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Enforcer84

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Everything posted by Enforcer84

  1. Yeah, I was a freshman art student in 91. Not a spring chick by any stretch. But my art has stagnated over the years. I am trying to get back into it, but its slow going and I was never brilliant to begin with.
  2. Well, lets see. I never got a chance to try this but. A mastervillain (sorry for the same ol) with dreams of world conquest and the gift of immortality (so he would move very slowly) was up to Phase Epsilon of his plans for conquest, in it he decided to raise a loyal army of superbeings. Sending his agents out to steal newborns, he has a group of scientists brainstorm superpower genisis technologies (genetic manipulation, Cybernetcs, Nanotechnolgy, chemical/radiation experiments, arcane rituals, anthything) the agents stealing the children use a simple MO of being established doctors (mastervillain has a far flung network of agents) and they merely tell the parents that the baby died in childbirth. Babies records are kept by mastervillain and thousands are experimented on. fast forward a decade and a half. The PC's are part of his army. Born into servitude and raised for loyalty, the various methods of designing and creating metabeings has culled several dozen suitable candidates and the PC's are a training group that finds out their origins. Now this does require that the characters be at least somewhat rebelious to the cause at the beginning, then finding their true origins (he raises them to believe they are all orphans he has adopted and cared for) sends them over the edge. The campagn begins with the characters on the run from a secret army of superbeings, trying to find their parents and struggling to find a place for themselves in the universe. Also attempts at revealing the master villain are stymed by his massive network of agents.
  3. Can I just say again how much I think your work has improved, Storn? Really, I had no problem with your earlier stuff, I think the first work of yours I saw was in Dark Campions, and this is miles ahead of it in terms of form and style. You give me hope crush my dreams at the same time; hope that I will indeed improve over time and crushed because you keep setting the bar so high /obsiquiousness off.
  4. Thanks, not doing "union suits" (ie skintight superhero costumes) is hard. Me no likee.
  5. It was on the hero update friday, Man oh man, that is cool!
  6. I'd Cast my vote with the pay for each spell crowd. Save VPP for the Archmages. Not necessarily NPC's only, but wait until the point is reached that the character should be able to control the very fabric of magic itself. It works fine if you keep VPP's low or don't use them at all.
  7. Ooh, I do have a more current one of Dunc. Let me get it... There!
  8. and Duncan (bare in mind he's pretty young here)
  9. Took much laboring tonight but I finished a sketch of my wife's character.
  10. not at all, I have been looking at my "RPG" Hero (*that's a silly title) ideas and I probably will swipe liberally from your excellent work. Let me post my first character here too. Based on my wife. Jenn Player: My WIfe Val Char Cost 10 STR 0 13 DEX 9 13 CON 6 10 BODY 0 20 INT 10 13 EGO 6 18 PRE 8 22 COM 7 6/15 PD 1 6/15 ED 0 3 SPD 7 7 REC 4 30 END 2 25 STUN 3 6" RUN02" SWIM02" LEAP0Characteristics Cost: 63 Cost Power END Other Magic Spells 11 1) Vestements of Protection: Force Field (5 PD/5 ED/1 Mental Defense/1 Power Defense) (Protect Carried Items) (22 Active Points); Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4) (added to Secondary Value) 2 Air Magic 12 1) Wings of Eagles: Flight 11" (Improved Noncombat Movement (x4)) (27 Active Points); Gestures (-1/4), Requires both hands (-1/4), Requires A Skill Roll (-1/2), Incantations (-1/4) 3 21 2) Wind Blast: Energy Blast 6d6 (vs. PD), Double Knockback (2x KB; +3/4) (52 Active Points); Requires A Skill Roll (-1/2), Side Effects (Caster is takes damage and Knocked back in the opposite direction than spell was cast) (-1/2), Gestures (-1/4), Incantations (-1/4) 5 12 3) Shield of Storms: Aid 2d6 (max. Aided Points: 22): PD/ED (Resistant) (25 Active Points); Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4) 10 Blessed: Luck 2d6 4 Blessed: Power Defense (4 points) 4 Stubborn: +4 Mental Defense (7 points total) Powers Cost: 74 Cost Skill 3 Persuasion 13- 1 TF: Air Ships, Equines 3 Riding 12- Apprentice Mage 11 1) Air Magic Skill (INT-based) 17- 3 2) WF: Blades, Bows, Clubs, Fist-Loads, Staffs, Unarmed Combat 3 3) Bureaucratics 13- 3 Linguist 2 1) Language: Trade Tongue (Completely Fluent, w/Accent) (3 Active Points) 0 2) Language: Gandreal (Idiomatic, native accent; Native Language) 2 3) Language: Drobbin (Completely Fluent, w/Accent) (3 Active Points) 2 4) Language: Aesyre (Completely Fluent, w/Accent) (3 Active Points) 3 Scholar 3 1) KS: Arcane Lore (INT-based) (4 Active Points) 14- 2 2) KS: Air Magic (INT-based) (3 Active Points) 13- 1 3) KS: Abjuration (2 Active Points) 11- 1 4) KS: Artifacts & Relics (2 Active Points) 11- 2 5) KS: Nobility (INT-based) (3 Active Points) 13- 2 6) KS: Religion (INT-based) (3 Active Points) 13- Skills Cost: 47 Cost Perk 8 Contact: Lady Irredaier (Court Advisor and Mentor) (Contact has: very useful Skills or resources, Contact is slavishly loyal to character) 12- 10 Contact: King Johan (Contact has: extremely useful Skills or resources, Contact is slavishly loyal to character) 13- 34 Follower: Duncan (137 Base, 120 Disad) 5 Fringe Benefit (Member of the Aristocracy/Higher Nobility) Perks Cost: 57 Cost Talent 3 Bump Of Direction 6 Combat Luck: 3 PD/3 ED Talents Cost: 9 Cost Equipment END 8 Quarterstaff: (Total: 25 Active Cost, 8 Real Cost) Energy Blast 4d6 (vs. PD) (20 Active Points); OAF (-1), STR Minimum (10; -1/2), No Range (-1/2), Real Weapon (-1/4) (Real Cost: 6) plus +1 with HTH Combat (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) 2 7 Dragon Silk Traveller's Uniform: Armor (4 PD / 4 ED), Armor Weight (No Mass; +0) (12 Active Points); OIF (-1/2), Real Armor (-1/4) (added to Secondary Value) 40 Sword of Alexandra: (Total: 141 Active Cost, 40 Real Cost) Killing Attack - Hand-To-Hand 1d6 +1 (plus STR) (vs. PD), +1 STUN Multiplier (+1/4) (25 Active Points); OAF Durable Expendable (Extremely Difficult to obtain new Focus; -2), No Knockback (-1/4), Real Weapon (-1/4), Required Hands (One-And-A-Half-Handed; -1/4), STR Minimum (1-5; -1/4) (Real Cost: 6) plus Enhanced Perception (+3 to PER Rolls for All Sense Groups; Increased Arc of Perception: 360-Degree) (14 Active Points); OAF Durable Expendable (Extremely Difficult to obtain new Focus; -2) (Real Cost: 5) plus Killing Attack - Ranged 2d6 (vs. ED), Linked to Killing Attack - Hand-To-Hand (-1/4), Lesser Power need not be used proportionally to Power with which it is Linked (+1/4), +1 STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2) (82 Active Points); OAF Durable Expendable (Extremely Difficult to obtain new Focus; -2), Only vs Undead (Power does not work in Common Circumstances; -1/2), No Knockback (-1/4) (Real Cost: 22) plus +4 with OCV (20 Active Points); OAF Durable Expendable (Extremely Difficult to obtain new Focus; -2) (Real Cost: 7) 2 Equipment costs shown above are for reference only, and are not included in Total Cost. Total Character Cost: 250 Val Disadvantages 5 Distinctive Features: Mage Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses 15 Distinctive Features: Nobility Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 10 Enraged: If innocents abused Uncommon, go 8-, recover 11- 15 Hunted: Enemies of Gandreal 8- (Occasionally), More Powerful, Harshly Punish 10 Hunted: Sir Barowick 11- (Frequently), As Powerful, Mildly Punish 15 Hunted: Lady Irredieer 11- (Frequently), More Powerful, Watching, Extensive Non-Combat Influence 15 Psychological Limitation: Thrill seeker Common, Strong 20 Psychological