Jump to content

Korvar

HERO Member
  • Posts

    935
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Korvar

  1. Re: Poison's Champions Art Thread That's a nice job
  2. Re: City of Heroes - Online Hero Game
  3. Re: City of Heroes - Online Hero Game
  4. The Grey Ghost [b]The Grey Ghost - Joe Halleran[/b] [b][u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] STR 5 15 12- HTH Damage 3d6 END [3] DEX 12 14 12- OCV 5 DCV 5 CON 6 13 12- BODY 10 15 12- INT 3 13 12- PER Roll 12- EGO 6 13 12- ECV: 4 PRE 5 15 12- PRE Attack: 3d6 COM 2 13 12- PD 3 6/14 6/14 PD (0/8 rPD) ED 1 4/12 4/12 ED (0/8 rED) SPD 6 3 Phases: 4, 8, 12 REC 0 6 END 3 32 STUN 2 32 RUN 2 7" END [1] SWIM 0 2" END [1] LEAP 0 3 1/2" 3 1/2" forward, 1 1/2" upward [b]CHA Cost: 66[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 23 [b][i]Intangibility[/i][/b]: Desolidification (affected by Magic) (40 Active Points); Increased Endurance Cost 2x END (-1/2), IIF (Focus - The Ghost Ring; -1/4) - END=8 7 [b][i]Intangibility[/i][/b]: Life Support , Self-Contained Breathing (10 Active Points); Linked to Intangibility (-1/2) - END= [b]POWERS Cost: 30[/b] [b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b] Dirty Fighting 3 1) Jab - Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +2d6 Strike 5 2) Right Hook - Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike 4 3) Low Blow - Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND 4 4) Strangle - Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND [b]MARTIAL ARTS Cost: 16[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 3 Bribery 12- 3 Combat Driving 12- 3 Concealment 12- 3 Conversation 12- 1 Criminology 8- 3 Interrogation 12- 3 Lockpicking 12- 3 Mechanics 12- 3 Persuasion 12- 1 Security Systems 8- 3 Shadowing 12- 3 Stealth 12- 3 Streetwise 12- 2 Survival (Urban) 12- 2 Language: Italian (basic conversation; literate) 1 Language: Spanish (basic conversation) 2 Language: Street Slang (fluent conversation) 3 PS: Plumber 12- 2 PS: Low-level criminal 11- 5 AK: Arkana City 14- 2 AK: Secret places of Arkana City 11- 2 KS: Organised Crime Figures 11- 2 CuK: Arcana City Underworld 11- 2 TF: Common Motorized Ground Vehicles 3 WF: Blades, Handguns, Shotguns 3 +1 with any three maneuvers or a tight group of attacks 3 +1 with any three maneuvers or a tight group of attacks [b]SKILLS Cost: 69[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 4 Contact (Contact has significant Contacts of his own, Contact has: useful Skills or resources, Contact limited by identity) 12- [Notes: Barman at a club frequented by underworld types. Only Joe can talk to "The Nose".] 1 Fringe Benefit: License to practice a profession 4 Contact (Contact has: useful Skills or resources, Good relationship with Contact) 11- 2 Contact (Contact has: useful Skills or resources, Contact limited by identity) 11- [Notes: Gun seller] 5 Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Contact limited by identity) 11- [Notes: Corrupt Cop. Joe found concealed evidence while doing the guy's plumbing, but sat on it. He very carefully only uses the information as The Grey Ghost, as this cop has resources to seriously damage his family.] [b]PERKS Cost: 16[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] 3 Lightsleep [b]TALENTS Cost: 3[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 10 Reputation - The Grey Ghost: Supernatural Vigilante from the past 11- (Known Only To A Small Group (Extreme)) 15 Social Limitation: Secret Identity Frequently (11-), Major 25 Dependent NPC: Family 8- (Incompetent; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs) 20 Hunted: The Mob 11- (As Pow; Harshly Punish; Extensive Non-Combat Influence) [Notes: The mob are after Joe because of what James did. The Mob also will be after The Grey Ghost once he becomes known, due to his reputation from the past.] 15 Psychological Limitation: Protective of his family (Common; Strong) 10 Psychological Limitation: Out for revenge against the mob (Common; Moderate) 5 Psychological Limitation: Depressed (Uncommon; Moderate) 0 Normal Characteristic Maxima [b]DISADVANTAGES Points: 100[/b] Base Pts: 100 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 200 Background/History: Joe's a family man, but in his youth he and his brother James used to run with a bad crowd. Over ten years, they moved from the fringes of organised crime to the middle leagues - becoming minor "associates". He was well on the way to becoming a career criminal, learning all its ins and outs - wheel man, legbreaker, conman, thug. But then, to his surprise, Joe met Anabelle Collins, a simple librarian, and fell in love. In the end, he had to choose between his life of crime or having a family. Despite the power and prestige he was gaining in the underworld community, he chose family. He became a plumber, and lived a normal, happy, if simple and uneventful life. Ten years later, it all came crashing down. Completely out of the blue, his brother James phoned Joe at work. Although he didn't give any details, he had obviously crossed someone he shouldn't have crossed. With no protection from the Families, he called the only other person he could think of - his baby brother Joe. Grudgingly, Joe told James that he would work something out, and to meet him at a place they used to hang out together as kids. Under no circumstances was he to bring Joe's family into this. Joe wrapped up his work as quickly as he could, and headed home to change before meeting James. He found his door hanging open, and his place wrecked. Blood was everywhere. James