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RadeFox

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Everything posted by RadeFox

  1. Very scary idea, and yet I can see it in a cmapaign, it would start with all the young girls in town going to Free Makeover parties at their friends house. Each one coming home changed the next day..... Within a week, they would start in on their 'new' boyfriends....a few days later the adults would be targetted. It would be pretty much unstoppable, unless their is some way to reverse the process. Else, the poor heroes will be forced to kill/imprision vast numbers of 'innocents'.
  2. While not true Invulnerability, you could also sink say, 30 real points, into the appropriate Def, and take a few limitations to boost its AP. 30pts spent on ED, only vs Fire/Heat would be good for at least a +1 in my book. Thus giving you an extra 60 ED vs those attacks, or a bit less, add in Hardened and Resistant, and have 30 extra pts of Asbestos Underwear. Thats pretty damn close to Invulnerablity, and a hell'uva lot less bookwork, not too mention cheaper. And like most good comic styles, it CAN be overloaded. That Tac-Nuke is still gonna hurt you torch boy!
  3. I like the idea, very much. Might have to redo some issues with my wardancer. You know, I just discovered, the hero designer wont let you put limitations or adantages on Martial Arts. I wonder why this is. The limitation, as above, Not in Heavy Armor, seems a very sound limitation for a martial artist/monk type to be able to use in a setting where armor use is common, like most fantasy games. Anyone have ideas on this?
  4. Costs of defenses are tripled, so he just had to pay more for the 12. Thought about No Hit locations, but our game doesnt use em. You can always add them in. Never really liked the excessive point costs for the full suite of of automaton powers, since for like half the cost you could make a brick whos just as invulnerable, and twice as deadly. I doubt the concept would hold much punch at the 350 level. I dont plan on playing him, just made it up to share.
  5. Do, Your right. I forgot the "Take No Stun" and the HtH attack was supposed to the a HKA. DOH!!! Serious rewrite will be needed, for the points will be way off. The heaviness of the blade was to make is something akin the Mjolnir, for Thor. The heavy weight was offset by the flight spell for the wielder when made, however, since the origianal wielder is now inside the blade, it only works when the sword is ungrasped by another. I'll tweedle with the numbers some, maybe make up a small EC to cover the Takes No Stun (really need that one!) The Heal Limbs part was that in the event of the sword taken enough damage to be BROKEN somewhow, that its pieces would be rejoinable, given time. THE CON to zero represensts it is Tireless and Takes no Stun, and uses no END, pretty much makes CON pointless. Here is the Rewrite-had to bump him up into the Strong Supers category. Feel free to use. C'ythial (K-thee-al) Player: Val Char Cost 20/35 STR 10 20 DEX 30 0 CON -20 15 BODY 10 13 INT 3 0 EGO 0 20 PRE 10 10 COM 0 12/15 PD 8 12/15 ED 12 5 SPD 20 4 REC 0 0 END 0 0 STUN -25 0" RUN-120" SWIM-20"/3" LEAP-4Characteristics Cost: 40 Cost Power END 15 Magic Sword Abilities: Elemental Control, 30-point powers 25 1) Blade Flight: Flight 10", Reduced Endurance 0 END (+1/2), Uncontrolled (+1/2) (40 Active Points) 73 2) Vorpal Blade: Killing Attack - Hand-To-Hand 3d6 (plus STR) (vs. PD), Armor Piercing x1 (+1/2), Reduced Endurance 0 END (+1/2), Double Knockback 2x KB (+3/4) (124 Active Points); Cannot Use Targeting (-1/2) 15 3) Blade Flourish: Flash 4d6 (Sight Group), Reduced Endurance 0 END (+1/2) (30 Active Points) 15 4) Star-Steel Forged: Density Increase (6400 kg mass, +15 STR, +3 PD/ED, -3" KB), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (30 Active Points) 19 Star-Steel Forged: Damage Resistance (15 PD/15 ED), Hardened (+1/4) (19 Active Points) 75 It's a SWORD!: Does Not Bleed, Takes No Stun (Custom Adder) 50 Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep 8 Magical Metal: Healing 1 BODY (Can Heal Limbs), Reduced Endurance 0 END (+1/2) (22 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 10 Tireless: Naked Modifier, Reduced Endurance 0 END (+1/2) (10 Active