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Enforcer84

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Everything posted by Enforcer84

  1. Well, I did it by strength because most campaigns have a d6 cap. So the scrawny guy will most likely have the same DC as the Hulking guy.
  2. I was thinking last night about some odd little powers and rules for a high-powered Anime Martial Art/Spy adventure. The BIG Guys: for those Super Sized thugs who smile as the little guy hits them but still fall to skilled or similarly sized foes. +5 PD not vs opponents with 15+ STR +5 PD not vs opponents with 20+ STR +5 PD not vs opponents with 25+ STR 9 points (-1, -1/2, and -1/4 respectively) now your giant sumo wrestler can shrug off attacks by the Str 10 kung fu fighter even though most players will have damage levels near the campaign maximum, and your average heroes will have a tough time with him but your Strong Guy type can go toe to toe with him much easier. Admitedly, this makes your heroes square off against their opposite number more often, but that's what happens in team books anyway
  3. Wow. Veer and Temple's character are awesome. Top marks my friend.
  4. I ran Eurostar against my players along time ago, it was right when Classic Enemies came out, the players were 200pt characters. I felt guilty about having all eight characters so I left Whip nad Mentalla "home". The fight was in Paris and my best friend had a character named Aikido who had a power that didn't seem out of balance at first but in the first combat showed just how unbalancing it was. She had regular defenses 10/10 non resistant, 30 Dex, 6 Spd, 6d6 attack, maybe up to 7 and a martial throw with Damage Shield. The last bit was her reacting to attacks and nullifying them, it seemed to be in accordance to what Aikido was but, man the team put three members of Eurostar down with in three turns as they awaited her to inevitably throw them and they all attacked the prone target with pushed attacks. Then came the oops that Le Sone didn't have reistant defenses... It was rather humiliating for me. But when they were interrogating Fiacho back at their base, Mentalla came to "collect" him and she simply mind controlled Aikido to dust the rest of the team like she had Eurostar. After that we redesigned the characters and I vowed not to "take it easy" on the 200 pt heroes.
  5. Old drawing. I'm okay with the form but I really sucked at the Profile. Characters name was Esperette
  6. Although its a dilber rip off, it worked wonders to lighten the table. NPC:" I am Khulvan the Peerless. I have never been defeated." Amator (PC): " How do you know you wouldn't like it?" Khulvan: "I want to kill the elf first."
  7. Susano, is this going to be a print book or an E-Book?
  8. I just realized she filled the "slutty supervillainess" void left by Bora's death. I can just see the guys of Eurostar talking about who to have join the team, treating it like an episode of "are you Hot?"
  9. Yeah, or even get Pat Zircher to do it. I loved his work on Thunderbolts.
  10. I just thought of this on my way to work. In Classic Enemies, it stated that Scorpia was kind of bummed (paraphrasing here) to be surrounded by ugly freaks. So she and Feurmacher dump the other two uglies and she goes to join Eurostar. Now if the Whip and Whiteflame were still around this would be moot, but they have been jettisoned, and she is once again surrounded by ugly men. What's a girl to do? It occured to me that LeSone might not be all that ugly, but since he's blind, it wouldn't be very fulfilling for her because he couldn't constantly tell her how beautiful she was. It sucks to be a irish ninja.
  11. He's new to the Divine Right organization, and when you are accepted as a future monarch, they comp you money for a base and enough tech to outfit 250 agents. Seeing the name isn't used anymore, He has been calling his agents, Terror Incoporated.
  12. They missed light powers. I always gave it an EC: EB, FF, and Flash
  13. I already had it. Its a nice book, and like CU there are many tips of the hat to the Comic Book giants that got us into superhero Role Playing in the first place. The Hero Stats really make it woth while for me. Just another universe to add to my collection. Buwahahahah
  14. There was a pretty neat thread on Nato's boards where people posted neato gadgets and devices. Someone made a nice little Prefab for HD out of it and the stuff was cool. Anyone wanna try that again? Shrapnel Barrage this is a shoulder mounted missile weapon that explodes showering an area with thousands of questionite shards. RKA: 2d6+1 (vsPD), Penetrating, AE 4" r, +1 Stun Multiplier; OAF Missile Launcher, 2c (96 Active Points/27 Real Points)
  15. True about the strength, but I always assumed the "magical" effect was that of the Enchanted Uru Hammer Bouncing off blueblack hair. Supes forgets his superspeed on a daily basis. I think Thor vs Superman would be a smackdown slugfest of epic proportions with both men compliementing the other's power, skill, and determination. Then an audience poll would declare Batman the winner.
  16. Oddly enough, the idea came from watching an episode of superfriends. I have this idea for Divine Right and I thought I would populate it with knockoffs, from the Legion of Doom. This guy was extrapolated from the Scarecrow.
