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Beast

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Everything posted by Beast

  1. Re: Statting out the characters in Dr Horrible's sing-a-long blog good start but I think he has a lot more defence in that lab coat and gogg;es inthat Capt.Hammer threw a car at Dr Horrible wich sould lead to me that the Capt, has at least a 50 strength so with the Capt's callous disregaurd for life choking and bouncing the Dr's head off the delivery van think he has a bit more in defences also the van had decent defenses also since 3 strikes(1 punch on the remote and 2 with the Dr's head)did not seem to hurt it also the Capt'd punch only damages the remote control to a 11- so maybe in gerneral all items are well built(light in the destructable props budget)
  2. Re: Can this be done legally? I'd go with 0 end persistant then give it a 1/4 limitation on how long it needs to rechargefor up to a day the a 1/2 for longer periods unless the character's secret Id comes into play where they need to be seen often
  3. just wondering what others felt the capabilities of Dr Horrible and Capt Hammer so far these are my impressions Dr Horrible mad scientist lots of skills and sciences and just learned conversation lab coat has lots of defences VPP only changes at lab inferority complex meglo maniac Capt Hammer either lots of defenses or great strength or uber amounts of luck(he felt he could stop a van no problem) str at least 20 to 25 some leaping maybe 10" clinging to ride the van lots of presence fear of ducks arrogant spiteful Showoff
  4. Re: Champions Online George MacDonald Interview (Video) finally got it to run I liked it why they needed 7 cookies to do this seems a bit much
  5. Re: Champions Online George MacDonald Interview (Video) it would not load for me either I'm using the ATT browser which I think is their modded version of IE 6 or 7
  6. Re: A person and an AI it is Ash's hand gone to the side of the angels?
  7. Re: Almost how it might go down in a DC Game not for the operators bet those guys are hi 5's and thanking god it is miller time I mean lets have a gun fight in some helicopters 1 wrong bullet and that ship goes down and they all die besides FARC is now the laughing stock of their commuity now question is can they live this down or will this be the straw that broke the burro's back
  8. Re: Radical Adjustment what about only going against resistant defences
  9. Re: Super Transportation we have a character that can teleport the team however the smallest hop is 1 km and most of the team are fairly slow ground pounders During a battle with Black Paladin our team needed to follow rapidly so everyone got into a dumpster and was carried to the next battle site the first Dumpster of Justice came to an end 30 seconds after landing when it was used to smash Black Paladin in a move through after he had been entangled less than a second before Mk 2(current version) has been made from an 8m long conex box fitted with enough armor to rival a battleship also included nanite comm system an air lock and life support system enough to get in to space with redundancy it can float and move very slowly on water and lastly a gravity based teleport system that can move the dumpster 1km,10 km,100km and interface with the powers of team's #3 brick whose powers increase it's range up to 600km per hop max capacity 9.6 tons + dumpster weight of 6.4 tons=16 tons total wt The Dumpster of Justice Val Char Cost Notes 6 Size 30 Length 4", Width 2", Area 8" Mass 6.4 ton KB -6 40 STR 0 HTH Damage 8d6 END [4] 0 DEX -30 OCV 0 DCV -4 16 BODY 0 24 DEF 66 0 SPD -10 Phases: (none) Total Characteristic Cost: 43 Movement: Swimming: 1"/2" Teleportation: 1"/2" Abilities & Equipment Cost Power END 16 Mind Link , human class of minds, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x8), Psychic Bond (45 Active Points); IAF Immobile Fragile Expendable (Easy to obtain new Focus; -1 ¾) 14 LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); OIF Bulky (-1) Notes: (x2 number of items) 24 Teleportation 1", x16 Increased Mass, Usable By Other (+¼), MegaScale (1" = 100 km; +¾), Can Be Scaled Down 1" = 1km (+¼) (49 Active Points); OIF Bulky (-1) Perks 2 Fringe Benefit: Emergency Services Vehicle Talents 1 Eidetic Memory (5 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; DVD discs; -¾), Activation Roll 14- (-½) Total Abilities & Equipment Cost: 57 Total Vehicle Cost: 100 Value Disadvantages 10 Distinctive Features: armored conex box named the dumpster of justice (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Physical Limitation: Steel box (Frequently, Greatly Impairing) 15 Reputation: graffiti target, 14- 20 Hunted: UNTIL 14- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 10 Hunted: CLOWN 8- (Less Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 25 Hunted: Viper 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) Total Disadvantage Points: 95 Total Cost: 5/5 = 1
  10. Re: What would happen if Los Angeles County vanished? this would only happen if the mountains surrounding the LA basin went with the city this basin was known as the valley of smoke long before any city was founded the natural tendancy of air flow is an onshore flow(the wind blows from the sea to shore) and acts as a cork keeping the dust and smoke in now when the Santa Ana's pick up it cleans the air up in a day or 2 but is not the normal air flow yes smog would be down but you will have other stuff going up also there will be a oil leaking from the La Brea tarpits