Points) 5 Mystical Protections: Power Defense (5 points) Powers Cost: 310 Cost Martial Arts Maneuver 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, Weapon +8 DC Strike 5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, Weapon +10 DC Strike 3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, Weapon +7 DC Strike, Target Falls 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, Weapon +8 DC Strike, Must Follow Block 4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +45 STR vs. Grabs 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +40 STR to Disarm roll 24 +6 HTH Damage Class(es) Martial Arts Cost: 52 Cost Skill 18 +6 with all Melee Combat 9 +3 with DCV 3 Tactics 12- 10 Defense Maneuver: I-IV 5 Rapid Attack (HTH) 2 KS- Ancient Mythical Lands 11- 0 Concealment 8- 0 Conversation 8- 0 Persuasion 8- 0 Shadowing 8- 0 Stealth 8- Skills Cost: 47 Cost Talent 1 Resistance (1 point) Talents Cost: 1 Total Character Cost: 450 Val Disadvantages 25 Vow to Combat Evil: (Very Common; Total) 20 Code of Heroic Conduct and Knightly Honor: But woe to to those who prove themselves without honor (Very Common; Strong) 20 Distinctive Features: Its a freak'n SWORD! (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Physical Limitation: No fine manipulation appendages (Frequently; Greatly Impairing) 20 Social Limitation: Non-Human entity (Very Frequently; Major) 15 Hunted by Magical Item Collectors: 8- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find) 10 Enraged: at being Contained/Entangled (Common), go 8-, recover 14- 15 Social Limitation: Still learning of the New World... (Very Frequently; Major; Not Limiting In Some Cultures) 10 Money: Destitute Disadvantage Points: 150 Base Points: 300 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Oh, and this sword was inspired a bit by the Emperor of Sword from the Silent Mobius anime show.Though this wont won't talk as bloody fruity as that one did!!
  6. Not if you make it so the Floating location is always the entry area. It a legal stipulation to make, especially as your the GM!
  7. Fixed Floating, since it changes to the entrance of each new area they explore.
  8. Steve Long- for having the brains to buy the rights to HERO and making good on the promise of making a great game even better! Nothing but brain-brawn, that one! Of course his stats aren't published yet. Maybe one day we'll see his stats in the NPC rosters for some encounter scene setting.... (Ducks the cries of fanboy and the coconut cream pies)
  9. Ok, I admit this is going to set of some cheese alarms, but its late, Im bored, and well, it sounded like fun to make. (Was made as an automaton, fyi) I'm also quite sure there are some glaring no-no's, as I dont have my copy of fred with me, atm. The story of this blade dates back to the mythic era, when mages and dragons walked the lands, a time lost to pre-history and myth. The greatest knight of the era made a holy vow in a time of great evil in his land, that his spirit would never rest while evil walked the world. He commissioned the greatest blade ever seen, crafted from the heart of a fallen star, it weighed more then many men. It was ensorcelled with magic to make it light and fast, and be unbreakable and able to withstand any force known to man or dragon. Needless to say, the knight was squashed long before his quest was complete. The gods had heard his vow, and with their power placed his soul within his mighty blade. Sadly, these gods did not take note that the cause of his demise was that he died inside an erupting volcano, battling a demonic fire drake. The now sentient sword lay entombed in solidifed lava for eons, until one day the volcano erupted again.....Mt. Saint Helen to us, and the sword was freed once again to fight evil. Of course, it took him a few years of lying in a creek before he realized he was finally free and woke up fully. ** REWRITE POSTED BELOW ** I guess you'd call him/it a flying brick/MA. Just tossing him out here for fun and discussion. Oh an his Flight is restrainable in that if someone grabs his hilt, the power cuts off, and he must succeed in a STR vs STR to wrest himself free, or else he could be wielded as a 4d6+ HKA blade, assuming someone strong enough to wield an 6400kg sword. heehee, Grond CUT you now!!! (Run!!!)