  17. Okay, I have a writup, a bit of history, but would like some ideas on other powers for my Baron here. Hmm, since this thead is very old...I'll repost Baron... Baron Terror Player: NPC Villain Member of Divine Right Val Char Cost 13 STR 3 18 DEX 24 50 CON 80 20 BODY 20 20 INT 10 20 EGO 20 25/55 PRE 15 10 COM 0 14/24 PD 8 13/28 ED 0 6 SPD 32 13 REC 0 100 END 0 52 STUN 0 6" RUN02" SWIM02 1/2" LEAP0Characteristics Cost: 212 Cost Power END 80 Arcane Knowledge: Variable Power Pool (Magic Pool), 60 base + 20 control cost, (90 Active Points); all slots Gestures (-1/4), Incantations (-1/4) 0 1) Bursting Flames: RKA 1 1/2d6, Area Of Effect (One Hex; +1/2) (37 Active Points); Gestures (-1/4), Incantations (-1/4) Real Cost: 25 4 0 2) Deflecting: Missile Deflection (Any Ranged Attack), +5 OCV (30 Active Points); Gestures (-1/4), Incantations (-1/4) Real Cost: 20 0 0 3) Devouring Flames: RKA 1d6, Penetrating (+1/2), Continuous (+1) (37 Active Points); Gestures (-1/4), Incantations (-1/4) Real Cost: 25 4 0 4) Focused Flames: RKA 1 1/2d6, Penetrating (+1/2) (37 Active Points); Gestures (-1/4), Incantations (-1/4) Real Cost: 25 4 0 5) Raw Flames: RKA 2 1/2d6 (40 Active Points); Gestures (-1/4), Incantations (-1/4) Real Cost: 27 4 0 6) Shielding: FF (10 PD/15 ED), Reduced Endurance (1/2 END; +1/4) (31 Active Points); Gestures (-1/4), Incantations (-1/4) Real Cost: 21 1 0 7) The Baleful Bonds of Balthus: Entangle 4d6, 4 DEF (Stops A Given Sense Group Hearing Group, Stops A Given Sense Group Sight Group) (60 Active Points); Entangle Has 1 BODY (-1/2), Cannot Form Barriers (-1/4), Susceptible (to any of the Lights Of Luathon) Uncommon (-1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 24 6 0 8) The Shadows Of Shaldus: Darkness to Sight Group 1" radius, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2) (17 Active Points); No Range (-1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 8 0 0 9) Tongue Of Enitharmon: Universal Translator 13-, Usable Simultaneously (up to 8 people at once; +1) (40 Active Points); Only Applies To Speech, Not Writing (-1), Recipient Loses Power If He Speaks/Hears Own Tongue (-1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 13 4 150 Master of Terror: Multipower, 150-point reserve 4u 1) Aura of Unease: Change Environment 64" radius, -2 to Ego Rolls, Long-Lasting 20 Minutes (43 Active Points) 4 5u 2) Incite Terror: Mind Control 16d6, Telepathic (+1/4) (100 Active Points); Set Effect: Fear (-1/2), Normal Range (-1/4), Stops Working If Mentalist Is Knocked Out (-1/4) 10 5u 3) Paralyzed with Fear: Entangle 3d6, 3 DEF, Cannot Be Escaped With Teleportation (+1/4), Takes No Damage Physical Attacks Limited Group (+1/4), Works Against EGO, Not STR (+1/4), Invisible Power Effects (Fully Invisible; +1), Based On EGO Combat Value (Mental Defense applies; +1) (112 Active Points); Does Not Prevent The Use Of Accessible Foci (-1), Cannot Form Barriers (-1/4) 11 9u 4) Sheer Heart Attack: Killing Attack - Ranged 2d6, No Normal Defense (Standard; +1), Does BODY (+1) (90 Active Points) [Notes: Defense is a CON Roll -2] 9 5u 5) Spooking the Herd: Mind Control 9d6, Telepathic (+1/4), Area Of Effect (6" Any Area; +1) (101 Active Points); Set Effect: Fear (-1/2), Normal Range (-1/4), Stops Working If Mentalist Is Knocked Out (-1/4) 10 13 Frightening Presence: +30 PRE (30 Active Points); Fear Based Offensive Uses only (-1), Costs Endurance (Only Costs END to Activate; -1/4) 3 6 Indominable Will: Mental Defense (10 points total) 0 10 Mystic Shields: Power Defense (10 points) 0 13 Scythe: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 w/STR), +1 STUN Multiplier (+1/4) (37 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), No Knockback (-1/4) 4 35 Sense Outsiders: Detect A Class Of Things 13- (Unusual Group), Discriminatory, Analyze, Increased Arc of Perception, Range, Sense, Targeting Sense, Telescopic (+1) 0 8 Supernatural Form: Damage Resistance (8 PD/8 ED) 0 15 Supernatural Form: Life Support (Eating Character only has to eat once per week; Extended Breathing 1 END per Turn; Longevity Immortal; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping Character only has to sleep 8 hours per week) 0 Powers Cost: 358 Cost Skill 8 +1 with All Combat 15 +5 with Fear Multipower 13 Power 18- 3 Bribery 14- (20-) 3 Bureaucratics 14- (20-) 3 Conversation 14- (20-) 3 High Society 14- (20-) 3 Interrogation 14- (20-) 3 