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greypaladin_01

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  1. Like
    greypaladin_01 got a reaction from Scott Ruggels in Hero Games THACO?   
    I have always done something similar in my games and when teaching others to play.

    (11+OCV) - 3d6 = DCV hit
     
    People can adjust their math as needed and speeds things up a great deal.
  2. Like
    greypaladin_01 got a reaction from Derek Hiemforth in Hero Games THACO?   
    I have always done something similar in my games and when teaching others to play.

    (11+OCV) - 3d6 = DCV hit
     
    People can adjust their math as needed and speeds things up a great deal.
  3. Thanks
    greypaladin_01 reacted to L. Marcus in Kazei 5 Help   
    Are you on Facebook at all? Mike Surbrook is very active in the Hero group there -- if anyone knows anything, he'd be the one.
  4. Like
    greypaladin_01 got a reaction from Duke Bushido in Champions New Millennium: Fire Fist?   
    Firefist was just the POV character in the comic portions of NM.  As far as I know he never got stats.. unless they were in one of the supplements.  Don't recall that.
  5. Like
    greypaladin_01 got a reaction from Squeakula in Limiting RSR rolls   
    As a tangential note to this, what if you just House-Ruled and changed what RSR does for the purposes of Magic?   Something I have been toying with (but not tested)  is basically setting up a Pass/Pass with Consequence setup for RSR magic rolls.   This way players don't have the double fail threat (passing RSR only to miss DCV and then watch Warrior just shoot a bow and only have 1 chance of failure with almost no points spent).  

    Roughly the idea would be if you make your check spell works as intended and move forward,  if you fail the spell STILL works but would be at Half AP or perhaps x2 END or some other side effect.  It still keeps magic feeling reliable but  if you don't harness it properly then you will not have as good effect as you wanted.
  6. Like
    greypaladin_01 got a reaction from Ninja-Bear in Limiting RSR rolls   
    As a tangential note to this, what if you just House-Ruled and changed what RSR does for the purposes of Magic?   Something I have been toying with (but not tested)  is basically setting up a Pass/Pass with Consequence setup for RSR magic rolls.   This way players don't have the double fail threat (passing RSR only to miss DCV and then watch Warrior just shoot a bow and only have 1 chance of failure with almost no points spent).  

    Roughly the idea would be if you make your check spell works as intended and move forward,  if you fail the spell STILL works but would be at Half AP or perhaps x2 END or some other side effect.  It still keeps magic feeling reliable but  if you don't harness it properly then you will not have as good effect as you wanted.
  7. Like
    greypaladin_01 reacted to C-Note in Coins, Treasure & Daily Life   
    I'm running a Fantasy Hero campaign set in the Hyborian Kingdoms, so I created a Hero Designer prefab with many different coins from several kingdoms with their relative values. It is easily adaptable to any fantasy setting, and can be downloaded here:
    I based everything off the generic "silver piece" where 1SP = $1.00. Feel free to adjust values accordingly.
     
  8. Like
    greypaladin_01 reacted to Duke Bushido in Coins, Treasure & Daily Life   
    Sorry, I would have put this up hours ago, 
     
    but wife and kids love to travel long miles and do things that give me a massive headache.  Things like go to the beach and watch the fireworks.  On the plus side, swimming for a couple of hours instead of sitting in traffic leaving the beach.  That was nice.
     
    Anyway, this is some excerpts and comments from a sheet I have been using for quite some time.  It's likely not idea for you, but it gives you an idea of just how easy the front loading part can actually be, if you want it to be.
     
    https://docs.google.com/spreadsheets/d/1YHsFWaLkAPyH2qKPRRIXeEuRy9CK4rm_IcXpNi3CPJ0/edit?usp=sharing
     
     
     
    If lumber goes any higher, I'm going to start shaving them from oak dowels.
     
  9. Like
    greypaladin_01 reacted to Spence in Coins, Treasure & Daily Life   
    I should have remembered that. 
     
    The Jolrhos system may also be a good fit.   It has the Copper as the main coin used with 10 Iron = 1 Copper, 10 Copper = 1 Silver, and finally 100 Silver = 1 Gold.
    And while the Guide may not have players equipment lists, it has a a very in-depth and detailed pricing and material guide for the hows and costs that are used to make the stuff adventurers buy. 
    That plus solid GM info on everything from sleep to travel to weather, it is a solid Fantasy GM's book.  And while it is written to be about the Jolrhos setting, the vast majority of the book is simply good reference material for any fantasy setting.  I personally recommend getting a copy just as a general reference.
     