was on the living-room floor, shot in the head. Anabelle was in the bedroom, and the children were in the dining room. Everyone appeared to be dead. Amazingly, when the paramedics came, both James and the youngest boy, Michael, were still alive. James was severely brain damaged, with essentially the mind of a child, and no memory of what happened, or what precipitated it. Michael has remained in a coma ever since, with just enough brain activity for him to be kept on life support. It was when he returned home to his apartment after the latest of the seemingly interminable Police interviews that he was approached by Old Man Johnson from upstairs. He expressed sympathy for Joe's situation, and made the usual offers of "anything I can do". But as the conversation went on, Joe began to get the feeling that this was another interrogation - like the police, trying to work out if it was Joe who had done this terrible thing. Joe finally got tired of the third degree - however subtle, and confronted Johnson. To his surprise, instead of being defensive or denying it, Old Man Johnson just smiled. "Come up to my apartment," he said, "I've got something to show you." What he had to show was an array of scrapbooks of news clippings - stories from the 20's and 30's about a supposed Vigilante, nicknamed The Grey Ghost. Joe had heard rumours, ever since he had started hanging out with the wrong crowd. The older mobsters would often speak, in hushed tones, about the ghost who would come from the walls, firing twin 45's, shooting you dead even as bullets passed harmlessly through him. Joe didn't ask why he was being shown this. The reason was obvious. "Why me? I'm just a plumber. Before that... I was just a thug." Old Man Johnson just smiled. "You think I wasn't?" He took out a ring, embossed with a skull surrounded by ghostly flesh. "This is it. The secret. I won't tell you how I found it - that's a story for another day. It takes practice, and it takes willpower - but this will get you what you need." Joe stared at the ring. Thought about his needs. Answers. Vengeance. Safety for what remained of his family. He stared for a little while, but it was never in doubt. Personality/Motivation: Joe needs to find out who ordered the hit on his brother. Find them, and punish them. More importantly, he needs to protect his family - protect them from whoever came after James, and from the fallout of his vengeance. Joe is driven by grief and rage, both from the horror inflicted on his family, but also from a past he thought buried coming back to haunt him. In the back of his mind he sees what happened as his fault, and is trying to purge those feelings through the destruction of his enemies. When not immediately involved in action, Joe tends to succumb to depression. At those times, he preferrs to simply sit at his son's bedside, listening to the ventilator and monitors. On occasions, especially when the investigation is particularly frustrated, he goes on a bender and gets blind drunk. Appearance: Joe Halleran is a large, strongly-built man. He was beginning to run a little to fat, but recently he's been running and hitting the gym, to get himself into fighting shape. His face is handsome but a little battered. He keeps his hair very close-cropped, almost a buzz-cut. During his family life, he wore basic blue-collar clothes, generally jeans, shirts and sweaters. Now, however, he is beginning to drift back into his old "thug" clothes, with dark t-shirts and heavy leather jackets. When he activates his intangibility, all the colour drains from him. When he is planning to operate as The Grey Ghost, he deliberately dresses in grey. It isn't so much a costume at the moment, as a way of making it harder to tell when he's intangible or not. He dresses in a grey overcoat over Kevlar vest, combat trousers, and boots. Over his face he has a simple bandana mask and on his head a knit cap. Notes: Joe is from the (unfortunately) short-lived "Unremarkables" campaign. He is a low-powered Dark Champions vigilante, taking over the legacy of the "Grey Ghost", a "Mystery Man" from the 20's - in fact, a legacy going back to the Revolutionary War. Joe was to start his career dressed as a thug with a colour scheme (if grey is a colour...), but would gradually have taken on more of the Pulp Hero look as his career progressed. Should the Grey Ghost win, where he is in that process is up to you.
  5. Re: Fantasy Art Thread I do like both of those - but must spread rep
  6. Re: Poison's Champions Art Thread I'd be interested - seeing as I have a character all ready to be exported from Hero Designer...
  7. Re: Fantasy Art Thread That's very nice - very evocative.
  8. Re: Storn's Art & Characters thread. Love Doc Rocket! Hope his lab coat is flameproof...
  9. Re: Quote of the Week from my gaming group... From Sunday's Runequest game: "Do not eat the Chaos God!"
  10. Re: Poison's Champions Art Thread I do like the pic, although I would have thought a Mayan princess would be duskier.
  11. Re: The Pretender Add me to the list of people who thought of 4e Underworld Enemies Pretender first Underworld Enemies has to be my favourite "monster" book ever.
  12. Re: RDU sourcebook—help us gauge your interest! +1
  13. Re: A campaign idea I dreamed up Thunderbirds are go! A very cool concept.
  14. Re: Your PCs might be Underpowered if... And it still kills them...
  15. Re: Your PCs might be Underpowered if... "I'm sorry, but little Frederick will have to repeat senior year. He doesn't have enough points yet."
  16. Korvar

