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Beast

HERO Member
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Everything posted by Beast

  1. Re: Avengers: The Next Generation on Hero Central oh well I posted her if he does have a look see if she is workable this is the first character that I have done for a 600 pt game I have been playing long enough to have characters that have over 600 pts(22 yrs) just never started there
  2. Re: Avengers: The Next Generation on Hero Central if Lone walker is going to step down may I submit Wraith she would be a genetic construct done by the High Evolutionary(or any other genetics expert you might wish to use) with DNA from both Binary(Ms Marvel)and the Blob utilizing the gravitic effects both of the demonstrate her Hero designer file is attached let me know if there is any tweaking needed to have a shot at being in the game the background stuff is from another game(face to face game)which I'll work on for an Avengers game
  3. Re: Avengers: The Next Generation on Hero Central maybe if we are lucky he'll start a mid-west Avengers or Shield game since east and west coasts are taken I'd be intrested(hint ,hint)
  4. Re: Willpower might add the Limitation only vs precieved attacks-1/2
  5. Re: Alternate Universe: No Industry, No Guns Austians had a nasty air rifle back in the 1800's this is not your kid brother's daisy bbgun http://www.beemans.net/Austrian%20airguns.htm
  6. Re: Energiser Bunny Effect I'd give this guy a high Con, medium defences,high Stun, high Recovery he would never have breakfall think Malcom Reynolds from Firefly, aways getting the crap beaten out of him but back for more and a wise crack to taunt his foes(maybe use it as a Pre attack to give him a chance to recover) if he is going to go up against say a 12dc attacks(average 42 pts of stun) then you need to figure on a combo of defence and con that add up to 50(25 con and 25 def) on average he will take 17 pts of stun the question is how many 17pt stun attacks do you want take before falling down just multiply 17 by how many you feel he should take before falling down(5 or 6)and that is how much stun the character should have then give him a recovery of at least 1 average blow(17 pts) speed should be what ever the average for the game is you might use extra speed with a limitation(only to recover from being dazed) like at least 3 over the average for the game with lower defences and con
  7. Re: Avengers: The Next Generation on Hero Central The Bunny are you still looking for a replacement character for your Avengers campain on Hero Central?
  8. Re: Solanum Zombie (1st Draft) In the survival guide the virus killed the thinking and reasoning part of the brain then slowly consumed it while reactivating the motor,senses, and primal survival instinsts so that it could reproduce and continue since food is not a factor but infecting others with the virus is 3-5 yrs is the expected life time of a zombie depending on the weather/exertion the zombie is in/does more fights breakdown the muscles faster since there is no healing for them also the virus is eating the brain it will get to a point where there is not enough brain to give orders to the body to move my only problem with the survival was that he called the ak-47 a better weapon than the M16 maybe back when the M16 first came out it was a more reliable weapon beacuse it could go longer without cleaning but the M16 is a more accurate weapon in this class I'd go for an HK416 which is an M16 with a new action that does not get fouled by using gas extraction to work the action for me I'd go for the HK MP5SD it has a built in silencer uses 9mm when used for a head shot is lethal to 100yrds(anything beyond that you can use terrian to out manuever) 9mm very common ammo light 1/2 the weight of .223 or 7.62x39mm can also be used should you have a 9mm pistol asa backup
  9. Re: [smashup] PS238 + Eureka !!! sounds great if you plan to run it on Hero central I'd like to join
  10. Re: Superpet concept on the drawingboard: "Fluffy" any cute looking animal will do but all you see is a whirlwind of claws,fangs,fire,lightning and explosions and an obvious trail of death and destruction
  11. Re: Solanum Zombie (1st Draft) on average your bite will do 21.5 pts of drain veruses an average character with 10 body(remember body costs 2 pts per pt)this will do 6 body to the character so unless they take at least 4 body from the fight that they got bit in or had damage earlier or get bit at least 2 times on average 1 bite they will live thru but will be in bad shape for a week(not that this is a bad write up ,it isn't just pointing out a possible out come) I'd say it is a good write up with just a slight deviation from the books(while absolutes work well in the books in a game not so well) it can add tension to the game as the player have to really watch the injured to make sure they don't rise(a botched paramedics roll could have the uninjured mistaking a comatose character as being dead and the PC's shoot the injured it could also have injured PC's go the blaze of glory route since they feel they are going to die anyway I like rep'ed 201 Infectious Bite: Drain CON 7d6, Reduced Endurance (0 END; +1/2), NND (defense is Life Support [immunity]; +1), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; triggered when zombie bites victim; +1), Delayed Return Rate (points return at the rate of 5 per Day; +1 1/2), affects DEX, CON, BODY, INT, STUN, BODY simultaneously (+2); Gradual Effect (1 Day; roughly 1d6/3 hours; -1 3/4), Only When Bite Or Similar Attack Does BODY (-1/2) plus Major Transform 7d6 (human into Solanum infected zombie, heals back in manner specified by the GM), Reduced Endurance (0 END; +1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; when zombie bites victim; +1); Gradual Effect (1 Day; roughly 1d6/3 hours; -1 3/4), All Or Nothing (-1/2), Limited Target (humans; -1/2), No Range (-1/2), Only When Bite Or Similar Attack Does BODY (-1/2), Linked (Drain; -1/2) Notes: The BODY Drain must kill the victim before the Transform can fully take effect. Once the victim dies, the Transform will cause the victim to rise as a zombie in about 2-3 hours.
