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Supreme Serpent

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Everything posted by Supreme Serpent

  1. Re: CthulhuTech? Haven't looked at the game, but the basic concept seems fine to me. A lot of alien things like the Invid are only a step or two away from Cthuloid anyways. And if I were going to be fighting giant star-spawned nightmares, I sure as heck would like a mecha to do it in.
  2. Re: Query's Art & Stuff Thread Looks good! But if the knot is supposed to be her stretching herself into that shape...what is she stretching to do so?
  3. Re: The Silence of the Catgirls or too much realism in fantasy Depends. Most of the time I don't get much deeper than "the lightning bolt and chemicals somehow combined to give him superspeed". I usually don't get into explanations of how he subconsciously alters his position in the universe by means of coordinated psionic vibration of his body's electrons. If it's a general supers game, I don't want to hear about how my radiation-spawned behemoth is really powered by magic, or that my techie gadgeteer isn't really a genius, he just generates a psionic field that makes his inventions work. I wouldn't mind making characters like that, but I'd want to know it going in and make it part of the character, not have it as a joke at the character's expense. I'm OK with other things being added to the unknown parts of my agreed-upon origin by the GM, but I don't want that agreed-upon origin to be tossed out and replaced. Behemoth is correct in knowing that he was transformed by the nuclear reactor meltdown. What he didn't know until it was revealed in play years later is that the meltdown was caused by a curse by the mystic supervillain Nightmare so that he could feed upon the fear the meltdown caused in the city. That's fine, doesn't change anything, just adds another layer. Worlds where things are laid out up front are OK to me. Can go with the straight flow, or stretch within the framework. No such thing as magic? OK, I can still make a mentalist that poses as a magician if I want to. Everything is psionic? OK, can my character's psionic ability be limited physical precognition, helping him to know the best move a split second in advance, making him a great acrobat/martial artist?
  4. Hmm, normally I'm responding to these types of threads, but this time I need HEROdom's help! I have a basic character concept for a new character in an upcoming campaign, but haven't been fully satisfied yet with any of the names I've come up with on my own. Hoping someone else will be more creative than I am and either provide a perfect one or spark me in the right direction. Going to be for a pretty four-color supers game, so while he might have some deadly abilities he's not going to be a killer so really evil-sounding names probably wouldn't fit. The game will be set in "New Olympia" aka a renamed Seattle, but no requirement that the name be Greek or Northwest-inspired but it's not a disqualifier either. Full details of alter ego not set, might be affected by the name. Guy has magnetic powers, but instead of just going out bare and hoping there will be plenty of metal available to manipulate, he brings a lot with him. Makes himself an armored suit he manipulates with his powers, flies by moving the suit with him in it, "skates" along magnetically, etc. Steel cables for stretching, ball bearing EBs, stronger in the suit due to having a structure making his TK more effective (making himself the lever), can form up some sort of sword/axe/hammer as needed, maybe just for SFX, maybe for extra damage. Can do regular magnetic TK stuff too, it's just that he tries to "BYOB" (bring your own battlesuit ). So far thinking of things like: Magknight Junkyard Scrapyard Scrapper Thanks in advance for any help and inspiration!
  5. Talk about other people's cool characters, not your own. What character ideas have you run across as a GM or as a fellow player that made you think "cool!" or "neat idea!"? For example, in a (short-lived) game I ran before, someone brought in a Batman-type guy. So, far, pretty basic. But the premise was that he did have a superpower - duplication. But it was not boughtas a power, just as a justification for other things. Only one would suit up at any given time, but it allowed for one guy to be out crimefighting while another maintained the 'Secred ID' (which got much reduced points for), another maintained the equipment/vehicles, another did research/detective work, etc.
  6. Re: Unique, interesting powers Don't remember actual power constructs, but the ones I recall as having fun with in-game: Desolid + usable by others (x2 extra people). Since the game started out with just me and two others, was often very handy. Many's the attack I helped them avoid with a timely desolid, and getting into the bad guy's hideout was generally pretty easy. EB with indirect. Instead of going with a swiss army knife multipower, I built an EB with one goal in mind - being able to shoot a big EB, and be able to control it's path - shoot around corners, knock bad guys certain directions, etc. Let me tell you, an indirect spread EB can ruin the bad guys' day. Overall levels useable by others (at range). A simple luck construct, able to add X to ally's OCV/DCV, etc.
