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ghost-angel

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Everything posted by ghost-angel

  1. Re: Hero System Good Idea/Bad Idea... Post-Apocalyptic Winnie the Pooh Hero. I don't know if it's good or bad, but I wanna play it.
  2. Re: Dimension Lords That makes Polyverse even better, since the OP cited the idea that thoughts created new dimensions. Definitely sounds like a keeper term to me.
  3. Re: Whoops! Did I really allow that power? I don't often create powers that break games, I try to be really careful. Even when I create potentially game breaking powers I try to play responsibly. I have a character with Multiform, one form has Duplication (with cannot recomine) of 32 Duplicates. they also have Enraged (when hurt) and Accidental Change (when hurt) to represent an underlying animal instinct. On a very early run a sniper blasted them, the Accidental Change shifted them to the Duplicated Form, and they went Enraged and failed a recovery roll. Turns out, the "non combat" form was Excessively Effective at combat. Things went badly, very very badly, for the enemy. The GM and I were both kind of stunned by the whole thing.
  4. Re: Are PD and ED far too cheap? straight to the point. I must spread rep before Repping Vondy again...
  5. Re: Sixth Edition Showcase #1: ACV And AVAD I know I started a thread on swapping OECV for OCV several years ago. Whether it was the first mention of that or not I don't know - I doubt it personally. It seems like one of those ideas that a whole bunch of people would have come to seperately over time anyways and should definitely be a "all those people out there" idea. Oh, as for the AVAD portion, swapping out defenses makes more sense now too. Yay for that!
  6. Re: Sixth Edition Showcase #1: ACV And AVAD I don't honestly care who gets credit I just want it in the rules. . . . I'l l'll take credit anyways though. Because, you know, I'm cool like that.
  7. Re: Are PD and ED far too cheap? Without Mental Defense a 6D6 Ego Attack (60 AP) is going to bring down many Characters within a Turn or Less. You can't ignore them at all. It's a mistake to do so. Hence a glaring flaw that's sinking this particular Titanic.
  8. Re: Sixth Edition Showcase #1: ACV And AVAD The ability to change out CVs is the single most valuable feature of this in my opinion. I can't count the number of times I wish I could switch just one of the values for another and not have to go fully one way or the other.
  9. Re: EGO Attack OK, not completely arbitrary. But certainly it's being picked on. Or more to the point, the basis for comparison of utility for Ego Attack was not a Modified Energy Blast but Mind Control.
  10. Re: Are PD and ED far too cheap? Your math isn't very transparent. I see no mention of Mental Attacks or Exotic Attacks If CON is 1:1 and it provides Con Rolls; Stun Threshold and I believe the Stun Threshold is the primary function I give you a -0 Limitation. Not .8 Points. I can buy 1 Stun to be used against all Stun Causing Attacks or: 1 PD, 1 ED, 1 Mental Def, 1 Power Defense to be used against all Stun Causing Attacks 1 Points (5E) vs 4 Points. Have you done this cost analysis for Attacks over a range of Damage Classes with a series of set Defense Levels? I suggest an array starting from 1 DC (5 Active Points) to 20 DC (100 Active Points) for Defenses Values of 8/12/15/20/25 and Stun/REC Values of an equal Cost. Is there a break point anywhere? Is it possible that versus low level attacks it's better to absorb the Stun Damage and Recovery quickly (thus some Heroic Campaigns it is more appropriate to purchase Stun instead), or is it always going to be better to purchase high Defenses across the board? How does this take into account Common vs Rare Defenses (I play in one game where ED is used very little and thus few Characters purchase more, I play in one game where Mental Def is as common as PD/ED is in an average Champions Game). Also, you mentioned on Superpowered Attacks - but don't define them. You're being Genre Inclusive and trying to fix the system against only one level of Attack. That is ultimately useless. I find your theory flawed, your math non-transparent and off, and your execution lacking. And I agree with Hugh - Stun and Rec are over priced anyways.
