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Beast

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Everything posted by Beast

  1. Re: A DC Animated-style HeroMachine how do you get it to switch between body types
  2. Re: Earthquake and Move Earth for just knocking people down area tk pick everyone up and drop them str or dex suppress area most characters won't have over a 20 area effect on a legsweep for devestating the landscape lots of tunneling 3-6d6 rka area effect 1d6 of which can hurt anybody 2d6 can hurt those in or near slight structures 3d6 can hurt those in or near medium structures 4d6 etc the higher damages should only happen if the body exceeds the wall def
  3. Re: Fighting against more speed in general the maneuver you are thinking of would be called a stop hit in fencing(raising one's weapon into line with an opponents forward move be it a lunge,ballestra or fleche) the first thing you need to do is clear the the attackers attack(placing your weapon so his does not strike you a block if you would) then using his momentum he runs up on your blade it all looks to be 1 action but it is really 2 what you would have is a block with a counter strike but even this would be a waited move
  4. Re: Fighting against more speed I got to agree with this I fence foil,shinai,and do low speed live steel and I while I can be fast with my strikes I'm pretty slow with my footwork So I'm always looking for an opening seeing what type of blow my opponet prefers to use you might want to buy skill levels with the limitation that you need to observe your foe first to gauge his style and to come up with a counter +1 CSL(all combat) extra phase to activate -1/4 +1 csl(all combat) 1 turn to activate -3/4 both would be bought that you just need to observe the target and could still do things (I think this lowers the lim by -1/4)
  5. Re: Relativistic Effects of Interstellar War the obvious thing to do would be to refit each unit after each campain of course the cost would be outragous
  6. Re: Disadvantages of a Humvee here are some things you might want to add DF: need military ID to drive off of bases cannot drive off base with weapons mounted and loaded need special permissions IVIS equiped(easy to track)
  7. Re: Problem with force field your cloths are a free foci they cost nothing(points wise)
  8. Re: Mental Defense for the Dead depend on the SFX of the mental defence against the dying if it is a focus you just need to remove it something learned or implanted still need to deal with it post dead retro-cognition IMHO is the way to go then it is up the the GM on what you get
  9. Re: Missed me, hit him! you could try Images to transpose you and the suc.... I mean targets positions this could work vs both melee and ranged attacks and still allow you to melee with the suc.... I mean victim add invisible power effect so even if they see thru the image thay will not realize it and warn others
  10. Re: Planetary Magnetic Field Question saw this one a few weeks ago it should be a good start for you the pole flips happen on average every 175,00 yrs last 1 happened over 750,000 yrs ago could be as fast as 6 days or a 1000 yrs if it takes over 3000 yrs the planet is toasted http://www.netflix.com/Movie/Magnetic_Storm_Nova/60035188?trkid=189530&strkid=1121010385_0_0
  11. Re: What are "vitals" I seem to remember that from The Morrow Project and the hit location chart they had
  12. Re: What are "vitals" for me the vitals is that 3"wide strip from the bottom of the neck to your belly button it is where you will find the heart, spine, good potion of your liver, stomach and major north/south running blood vessels
  13. Re: FTL vs. Lots of Megascale Movement differences I see in FTL vs Megascale FTL you go from point A to point B nothing can intercept you except a hand wave from the GM then you would need to drop to sublight flight and duke it out generally speaking all ships are going to be with in 1 or 2 level of each other and there is no crunchy goodness of who is faster or more maneuverable at that level Megascale has the crunchy goodness of defining speed and maneuver for a tactical game at what ever speed you wish to play at(silly,rediculus,ludacris,or even plaid) however all parties need to be at the same megascale range to do combat(generally speaking those that are faster choose to either engage in combat or flee it becomes their choice) megascale t-port can be blocked by a megascale force field that is hardened vs t-port engine thrust can be degraded by drains,suppresses & tranfers terrain in space can be used it is easier to define instant jump type engines that take time to recharge(10 ly jumps but it takes 1 hr to recharge) of course the cost is the pts it takes to do this over FTL for me I like the crunchiness of megascale over FTL but I'll build what ever the GM decides how their universe works my obsevations on various shows movement systems Star Trek (TOS)movement and travel could happen at either sublight or warp speeds Star Trek(NG,DS9,VOY,&all movies)travel at warp fight at sublight Babylon 5 fight at sublight,travel ftl in an other diamension(combat is mentioned but avoided as being too dangerous to all sides but a shadow ship did wax a starfury in hyperspace with no ill effects to it self so there may be a tech thing) SG1 Jump gates instant move between 2 known and set up points however size is limited ships move at warp but seem to fight at sublight Star cruiser Yamato/BSG fight at sublight folding space is a jump with a recharge time
  14. Re: Tac-nukes vs. Nuclear Warheads why does it have to be a sphere when a cone or cylinder is the shape of most bullets also an nuke going off as a skin to skin will do a good job unless you need a deep penatration