  10. Like
    greypaladin_01 reacted to Spence in Coins, Treasure & Daily Life   
    You may want to look at 3rd Edition Fantasy Hero.  It may be more of what you are looking for.  It was at 4th Ed and higher that Fantasy Hero seemed to go all D&D/Pathfinder'ish with prices. 
    The price list in the 6th Ed Fantasy Hero book is very comprehensive and it should be too difficult to drop it into a spread sheet and then recompute the costs to the 3rd edition. 
     
    3rd Edition sets coin value at 100 Copper = 1 Silver, 10 Silver = 1 Gold.   With most transactions being Barter/Trade or Coppers for the well heeled. 
    A person employed with a Professional Skill makes an average of 1 Silver a week, with the actual pay being heavily influenced by the actual skill and local need.
     
    6th Edition sets coin value at the "gaming standard" of 10 Coppers = 1 Silver, 10 Silvers = 1 Gold.  With the Silver being the main method of transaction.
    An unskilled laborers average wage is 1 Silver per day,  far higher than one would expect.  Or at least that I would expect .  And this would push professional pay way up there.
     
    To sum up.  I have always felt that the 3rd Ed had a better take on the actual coin and income, but 6th Ed has a far more comprehensive listing of stuff. 
     
     
  11. Like
    greypaladin_01 reacted to Christopher R Taylor in Coins, Treasure & Daily Life   
    The Field Guide covers some economics and pricing, but the upcoming Player and Master guides will cover that in more specific detail. 
  12. Thanks
    greypaladin_01 reacted to Duke Bushido in Coins, Treasure & Daily Life   
    This one takes a bit of front-loading on your part, but if you really want it to work, then it should be worth it, as the research isnt too involved.
     
    Look up the value of the various metals- copper, silver, gold, iron, steel- and figure the ratios between them.
     
    Fudge them a bit until you have a working x ounces of A equals Y ounces of B kind of thing going.
     
    You can then determine a coin size and figuure out the weight of coins in various metals, or (and this is just simpler, but its about how simulationist you want to go, really) just determine how many ounces are in a coin, keeping that weight consistent from coin to coin, and assuke the size of the coins varies with regard to the metal used.
     
    Once You have the values of the metal, you need a set of multipliers.  Assume your base values are for ingots, or ore that has been refined to a useable purity.  Knock off fifteen percent to determine the value of raw ore (steel, obviously, has no raw ore, but consider the "ore" to be raw or cold_rolled low-grade, semi-pliable steel: the stff that needs a good forging to be useful for things that need to harder than wrought iron or rebar).
     
    If you want to get deep into simulation, add ten or twelve percent to the value of any coin being spent in the territory where it was minted _or_ devalue "foreign" coins to that of ore value, since they will have to be collected by the authorites and restruck as proper coins of the realm.
     
    Determine your multipliers for different types of metal goods:
     
    Simple jewelry?  Metal value x 2, paying for the skill and labor that went into it,
     
    Nice jewelry?  Metal used x 4.
     
    Exquisite jewelry?  Metal x 10.
     
    These are just numbers pulled from the air, mind you, and to get the feel of different economies or particularly desireable or common pieces will rate higher or lower than the listed multiplier.
     
    It gets a bit more detailed with steel, but gain, your cost _starts_ with the amount of raw materials: the coin weight of the item, essentially, plus the weight of any material lost during crafting, etc.
     
    From their your multipliers are determined by the amount of time spent crafting (total time: if it took ten men ten days, then it took 100 days), the amount of skill, the detail and ornateness, and any uniwue features such as "unearthly sharpness of edge" or "lighter than a schoolboy's thoughts" or even "super-easy to bless."
     
    Which brings up the next point, more common with weapons than anything else in RPGs:
     
    _everyone_ gets paid, and everyone has a orive requirment.  So you have figured out what the metal costs and the blacksmith charges; that's great.  But then there were the two monks who blessed the ore and started the ceremony to enchant the blade and the alchemists who provided the mysterious powders to fold into the white-hot steel, etc.
     
    All of that costs, and those costs are not only added in to the cost of the item, but they are determined the same way: the church wants to be paid for their services, as does the local alchemical college.
     
    And this is pretty much how an unregulated market works, really.  If your local municipality has special laws governing any of these things or even controlling the sale or manufacture or even just the final price, factor that in as well.
     
    There is so much more than can be thrown into this, but the first part: metal value, ore value, cost multipliers, exchange rates- these should be enough to create the experience your playera arw looking for.
     
