along the hull that act as a synthetic appepature giving finer detail on what is heard on sonar
  8. Re: Brainstorming Seaview if you look a subs built after WW2 like the Skipjack class they have the main sonar array right in front where the tube go since torpedoes even unguided ones use gyros to give them their course heading after being launched it really does not matter where they are on the ship or which direction thay launch in except if the target is really close(under 500 yrds for unguided torps) don't forget that the Seaview grounded herself on the bottom many times either on porpose or by damage taken so having an air lock just on the bottom would be a bad thing Most modern subs have 2 airlock 1 fore and 1 aft with the nuke reactor in the middle that way if the ship is damaged the crew does not have to pass by the reactor to escape
  9. Re: EMP Weapons EMP missile range 270,000 km RKA 3d6, NND ([standard]Not being an electronic device; +1), Does BODY (+1), Area Of Effect (80" Radius; +1 1/2), MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (270 Active Points); OIF (Missile(armored in missle bay); -1/2)
  10. Re: I need some suggestions there is not martial artist or speedster listed
  11. Re: Making Powered Armor as a focus it will have it's own body should sombody target your suit seperatly you would need to repair it after the battle unless it had some healing/regen built in you could buy the extra stun with a burnout roll to simulate various life support and cushioning systems failing after repeated abuse this could be fixed after the battle could be a reason to add real weapon/armor to show that the armor needs upkeep and tuning
  12. Re: Elizabeth Perrot here is the original background it is earth based Background/History: Piety was born of Sidhe parents who where killed by by the agents of the King Phillip of Spain in 1574 in England j(at the behest of sidhe agents who promised help in the coming war w/ England) the child was rescued by Vice Adm Sir John Perrot and his lover Eliziabeth Hatton(daughter of Sir Kitt Hatton and boy was he pissed) QE1 asked Sir John(her bastard 1/2 brother) and Mistress Hatton to raise the child as their own(their daughter Elizabeth was lost in the fire that killed Piety's parents and to conceal that the child still lived) they did as they where asked The Queen had given asylum to Piety/s parents because they had been banished to earth and did help a young Princess Elizabeth survive the yrs her sister Mary was on the throne and in the Tower with her life in jepardy Piety/Elizabeth was raised at court had access to her adopted father's estates(one of the richest men in England) she has laid low for 500 yrs and now that more power beings have made their presence know she feels it is safe to come out a shine just a bit Piety knows she is not human but only very little about the Sidhe Personality/Motivation: Courious to find out more of her heritage Quote: name a song I can play it Powers/Tactics: Brick who can help her friends with various songs Campaign Use: 01/04/01 Brick primary aid/healer/range Appearance: Female Sidhe 30b-16-30 very fair skin over 500 yrs old but looks to be 16( has ID for 22 yrs old)
  13. Re: Character for Review: Ilyusha pretty much just a FB MK1 my only question is why have 4 pts of damage resistance when you have armor you could have not added to Ed and sold back 4 of Pd and added 4 ro armor for the same result
  14. Re: Wait - you punch WHAT?!? (or what would the damage from an atomic bomb be?) hitting a nuke I would expect these effects to happen 1 the normal explosives going off 2 maybe a critical mass flash( that blue flash of hard radiation that does nasty things to your body that LS vs radiation would ward off or a lot of power def 3 radioactive dust from the core to breath in and that LS vs radiation to ward off going to this 1 a radiation accident so you or the player can rewrite the character(s)after they scrub your naked body raw to decontaminate it 2 death by radiation poisoning before they get a chance to scrub your naked body raw 3 death by radiation poisoning after they scrub your naked body raw to decontaminate it 4 time well spent recovering from radiation poisoning after they scrub your naked body raw to decontaminate it 5 time well spent recovering and filling out a ton of paperwork from radiation poisoning after they scrub your naked body raw to decontaminate it 6 time well spent recovering with your family and friends also suffering from radiation poisoning after they scrub your naked body raw to decontaminate it
