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Beast

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Everything posted by Beast

  1. Re: Cleanse the Planet Zombie Virus: Major Transform 1d6 (reprogramed to follow new orders, total shut down and reboot), Reduced Endurance (1/2 END; +1/4), Uncontrolled (+1/2), NND ([standard]; not being a computer driven device; +1), Continuous (+1) (56 Active Points) plant enough end in it to do the jjob or change to 0 end if needed
  2. Re: Handcuffs on a budget the killer is having to take no damage from all attacks other wise it is only 45 pts active typically you see no more that 2 sets on any officer since each would need it's own holder on the policeman's belt these zip tie cuffs could easily fit in 1 cuff holster and it take just 1 body from a KA to remove them Zip tie cuffs: Entangle 3d6, 6 DEF, Takes No Damage From Attacks All Attacks (+1/2) (67 Active Points); OAF (-1), Conditional Power Power does not work in Very Common Circumstances (Target must be over powered or non resisting; -1), Set Effect (Hands Only/Feet Only) (-1), Extra Time (Extra Phase, -3/4), 6 Charges (-3/4), Entangle Has 1 BODY (-1/2), Required Hands Two-Handed (-1/2), Concentration (1/2 DCV; -1/4), Cannot Form Barriers (-1/4), Nonresistant DEF (-1/4), Real Weapon (requires to be preped before going out or triple time to use; -1/4)
  3. Re: Battletech Elemental Suit I would figure the small laser or mg would be at least 2 to 3d6 killing(why use an smg when you are armored to withstand hmg fire from a battle mech that small laser can kill 3 men in BT so adding area hexes any would be a must also the elemental pilots where genetically bred for size and strength so a 20 str and add 5 more for the armor(at least for Clan elementals)
  4. Re: Healing what I see is this Regen a constant power self only and no faster than post 12 regen based on healing is having to buy all sorts of advantages and limitation and then invent a special case for 1 limitation that is already defined(don't mind the dripping glue,bent nails,and the ton o' spackle to replace something that worked fine already and was simple same thing goes for instant change and transform yeah works ok so long as hero Id and normal clothes don't do anything but cover up the naughty bits but had it been that you used a suit of armor that augments you and either magically appears on you or you just took a step back because it just opened a portal to your pocket dimension and now it wraps itself around you ready to go and because it is a focus now has more than 1/2 body for me there was stuff that was not broken and now is wrapped in the well it does this effect which is kinda like this power in this situation so lets toss the what worked perfectly well for this kludgeed power I may not have posted on these boards much but I have been on then since 2000 and I don't reacall anybody complaining about either if these powers has anybody else and yes you need to go to bed and I need to find a job
  5. Re: Healing IMHO no healing and regen where 2 different powers that only crossed over where body was concerned they should still be seperate powers not a kludged special rule to make it work with the added text that went in to making healing do regen also you could have had regen as it'e own power in 1/2 the space
  6. Re: Opposing Force: Taking a Walk on the Vile Side Right now I'm in a game on HC where we are all Viper agents and we just completed our first heist of a semi full of Wonderflonium(not really something else harder to obtain and worth more gaurds than 1 guy and a van we had mercs and a low powered superhero to deal with we got away with no serious injuries cannot say the same for the mercs,the driver and the cape
  7. Re: Cloud Form + Flight + No Running sell back normal running and place both flight and running in a mulitpower that way you can only use 1 or the other maybe add a bit more to flight if there is a wind going your way
  8. Re: Question on Golden Age of Champions this one from the original book 1985
  9. Re: Super Transportation D well Mk 2 lasted 6 game sessions and is now being retired as it is getting a bit small for the team(and a refigureing of points for the base got us a base ,a vehicle, computer and options for 1 more vehicle at a starting base of 210 points each that and I'm going on hiatus to act and sing at the norcal ren faire) in it's history it had only been damaged once for 2 body had Foxbat thrown in the secure room in his boxer briefs and mask(next time check the mask)only to have him escape and use the teleport system to move it 100km as a cover for his escape the DoJ also was respnsible for taking out 3 major villians and the squishing of thousands of zombies and bombing them from orbit in that thousand years in the future nightmare we got dumped in and barely made it home from Now to introduce The Dumpster of Justice mk3 the new DoJ is made from 2x48'cargo containers welded together then the liberal applecation of armor still to rival any battleshp but since my character Wraith will be gone for the next 12 weeks the DoJ would have no powersource to move it(this was so nobody could