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CourtFool

HERO Member
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Everything posted by CourtFool

  1. Re: Heresy: Multipowers and "a limit that isn't limiting" principle I think Character B should consider Variable Advantage.
  2. Re: Thank you - Bah! I want pictures.
  3. Re: Pirate Hero arrrrrg! I do not want it to feel like a 'no win' situation. Do you think the PCs may feel frustrated by the bait and switch? I am just trying to make it a little more interesting than retrieve [item] from [obstacle].
  4. Re: Pirate Hero arrrrrg! Currently, Martinique is French. I plan to keep things historically accurate until dramatic liscense hits me. Shortly after posting I remembered that I had given this hook some thought before. I am thinking I will use the governor's daughter who he believes the Caribs kidnapped in their most recent raid. He is rather fixated on wiping them off the island. They are, after all, savages and not really people. Anyway, the thing is that his daughter, Elisabeth has run away with the weaponsmith, Guilliam de Bois. So I have an excellent excuse to drag the PCs through jungles of Martinique, toss some angry natives at them only to discover the governor's daughter has been hiding out at the local smithy. Now will they help her run away or return her to her father. Either way they earn a favor and quite possibly a hunted.
  5. Re: Pirate Hero arrrrrg! Depends on if anyone plays the priest this session.
  6. Need a Good Pirate MacGuffin I have revived my Pirate Hero campaign at my local gaming store. It is currently a 'pick up' game so I do not know who will be playing from session to session. The PCs were all guilty of some crime which the punishment was being sold into slavery and shipped to the Caribbean. They killed the slavers and appropriated the ship and managed to make port in Martinique. Conveniently, they are low on gold, food, the ship has no canon, they have no crew and none of them are experienced sailors. I would like to keep them on the island for a bit as I did a bit of research on Martinique and I would like them to use it as a base of operations. The town is currently under a 'curse' and the local militia attempted to apprehend one of the party as a witch. The 'witch' ran away and the party did not really bite on the 'curse' hook so I think I need to try something else. I am planning on attacking the town with pirates. It should be pretty difficult for the PCs not to get involved. After helping defend the town from pirates they will be heroes and gain an audience with the governor. Then I plan to have the governor ask them to help him with the local Carib problem. I am thinking he asks the PCs to retrieve something from the Caribs but I can not come up with a good MacGuffin. At first I was thinking his daughter, but why would they capture her? Why not just kill her? I need something the Caribs would keep and that is important enough for the Governor to want back. So I am turning to my fellow board members for ideas. Thank you in advance for your help.
  7. Re: What's in a Name Yes, what about the namers with senses of humor?
  8. Re: Clean up aisle seven: who is in charge? Oooo, I like that! Plus, maybe some Teleportation to arrive on scene.
  9. Re: Linked Powers If you wanted to add Flash with something else, like say an Energy Blast, I would look at Compound Power in Hero Designer.
  10. Re: High power magic (Brainstorming welcome and requested)
  11. Re: Clean up aisle seven: who is in charge? This gives me an idea for a normal/super who can detect 'collateral damage'.
  12. Re: Total Newbie Here; prospective HERO-er Coincidence that 5er is about the same size as the Piratus Codex?
  13. You're welcome I was afraid it was a fond farewell note too. Whew. I find Zorny-poo insightful, yet verbose with a slight 'too much time on my hands' aftertaste.
  14. Re: [Character] Triage If I remember correctly, Megascale is Non-Combat movement by default. However, how about Extra Time to represent him 'enhancing' his own muscles to make the leap?
  15. eBay Thread You might want to drop this in [thread=52917]Your Current eBay Auctions[/thread] for a broader audience.
  16. Re: Hero system complexity I think you are on to something. The feeling I get from players of The Game Which Shall Not Be Mentioned is that, if it ain't broke, don't fix it. Why take the trouble to learn a new system when the one they have works perfectly well? Of course, don't come crying to me because they just released a new splat book with 3 more prestige classes, 5 new feats and 6 new spells.
  17. Re: Eberron Hero What? No Citadel Elite? I guess they would not be slumming in Dura.
  18. Re: test. So what you are saying is that you have not seen me say tasty rump in this thread today?
  19. Re: test. Have I said tasty rump in this thread today?
  20. Re: Typical NPC I do not expect the GM to think of everything. I am not going to badger him for the next 15 minutes trying to add in every little thing I think could get a bonus out of either. I was always under the impression that using a Skill for what it was generally intended, a professional trying to make a living with said skill, was going to be taking the standard time and using the proper tools. Sure, you could take more time...but then you are falling behind in your work. Sure, you could buy superior tools, but I do not think most professionals would have access to 'superior tools'. If they do, then are they really 'superior'? Now, I could see an argument for classifying using a skill for its general purpose as being 'easy' and/or 'routine'. Again, my experience has been that no GM every uses those modifiers.
  21. Re: Persuasion Restrainable? Troll-baiting! Seize him!
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