    Just remind them when they start to realize that metal items are very much worth more than their weight in coins that this is the reason so many grouos kind of gloss over day-to-day finances.....
     
    Hope something there helps!
     

     
     
  13. Thanks
    greypaladin_01 reacted to Christopher R Taylor in Coins, Treasure & Daily Life   
    That's what I did for my campaign, copper is the base currency (with iron coins for pennies), and the breakdown of value the same way.  Most premodern cultures (and some modern ones) had a very wide dichotomy between the rich and the rest of the people, almost two economies.  Rich people dealt in the big coins, the rest (merchants, peasants etc) dealt in the smallest.  Rich people spent silver and gold, poor spent copper and sometimes might see a silver piece, using that system.
     
    A straight conversion of Gold to Copper works fairly well for most fantasy material lists, but economies are fluid and reactive.
     
    Places where there is a lot of war and adventure going on would have weapons somewhat cheaper and more plentiful.  Places where the king kills anyone who has a weapon or its calm and peaceful weapons will be rare and expensive.  Some cultures trade heavily with others and will have exotic, interesting wares (usually seaports) and others will only have what is locally available, which is going to be very limited.  There's an awful lot that can be said about economies and how trade should work in a game but usually player characters will be only in high adventure areas.
  14. Like
    greypaladin_01 got a reaction from Duke Bushido in Genre police / Retro campaign questions   
    I will add support to secret IDs being very workable... with a caveat.   Superman / Clark Kent was never an issue for the world at large to me... only for the Daily Planet crew or people the regularly interacted with both identities.   In order for secret IDs to be compromised there has to be a causal link in peoples minds for the 'two' people.  
     
    However, the concept that Lois Lane or Perry White can hang out with Clark and Superman and not "get it" is ridiculous, just as Spider-Man talking to Aunt May should have nearly instantly ended that whole mess.   VERY close people to you will not be fooled by a disguise or mask for more than the SHORTEST of time.  Within several minutes of extended contact or multiple short ones they will know.   However random person that was saved by Superman and then passes by Clark Kent at a diner later, will not even blink twice.
     
    One more element on Secret IDs in comic books, the best defense for them is that most people wont even consider that the person might have another ID.   No one REALLY thinks that Superman puts on a suit and does a 9 to 5... they think he is all over the world at all times... or maybe chilling far away from people to unwind.   No one really thinks Batman is anything other than Batman...  at least not as far as the general public or even general criminals would think.  However if a character calls attention to their other idea existing then things might start to get more fuzzy.
     
    Lastly,  Secret ID is a complication for champions, which means it WILL be an issue... that is why you get the points.   Now is when we are talking genre tropes at play.   If this was Retro-50s then Lois KNOWS Clark and Superman are the same...but can't manage to prove it... and that cat and mouse game is part of the points you are getting.    But in 70s style gaming the problems are more having to break your 3rd date in a row because you see a bank robbery happening or Amazing Man needs to be in Chicago because of the investigation but Johnny Normal has a report due by the end of the day.... what do you do?
     
    Even by 70s secret IDs as we classically think of them were on the way out, especially in Marvel comics.   You had Spider-man sure, but Fantastic Four, X-Men and even Avengers either had public IDs or the IDs were never really an issue.   The 70s Avengers had people keeping IDs secret from each other even, but only might be an issue 1 comic out of every 20 at most... they were more focused on adventure and action.   So again, with Retro Gaming you need to decide what the most important focus elements should be and build around it... go more for the Flavor than the exact Recipe.
  15. Thanks
    greypaladin_01 got a reaction from Jhamin in Genre police / Retro campaign questions   
    I have have very few issues with genre police and if anything I am the biggest one in my own games.   However over the years I got better at realizing that genre conventions are not a single set even for Bronze Age comics and even less so as you move to the 90s.
     
    Retro game sounds very fun and yes looking at the comics for a look and feel is a good start.  But the look and feel varies more than just by decades.   For examples.... look at the 70s Fantastic Four stories vs 70s Dr. Strange stuff..... same decade but VERY different if you were going to run them as games.      I would suggest figuring out say... 3 examples of the era you like and then look what is common to create your own RetroGenre guide.     (second example... 1981 X-Men game would be VERY different from 1992 x-men game)
  16. Thanks
    greypaladin_01 got a reaction from Tjack in Genre police / Retro campaign questions   
    I have have very few issues with genre police and if anything I am the biggest one in my own games.   However over the years I got better at realizing that genre conventions are not a single set even for Bronze Age comics and even less so as you move to the 90s.
     
