Re: 6th edition
6e is the current version. It brought some very good things to the table. It also introduced a few problems of complexity that diminish the play experience. Decoupling characteristics is something I like. I think the cost of skill levels is a little high, but its a margin call. I also like the regen fix, barrier, and multiple attacks. I dislike the complexity the "clarified" damage calculation explanation has injected into the system. For instance, A damage class is no longer a straight forward thing, but has to be adjusted for certain advantages, which makes Damage Negation a total bear to deal with at play time. DN is a great idea, but unworkable because of the "clarified" assumptions. For me 6e as a system is essentially solid and workable, but some of the added complexity at play time is a very big turn off.