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Chaosliege

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Everything posted by Chaosliege

  1. Re: Character Ideas I need some help with. Well if you want him to be able to lose it, then it's a focus. If you want it to be one of those "it always seems to come back to me" things, it's an OIHID. That's assuming her can change back and forth. If the amulet fused with him, making him permenantly like he is now, then he would get neither.
  2. If you tell your GM tha DD needs to be "pumped up a little" If you look at the stars and say, "yeah, I want that one", and then get it If when the GM says he's throwing the whole (CKC)book at you, he means it If Time Master doesn't have time to bother you If you keep your damage dice in a 16oz cup... and have to roll said cup-o-dice twice You may be over-powered....
  3. If you're doing this with Hero Designer(plug), you could post the files to the thread on the Hero Designer Board(shamesless plug for thread I started...).
  4. I think he could still take the Restrainble limitaiton though. But I don't rememberoff hand what it's worth.
  5. I like some of those Ideas, I'm going to have to incorperate that Psychic Disruptor into my guys power armor..
  6. I'll just chime in to say I also agree that the covered and held action rules are enough to handle this. The only attack we ever allowed a character to abort to was the martial throw. I don't remember if that's legal or not, but we used to alow it.
  7. The first post on this thread has an attachment. It's a picture of some dice a guy found at a con.
  8. Re: House Rules? Typical point totals? Newbie questions. Well, before FREd we always started our Supers out at 250, and this is a respectable place to start for a low-powered game. But we also kept the vilains around 250ish (except the main one of course). Now we run our guys off of the Standard Superhero template(HD). 200 base +150 In disadvantages, for a total of 350. For Fantasy I think 100 total is a good starting place. At least I wouldn't go any higher than that. We tried running a fantasy game at 150 starting once and our guys just semed too powerful for starting characters. But this depends entirely on what kind of game you want to run. If they're going to be fighting a lot of realy tough creatures, then you might think about raising that a little.
  9. Well, I know I, for one, would definately buy a set(or three). I think the FREd colors alone would be enough for me. The ones in the picture are close, but not the same. Please keep us up to date on this. I'll even pre-order if that would help..
  10. And all this is played with one PC? Man.. My GM would never alow it..
  11. That would be cool.. Has anybody brought this idea to Steve's attention?
  12. That's still not bad. A 4d6 NND is better than an 8d6 regular blast. This is using 60 active points. 8d6 Affects desolid, 40*1.5=60 4d6 NND Affects desolid, 20*2.5=50 I'd rather get an average of 14 pure stun than nothing.. 8d6 gives average of 28.. subtract even a modest 20 defense and you're left with 8.. I he has 25, you only do 3.. Also, you have a better chance of getting a good roll on 4 dice than on 8..
  13. Re: Re: Re: Is there any way the HERO can do this power? In that case I agree with the others.. You are looking at a HUGE mimic pool.. This is for a cosmic game right?
  14. Re: Is there any way the HERO can do this power? Well if you are talking about a spel that just lets you hit something a second time, than that could be represented with levels. Ex. 22 +10 with All Combat, Usable By Other (+1/4) (100 Active Points); 1 Recoverable Charges (-1 1/4), Only usable with last attack (Power loses about half of its effectiveness; -1), Activation Roll/Spell Roll 14- (-1/2), Gestures (-1/4), Requires both hands (-1/4), Incantations (-1/4) Or you could try this: 18 Extra-Dimensional Movement (Single Dimension; Travel Through Time, x8 Increased Weight), Usable As Attack (+1) (110 Active Points); Limited Power (Only to send single creature back to previous phase; -2), 1 Recoverable Charges (-1 1/4), Extra Time (Full Phase; -1/2), Character May Take No Other Actions (-1/4), Costs Endurance (Costs END Every Phase; -1/2), Incantations (-1/4), Gestures (-1/4) This is just a couple of ways of doing it. I'm sure there are other people out there who can give you better insite.
  15. You can apply the "costs end only to activate" for -1/4 to powers that normaly cost no end, but there is no rule for adding "costs 1/2 end".
  16. I understand I could do that, but it doesn't fit the feel of the character. The guy I have is bathed in flames. Fire hurts, a lot.. So an RKA DS seemed to fit the bill.. By the same point, it's not very heroic to kill people, therefor it seemed natural for me to build the power the way I did. This way I can have only a little body and a lot of stun(potentialy) and still be true to my vision of how the power should work. I'm not saying that's the answer for evryone, but it is for me..
  17. OMG.. I wish I had read this warning before opening the link...
  18. I can just see you at work, behind the desk clicking and typing away when the boss walks by. "Boy he sure is a hard worker".
  19. I just wanted to add to this comment a little. And that is to say that if guy uses the 3 points that it would have cost him for that +1 DEX and puts them into STR, now he hits with 2 1/2 d6 or the optional 3d6-1 instead of 2. This may not seem like much of a difference, but then figure guy gets +1 pd for having 13 STR, and +2 STUN, and +1 REC. And since we're talking about a Fantasy game, you need to consider STR minimums on weapons. If they both use the same weapon and it requires 13 STR Min, then girl is at -1 because she isn't strong enough. It all comes out in the wash.
  20. So long as it lets me make a damage shield that will actually do damage, I'm fine with it. 60 Killing Attack 1d6 +1 (vs. ED), Reduced Endurance Half END; +1/4), Damage Shield (+1/2), +4 STUN Multiplier (+1), Continuous (+1) (75 Active Points); No Knockback (-1/4) Min dam 10 Max dam 70 average 33.75 66 Energy Blast 6d6 (vs. ED), Reduced Endurance (Half END; +1/4), Damage Shield (+1/2), Continuous (+1) (82 Active Points); No Knockback (-1/4) Min dam 6 Max dam 36 average 21 Note: The regular EB is higher active points.
  21. Steve, I am currently making a fire based character with the usual powers (FF,EB,DS, Flight). I have given the limitation OIHID on his fire powers to simulate having to "turn on" and the I gave him the limitation accidental change when soked with water or knocked unconcious to simulate puting him out. Another effect I was hoping to add was that he has to remain flying while his powers are "on". I was thinking of placing the "always on" limitation on the flight, but in order to have "always on" it has to be "0 END" and "persistant" which doesn't fit the idea of a power that is OIHID. So my question is, What would be an apropriate limitation level for this effect?
  22. Also consider SFX during play.. If your vilain is a brick and is getting frustrated trying to hit this guy, it isn't unreasonable to have him pick up a car and swing it at the shrunkin hero. This would give the effect of AE hex on his STR.
  23. I agree that there realy isn't nough limitation on what the ring can do to warent a limitation. I do think it should require a skill roll based on EGO. The GM could envoke modifiers to make the roll much easier for powers that Green Lantern gegularly does and more difficult for powers he rarely does or ones you come up with that you've never seen done. I could see a limitation requiring a rechage daily, but it would be small, -1/4 probably. I could also see a focus limitation, or more to the point an OIHID limitation( OIHID has been use to simulte a focus that cannot be taken away before). As far as the "doesn't effect yellow" or "doesn't effect wood" limitation, that would depend on which GL you're trying to emulate. I would also put a limitation on the active points in one power, to reflect GL being able to do anything and still scale it back to fit your campagn's active point limit.
  24. I fail to see how what I said was nonsense, when you just said the same thing. In my post I said SFX often dictate the defence for an NND and you in turn gave a ludicrous example of exactly why I'm right...
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