  11. Re: Genre Conventions & Values I'm not really concerned with what the book profers forth. Because it's just a tool. RE: Champions - covers way the heck more than "4-Color" which is probably my least favorite flavor of my least favorite genre. And, off topic. Dark Champions, from whatever is was, to whatever it is, for the general purposes here is some form of Modern Non-Superhero Genre. The only exception is the inclusion of low-level Animated Series (and even then, I'm not convinced that isn't just better off left as a sub-genre of Champions anyways, Street Champions, and should have nothing to do with this genre). In fact, "Champions" as a book title is merely a holdover from over a decade ago - ignore it. Modern Genre Gaming from spies, to street vigilantes, mercenaries, paranormal games (either in X-Files vein or something more overt), military ops, and horror When you tell your players (or are told by your GM) you're going to play a Modern Genre style, what assumptions are brought to the table? Are Heroic Ideals recognized? How are actions treated ("real" or legal grey areas glossed over)? One of the biggest differences between Fantasy Assumptions and Modern Assumptions is that in a Fantasy World duels to the death aren't uncommon, local laws aren't quite the same (Samurai, pop-culture aside, did not treat peasants as people for example), slavery isn't uncommon (even expected) in Fantasy, but considered abhorrant in Modern. It's not that morality is painted differently, but the cultures they are filtered through are definitely different. When Barbarian Raiders (Orc or Otherwise) are a common practice the concept of immenant death are everyday - and retaliation is usually just as swift to violence. That idea isn't present in modern gaming so the threats are different, often less clear. Here's an specific example: I'm setting up a game. I'm in the early stages and looking for some Player Feedback (i.e. - you my fellow posters). The game is set in New York City, Today. The world and world history is currently unchanged (but that is subject to change based on feedback). It will be a modern genre, and I may be throwing in some odd X-Files style elements (some weird stuff, but it's pretty much explainable and/or unprovable as 'paranormal'). You do not have to play any form of government employee, in fact "government" involvement depends more on where we lean. Many adventures will involve some mystery and stopping 'bad guys' of various nature (from scam artists to drug dealers to terrorists, to Other) What kind of character would immediately jump to mind as appropriate? (cop, normal joe caught over his head, gov't lacky type, vigilante, etc) What level of morality are you expecting? (black/white, grey, hard choices, etc) What level of Realism would you think appropriate? (true grit, miami vice style, over the top action-fu, mixes of) [EDIT]What level of lethality are you expecting (killing is expected, killing is acceptable, no killing - turn 'em over for the System, other you can think of) After we talk this one over I'll propose a different style of Modern Game and we'll see what changes.
  12. Re: Are PD and ED far too cheap? The new edition is written. Moot point at best. You are also going under the premise that the cost of Characteristics isn't altered already in 6E. You analysis also seems to leave Figured Characteristics in place, which we know is going away. So you also don't know the cost of that. Your entire analysis would be useful if we were a) still under 5E and knew what 6E looked like. Did you cost analysis take into account that Stun works against all incoming attacks, and PD/ED only against specific kinds of incoming attacks? Stun works vs Ego Attack as well, so you need to factor in Mental Defense to the cost analysis. Also Drain Stun, so you should add in the cost of Power Defense to properly measure Stun Hero vs Defense Hero. So, to answer: No. Your math is currently incomplete.
  13. Re: Force Field Is No Good? EB/HA were it not for the bizarre issue of STR I would agree. HKA/RKA - they are rolled into one. Look in the book they are under Killing Attack with Hand To Hand and Range as essentially subsets. Ranged even has a truncated description that says "see previous entry" ... the only difference in the two is one has Strength Adds To Damage and the other has Ranged. Neither of the above provide the disparity that Armor/Force Field do when emulating each other. In fact, HA prohibits emulating EB, though adding +1/2 Ranged back on brings it back to 5/D6 and KAs cost the same either way. A decent comparison, and a nice thought. But does not cover the issue we are dealing with here in the remotest sense - which is an obvious and glaring discrepancy in Cost vs Utility of two identical Mechanical functions.