steal it or it's tires the batmobile can't say that) so it now can fly and t-port itself it looks like and flys like a brick it still has all proper emergency vehicle permits and can now act as a road block across up to 4 lanes of highway also the secure room is air tight and had a wheel lock put on it that can be tightened to a 55 str and can only be operated from the out side the handle on the inside will break off if more than 15 str is applied and there is a weeks worth of food for 10 inside the secure room(it needs to be replaced every week or it goes bad)so hope the team does not forget anybody place there in you may wonder why there is no affects desolid or teleport hardening that is because Wraith who sat down and designed it did not want to be locked in it should she be captured and thrown in the secure room you may aslo wonder why most everything is on 1 side except for the 3 rows of removable seats this is so we can load stuff into it Normally Wraith is the pilot and has no need for a view screen since she can see right through the DoJ but her team mates whined that if it could be flown now they would need to be able to see she gave it some windows with curtians Val Char Cost Notes 9 Size 45 Length 8", Width 4", Area 32" Mass 51.2 ton KB -9 55 STR 0 HTH Damage 11d6 END [5] 2 DEX -24 OCV 1 DCV -5 19 BODY 0 24 DEF 66 2 SPD 8 Phases: 6, 12 Total Characteristic Cost: 83 Movement: Flight: 10"/640" Swimming: 2"/4" Teleportation: 1"/2" Abilities & Equipment Cost Power END 20 Mind Link , human class of minds, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x16), Psychic Bond (50 Active Points); OIF Immobile Expendable (Easy to obtain new Focus; -1 ½) 21 Mental Defense (19 points total), Usable Simultaneously (up to 16 people at once; +1 ¼) (43 Active Points); OIF Bulky (-1) 21 Power Defense (19 points), Usable Simultaneously (up to 16 people at once; +1 ¼) (43 Active Points); OIF Bulky (-1) 10 LS (Eating: Character only has to eat once per week; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (21 Active Points); OIF Bulky (-1) 58 Teleportation 1", x1,024 Increased Mass, Usable By Other (+¼), MegaScale (1" = 100 km; +¾), Can Be Scaled Down 1" = 1km (+¼) (117 Active Points); OIF Bulky (-1) 22 Flight 10", x64 Noncombat (45 Active Points); OIF Bulky (-1) 7 Healing 1 BODY, any [special effect] power one at a time (+¼), Reduced Endurance (0 END; +½), Persistent (+½) (22 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 ¼), IIF Bulky (nano bots; -¾) Perks 2 Fringe Benefit: Emergency Services Vehicle Talents 3 Absolute Range Sense 3 Absolute Time Sense 5 Eidetic Memory 25 Universal Translator 16- Total Abilities & Equipment Cost: 197 Total Vehicle Cost: 280 Value Disadvantages 20 Hunted: UNTIL 14- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 25 Hunted: Viper 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 10 Distinctive Features: Dumpster of Justice (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Reputation: graffiti target, 14- Total Disadvantage Points: 70 Total Cost: 210/5 = 42
  10. Re: Resurrection Man, any ideas? Duplication only 1 body can be awake differnt powers you can by more with exp along with more powerful bodies need mind link to learn from the awake body
  11. Re: Resurrection Man, any ideas? Build a base person good stats all around then a large VPP only changes upon death,no conscience control(have your group submit themes and have your GM give your powers an MP for for defences only can change upon death and maybe an mp for movement also
  12. Re: Special Illusions no the character was first created in the 7th sea game system cold iron was a specially made weapons that could affect the Sidhe some stories have it being the iron from a meteor that was never forged by mankind but could be shaped into crude weapons but to forge it you could not heat it up so weapons made of it took a very long time to make if I made it just regular iron I would have gotten a heck of a lot larger limitation for it unless we are playing in a bronze age game which she is not
  13. Re: Questions from a New Hero If you can get HD3 it current to all that has been put out so far HD2 does not have all thye stiff from THE BOOK well I have no plans on calling you a moron but the I'm not the moderator #2 the +15 str from growth does not affect the figured stats do the character up WITHOUTwhat you get from growth then add in the extras from growth the season with more character points till done to your taste you can also go and simulate a large size by just buying stretching and knock back resistance(0 end perisistant always on,no noncombat stretching if they are big all the time if not the add only in hero id) you just need +1 " on the stretching and -3" knockback resistance to simulate the weight skills carryover tracking would carry over knowledge of WHAT you are tracking is something different Survival would be hard since you have no knowledge of the flora and fawna water would be easy,most animals can be eaten especially if cooked plants and what small carnivores(poisonous snakes and insects)to avoid again knowledge needed (In this case I would have you reduce you survival skill to 11-and let you buy them up with time) the bow if your 40 str is at 0 end cost then it would be no problem to carry it all day I'd treat it as a wand that requires 2 hands to use(no need for a quiver) the weight of it can be an advantage to you(hardly anybody could steal it) maybe call it an OAF and call it a personal focus(need to know the secret way to use it or it was made just for you) and don't worry about the weight or call it an OIF that you can summon to your hand if it is in sight