  15. Re: Self-destruct attacks I would not have the hero buy a self destruct charge if it came to be that a hero wanted to something like this I would take the largest power the had say their armor's weapons multi power take the active points from that plus all the points from the MP slots add up all the limitations it had to begin with add in 1 charge never recovers -4 full phase -1/2 gestures-1/4(you know what I mean) incantations-1/4(you know what I mean) apply this to the real points the hero paid to have the MP and refigure for a new active point total treat as RKA explosion(add mega-scale if needed) should the hero have time to add in points from the any outside systems(EC's end reserves,etc....)at the rate of 10 pts per point made using the right skill(weaponsmith,power skill,demolitions the last thing you want to have is a way to destroy yourself and your foe figures out how to set it off
  16. Re: Wait - you punch WHAT?!? (or what would the damage from an atomic bomb be?) then why have LS vs radiation yeah hurt the character a bit(say reduce str,con, body,end,stun by 2 to 3 dice for 1 or 2 game sessions)if they don't have LS vs radiation give an extra XP ot 2 after they scrub your naked body raw to decontaminate it
  17. Re: Elizabeth Perrot what did you like? what did you dislike? what did you hate? would you have her in a game you ran
  18. Re: Wait - you punch WHAT?!? (or what would the damage from an atomic bomb be?) 1 a radiation accident so you or the player can rewrite the character(s)after they scrub your naked body raw to decontaminate it 2 death by radiation poisoning before they get a chance to scrub your naked body raw 3 death by radiation poisoning after they scrub your naked body raw to decontaminate it 4 time well spent recovering from radiation poisoning after they scrub your naked body raw to decontaminate it 5 time well spent recovering and filling out a ton of paperwork from radiation poisoning after they scrub your naked body raw to decontaminate it 6 time well spent recovering with your family and friends also suffering from radiation poisoning after they scrub your naked body raw to decontaminate it
  19. Re: Elizabeth Perrot 53 views and nobody has anything to say
  20. Beast

    The Gambler

    Re: The Gambler I would figure that he has it on charges that the damage would be fixed
  21. Beast

    The Gambler

    Re: The Gambler instead of an ultra slot go for a varible slot twice the cost but you can put the level of power you need for the foe you are facing if you where paying end you would just pay less end for the effect you wanted and still have it at the cost of an ultra slot
  22. a character I did for a game here but was to late to enter the GM liked her but had no space at this time just want to see what others thought [b]Legend - /Elizabeth Perrot [/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 35 STR 25 35 16- HTH Damage 7d6 END [3] 20 DEX 30 20 13- OCV 7 DCV 7 20 CON 20 20 13- 17 BODY 14 17 12- 18 INT 8 18 13- PER Roll 13- 11 EGO 2 11 11- ECV: 4 5 PRE -5 5/30 10- / 15- PRE Attack: 1d6 / 6d6 4 COM -3 4/34 10- / 16- 7 PD 0 7/13 7/13 PD (0/6 rPD) 7 ED 3 7/13 7/13 ED (0/6 rED) 4 SPD 10 4 Phases: 3, 6, 9, 12 11 REC 0 11 40 END 0 40 40 STUN -5 40 7 RUN 2 7" END [1] 1 SWIM -1 1" END [1] 7 LEAP 0 7" 7" forward, 3 1/2" upward [b]CHA Cost: 100[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 9 [b][i]hearing past songs[/i][/b]: Retrocognitive Clairsentience (Hearing Group), +1 to PER Roll, Discriminatory, Rapid: x10, Telescopic: +16 (57 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2), Limited Power Power loses about two-thirds of its effectiveness (only to recall songs and music; -1 1/2), Incantations (Requires Incantations throughout; Complex; -1), Blackout (-1/2), No Range (-1/2) - END=6 After effects of an encounter with Wild magic(mutated human), all slots Limited Power Power loses about a fourth of its effectiveness (All powers turn off at dawn and must be restarted; -1/4), Conditional