  15. Re: PAH - KV Virus - Infected designing just to add some more thoughts to what I gave earlier here the infected but sane are those that have been cured by Dr Neville's formula but the high fever has burned out/ereased most skills(those that directly concern survival would be retained) so starting characters could not have any skills other than climbing,breakfall,acrobatics,survival,stealth,tracking... no martial arts they could learn new skills might extend the time it takes to have UV light harm them the insane infected from the movie did copy the trap Neville made so there is some reasoning they can do(maybe 1 cramming slot) also they attacked in waves at Nevilles house instead of all of them getting blown to bits(probing his defences) it took the 1 hanging from the ceiling at least 10 seconds to beat/tear a hole in the roof so no need for a killing attack he just could only use maybe 20 to 25 str while hanging to make the hole he had only drywall, 2x4's and 3/8" bracing to get through call it 2 def 6 body
  16. Re: Rail gun damage? Tanks have almost no place in them that does not have something vital when going thru 1 side then out the other now something like a 2000 ton WW2 destroyer having 8"+ sized AP rounds passing thru a DD and doing next to nothing for damage is more what I'm talking about and did happen because they had next to no armor on them but when hit with an HE round major damge was caused look at the space shuttle most of the vital compnets are either at the bow or stern of this space craft there is lots of space in the middle that a shot went thru the shuttle it would not harm it except when it tried to land without repairs while an A-10 straffing a DD might damage some systems on the ship and kill/wound some people it would not destroy it unless it got a round into the magazine and detonated the ammo in there
  17. Re: Hypothetically and unofficially, what would you like to see in a Mecha Hero book? yeah I know it was a joke I lifted from cyberpunk supplement Heavy Metal when they ragged on battle tech and anime with 40' mecha
  18. Re: PAH - KV Virus - Infected designing since the infection has already happened to those that survived I see no need for buting an immunity normal humans need to take normal human charactistic maxima for the sane but infected I would raise str,con,dex,pre to 25 or 30 spd 5 lower com and int to 5(while they are inteligent something needs to make them other than just better humans for me they are more physically adept) light sleep Ir vision DF looks could be mistaken for 1 of the insane infected suscepabilitiy to sunlight/high uv light 1d6 a phase does body susceptability to sunlight/high uv light flash 1d6 per phase for the insane infected maxima for str,con.dex,pre 35 to 40 spd 6 int and com stay the same psy lim must feed on the uninfected berserk in combat berserk when uninfected are seen suscepabilitiy to sunlight/high uv light 1d6 a phase does body susceptability to sunlight/high uv light flash 1d6 per phase damage reduction 75%vs pd non resistant act 15> or head shot clinging there leaping would be increased by there str nothing in the movie would have had them needing more than 8" with a 40 str with the increased spd and going non combat gets them to their targets faster
  19. Re: Tac-nukes vs. Nuclear Warheads why not use what the military uses in theory to have secure comms with various systems Global Hawk and Predator direct their comms away from the enemy instead of using omidirectional antennas towards satalites in space also incoming commands can only be heard because the antenna only looks at a small patch of sky so jamming is a moot thing
  20. Re: Rail gun damage? there was a movie based on Dr. Gerald Bull who built the longest ranged cannon(500 mile range from Iraq to Israel and the gun needed to be in the middle of Iraq for defence purposes with the velocities needed to get the projectile to the target the barrel was coated with a really slick polymer that could be repainted on the inside of the barrel after every shot what about a simular solution painting on a conductor that ablates away and carries the heat away with it the movie was the Doomsday gun with Frank Langella netfix link http://www.netflix.com/Movie/Doomsday_Gun/70036913?trkid=147042
  21. Re: Rail gun damage? the purpose of a KE weapon is to impart that KE into the target if the weapon over penatrates the target without destroying or disabling it then you need to see what can be done to projectile to either slow it down while inside the target possible solutions 1) delayed fusing Turn the pojectile in to shrapnel while inside the target once past the main defences the insides are usually soft defence armored compartments 2)control the speed of the projectile fire it just fast enough to penatrate the main defence so that it bounces around after hitting the defences on the other side of the target defence have minimal passive defences and a huge amount of volume and redundant systems I'm sure there are other things that can be don to the projectile
  22. Re: Hypothetically and unofficially, what would you like to see in a Mecha Hero book? what I'd like to see both low and hi mecha genres also giving discussion on how to fit in various other genres(PA,Supers,Cyberpunk,Steampunk,Star hero,Galactiic hero.....) also size considerations effects of having a high PSI with such a small footprint compared to other vehicles on anything other than being on an jumbo jet runway
  23. Re: Tac-nukes vs. Nuclear Warheads isn't that what happened when the Israelies bombed the Syrians a few months ago they hacked their radar and just had it not see the Israeli planes
  24. Re: Tac-nukes vs. Nuclear Warheads you would be better off with a nuke pumped X-ray laser system you get a longer stand off range to evade point defence systems and can engage multiple targets
  25. Re: Tac-nukes vs. Nuclear Warheads there is a picture of test baker which was a subsurface blast she was intact after both blasts but sank due to leakage 5 days later from the underwater blast had the crew survived they might have kept her afloat links http://www.maritimequest.com/warship_directory/japan/battleships/nagato_page_1.htm bottom of the page is a picture of her after being nuked test Baker http://en.wikipedia.org/wiki/Operation_Crossroads#Sunk_during_test_Baker.2C_25_July_1946 http://en.wikipedia.org/wiki/Image:Crossroads_baker_explosion.jpg some where I heard of 1 of the pictures of test baker you can see 1/2 a ship sticking out of the dome of water/steam that is suppose to be Nagato the dome is 6000' high so that would put Nagato about 2500' in the air or there abouts
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