Jump to content

CourtFool

HERO Member
  • Posts

    3,112
  • Joined

  • Last visited

Everything posted by CourtFool

  1. Swindler Swindler Swindlers are thieves who use charm to defraud a victim. They can work low value targets in the street or set up complex high value targets. Cost Ability 5 Charismatic: +5 PRE 3 Deceptive: Acting 12- 3 Personable: Conversation 12- 3 Persuasive: Persuasion 12- 3 Socially Adept: High Society 12- 3 Socially Observant: Analyze: Disadvantages 11- 1 Student of Human Behavior: SS: Human Behavior 8- 2 KS: Scams 11- 2 PS: Swindler 11- Cost Option 3 False Identity: Disguise 11- 3 Forger: Forgery 11- 3 Lady's Man: Seduction 12- 3 Pick Pocket: Sleight Of Hand 11- Cost Special Ability 6 Befuddle: Mind Control 5d6 (25 Active Points); 1 Recoverable Charge (-1 1/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Incantations (Complex; -1/2), Requires A Persuasion Roll (-1/2), Does Not Provide Mental Awareness (-1/4) 3 "Look Out Behind You": +1 SPD (10 Active Points); 1 Recoverable Charge (-1 1/4), Incantations (Complex; -1/2), Requires A Persuasion Roll (-1/2) [Notes: This is essentially a distraction that allows an extra action.]
  2. Re: Package Submission CourtFool. I think more people know me by that name.
  3. Re: Package Submission Balatro Balatrones are professional jesters or fools who are hired by the wealthy to entertain. They must be familiar with the local nobility and maneuver easily within society knowing who to mock and when. Cost Ability 5 Charismatic: +5 PRE 3 Orator: Oratory 11- 3 Performer: Acting 11- 3 Personable: Conversation 11- 3 Sponsored: High Society 11- 2 KS: Jokes 11- 2 KS: Nobility 11- 2 KS: Stories 11- 2 PS: Balatro 11- Cost Option 3 Impersonation: Mimicry 11- 3 Pratfalls: Acrobatics 11- 3 Ventriloquist: Ventriloquism 11- Cost Special Ability 4 Cutting Remark: Ego Attack 1d6 (10 Active Points); Extra Time (Full Phase, -1/2), Incantations (Complex; -1/2), Does Not Provide Mental Awareness (-1/4) 16 Induce Riotous Laughter: Entangle 2d6, 2 DEF, Based On EGO Combat Value (Mental Defense applies; +1), Area Of Effect (8" Radius; +1 1/4) (65 Active Points); Does Not Prevent The Use Of Accessible Foci (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Incantations (Complex; -1/2), Requires A Balatro Roll (-1/2), Cannot Form Barriers (-1/4)
  4. MarkDoc's New System for Martial Arts...again May I add for consideration MarkDoc's New System for Martial Arts?
  5. Re: A bit of advice for fellow newcomers... What I am thinking of is more than a package deal; more like the arch-types presented in Mutants & Masterminds. Most package deals are what...10%-25% of the character points? That leaves a lot of room for someone swimming in options. Someone in the 'training wheels' stage needs more than a genre book in my opinion.
  6. Re: A bit of advice for fellow newcomers... Maybe Hero needs a set of arch-types for people to play until they are ready to take the training wheels off. Surely this has been suggested before…
  7. Re: True Jack Of All Trades Just to throw another optional build into the mix, you could use Luck if the GM allowed some of the options. You could just happen to know one piece of information needed or you could just happen to have had to do this very same task before.
  8. Re: test. Who did not study for the test?
  9. Re: test. In case anyone missed me...tasty rump.
  10. Re: Limiting Combat Levels You and I may have disagreed on this before. I happen to be a big fan of Overall Skill Levels. I like to play jack-of-all trades characters and Overall Skill Levels make that a viable option. I just do not understand why people are so against them. 10 points is pretty cost restrictive in and of itself. Now, from a purely min/max point of view, 6 skills and 6 Overall Skill Levels is just a waste. To me, you really need more skills to justify the points.
  11. Re: test. I made someone’s ignore list! I am really moving up in the world. Was it due to my religious views, political views or mindless ramblings?
  12. Re: test. Not in the last five minutes. Why do you ask?
  13. Re: I Want To Go Home! But I don’t like Q.
  14. Re: test. Made you look.
  15. Re: test. I know you all have been dying for a little TASTY RUMP!
  16. Re: Martial Art: The Pathfinders Way One of the benefits of Markdoc’s approach is that you can give Martial Artist more options beyond Block, Dodge, Strike and Throw. I also love using Advantages on attacks like Area of Effect and Autofire. One thing I do not see, Markdoc; how much does 'opponent falls' cost?
  17. Re: First Adventure Questions Yes, the real cost, not the active cost. Accessible Foci and Real Armor/Weapon factor in. Add in Weapon Familiarities as well.
  18. Re: Never Built a follower before need assitance O.k. So it is cheaper to build a follower. Cost Power 3 [i]Crow[/i]: Elemental Control, 10-point powers, (5 Active Points); all slots Restrainable (-1/2) 5 [i]Attack![/i]: Killing Attack - Ranged 1 point, Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Three or more activation conditions apply simultaneously; +1 1/2) (12 Active Points) 3 [i]Bring Me the Keys[/i]: Telekinesis (3 STR), Uncontrolled (+1/2) (7 Active Points) 3 [i]Find a Water Source[/i]: +5 with Survival (10 Active Points) 3 [i]Follow Him[/i]: +5 with Tracking (10 Active Points) 4 [i]Scout Ahead[/i]: Clairsentience (Sight Group) (20 Active Points); Extra Time (1 Minute, -1 1/2), Only Through The Senses Of Others (-1/2) Powers Cost: 21
  19. Re: How would you model this Sadhana power? Does the ‘invading’ spirit gain access to the memories of the ‘defending’ body? I would probably go with a Variable Power Pool to simulate the ‘defending’ body’s abilities with some kind of limitation for your spiritless body. I suppose you could do this with a bunch of Multiforms as well.
  20. CourtFool

    Whip

    Re: Whip That sounds more like an Active Point or rPD limit. I fear he may end up just as frustrated because he targeted the wrong thing. Someone may take Full Plate right out of Fantasy Hero and tack on a level of Combat Luck right out of Fantasy Hero and ruin your GM’s day. Proper application of ‘official material’ is just as prone to muchkinizing as home builds. This is just one of my soapbox issues. People get into arms races with muchkins or trying to house rule them into submission. Instead of addressing the underlying issue, they liberally apply band aids until one or both parties becomes frustrated and the game is no longer fun for anyone.
  21. Re: Revamping old campaigns I thought I was supposed to pimp your site. You are in violation of our contract Mr. Shrike.
  22. Re: Never Built a follower before need assitance Thaeldes, you have the 4th edition Bestiary. There are some birds in that and the builds should be nearly identical for 5th edition. I will bring the 5th edition Bestiary Saturday. You need to be more specific about what the player wants from this crow. Remember to reason from effect. You may not want to build it as a follower. A follower that can show him the way from the sky: Clairsentience, Restrainable Some strength: Telekinesis, Uncontrolled, Restrainable Bigger than a normal crow: Special Effects for no points All of this could be rolled up into a Multipower and would probably cost a lot less than a follower.
  23. CourtFool

    Whip

    Re: Whip Why is equipment required to be from a book?
×
×
  • Create New...