Linguist 2 1) Language: English (completely fluent) (3 Active Points) 2 2) Language: French (completely fluent) (3 Active Points) 2 3) Language: Latin (completely fluent) (3 Active Points) 3 Oratory 14- (20-) 3 Persuasion 14- (20-) 3 Scholar 2 1) KS (3 Active Points) 13- 1 2) KS: Arcane And Occult Lore (2 Active Points) 11- 2 3) KS: Arcane Lore (3 Active Points) 13- 2 4) KS: Fear (3 Active Points) 13- 2 5) KS: Supernatrual Beings & Places (3 Active Points) 13- 2 6) KS: Thaumaturgy (3 Active Points) 13- 3 Seduction 14- (20-) 2 WF: Blades, Scythes 2 Weaponsmith (Muscle-Powered HTH) 13- Skills Cost: 87 Cost Perk 10 Money: Wealthy 2 Reputation (A medium-sized group) ; 11-, +2/+2d6 15 Vehicles & Bases 7 Fringe Benefit: International Driver's License, Membership: Divine Right (Future Monarch of Germany), Passport 50 Follower Perks Cost: 84 Cost Talent 6 Combat Luck (3 PD/3 ED) 32 Danger Sense (self only, Out of Combat, Function as a Sense, Targeting Sense) 13- 3 Lightsleep 7 Resistance (7 points) 3 Simulate Death Talents Cost: 51 Total Character Cost: 792 Val Disadvantages 10 Distinctive Features: Supernatural Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 15 Enraged: Plans unravel (Uncommon), go 11-, recover 11- 15 Hunted: Divine Right 11- (Mo Pow, NCI, Watching) 15 Hunted: Trismegistus Council 11- (Less Pow, NCI, Harshly Punish) 15 Physical Limitation: Can be contained by certain Wards/Circles of Power (Infrequently, Fully Impairing) 15 Physical Limitation: Must drink blood once a year to retain immortality and "Supernatural Form" Powers (Infrequently, Fully Impairing) 20 Psychological Limitation: Loves to frighten others (Very Common, Strong) 20 Psychological Limitation: Megalomania (Common, Total) 15 Psychological Limitation: Overconfident (Common, Strong) 5 Rivalry: Professional (The Sun Lord; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 15 Social Limitation: Secret Identity (Alric Guttman) (Frequently, Major) 5 Unluck: 1d6 5 Vulnerability: 1 1/2 x BODY Attacks from the Fearless (Uncommon) 10 Vulnerability: 2 x STUN Attacks from the Fearless (Uncommon) Disadvantage Points: 180 Base Points: 200 Experience Required: 412 Total Experience Available: 412 Experience Unspent: 0 Also I am looking for a good German Surname for him. Went with Shrek. Used some spells from Mystic Masters, but had to up the VPP. incorporated his skills and added a few more mystic ones. and Iam including the file.
  18. "Look ma'am, I'm sorry you lost your cat in the combat, but I don't see how I am responsible." "Mittens was in the Car you through at that metallic moron, you ninny!" "Oh. I'll buy you a new cat."
  19. I knew it was too good to be true
  20. Almost anything with the word "Thunder". Valor (Reformed Hideous) Avalon (Arthurian themed gadgeteer) Foresight (telepath) Insight (Blind Martial artist) Purple Haze (apparently I took it from a GURPS Supers side bar but i love the name) Conquest Silk Dragon Stone Tiger
  21. Actually I am pretty sure someone told me that "Expendable" is for items like Spell Components, not magic weapons. So I'll have to adjust that.
  22. This is a magic weapon I made for a character. Its a huge piece of construct and I am not sure its done right. 40 Sword of Alexandra: (Total: 141 Active Cost, 40 Real Cost) Killing Attack - Hand-To-Hand 1d6 +1 (plus STR) (vs. PD), +1 STUN Multiplier (+1/4) (25 Active Points); OAF Durable Expendable (Extremely Difficult to obtain new Focus; -2), No Knockback (-1/4), Real Weapon (-1/4), Required Hands (One-And-A-Half-Handed; -1/4), STR Minimum (1-5; -1/4) (Real Cost: 6) plus Enhanced Perception (+3 to PER Rolls for All Sense Groups; Increased Arc of Perception: 360-Degree) (14 Active Points); OAF Durable Expendable (Extremely Difficult to obtain new Focus; -2) (Real Cost: 5) plus Killing Attack - Ranged 2d6 (vs. ED), Linked to Killing Attack - Hand-To-Hand (-1/4), Lesser Power need not be used proportionally to Power with which it is Linked (+1/4), +1 STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2) (82 Active Points); OAF Durable Expendable (Extremely Difficult to obtain new Focus; -2), Only vs Undead (Power does not work in Common Circumstances; -1/2), No Knockback (-1/4) (Real Cost: 22) plus +4 with OCV (20 Active Points); OAF Durable Expendable (Extremely Difficult to obtain new Focus; -2) (Real Cost: 7) 2
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