Jump to content

CourtFool

HERO Member
  • Posts

    3,112
  • Joined

  • Last visited

Everything posted by CourtFool

  1. Psi Blades 1) Hero System 5th Edition, Revised pg. 299. 2) Why not Autofire? You have just stumbled across one of the many beauties of Hero System. There is often multiple ways of doing the same thing. I personally prefer (just a preference) Autofire over Two-Weapon Fighting because I do not have to use a full phase, I do not loose ½ DCV or -2 DCV and I do not have to worry about having all the appropriate Weapon Familiarities. 3) The power does not drain from the Character's END. It comes from the Character's END Reserve; a separate power that will need to be added. Of course, you can avoid this with the Fuel Charge option.
  2. Psi Blades Psi Blades - 2d6 HKA, Autofile (2 shots; +¼), Penetrating (+½) (105 Active Points) Obvious Inaccessible Focus (-½) Power Does No STUN (-¾) Power Draws END from Psi Endurance Reserve (-0) (47 Real Points)
  3. Re: House Rule: Adding body damage to a game How about a cap on defenses? Or, normal attacks do DC times X BODY where X between 1.5 and 2?
  4. Re: New to the hero system, trying to figure out some things I Smell Munchkin - Detect Munchkin (5 Active Points), Extra Time (1 Turn; -1¼), Only From Second Hand Account of Activities (-¼) (2 Active Points) On your Energy Blades build… I can see Penetrating. What is your reasoning behind Penetrating x2 beyond you really really want to end around any defense? Why decreased STUN? This appears to be a misguided attempt at cost savings. It appears you think it would be easier to outright kill someone than knock them unconscious. It has always been my experience that it is easier to knock them unconscious not to mention this is just very un-heroic. I can see No Knockback, although given the context of everything else I just smell cost savings. Fuel Charges are the way to go for the END issue as you are envisioning. Do you want 2x Claws so you can dish out more damage (Increase base dice then add Reduced Penetration) or so you can attack multiple opponents (Autofire)?
  5. Re: Looking for a fair Limitation value I agree with nolgroth. Recovering quicker does lessen the Limitation as does having a substantially higher BODY to soak up the damage. Yes, it could kill the character. Then again, the character will probably not try to heal someone who has sustained enough damage to be deadly.
  6. Re: New try in combat I have not done it personally, but I think it would really help the players stay immersed.
  7. Re: 4d6 Major Transform: d20 Gamer to Hero Gamer! I was poking fun at that incident. I do respect Killer Shrike; not only for the work on his site but also the fact he remained so civil after he thought I was insulting him. Now all those PMs I got from other board members…that is another story.
  8. Re: "Charges Never Recover" and Frameworks I had considered not saying anything and simply taking it away at some point. I thought that a little immature, so I thought I would be honest with him about it. Essentially, I was discouraging it but not saying 'no'. If you do not honestly plan on taking it away at some point, how is it a Limitation? And I do not mean 'making attempts'…I mean taking it away.
  9. Re: 4d6 Major Transform: d20 Gamer to Hero Gamer! If I have to game with one more player that insists on listening at every door and checking for traps everywhere, I may have to throw myself on my +5 Vorpal Kozuka of Seppuku.
  10. Re: 4d6 Major Transform: d20 Gamer to Hero Gamer! JOKE JOKE JOKE Just couldn't help yourself, could you? JOKE JOKE JOKE Please note, this is no way meant as an insult to Killer Shrike whom I admire greatly. You will find many, many wonderful ideas, write-ups and tips on his site.
  11. Re: "Charges Never Recover" and Frameworks [DERAIL] I had someone once tell me I was on 'some kind of power trip' because I told him that in order for Independent to be a Limitation, I would have to, at some point, take his item away…permanently. What really threw me, was right up until then, he seemed completely rational. [/DERAIL]
  12. Re: How do you keep your dark knights from going "squish"?
  13. Re: "Charges Never Recover" and Frameworks Your 'GM Fiat' is Special Effect of Charges. I think you are glossing over that. Add to the fact that your Expendable Focus needs to be replaced despite whether the Charges have recovered yet or not. You are right that I would not allow Charges Never Recover on this concept. Unless the player envisioned her character never brewing the potion again. If she can brew it again, then the Charges recover.
  14. Re: 4d6 Major Transform: d20 Gamer to Hero Gamer! When teaching people new to RPGs or running a game for people who generally play The Game Which Shall Not Be Mentioned, I frequently have the problem of players randomly selecting Skills/Powers that 'look kewl'. While unrelated abilities can be fun, when taken to an extreme, it kills my immersion. So I would suggest making sure they have a strong concept before you even mention Hero Designer.
  15. Re: 4d6 Major Transform: d20 Gamer to Hero Gamer! Find out what sorts of things they always wanted to do. Then show them how they can in Hero.
  16. Re: How do you keep your dark knights from going "squish"? As I have mentioned elsewhere, I cheat. So my first response is fudge the numbers. "Grond connected, but just barely." You could also let the chips fall where they do and then let Grond stand over the fallen Knight and gloat. "Grond smash puny human." As your brick sneaks up behind Grond.
  17. Re: test. Is that suppose to be punishment? Because honestly, your biscuits aren't that good.
×
×
  • Create New...