  7. Re: Storn's Art & Characters thread. I like how the axe looks like a beak - was that part of his description or did you add that in? Plus a lot cooler given the climate. Not a bad thing from my point of view, especially from his 'heyday'. The angular face with the hairstyle, slashing eybrows and pointed ears brings up images of Byrne's Namor so that might be what helps bring out some of the similarities. Good stuff!
  8. Re: Storn's Art & Characters thread. "Only be sure always to call it please, 'research'."
  9. Re: THE BOOK OF THE DESTROYER: What Do *You* Want To See?
  10. Re: Avengers: The Next Generation on Hero Central Maybe a Nissan 300ZX.
  11. Re: Avengers: The Next Generation on Hero Central Then again, almost everyone IS a weenie compared to Ms. Marvel.
  12. Re: Time travel in the Marvel Universe IIRC Space Phantom(s) is/are from Limbo, but don't themselves have any power over time. Depending on what explanation of her powers you want to believe, Scarlet Witch has the ability to influence time (retroactively making events infinitely more likely).
  13. Re: Avengers: The Next Generation on Hero Central Congrats all! I look forward to the baseball games and crossovers! Though something must be wrong...this group is way too gender-balanced for this universe.
  14. Re: Steve Reviews INDIANA JONES AND THE KINGDOM OF THE CRYSTAL SKULL I take it that you missed the sequence when Mutt led the monkey attack on the Russians.
  15. Various people have "rule of X" type systems where combo of DCs, OCV, Defenses, etc. are given values and combined can't exceed X. What's yours look like?
  16. Re: Ape Name Needed "Simeon" is cool. Make him a cyborg gorilla crime boss Houngan leading a Haitian Voodoo Posse gang.
  17. Re: Character inspiration from classic toys I loved that thing. Don't remember what happened to it, or the 'Go Van Gogh'(?) similar thing for cars.
  18. Re: Steve Reviews INDIANA JONES AND THE KINGDOM OF THE CRYSTAL SKULL Great bit. Even though no Nazis getting shot or beat up. Much like the great opening bits for Bulletproof Monk (hey, Nazis!) and Hellboy (hey, more Nazis!). And the first part of Mummy Returns from the excavation to the house fight to the museum fight and the bus escape. I frequently watch through there, then turn it off. Second part of the movie nowhere near as good.
  19. Re: Steve Reviews INDIANA JONES AND THE KINGDOM OF THE CRYSTAL SKULL The problem with ToD was no Nazis. The (foreign antagonists) in KotCS might make good stand-ins, but just don't have the same emotional heft as the ol' jackbooted Huns.
  20. Re: Steve Reviews INDIANA JONES AND THE KINGDOM OF THE CRYSTAL SKULL Was it better than Cats?
  21. Re: Ape Name Needed Organ Grinder and the Grease Monkeys
  22. Re: Confessions of an Online GM Hopefully when we get the crossovers going you'll have a chance to play her more directly. Won't be as often as being a regular player, but hey, better than nothing. Aside from...[ominous]other things[/ominous]...in the works, I've got a "Marvel Team Up" Arachne/Electron story that's been floating around in the back of my head. And maybe she'll get to guest-star sometime when the X-Men go to the Savage Land or something. All is not lost! It's just in our other pants.
  23. Re: Looking for a good name Eureka Prodigy Coyote
  24. Re: Pulp miniatures in the US of A Reaper's starting a non-fantasy line "Chronoscope" which will have a variety of figs, including a number which should work well in pulp games. Look for figs with product codes starting with "5", like the Jack 'Dodge' Harrison fig and Colonel Edward Titchener. http://www.reapermini.com/Miniatures/previews
  25. Re: Essentials Universe (Amalgam) I always thought that Chicago would make a good Metropolis stand-in. Not coastal, but that's not too important for Supes, and links him further to the Midwest. So he had the accident as an adult instead of as a child? I always felt that the Hulk worked better as a threat & character in the background rather than as a protagonist. Poor Ant-Man. Finally gets out from under the shadow of Thor, only to get Superman instead. "Oh, that's nice...Kryptonians have been talking to ants for hundreds of years..." Origins of many linked to the Inhuman gas instead of being mutants? Any reason these don't occur in the reverse order? With Doom gone, the FF feel OK to retire?
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