Power Power does not work in Uncommon Circumstances (not on hallowed grounds; -1/4) - END= 12 1) Armor (6 PD/6 ED) (18 Active Points); Limited Power Power loses about a fourth of its effectiveness (All powers turn off at dawn and must be restarted; -1/4), Conditional Power Power does not work in Uncommon Circumstances (not on hallowed grounds; -1/4) - END=0 7 2) Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2) (22 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Conditional Power Power does not work in Uncommon Circumstances (Not in the presence of cold iron; -1/4), Limited Power Power loses about a fourth of its effectiveness (All powers turn off at dawn and must be restarted; -1/4) - END=0 21 3) Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity Immortal; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week) (31 Active Points); Limited Power Power loses about a fourth of its effectiveness (All powers turn off at dawn and must be restarted; -1/4), Conditional Power Power does not work in Uncommon Circumstances (not on hallowed grounds; -1/4) - END=0 8 4) [b][i]Intimidating beauty/Fearful countanunce[/i][/b]: (Total: 40 Active Cost, 8 Real Cost) +30 COM (15 Active Points); Extra Time (5 Minutes, Only to Activate, -1), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Gestures (Requires both hands; Complex; -3/4), Incantations (Complex; -1/2), Limited Power Power loses about a fourth of its effectiveness (All powers turn off at dawn and must be restarted; -1/4), Conditional Power Power does not work in Uncommon Circumstances (not on hallowed grounds; -1/4) (Real Cost: 3) [b]plus[/b] +25 PRE (25 Active Points); Extra Time (5 Minutes, Only to Activate, -1), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Gestures (Requires both hands; Complex; -3/4), Incantations (Complex; -1/2), Limited Power Power loses about a fourth of its effectiveness (All powers turn off at dawn and must be restarted; -1/4), Conditional Power Power does not work in Uncommon Circumstances (not on hallowed grounds; -1/4) (Real Cost: 5) - END=0 - END= - END= 20 [b][i]Minor muse magics[/i][/b]: Multipower, 40-point reserve, (40 Active Points); all slots Others Only (-1/2), Incantations (-1/4), Conditional Power Power does not work in Uncommon Circumstances (on holy ground or in the presence of cold iron; -1/4) - END= 2u 1) [b][i]Battle song[/i][/b]: Aid all combat(up to 2 levels) 1d6, Can Add Maximum Of 18 Points, Area Of Effect (4" Radius; +1 1/4), Selective (+1/4) (40 Active Points); Others Only (-1/2), Incantations (-1/4), Conditional Power Power does not work in Uncommon Circumstances (on holy ground or in the presence of cold iron; -1/4) - END=0 2u 2) [b][i]song to inspire[/i][/b]: Aid all non-combat skills(8pt level max of 3) 1d6, Can Add Maximum Of 26 Points, Area Of Effect (2" Radius; +1) (40 Active Points); Others Only (-1/2), Incantations (-1/4), Conditional Power Power does not work in Uncommon Circumstances (on holy ground or in the presence of cold iron; -1/4) - END=0 2u 3) [b][i]song of mending[/i][/b]: Healing BODY 3 1/2d6, Can Heal Limbs (40 Active Points); Others Only (-1/2), Incantations (-1/4), Conditional Power Power does not work in Uncommon Circumstances (on holy ground or in the presence of cold iron; -1/4) - END=4 2u 4) [b][i]Rejuvenating song[/i][/b]: Healing body, stun or endurance 1d6+1, any [special effect] power one at a time (+1/4), Area Of Effect (8" Radius; +1 1/2), Selective (+1/4) (39 Active Points); Others Only (-1/2), Incantations (-1/4), Conditional Power Power does not work in Uncommon Circumstances (on holy ground or in the presence of cold iron; -1/4) - END=4 2u 5) [b][i]Morale Boosting song[/i][/b]: Aid Presence 1d6, Can Add Maximum Of 13 Points, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Area Of Effect (8" Radius; +1 1/2), Selective (+1/4) (40 Active Points); Others Only (-1/2), Incantations (-1/4), Conditional Power Power does not work in Uncommon Circumstances (on holy ground or in the presence of cold iron; -1/4) - END=0 2u 6) [b][i]Song of enrapture[/i][/b]: Drain PRE 0 1/2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), NND ([standard]Deaf, Flash vs hearing,hard ear covering; +1), Invisible Power Effects, Hide effects of Power (Fully Invisible; +2), Area Of Effect (96" Radius; +2 1/4) (36 Active Points); Others Only (-1/2), Incantations (-1/4), Conditional Power Power does not work in Uncommon Circumstances (on holy ground or in the presence of cold iron; -1/4) - END=0 [b]POWERS Cost: 89[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 0 Climbing 8- 0 Concealment 8- 0 Paramedics 8- 0 Survival 8- 0 KS: Heraldry 8- 0 Stealth 8- 0 AK: Vordir (Custom Adder) 11- 0 PS: Bard (Custom Adder) 11- 0 KS: Legends And Lore (Custom Adder) 11- 0 PS: Instructor singing (Custom Adder) 11- 3 Breakfall 13- 3 Magic 13- 8 MIF (Chordophones, Hurdy-Gurdy, Membranophones) 13- [Notes: Chordaphones(stringed instruments),Membranaphones(drums)] 3 Acting 10- (15-) 3 High Society 10- (15-) 3 Persuasion 10- (15-) 3 Seduction 10- (15-) 6 PS: Actor 15- 2 WF: Common Melee Weapons 5 +1 with HTH Combat 3 Linguist 0 1) Language (idiomatic; Custom Adder, literate) (6 Active Points) 3 2) Language: Enochian (idiomatic) (4 Active Points) 3 3) Language: Kmer (idiomatic) (4 Active Points) 1 4) Language: Pidgin (fluent conversation) (2 Active Points) 3 5) Language: Serianask (idiomatic) (4 Active Points) [b]SKILLS Cost: 52[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 3 Money: Well Off [b]PERKS Cost: 3[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] 3 Perfect Pitch 3 Eidetic Memory (5 Active Points); Limited Power Power loses about a third of its effectiveness (only for songs and the spoken word; -1/2) [b]TALENTS Cost: 6[/b] [b][u]Cost[/u] [u]EQUIPMENT[/u][/b] Future Spells [i][b]Minor muse magics: [/i][/b]Multipower, 40-point reserve, (40 Active Points); all slots Incantations (-1/4), Conditional Power Power does not work in Uncommon Circumstances (on holy ground or in the presence of cold iron; -1/4) [Notes: need 7 pts to buy off others only] 1) [i][b]puppy dog eyes: [/i][/b]Drain EGO 0 1/2d6, Costs END Only To Activate (+1/4), Continuous (+1), NND ([standard]not into women or slavishly loyal; +1), Damage Shield (Offensive; Affects Mental And Physical Attackers; +1 1/4), Delayed Return Rate (points return at the rate of 5 per Day; +1 1/2), Invisible Power Effects, Hide effects of Power (Fully Invisible; +2) (40 Active Points); Incantations (-1/4), Conditional Power Power does not work in Uncommon Circumstances (on holy ground or in the presence of cold iron; -1/4) 2) [i][b]High note 1: [/i][/b]EB 2d6+1, NND ([standard]Deaf,hard ear covering,sound flash def; +1), Area Of Effect (11" Cone; +1 1/4) (39 Active Points); No Range (-1/2), Incantations (-1/4), Conditional Power Power does not work in Uncommon Circumstances (on holy ground or in the presence of cold iron; -1/4) 3) [i][b]High note 2: [/i][/b]HKA 1d6-1 (1d6 w/STR), NND ([standard]only vs ridged objects; +1), Does BODY (+1), Area Of Effect (7" Cone; +1) (40 Active Points); Incantations (-1/4), Conditional Power Power does not work in Uncommon Circumstances (on holy ground or in the presence of cold iron; -1/4) 4) [i][b]low base note to rattle teeth and bones: [/i][/b]HKA 1d6 (2d6 w/STR), Reduced Endurance (1/2 END; +1/4), Area Of Effect (9" Cone; +1 1/4) (37 Active Points); Incantations (-1/4), Conditional Power Power does not work in Uncommon Circumstances (on holy ground or in the presence of cold iron; -1/4) 5) [i][b]a song all can understand: [/i][/b]Universal Translator 18- (25 Active Points); Incantations (-1/4), Conditional Power Power does not work in Uncommon Circumstances (on holy ground or in the presence of cold iron; -1/4) [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 5 Distinctive Features: detects as magic (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) 5 Distinctive Features: long pointed ears (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 15 Hunted: New Dawn 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 10 Physical Limitation: Short (Frequently, Slightly Impairing) 15 Psychological Limitation: must do morning spells before she will see anyone (Common, Strong) 10 Psychological Limitation: Courious Common, Moderate 20 Social Lim: Amnesia (Very Frequently, Major) 15 Social Limitation: Subject to order by New Dawn (Frequently, Major) 5 Vulnerability: 1 1/2 x STUN Cold Iron Uncommon [b]DISADVANTAGES Points: 100[/b] Base Pts: 150 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 250 Background/History: Elizabeth Perrot is a blank slate she has no memory save for the last year she just knows that she is strong(Like an ox) and that her voice when she sings can have magical effects on herself and others she has been singing for her supper for as long as she can remember(a yr) Personality/Motivation: Courious to find out more of her heritage Quote: what kind of song do you want Powers/Tactics: Brick who can help her friends with various songs Str 35 7d6 damage no special tricks Campaign Use: 01/04/01 Brick primary Appearance: Female human w/ long pointed ears 30b-16-30 very fair skin could pass for 16 real age 22