  10. The reason most GM's wont allow FOCI to be used for things like stats, is that ANYone cant be shut down if they know how. Humans and androids will both lose strength if you rip out their spine, or neuro-conductivity RELFEX Conduit, etc... I would agree a simple disad to cover the shut-down is a far more acceptable way to go for the shut down thing. As for the Holo-Stuff, someone correct me if I'm wrong here, but with the Safety turned off on the holo-deck, which sounds like what this androids emitter does, would defineatley NOT be limited by the 'only holograms' limitation. I recall several episodes, where the saftey overrides were not working, and deadly force was very real. But as is ALWAYS the most important rule, if your GM likes it, we're all just pissing in the positronic wind. Have fun with this one, he has some cool stuf going on, and would be fun to play in any case.
  11. I see lots of Red Stop Sings in this character, but as long as your GM is ok with them. The overuse of the IIF is serious point grubbing, to me. A lot of the abilites may be part of your machine body, but, so is my brain to me, or my eyes. Yea, you blind me by popping my eyes out, do I get to save some points and buy my sight OIF?? Good lords. What up with These??? -18 6) +0 DEX (0 Active Points) (Modifiers affect Base Characteristic) -12 7) +0 CON (0 Active Points) (Modifiers affect Base Characteristic) -7 8) +0 BODY (0 Active Points) (Modifiers affect Base Characteristic) -3 1) +0 INT (0 Active Points) (Modifiers affect Base Characteristic) -5 2) +0 EGO (0 Active Points) (Modifiers affect Base Characteristic) -3 3) +0 PRE (0 Active Points) (Modifiers affect Base Characteristic) What is the basis for getting points back you have listed as values on the characteristic section?? I'm at a loss for these. 4 4) Fearless: +10 PRE (10 Active Points); Only to resist PRE attacks (-1) Buying a Stat effect like this as part of your 'stated' IIF is a big no-no, at least it always hes been in past editions, and Im sure it still is. And Im not sure about your VPP- Holographic Projection Thingy..is there no skill roll, or other control mechanism? No time to change powers?? This is a Cosmic Power pool, and should have at least another +1 advantage on it. And if you claim to be wanting to use to to make you invisible, or grant you DCV, this, imo, goes beyond mere holograms. Real power effect, with an SFX of holograms is still a REAL power. So you -1/2 Holograms Only limitation is also bunk. The concept is sound, but I dont know any GM who'd let this guys within a 1,000 Mega Scale hex limit of their campaign without some reworking. But, as long as your GM is happy. By the way, the name is Cool Shit. I like that the best!
  12. Wow, A brick with 4 spd and 23 Dex, and your calling him slow/fairly low?? Good lords, well I suppose compared to the 43(!!!) Dex MA, he would be. Sounds like that campaign is seriously 4 color mega-heroes! I know I'd hate to fight anything that could challenge them!
  13. The 5th Edtn Book, FREd, is really all you need to run a supers game. Picking up the UNTIL Superpowers Database book is a good way to familiarize yourself with the many ways powers can be worked into various frameworks, and mix 'n matched with various advantages and disadvantages. If I had to give a desert island castaway GM who'd never played HERO before only two books, those would be the ones. Good luck!!! PS: This is a great place to get info, dont be afraid to ask questions. Most of these guys dont bite, and the ones that do, well, we'll take care of them.... heehee
  14. If the sleep is unstoppable, and you cannot awaken them no matter what, Id say you are looking at a Transformation power.
  15. Agreed, the Value of the "cannot use to attack" is solely dependant on the power you are wanting to attach it too. For something like forcefield or armor or Running, it isn't going to worth squat, if even that. On an more offensive power like EB or Entangle, then the -1 is getting closer, but it is really going to be a case by case basis, with this Disad and each power you are applying it too. Most of all, it is up to your GM.
  16. I thought you wanted avoid the END reserve, doh. The charges are by far cleaner and easier to handle from both you and your players stand-point. Dont let 'perfect mechanics' get into the way of enjoying the story. I would use the continuing charges idea, with the SFX that when you put the suit on and seal the helmet- ALL the powers you listed activate on an 8 hour charge. Its realistic and makes sense from many standpoints, not too mention easy on the number crunching in play. If everything is on an 8 hour timed charge that activates at the same time, you wont have your radio/breathing thing you were worried about. However, if a perilous survival situation, I would allow PC's with the right skills shift hours into LS-self contained breathing from other less essential options. Say, giving up 2 hours of radio for 2 more hours of air. Easy to do, uses the players skills, and is realistic enough and quick enough to not detract from the story.