  11. Re: Possible House Rule: Group Cover Combat Maneuver (long) easiest build I can think of is to buy the area attack needing multiple agents(crew served) here is what I got now granted you are going to have to have each ninja pay for it but it works and they all have to work as a group I made it for 4 volleys then they should close to do hand to hand or enough will have been taken out to not have the advantage arrows to blot out the sun: RKA 2d6, Penetrating (+1/2), Area Of Effect (10" Radius; +1 1/4) (82 Active Points); Crew-Served ([33-64] people; -1 1/2), OAF (-1), 4 Charges (-1), Extra Time (Full Phase, -1/2), Can Be Missile Deflected (-1/4)
  12. Re: Handling day and night on infinite plane? run it like a ring world an endlees trail of shadow panels if you want a god like applo to do it just have him put the sun up and then take it down at night maybe an hr out of his day since there is no sphere to rotate a Dyson sphere with shadow panels like a ring world there is no start and no end but there is a finite amount area on the inside of a sphere
  13. Re: What would happen if Los Angeles County vanished? Vancouver and Toronto become the new Hollywood San Diego and San Fran vie to become the major seaport no need to send water over the mountians to socal now on a personal not was LA county destroyed or sent to some other dimension and we are the last vestage of humanity vs the alien zombie horde I'm on my way out the door now so this will help with shopping
  14. Re: Earth Expeditionary Force is this a game that would be on Hero central? I'd be interested if it was what would be the base year for tech from earth
  15. Re: "Glass Jaws" for Tough Minions? Activate on defenses then mention to your players that there are called shots using the hit location table just for minions will do there are spots on it that normal damage is enhanced like head and vitals locations
  16. Re: Comic Book (genre) Conventions that don't work in Champions do what you know fake the rest
  17. Re: Do you see? why not just use negative skill levels Negative Skill Levels (-8 with [a group of similar Skills]Perception) no end cost,no limitations to warrent a mandatory muchkin beating
  18. Re: Do you see? until the character MAKES the effort to be unseen unless they are are at a level of shrinking that gives no chance at a per roll
  19. Re: Self-destruct attacks I've see plenty of characters that do that type of attack but in the context of I'm overloading the reactor and doing it with so little warning that even I won't escape kind of thing your villian is bleeding out and has 1 chance to kill his hated foe and with all his/her will he/she overloads his/ her power beyond anything that they have ever tried before to kill that hero
  20. Re: Equipment in Post Apocolypse Hero the speed at which the apocalypse happens at(70% die 28%zombies 2%survive) does this happen overnight a month,a year I'd say out fitted for on the move on foot dressed in BDU's 1 rifle,shotgun,smg with 9 total mags and 2 boxes of shells 1 side arm 3 mags and 2 boxes of shells 2 1 quart canteens 1 combat knife 1 muliti tool 1 melee weapon(baseball bat,crow bar,tire iron,sword) a good sized back pack with the following 3 days of MRE's 3 sets of under wear and socks 2 sets of BDUs 1 heavy jacket tolietries bedroll cooking gear maps and compass now this would be for somebody outfitted as a solider so you might want to lessen what they have due to not being as compact a normal could carry this and march 5 to 6 hrs a day
  21. Re: DKM Bismarck why do you have fuel lasts 1 day these ships have a range of weeks for fuel
  22. Re: Self-destruct attacks I would leave it up to the GM that the character might survive by some miracle I mean this is comics If the GM did have the character live I would tell the player that was a 1 time thing you can never do it again
  23. Re: Cities floating on the oceans - concept work it will have to be moored or have some kind of propulsion and if a big storm comes up do they undock and try to maneuver around it or ride it out also if they are going to maneuver around it how much lead time will they have to give to those that are on shore to get back
  24. Re: Cities floating on the oceans - concept work well lets see this was designed by a Belgian so how well will it stand up to a storm in the north sea or the english channel it might weather it but the people won't I gather also the people on it won't have personal vehicles larger than a golf cart so unless they can all telecommute there is going to need to be a ferry service with secure parking for your car
  25. Re: Gadget Pool: odds & ends A transfer of body(electronics of oppertunity to end)the effect is that you are disassembling stuff to feed the reserve this would have to be paid with personal end but you could focus it(oaf sonic screwdriver) sonic screwdriver: Transfer 2d6 (body to end reserve) (30 Active Points); OAF (-1), Limited Power Power loses about a third of its effectiveness (only vs electronic devices; -1/2), Concentration (0 DCV; -1/2), Extra Time (Full Phase, -1/2) this should get you about 28 end from 7 body of electronics(average roll) but you have to be out of combat to do it (well you could do it in combat you would just be DCV 0)
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