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Bengal

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Everything posted by Bengal

  1. This really has to be a disadvantage, and I would also make it a Physical Limitation- 10 or 15 points' worth sounds about right. It's a really special kind of idea, a very good one. Makes me think of the old Hulk TV show or maybe the first few issues of the original X-Men- that kind of good idea. You may also wish to buy an Accidental Change, Uncommon Circumstances, 8-. where the change means you're left unconcious. Altogether though, the Limitation are worth about 15 points... more if your GM intends to make you explode with some frequency.
  2. It's true. This isn't a "Superman-doing-a-move-through" sort of attack... it's just a midlevel martial artist.
  3. If they are water-based powers, such as swimming or water breathing, they don't warrant a limitation at all.
  4. would invisibility work? I mean, how long are people blinded? Longer than it takes to look away? My first gut instinct is, although you'll get those annoying ghosting after-images on your retina, your long-term vision won't be affected- you just won't be able to get a bead on your character- much like you can't really study the sun my looking directly into it. You could build it as invisibility, invisible power effects, bright fringe.
  5. Probably no use to it, but it as useful as, say, 1 point of Resistance or Perfect Pitch. Build it on a couple chareacter points as a Detect and then also buy it as a Quirk for the same number of points it cost you to build it.
  6. I'm not sure anyone could tell the difference, since Bengal is a well-known bloodthirsty vigilante... it's well-known, but not actually true. I suppose his evil twin would be a well-known do-gooder, who would be beyond reproach. Bengal would have to try to kill him in his sleep before he's elected mayor.
  7. This is not exactly the kind of caper a 350-point super would excel in, is it?
  8. Bengal

    TV Superheroes

    Isis was made-for-TV I think. And don't forget The Sable... even though he was utterly forgettable. Salamander was a TV Superhero in the imaginary world of the LA Law universe, so I think he should count double.
  9. Bengal

    Omni-Suppress

    Suppress has no cap on it? That seems ripe for abuse... unbelieveable. Too bad I left my FREd in my car. I'll have to check it out at work tomorrow. If this is indeed the case, I'll have to rework the power slightly. I do like the idea that it's a ranged power, as well as the idea that it's deliberate. But it definitely needs to be preceded by the Powersense- my reasoning here is, you can't hit what you can't see. If my character (we'll call him One since he comes after Zero), if One can't detect and lock on to the power to suppress, it's pointless for him to try to suppress it. It just "feels" right. Does suppress need visible SFX like most Standard powers? Again, working off-book here.
  10. Should characters be allowed no restrictions if its a good conception? Answer: It totally depends on who is sitting around your table. Sub-answer: expensive point-total superheroes and villains should be designed as efficiently as possible, with the use of as many power frameworks as possible. And disads do count; every disadvantage you take should be applicable to the game, or it's not really a disadvantage. Sub-Sub-Answer: Characters with high point totals should have their experience withheld and donated to those characetrs who start with low point totals, until everyone has the same amount of points. This is a good way to keep Green Arrow and Superman in the same group, and keep their respective players happy. Sub-Sub-Answer Addendum: Nowhere have I said that it'snecessary for Green Arrow's player to spend those points; it's enough for him to be allowed to accrue them.
  11. Bengal

    Omni-Suppress

    Hm. I am not sure what you mean by that. My reason for keeping the suppress at a low value relative to the power it's suppressing it that it costs fewer Active points. One thing I hate is when a player of mine or somebody comes to me iwth a great power that costs 75 real points- and about 300 active points. Sure it's good. It costs too much for me. Otherwise, this valid construction could be doubled or tripled to make sure you can always shut down the entirety of your opponent's greatest power.
  12. Dependence and Weakness are good starts. You may also consider Addiction. But in order to show his physical need for life force, you could give him a crippling Susceptability to Not Draining People, activate at whatever frequency and deletertious effect you deem appropriate, and then double it, to represent the Stun and Body damage he would take should he not feed.
  13. Okay, I give you permission to be a superhero team in Colorado. Seriously though, what would you like us to do?
  14. Bengal