Limitation: Nobilesse Obligee Common, Total 10 Psychological Limitation: Curious/Inquisative Common, Moderate 10 Social Limitation: Undercover Princess Frequently (11-), Major, Not Limiting In Some Cultures 0 Normal Characteristic Maxima: No Age Restriction Disadvantage Points: 125 Base Points: 125 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Background: The oldest daughter of the King of Gandreal. Princess Jennifer, preferring to be called Jenn is an apprentice Magician and a skilled one at that. She has taken to Air Magic as her specialty. She and her familar/guardian, Duncan have run away from the castle and set about finding adventure. She is young and willful, but skilled and blessed with good fortune and good graces. Personality/Motivation: Seeker of Adventure. Jenn really wants to see the world an all of its wonders. Quote: Let's see what this does! Appearance: Beautiful noblewoman in her late teens who wears nice clothes and carries superior gear. It is obvious she comes from money. She also gracious and skilled in court etiquette. She has long brown hair, blue eyes, and flawless, pale skin. She tends towards modest clothing. She is never seen without her familiar/guardian Duncan, an elementally enhanced Pug. Said Pug: Duncan Player: NPC; Familiar to Jenn Val Char Cost 25 STR -15 11 DEX 3 17 CON -6 10 BODY 0 13 INT -2 8 EGO -4 10 PRE 0 10 COM 0 16 PD 0 13 ED 0 3 SPD 9 10 REC 2 40 END 3 35 STUN 1 6" RUN02" SWIM06" LEAP0Characteristics Cost: -9 Cost Power END 5 Bite: HKA 0d6 +1 (plus STR) (vs. PD) 1 1 Leap: Leaping +1" (6" forward, 3" upward) (added to Primary Value) 1 9 Canine Senses: Enhanced Perception (+3 to PER Rolls for All Sense Groups) 5 Canine Nose: Tracking (Normal Smell) 3 Canine Ears: Ultrasonic Perception (Hearing Group) FAMILIAR 10 1) Magical Communication: Mind Link (One Specific Mind (the wizard); Psychic Bond) 32 2) Magic Augmentation: Aid 2d6 (max. Aided Points: 12): Magic, Limited To One Power At A Time (+0), Variable Effect (any magic power one at a time; +1/4), Delayed Return Rate (5 Points per Hour; +1), Invisible Power Effects (Fully Invisible; +1) (65 Active Points); Only When Within 5" Of Wizard (-1) 32 3) Shared Senses: Clairsentience (Sight Group; Additional Sense Group: Hearing Group, x4 Range), Usable Simultaneously (familiar and wizard at once) (+1/2), Reduced Endurance (0 END; +1/2) (80 Active Points); Only Through The Senses Of Others (familiar only) (-1), Blackout (-1/2) 5 4) Shared Intelligence: +5 INT (added to Primary Value) ELEMENTAL, EARTH 30 1) Strength Of The Earth: +30 STR (added to Primary Value) 3 20 2) Body of Stone: +10 CON (added to Primary Value) 30 3) Body Of Earth: Armor (10 PD / 10 ED) (added to Primary Value) 52 4) Passage Of Earth: Tunneling 6" through 10 DEF material (Fill In Hole) 5 5 Stonesight: N-Ray Perception (Sight Group) (cannot perceive through organic matter) (10 Active Points); Only To See Through Earth And Stone (-1) Powers Cost: 239 Cost Skill 5 Hard To Hit: +1 with DCV 5 Concealment (7 Active Points); Self Only (-1/2) 14- 5 Stealth 12- 2 PS: Retrieve/Fetch 11- Skills Cost: 17 Cost Talent 3 Lightsleep 2 Environmental Movement: Rocky/Mountainous Talents Cost: 5 Total Character Cost: 252 Val Disadvantages 5 Distinctive Features: Elemental Nature Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses 15 Physical Limitation: Animal Intelligence Frequently, Greatly Impairing 5 Physical Limitation: Small (no larger than about 1m; +2" KB) Infrequently, Slightly Impairing 15 Physical Limitation: Very Limited Manipulation Frequently, Greatly Impairing 25 Psychological Limitation: Devoted to Jenn Very Common, Total 15 Psychological Limitation: Stubborn Common, Strong 15 Psychological Limitation: Fearless Common, Strong 20 Social Limitation: Considered Nonsentient (No Rights) Frequently (11-), Severe Disadvantage Points: 115 Base Points: 75 Experience Required: 62 Total Experience Available: 62 Experience Unspent: 0 Wht do you think?