  12. Re: Converting Call Of Cthulhu To Champs... see if you can find a copy of Horro Hero from 4th edition
  13. Re: Solanum Zombie (1st Draft) you should have them going dormant when temp gets below freezing(they did freeze in both books WWZ and the survival guide) also groups of them moaning over long periods of time might cause some insanity to either just rush out and kill them or to kill ones self(dispaire or desperation) maybe a slow cumulative mind control with an easy defence of ear plugs or finding a quite place to sleep the hunting moan is only going to drop somebody's pre by 2 per turn so it needs a longer delay on return(recover 5pts per turn) also do seperate pre drains stack for recovery? I would also require at least 6 to 1 odds for it to work(need at least 6 zombies) and have the moan over time a least an hr and have the pre drain last for a week(it should reset should the survivors get away from the zombies and get a days rest with no moans
  14. Re: Were these left out, or no? and that is the glory of the Hero System there is no one correct way to do anything they are all correct,that way each can be a little different(think spicing to your own taste) as for the hover board example some thing that can fly on it's own you could just build it as a vehicle with an AI a special effect of TK flight usable by or against others
  15. Re: Relativistic Effects of Interstellar War Shooting a gun has not really changed that much the gun it self has changed greatly cars, what they can do has changed how to control them not so much what I'm speaking of are the basic concepts of how some tech works yes there will need to be some retraining and familarization with new weapons but nowhere near the time to teach from the bottom up it will be when the change from say body armor to powered armor from a tracked tank to a Bolo or grav tank
  16. Re: Were these left out, or no? for a contagious power you would need to add the advantages "Sticky,Continous(if it was an instant power all damaging ones are),then either buy the end cost to zero or pump enough end into it(Uncontrolled) to have it last for a short duration or continuing charges objects with powers use the focus limitation which comes in many different flavors to adjust the cost of a power a ring of invisibility base cost 20 active pts w/ the focus limitation of IIF(inobvious inaccesssible,focus)-1/4(20/1.25=16 real points) an invisible ring that does nothing other than be invisible is free
  17. Re: Justice Squadron: TNG me neither
  18. Re: Justice Squadron: TNG I'm gathering that these are character that you approve of right now and will give a final word on later after commenting on what needs tweeking?
  19. Re: Justice Squadron: TNG Ok here is Silk Detective my Forge/ Illyanna constuct
  20. Re: Justice Squadron: TNG Here is the Gravity based mutant I mentioned Wraith
  21. Re: Justice Squadron: TNG I'm also thinking of a gravity based mutant that is horror themed but this 1 would be a new face father was a Lituainian/USSR submarine captain who defected to the USA with a modified Typhoon class boomer and might have had some radiation exposure
  22. Re: Justice Squadron: TNG Dr Destroyer works
  23. Re: Justice Squadron: TNG the character would construct by Sinister or evil Beast(age of apocolypse)that got away maybe raised by Indiana Jones,Lady Lora Croft or sombody that was good with anchient artifacts
  24. Re: Justice Squadron: TNG what a bout a character based on the genetic information from Forge and Illyana Rasputin?
  25. Re: A DC Animated-style HeroMachine I see 7 going left to right orange instructions yellow gallery green brings up the controls for adding stuff and coloring teal character sheet blue removes all background for a screen shot purple resets to base figure red closes program none of these changes the body type
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