  23. Beast

    Wraith

    Re: Wraith i invisoned this character not as a ranged combatant but more as a brick her body drain is a very nasty attack akin to a sub going past crush depth and reducing the target to as small as a singularity or a marble(which if the DM allows could also be used as a ranged attack,the marble that is) her foes only saving grace is that she dislikes killing the gravity locked is her making the target(s) more intune with the local gravity field(the effect is more that they need to fight against the more effective gravity field than losing the stat but a 0 str they are rendered immobile which is what I wanted change enviroment lose mobility cost too much for less effect thanks for the comments
  24. Beast

    Wraith

    Re: Wraith relevent to the character please
  25. Re: X-Men: The Next Generation campaign on Hero Central just incase there is an opening [b]Wraith - Rena Anastasia Ramius[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 15 STR 5 15/75 12- / 24- HTH Damage 3d6/15d6 END [1] 20 DEX 30 20 13- OCV 7 DCV 7 15 CON 10 15/35 12- / 16- 14 BODY 8 14 12- 18 INT 8 18 13- PER Roll 13- 15 EGO 10 15 12- ECV: 5 20 PRE 10 20 13- PRE Attack: 4d6 22 COM 6 22 13- 3 PD 0 3/33 3/33 PD (0/18 rPD) 3 ED 0 3/33 3/33 ED (0/18 rED) 3 SPD 0 3/6 Phases: 4, 8, 12/2, 4, 6, 8, 10, 12 6 REC 0 6/20 30 END 0 30/70 30 STUN 0 30/70 6 RUN 0 6" END [1] 2 SWIM 0 2" END [1] 3 LEAP 0 3"/15" 3"/15" forward, 1 1/2"/7 1/2" upward [b]CHA Cost: 87[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 40 [b][i]Mutation Gravity manipulation[/i][/b]: Elemental Control, 80-point powers - END= 41 1) FF (18 PD/18 ED), Hardened (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (81 Active Points) - END=0 33 2) +60 STR, Reduced Endurance (0 END; +1/2) (90 Active Points); No Figured Characteristics (-1/2) - END= 40 3) Flight 20", Costs END Only To Activate (+1/4), Usable Underwater (+1/4), No Gravity Penalty (+1/2) (80 Active Points) - END=7 - END= Gravity enhancements, all slots OIHID (-1/4) - END= 32 1) +20 CON (40 Active Points); OIHID (-1/4) - END= 10 2) +12 PD (12 Active Points); OIHID (-1/4) - END= 6 3) +8 ED (8 Active Points); OIHID (-1/4) - END= 24 4) +3 SPD (30 Active Points); OIHID (-1/4) - END= 16 5) +10 REC (20 Active Points); OIHID (-1/4) - END= 24 6) +30 STUN (30 Active Points); OIHID (-1/4) - END= 14 7) Knockback Resistance -9" (18 Active Points); OIHID (-1/4) - END=0 33 8) N-Ray Perception (Touch Group), +2 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range, Targeting, Telescopic: +10, Transmit (49 Active Points); Limited Power Power loses about a fourth of its effectiveness (Cannot read or see colors; -1/4), OIHID (-1/4) [Notes: stopped by force walls/ fields] - END=0 13 9) LS (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (16 Active Points); OIHID (-1/4) - END=0 - END= 75 [b][i]Intense gravity manipulation[/i][/b]: Multipower, 75-point reserve - END= 7u 1) [b][i]Gravity locking[/i][/b]: Drain STR 1d6, Alterable Size, Costs END Only To Activate (+1/4), Damage Shield (+1/2), Continuous (+1), NND ([standard]Gravity based powers,mass,or density altering powers; +1), Area Of Effect (12" Radius; +1 1/4) (75 Active Points) - END=7 7u 2) Invisibility to Sight, Mental, Radio, Hearing, Smell/Taste and Touch Groups and Spatial Awareness , No Fringe, Reduced Endurance (1/2 END; +1/4) (75 Active Points) - END=3 7u 3) [b][i]Gravitic Crush[/i][/b]: Drain BODY 7 1/2d6 (75 Active Points) - END=7 7u 4) [b][i]Gravity warping[/i][/b]: Teleportation 5", x16 Increased Mass, Safe Blind Teleport (+1/4), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (75 Active Points) - END=7 7u 5) Desolidification (affected