  14. Re: 6E Rules changes confirmed so far I won't be able to make the chat - because I'll be gaming - but make sure to ask if Oddhat's drinking rules will be RAW or APG... I need to know whether I should be stocking up on booze for GenCon.
  15. Re: A magical sword with lots of abilities. The sword itself could be Focus (IIF due to the ring capability); Physical Manifestation; Only In Hero ID (takes a Phase to go from ring to sword). Give me a little mroe info on how easy/hard it is to turn into or from a ring, and if the sword can be taken away, weilded by anyone or just him, and so on along these lines. As for the various capabilities, one of the more common builds would be a Multipower Pool, each slot to represent an ability (which liquid the sword is loaded up with). Variavle Special Effects will cover the "weapon type/material" easily enough. Placed on the Multiple Power Pool itself.
  16. Re: Thrilling Hero Adventures In Store Excellent...
  17. Re: Can't start a thread on the 6E Forum? Meh, I participate in more threads that aren't rules related than Steve. And apparently am either very verbos, or spend too much time online. It doesn't surprise me that people have more posts than the Line Developer. Most of Steve's posts are from answering questions making his post count almost completely dependant on people needing a question answered. EDIT: oh, and I bet Steve has a lot better signal to noise ratio than I do.
  18. Re: Fooling Telepathy Oh, I didn't say it was a bad build, or wrong. I just like my idea better
  19. Re: Fooling Telepathy Possibly. The first genre that popped to my mind was actually Pulp, the second was Fantasy (both Urban and regular). And Science Fiction fell in there somewhere. I don't often automatically place a request into Superhero unless it seems blatant or specifically requested.
  20. Re: Fooling Telepathy The reason I suggested +EGO; Only To Fool Telepathy; Requires An Acting Roll is it interacts cleanly with Telepathy (requiring a high Effects Roll), interacts cleanly with other effects that might reduce ones Ego or resistance to mental powers, and quite honestly, just feels the most appropriate for this. I get the impression, could be I'm wrong, that this is not a Superheroic Game and "Mental Shapeshift" almost feels too much like a Superpower to me. We'll see what the OP has to say on our suggestions.
  21. Re: Fooling Telepathy Only in the same sense that any Defense has visible effects. You can tell something blunted the "attack" I agree, whether EGO or Mental Defense is used, the description of the ultimate effect of the attack is important. You could easily use Mental Defense if the GM thought it appropriate.
  22. OK, I'm curious, and instead of thread jacking the Mottos thread Manic Typist posted this in, I'm starting a new thread. Which value assumptions are you referring to, and which value assumptions would you rather play with? As a more open question, for the Dark Champions genre as a whole (from Animated Series to Bloodthirty Mercenaries) what Genre Values and Assumptions appeal to you all out there? I'd like to leave Cyberpunk and Near-Future styles out, as they belong as much in Star Hero as Dark Champions, and focus more on the modern and "street" level campaigns.
  23. Re: Fooling Telepathy +EGO; Only To Fool Telepathy (-1/2) You could add on a Requires Acting Roll (or another Skill you felt was appropriate) to pretend to think of other things if you wanted.
  24. Re: Temperature affected silicon life form +X INT (and/or DEX); Only When Temperature Goes Below Level A; +X Is proportional To Level of Temp (lower the level more INT gained); As the temp decreases more and more INT/DEX is gained, as it goes back up, the amount gained starts to drop off again until it's +0. Physical Limitation; Occasionally; Moderately Impairing: Loses -X INT/DEX Per Level of Temp above Y (same as rate gain pruchased). This models gaining and losing the stats based on the level. The more each level increases or decreases the more each stat gains or loses.
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