  14. Re: Bring Forth Sidekick? Mind link to sidekick planetary range Teleport 10" megascale10,000 km scaleable to 1km blind-safe fixed location behind and to the right 1 hex of the mentor(or where ever you wanted them to show up) the sidekick has this power could be focused through a ring or something could put a real limitation on it that the sidekick could only t-port to thier mentor's side the ring could be a vehicle that the mentor controls so if the sidekick was knocked out,mind controlled, etc... they could still summon him back
  15. Beast

    Magic Jar

    Re: Magic Jar in effect you have killed the character that is possesed now they might live if the evil wizard is forced out of the body Transform Major duplication plot device
  16. Re: Special Illusions I have a sidhe character that I'm playing and most of her glamour effects end at dawn damge done is healed(death still stands) powers do not work on hallowed grounds or in the presence of cold iron you might just give it a random time limit on how long it lasts(continuing charges,no conscience control,uncontrolled,activates
  17. Re: Potential New Player Needs Advice 1 I'd say if you are unsure about investing 50$ for 5th ed revised only to have to get 6th later get SideKick the cut down version for 20$ it has 90%+ of all the powers,skills,perks,and talents in the game and is not a daunting read as FREd 2 start with Sidekick for now 3 for ideas yes unless you have your own universe aleady done and have no need for someone elses 4 not as hard as when you first started GMing since you already have the basics of role-playing already you just need to be familar with your subject matter as with any game if not fake it anyway good luck
  18. Re: Gadget Pool ok that is +8 damage classes worth of weapons(+5 dc at 0 end cost) 3d6-1 killing attack(2d6-1 at 0 end cost) +8 targeting 20" flight,running,teleport 40" gliding,swimming,leaping 8"tunneling desolid change enviroment invisibility
  19. Re: Vehicle Weapons Damage from wikapedia but from what data I have seen this is close the AP round has about 50 lbs of exlposives as a bursting charge the HC round migh not penatrate but it will scrub off everything on the outside and anything nearby will be damaged or wrecked Ammunition 16-inch naval gunfire shellsThe large caliber guns were designed to fire two different 16 inch shells: An armor piercing round for anti-ship and anti-structure work and a high explosive round designed for use against unarmored targets and shore bombardment. The Mk. 8 APC (Armor-Piercing, Capped) shell weighs 2,700 lb (1225 kg) and was designed to penetrate the hardened steel armor carried by foreign battleships.[4] At 20,000 yards (18 km) the Mk. 8 could penetrate 20 inches (500 mm) of steel armor plate.[16] At the same range, the Mk. 8 could penetrate 21 feet (6.4 m) of reinforced concrete.[16] For unarmored targets and shore bombardment, the 1,900 lb (862 kg) Mk. 13 HC (High-Capacity—referring to the large bursting charge) shell was available.[16] The Mk. 13 shell would create a crater 50 feet (15 m) wide and 20 feet (6 m) deep upon impact and detonation, and could defoliate trees 400 yards (360 m) from the
  20. Re: Modern Swordsmithing the best sworrd making styles I've seen(I have friends who do live steel at ren faires and I do a little my self)are the Damascus and Japanese styles that are layered or laminated(heat welding)
  21. Re: Modern Swordsmithing yes there are those that still do weaponsmithing with modern metals and mix with the old ways and they cost a pretty penny too not sure if they are going with the metals you named but you pay somebody enough and get them the equipment they can make it hope Bruce Wayne is a friend
  22. Re: Statting out the characters in Dr Horrible's sing-a-long blog compared to Nathan the numbers seem right Neil seemed to have a twich it kinda reminded me of me when I had Bell's Pasly(paralyasis of the 7th cranial nerve) where I would have to make sure I blinked so as to wet my eye with tears since both eye lids did not work together(1 might only go 1/3 the way)
  23. Re: Gadget Pool how many points in it
  24. Re: Statting out the characters in Dr Horrible's sing-a-long blog no I don't think so it was just the style of telling the story just my opinion YMMV
  25. Re: Mental Paralysis..how do I keep this from being game breaking? that is just teamwork in action have some body throw an area 1 hex transparent entangle against the same martial artist and then have somebody pound on them the same way you don't even need it to last more than 1 segment to get the advantage on your foe
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