Sounds fun! I'll play.
Why your username?
-I've usually been the GM in every group I've been with over the last 40 years.
Why your avatar or if no avatar why not
-It's-a me, Joe!
What area do you live in?
What's your profession?
-I'm in IT/Cybersecurity
Are you a Windows, Mac or Linux user?
-Linux personally. I was a Mac user for about 10 years beginning with OS X 10.1, and FreeBSD before that (and Windows 9x before that, and Apple // before that, and Atari 400/800 before that, with a smattering of others from time to time).
Are there TV shows and/or movies you like to binge watch?
-Firefly, Farscape, Buffy...more recently, Doom Patrol on HBO Max and the newer Marvel series on Disney+.
What drew you to the Hero System?
-Initially, it was just one of the very few supers systems out there. But once I opened that oversized box and started reading the saddle-stitched book, my mind was blown.
Which edition did you start with?
2nd Edition gave me my start with HERO System.
What have you used the game for?
-Supers, fantasy, cyberpunk, western...just about all the usual genres except space sci-fi and toons.
What point system have you ran or played in?
-? Not sure what's being asked.
Do you still play or GM the Hero System
-My most recent stint GMing Hero was a couple years ago.
Our there other games you play
-Over the last five years, in addition to HERO I've GMed or played B/X D&D, BRP, Classic Traveller, Supers! Revised Edition, Tunnels & Trolls, Savage Worlds, Fate...probably a few more I'm forgetting.
On an A to F scale how do you rate the system overall
-It's a solid A. Could it be better? Yes. But as it is, it's very, very good.
Followup question: If you rate the system below B- why are are still playing or using it?
What are some house-rules, if any, you use in the past?
-1/2d6 Stun multiplier, of course. We futzed around with a lot of stuff in the early years, but in the end most was either fixed or explained more clearly in a later edition. These days, it's so easy to take any edition and add things from other editions until you get what you want. Not a lot of need to homebrew any more, IME. That said, I do prepare standards documents for every campaign to give players a good idea of where (and whether) their character concept will fit into the campaign world.
If you could put together a 7th edition what are some things you add, omit and/or change?
-All versions have been very good, but I'm not a fan of huge tomes. So if I were being realistic, I'd start with Champions Complete, fix all errors, then lay it out with more whitespace like the 4e BBB. I would also try to make it clearer to those new to the game what the various levels of characteristics and skills mean (could be just adding a few columns and rows to the Average Individuals table and putting the table up front, but ideally there would be a chapter on the subject), and add some extended character building and campaign building examples...including campaigns where character designs are fairly simple and straight-forward, like early 4e and prior.