  11. KNight & Knight of the Azure Shield Cost Power END Knight 10 1) Weapon Mastery: Find Weakness 11- (Single Attack), Sense Affected As Sight (+0) Knight of the Azure Shield 19 1) Azure Shield: Force Wall (8 PD/8 ED; 2" long and 1" tall), Backlash (+1/2) (63 Active Points); Gestures, Requires Gestures throughout (-3/4), Requires both hands (-1/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Requires A Skill Roll (-1/2), Incantations (-1/4) 6 12 2) Sword of Stars: Aid 2d6 (max. Aided Points: 22): Strength & OCV (5pt levels) (25 Active Points); Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4) 12 3) Shield of Storms: Aid 2d6 (max. Aided Points: 22): PD/ED (Resistant) (25 Active Points); Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4) 21 4) Silver Tower Stance: (Total: 44 Active Cost, 21 Real Cost) Energy Damage Reduction, Resistant, 25% (15 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Requires A Skill Roll (-1/2) (Real Cost: 7) plus Physical Damage Reduction, Resistant, 25% (15 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Requires A Skill Roll (-1/2) (Real Cost: 7) plus Knockback Resistance -7" (14 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Requires A Skill Roll (-1/2) (Real Cost: 7) 1 5) Sentinal's Vigilance: Life Support (Sleeping: Character only has to sleep 8 hours per week) 5 6) Iron Will: +5 Mental Defense (7 points total) 14 7) Silver Rings of Security: +3 with DCV, Uncontrolled (+1/2), Usable By Other (x4 Number of Targets +3/4) (34 Active Points); Gestures (-1/4), Requires both hands (-1/4), Requires A Skill Roll (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Incantations (-1/4) 3 8 8) Astral Shields: Force Field (7 Mental Defense/7 Power Defense/1 Flash Defense: Hearing Group) (15 Active Points); Requires A Skill Roll (-1/2), Incantations (-1/4) (added to Secondary Value) 1 Powers Cost: 102 Cost Skill Knight 8 1) +1 with All Combat 2 2) Animal Handler (Equines) 11- 3 3) High Society 11- 3 4) KS: Codes of the Order (INT-based) 11- 2 5) PS: Knight 11- 3 6) Riding 11- 0 7) TF: Equines 3 8) WF: Common Melee Weapons, Lances Choice of 15 pts worth 8 1) +1 with All Combat 5 2) +1 with HTH Combat 3 3) +1 with any three maneuvers or a tight group of attacks 3 4) Bureaucratics 11- 3 5) Climbing 11- 3 6) Defense Maneuver: I 3 7) Fast Draw 11- 2 8) Gambling (Other (General): Choice) 11- 2 9) KS: Choice 11- 3 10) Interrogation 11- 3 11) Language: Choice (Completely Fluent, w/Accent) 2 12) Navigation 11- 3 13) Oratory 11- 2 14) Survival 11- 3 15) Stealth 11- 2 16) TF (Aditional): Other, Other 2 17) WF (Additional): Common Missile Weapons Knight of the Azure Shield 8 1) +1 with All Combat 3 2) Knight of the Azure Shield (Power) (INT-based) 11- 3 3) Defense Maneuver: I 3 4) KS: Order of the Azure Shield 12- 2 5) KS: White Magic Orders 11- Skills Cost: 95 Cost Perk 1 Reputation: Knight of the Azure Shield (A small to medium sized group, 11-) +1/+1d6 5 Fringe Benefit (Knight, Membership: Order of the Azure Shield) Perks Cost: 6 Cost Talent 12 Combat Luck: 6 PD/6 ED 3 Lightsleep Talents Cost: 15 Total Character Cost: 218 Base Points: 200 Experience Required: 18 Total Experience Available: 0 Experience Unspent: 0 Here is two "Knight Packages" I put together over the weekend when my internet service was on the blink. To take the Knight of the Azure Shield package you need the Basic Knight Package. A side note: None of the talents or "Powers" are required for either package. They are optional.