    Omni-Suppress

    That's my issue as well. I don't know anyone with a great working knowledge of any RPGs that I have time to sit down with. the Toolkit, for me, is a great excuse to sit down for a few hours and flesh out some really zany power construction. Playing the character who has that construction is kind of secondary to me. I have notebooks full of various kinds of characters with marginal powers, which I create just for the fun of figuring out how to do them. At the moment, I've got nothing more to share along those lines. As far as the SFX go, the sense is pretty straightforward. The actual Suppress though is kind of an innate mental thing. Not sure what it would look like. Any ideas about that? Maybe it'll help me think up a costume for this as-yet-unnamed character who is apparently a ripoff of Zero.
  15. AH HA! A stacked NND, Does Body. Very good! Or perhaps a 1/2d6 KA Penetrating Does no Stun, stacked with the normal attack? thank you, thank you. I usually use some sort of stacked abilities when designing interesting powers, but on this occasion it had eluded me.
  16. The character conception I have is a martial artist who can focus his Chi powers in such a manner that he can always do some body damage with his (blunt) escrima sticks. Is Penetrating an acceptable way to build this, and if so, how does one determine how much body gets through? If not, what is an appropriate construction?
  17. Bengal

    Omni-Suppress

    Thank you! Actually, expensive is a state of mind. A power that can take out an opponent's best ability should be very expensive. I think I'd have to cut your version in half though. No sense in making a 120 active point power when all my other characters stop at or near the 60-75 point range, if that. But a great construction nonetheless.
  18. Oh, you've gotta be kidding me. This is precisely the sort of fight Bengal is looking for. He became a superhero to stop the Khmer Rouge in the jungles of Southeast Asia from coming in and seprating nice peopole from their naughty bits. First choice? Probably strangulation. Bengal is pretty adept at hiding and gliding, having purchased both as superpowers in one way or another. A swift tag from the ol' line gun would swing the sleigh at a crazy angle, and if Santa didn't just fall out entirely, he'd be bound up tight in about two phases, hoisted by his own Good Cheer. As far as the aftermath, the culturally uninitiated Bengal may not know exactly what he'd done. Good thing he's got Supercontortionist to break out of the pokey when the cops get ahold of him.
  19. Bengal

    Omni-Suppress

    Thank you for the tip. I am looking for a valid construction for such a power. If you can't make it cheap, at least show me what the construction is. I'm interested to know how to build my own. Here is a shot at it: 6d6 Suppress, Any one inborn power or attribute one at a time (+1/2) Only to suppress the power detected by Powersense (-1) plus Powersense: Detect Power or Attribute with largest Active Point Cost; Sense, Range, Descriminatory, passive. Total cost: 23 + 15 = 38 points. I know it's not going to entirely nullify anyone's power, but knocking roughly 20 active points off the top should be a great advantage in combat.
  20. Let me know if I'm off-base here, but has Green Lantern ever lost his power battery for any length of time? If your answer is "not that often" or "hardly ever", then you're not talking about a focus at all. Really, the ring isn't much of a focus either. I'd go with OIHID on all your powers, including at least one multipower (smallish ultra slots with a large reserve to run a number of your ancillary powers simultaneously) and one VPP, one which is destined to be Cosmic (+2), which runs a number of powers you'll only need now and then... and of course, a large number of well-limited Special powers which can't go into either of the former categories by virtue of being Specials. Making the whole thing O End is probably overkill, since you can add that advantage into what powers you need to, and run the rest off of your personal END or an incorporated END reserve. Since the ring functions proportionally to its wielder's willpower, running some powers off your personal endurance is by no means a strange or counterintuitive construction.
  21. The character conception I have is a martial artist who can focus his Chi powers in such a mannaer that he can always do some body damage with his (blunt) escrima sticks. Is Penetrating an acceptable way to build this, and if so, how does one determine how much body gets through? If not, what is an appropriate construction? An honor to write to you.
  22. You know, Presense attacks do no damage... I'd scare the hell out of him. On the other hand, stealing money from rich people to give to poor people isn't that bad an idea to Bengal. He might just stand by. (You know, every tme I answer one of these things, I dislike the character more personally. RP! What fun!)
  23. Bengal

    Omni-Suppress

    edited for spelling. Looking for ideas for a 50-75 point AP power that serves to Suppress my opponent's "most dangerous" (open to interperetation in and of itself) power, characteristic, or ability. If it's an inborn power, it would be appropriate to only affect inborn powers, and if technological, only affect technological powers, I think. An idea I had driving home from the milk store today was that there should be some sort of descriminatory sense attached that would determine for the character just what that "most dangerous" power or whatever was, and that it shouldn't likely change over the course of one scene or combat. Constructions welcome.
  24. Collie is right again ...sprecifically to the point the the SFX probably eliminates the need for Range based on STR and Reduced by Range. It probably also nixes HKA Can Be Thrown unless it's just like Gambit's power, where the "charge" is generated upon release as opposed to building up in flight. Poop poop-a-doop, most of my points are moot.
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