    Foxbatmite

    Re: Foxbatmite I, alas, cannot rep. I am sad.
  17. Re: Advice on how to gm 9 to 10 players in a Superhero campaign. That's amazing! I had no idea those already existed! I must tell my friend, he'll be so annoyed Anyway, based on using the home-made bodged-together version, it's really useful and fast.
  18. Re: Advice on how to gm 9 to 10 players in a Superhero campaign. A friend of mine made me an incredibly useful gadget for tracking Hero combat: Basically, he got hold of magnet-based plastic - apparently you can get sheets of the stuff. Cut up into small strips, with enough space to write a character name, the phases they go on underneath, and a box to put Dex in. Then a steel clipboard, with a sheet of paper held down with more magnets. The paper has boxes for "Active", "Gone", a general parking spot for unused markers, and a Segment Track on the side. At the beginning of a combat (or prepared before), each character gets their name, phases and dex put on a strip, using overhead projector or dry-wipe pens. Then, for each Segment, you can quickly scan the active characters for who's got a phase, sort them in DEX order, and put them in the "Active" box. Then run down the list, moving each marker in turn to the "Done" box when they do their action. If they held an action, the marker was put across the dividing line between "Active" and "done". Lather, rinse, repeat. Within a couple of Turns of combat it was quick and easy, and nobody got accidentally left out.
  19. Re: Your PCs might be Underpowered if... Hey, those fans can be vicious...
  20. Re: sometimes, ample warning just isn't... Seriously. Any time the GM says anything like "Uh, are you sure that's a good idea?" the answer is "No. No it is not a good idea. So my character is doing something else..."
  21. Re: Online, real-time Hero System gaming?
  22. Re: Storn's Art & Characters thread. Man, these people who think they should earn a living rather than attending to our every whim... I mean, where are his priorities? And anyway, I think we're at least the Uncommon populace. Worth slightly more points (as a Disadvantage, anyway...).
×
×
  • Create New...