  12. Hmm, I have several alternate Earth's but the only one ever appering in an actual game was Marvel Earth. My character Powerman, got to go toe to to with (in this order); Thor, Hulk, Wonderman, Count Nefaria. He did better than I thought, but went 1 for 4 , only able to clock ol' Wonderman. He probably would have beaten the Hulk but some really unlucky early rolls, let ol' greenskin get angry and strong enought to counter Powerman's speed and agility advantage. Nefaria was just Powerman, only more so, and the battle was fairly one sided. I really wanted a rematch. I have written up my self or snagged write ups for CHaracters from Marvel, DC, Awesome, Wildstorm, V&V, Heroes Unlimited, Rock and Roll song titles, Consol RPG's, Comic Book Company Names, as well as two HERO universes. I always wanted to see a "last man standing" battle between Superman, Valor, Captain Marvel (Shazam), Hyperion, Thor, Gladiator, Powerman (my character), Count Nefaria, Supreme, Mr Majestic, Apollo, and Titan (from Darkhorse's Comic's Greatest World). Never got around to doing it though.
  13. Good point, well, for necessities sake, I want them to be fairly middle of the road ideas. These characters are individuals and they tend to identify themselves as Americans first, then what ever else. Lets assume they all come from fairly middleclass backgrounds and have at least a highschool education.
  14. Hey I was just wondering, we as a group here seem to be a bit down on the established companies (comics, gaming) for their handling of minority heroes. Here are four heroes chosen at random:D A Native American hero with growth powers. An African American hero with flight, electrical powers, and limited superhuman durability An Asian American hero with wind manipulation particularly whirlwinds and finally, a South American hero with a suite of nebulous "magic" abilities, at least including flight, Super human Strength and Durability, invisiblity, etc, heck he might be a DC Martian. anyway, what would you A) Name these characters, and what would their costumes look like. * * * PS: If there are any other "Random" :rolleyes:ethnic Heroes I might have missed from the Superfriends Cartoons, let me know.
  15. Okay, lots of art, but I was non internet over the weekend and took the opporotunity to finally get my scanner set up. This is Omega. My digital painting skills are nascent at best. oops. too big. Lets see if you can see it at all
  16. Short lived comic series called the Preternaturals. or Prets' for short
  17. Looks pretty good. OT I was thinking of writing the whole group of player characters up from that game as a superteam. Shion was a technomancer "Open Ether Circuit!" Chaos was an "angel" Ziggy and KOS MOS I pretty much would keep as is. MOMO is a curious creation. An artificial Sorceress. JR is a 1000 year old "boy who ages one year for every hundred" (got the idea from Child of the first VIPER Book) or a clone of a long lost hero who was released "too soon", I hadn't decided. I'd probably put Virgil in the group and possible Allen as a support member.
  18. That is beautiful. All I can say. Beautiful.
  19. Very nice. Now, write em all up! And have Acroyer do Costume Design Forums on them. And hermit can make a poll and.... okay, getting ahead off myself here.
  20. Well, that went badly. okay, here is my Heavy Knight Package. note: the Heavy Knight Package requires that you take the knight package first. This is a strudier version of the standard knights. They show up in the Suikiden Series all the time; examples include: Humphry, Leo, Fred, Georg Prime, Pesmurga, Lucca Blight, etc.. BTW it is easier to post it this way. Ignore the attributes and the fact that all the optional skills are paid for. ..... I can't find it to fix it. I'll have to rewrite it? Oh well...
  21. Does make for fast advancement though.
  22. Bring it out next week. That's what I want to see...
  23. That was very cool. (The Archer) how about Sword magic? Are knights like Steiner?
  24. Re: Re: Staring us right in the blackface I don't think the artists know what one looks like sans war paint. Really, I have tried thinking of someone who was indian without at least fring boots and a headband and I can't think of one. (Forge, maybe?)
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