  17. Code vs Killing does not mean a character CANNOT kill. It just means that he is inherently driven NOT too. But in some situations, perceptions and long held tenets waver, as above. The Hero may choose to end the reign of Madman's terror. And he would be justified in doing so. Then the player has to deal with his own internal demons over the act. Perhaps he has nightmares, or he becomes edgy and irratible, projecting his anger at himself for a moment of weakness/determination outward at those near him. He may need to seek therapy, or religious counselling. Whatever the case, the death will affect him for some time, till he can come to grips with it and move on.
  18. Aye, it does breakdown into HOW the Fame affects the character. In Defenders case, the fame is a pain in the butt, so its a disad. I had a hero years back, who was similar. At the start of the game, he had his own comic book, saturday morning animated show, and did tours. He was Famous with a capital F. But because of this fame he had several limitation to his choice of actions, especially when KIDS or reporters were around. He became forced into ALWAYS being the Perfect Hero (showing mercy, being resiliant, never taking advantage of another, etc), the valiant Super-Man type, without the Superman power level. So it was a blast to play, his fame gave him both perks and hinderances so I bought both kinds, Rep and Disad. Now as for Sapphire, if she has no fame at all on her sheet, it may be perhaps, that she has the 'stuff' that famous hereoes are made off, and is only just starting to generate celebrity metahuman buzz, but the folks in the know may have her pegged as the next big blue thing!
  19. Im in the GM should help out Pool. It is after the GM who knows best what the game world is like, and how the story line is planned to go (which I know usually changes, but still!). If you see all the characters sitting before you before you play, and you damn well better as the GM! You should KNOW which ones are good, solid, and do-able, and which ones are likely to have little to do, and be constantly overshadowed. If you had a hand in the whole creation process, then the defficiencies of a character are likely minor and easily redone with some points crunching to bring them up to par with the rest of the group, and of course, in line with their foes.
  20. The really only other way to handle this would be to make all the powers in the suit CHARGES. One charge, continuous, for 8 hours after activation. Charge only recoverable in a Station/Ship at a power terminal. Now the suits 'battery' is more of a SFX then an actual END source.
  21. Other factors might contribute to which way you'd build this power... Can they be awoken??? Loud noises, damage to the victim, Kiss from a Prince?? Is the sleep inpenetrable, and the victim cannot be awoken no matter what?? Adding this info in, makes it easier to decide on how to build it as a MC, or a Transform, or a Drain, or however you choose to do it.
  22. Don't forget to add in the occasional attack of CLOWN....they could target bananna peels right where he is going to place his staff butt down for a vault....super leap becomes Super Fun Slide! If you can stomach CLOWN, that is....
  23. I am loving the Museum of Natural History idea McCoy. Too funny.... Tour guide, "An now you see here one of only three perfectly preserved Wooly Mammoths to have been excavated out of the deep ice in Siberia" Player nearby, "Ahh........ahhhh....." Tour Guide,"Please not the excellent condition of the hair and the tusks. This is a perfect specimen will allow the scientists here to learn much about how the mammoths lived and.." Player, "KA-CHOOOOOO!!!!!" Tour Guide, smoking and singed, peer around the now flaming and crackling Wooly Mammoths ruined corpse, eeks out, "Died...", and then passes out while the sprinkler system overhead goes off. Too much fun. Good idea!
  24. Xandarr is running a WHFRP setting in Hero system for us right now. It seems to be a pretty straightforward and easy conversion. Having run and played in both rules sets numerous times. Your basic fantasy races port over into WH with ease, and the WH universe emphasis on Initiative is a near clone to Speed in hero. The powers of magic and demons are cake to do up in hero as well. The main cool factor of the WH universe is the storyline and background settings, and these don't recquire any game mechanical tinkering!
  25. IMO< Simply forcing a rewrite of the character mid-storyline is the poorest choice. It will smash a lot of suspension of disbelief for the players, and ruin a lot of continuity in the chronicle. Granted, a change may be in order, but PLAY the change out. Arrest the killer and his 'innocent' accomplice. Put 'em on trial, give 'em a sentence of 'enforced' community service (new disad to replace the defunct CVK!), complete with a tether if need be. The looks on the errant players face would be priceless, when he realizes the consequences of his (in)actions!
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