    Retro game sounds very fun and yes looking at the comics for a look and feel is a good start.  But the look and feel varies more than just by decades.   For examples.... look at the 70s Fantastic Four stories vs 70s Dr. Strange stuff..... same decade but VERY different if you were going to run them as games.      I would suggest figuring out say... 3 examples of the era you like and then look what is common to create your own RetroGenre guide.     (second example... 1981 X-Men game would be VERY different from 1992 x-men game)
  17. Haha
    greypaladin_01 reacted to Duke Bushido in Quote of the Week from my gaming group...   
    I meant to say "disk."  I meant to say "disk."  I meant to say "disk."
     
    I swear to you I meant to say "disk."
     
    Not exactly a quote, but I feel it belongs here.
     
    Youth game was cut short by a display of histrionics the likes of which are rarely seen.....
     
    I swear I mean to say "disk."
     
    Instead, I let my age show.
     
    Two members of the party have headed to the courthouse to find the current and original blueprints of the building they plan to investigate.  They are given the current plans simply enough, when one of them starts a conference call to the rest of the team and announces that they are waiting for prints of...  well, prints of the prints, but they should catch back up to the rest of the team shortly.  The other remembers that the building is very old, and likely has been remodeled at least once, and asks about the _original_ plans for this building.
     
    The custodian looks up and says "well, I am sure we have them, but it will take a while to get prints of them because we haven't gotten a lot of the old records on 'fiche yet-"
     
    Entire group:  "FISH?!  Why would you draw blueprints on FISH?!"   _HOW_ do you draw blueprints on fish?!"
     
    Feral's player "So, when I become a fish, do i like, just _have_ the blueprints or something?"
     
    Player on phone: "I think I know why everything takes so long here...."
     
     
    Even after explaining microfiche to them, they just couldn't get back into the swing of things....
     
     
     
     
  18. Like
    greypaladin_01 reacted to archer in For GMs: What do you do after a game session?   
    Seriously, you have left-over pizza after the game?
     
    Maybe we should start a companion thread "How Many of You Have Left-Over Pizza After a Game?"
  19. Haha
    greypaladin_01 reacted to Duke Bushido in For GMs: What do you do after a game session?   
    You mean after I bathe in the appreciation and accolades of my players and count my gold or after I wake up and clean the table?
     
     
  20. Thanks
    greypaladin_01 got a reaction from archer in Alternate mental powers structure   
    I fully admit that I am up way to late and tired but having read through all of this, there are certainly some interesting (if unfinished) ideas for alternate systems that I hope to review more after sleeping.

    However, I had one thought as far as the all or nothing nature of Mental powers as they currently stand in the game.

    Instead of the mentalist declaring the intended effect level and THEN rolling dice, what if they make their attack, roll the effect dice and see what level effect they CAN get, then declare what they want to do from there.   This would simulate the mentalist getting a "lock" but perhaps not as much a lock as they wanted but could still try to get some lesser effect if they choose.
  21. Like
    greypaladin_01 got a reaction from HeroGM in Champions Universe reference help   
    Seeker just gets no love.... he doesn't even get a name anymore.   Kinda shame... he was product of the times, but was always one I liked as a kid back in the 4E days.   Plus as mentioned before Watchers of the Dragon went a LONG way to softening some of the goofy hard edges while keeping the spirit there.
  22. Like
    greypaladin_01 got a reaction from Spence in Champions Universe reference help   
    Hi Lord Liaden,
     
    The specific mention you are looking for was 5e Millennium City book.  Media & Entertainment section / Superworld & Other Magazines... page 39, second paragraph.
     
    Hope it helps!
  23. Like
    greypaladin_01 got a reaction from Lord Liaden in Champions Universe reference help   
    Seeker just gets no love.... he doesn't even get a name anymore.   Kinda shame... he was product of the times, but was always one I liked as a kid back in the 4E days.   Plus as mentioned before Watchers of the Dragon went a LONG way to softening some of the goofy hard edges while keeping the spirit there.
  24. Thanks
    greypaladin_01 reacted to Jhamin in Champions Universe reference help   
    Dude!
     
    You are a Hero Lore Legend!

    Having just read the bit, Lord Liaden may have had trouble finding this because it never actually names Seeker.  The way the character is described it's clearly Seeker, they just never call him that.
  25. Thanks
    greypaladin_01 got a reaction from Jhamin in Champions Universe reference help   
    Hi Lord Liaden,
     
    The specific mention you are looking for was 5e Millennium City book.  Media & Entertainment section / Superworld & Other Magazines... page 39, second paragraph.
     
    Hope it helps!
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