by Force wall/fields), Reduced Endurance (1/2 END; +1/4), Usable Simultaneously (up to 2 people at once; +1/2) (70 Active Points) - END=3 [b]POWERS Cost: 436[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 3 Concealment 13- 3 Criminology 13- 3 Deduction 13- 3 High Society 13- 3 Mimicry 13- 5 Navigation (Air, Land, Marine, Space) 13- 5 KS 14- 5 PS: Horror writer 14- 3 Stealth 13- 15 +3 with HTH Combat 3 Language: Russian (completely fluent; literate) (4 Active Points) 3 Language: Lithuanian (completely fluent; literate) (4 Active Points) 0 Language: English (idiomatic; literate) (5 Active Points) [b]SKILLS Cost: 54[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 5 Money: Well Off 18 Contact: Col. Kitty Pryde (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own), Organization Contact (x3) (18 Active Points) 8- [b]PERKS Cost: 23[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 20 DNPC: Publisher Fred Garvin editor Dameon Grey 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs) 15 Distinctive Features: gravitic anomolies (Concealable only in Hero Id; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 20 Hunted: comunist super soidiers 8- (Mo Pow, NCI, Harshly Punish) 15 Hunted: Mystical or Undead types 8- (Mo Pow, Harshly Punish) 15 Hunted: Shield 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 10 Psychological Limitation: dislikes killing (Common, Moderate) 10 Psychological Limitation: Loves playing the spooky motif (Common, Moderate) 10 Psychological Limitation: Thrill seeker (Common, Moderate) 10 Psychological Limitation: annoyed by incompetence (Common, Moderate) 10 Psychological Limitation: Hates Commies (Uncommon, Strong) 5 Social Limitation: Secret Id (Occasionally, Minor) [b]DISADVANTAGES Points: 150[/b] Base Pts: 200 Exp Required: 250 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 600 Background/History: Rena is a mutant late bloomer(she is 28 yrs old) Her powers manifested 2 yrs ago she has spent most of here time learning how to use them and is only now getting back to writing horror stories/novels she is a first generation born american on her father's side of the family Rena's father was a Soviet Sub captian who defected with his sub(a boomer)and most of the officers(3 yrs before she was born) when Rena's powers manifested her father used his contacts with the US goverment to get some help and training for her for her Rena got sent to SHIELD to be trained SHIELD could only do so much Col. Pryde suggested that Rena seek out Hank McCoy the new head of the Xavier shcool to complete her training Personality/Motivation: thrill seeker Quote: gennerally Wraith does not speak much Powers/Tactics: 75 str :brick plain and simple flight :flys upright(ala Magneto)and walks while flying increasing gravity field those in it are being made heavier by making them more attuned to the planet increased stats: time space is being stretched around here, the universe slowed greatly in relation to her N-ray perception:mass based and very accurate but cannot read unless it is carved or raised and cannot percieve colors Mega-scale teleportation she is using gravity to warp 2 points in time space thing would be bad should she go under 1 km(think leaving a crease in time/space Drain(gravitic crush)she is creating an intense gravitc field to crush her target down to as small as a singularity)think going past crush depth in a sub) invisibility just extending the field from skin tight to include her clothing knock back resistance using gravity to hold her in place desolid warping space around her and a friend Campaign Use: Front line brick some stealth transport this character is coming from goverment training but has no wish to be a governemt agent(would prefer to just write horror novels or a movie) but fate has handed her other things to her hand word got out less than a yr ago about her father that he survived those who had a grudge paid him back by killing him and his wife they are after the daughter but did not know that she was super powered much to their surprise Appearance: clothing a waffenrok made for a woman 15/16 century battle dress for a landskennect tall(thigh high)boots elbow length gloves great cloak with hood all clothing looks to be worn but no body is visible
×
×
  • Create New...