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JJR

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Everything posted by JJR

  1. Re: Help designing soul-sucking sword There are three types of transforms: mind, body, and spirit. Spirit represents the soul of the character. A transform built into the sword will turn the victim into a souless husk.
  2. Re: Things that work in comics but don't work in Champions
  3. Re: I'm sure this has been asked before... Dr. Silverback from Millennium city.
  4. JJR

    The Mystic World

    Re: The Mystic World
  5. JJR

    The Mystic World

    Re: The Mystic World The dragon behind VIPER and COIL is really Nama. Just many speculate "the" dragon is the source.
  6. JJR

    The Mystic World

    Re: The Mystic World Not to cut into agent x's tirade but there is nothing about the gods discussed in the mystic world that was not discussed in the ultimate super mage 10 years ago. This is old new and the tirade is 10 years too late. Religion is handled in the champions universe in the same way it is handed in the comic book words: All religions are real and all religions are false. They are real because the manifestation of belief brings the various gods into existence. They are false do to the nature of celestials, lords of chaos/order, etc who are the real balance/creationist beings of the universe. The few paragraphs which mention "real" religion are no more demeaning to religious groups those paragraphs talking about "pagan" religions are to other's. Some people just get bored and like to blow thing out of proportion. I recommend that everyone read the few paragraphs themselves and they will see there is no reason for the uproar here.
  7. Re: Proposed Rule Change for 5th Ed Rev. flexible Power point of origin Steve please note If you really want to be able to very the PoO what you could do is allow a power skill roll with the normal -1 per 10 active points. This would allow a character like the Human Torch with a 60 ap fire blast to make a -6 "fire powers" skill roll and be able to project it from his head in that instance instead of his normal hands. That seems far more sensible then changing the rules, which still in my opinion accurately reflect the comics they are designed to emulate.
  8. Re: Proposed Rule Change for 5th Ed Rev. flexible Power point of origin Steve please Indirect, power comes from the sky. Mental power, emanates from the head. Magic, VPP. Magic, VPP. 99.9% of the time emanates from hands, other instances are just writer’s/artist’s dramatic license. Almost always drawn as emanating from the head. Magic, VPP. 99.9% of the time emanates from hands, other instances are just writer’s/artist’s dramatic license. 99.9% of the time emanates from hands, other instances are just writer’s/artist’s dramatic license. 99.9% of the time emanates from hands, other instances are just writer’s/artist’s dramatic license. Power cosmic, VPP. Magic, VPP. Power cosmic, VPP. Power bolts from the hands were after he acquired the odin-power, then it was magic, VPP added to character sheet. Not familiar with character. Not familiar with character. Power cosmic, VPP.
  9. Re: Proposed Rule Change for 5th Ed Rev. flexible Power point of origin Steve please note Your idea is not supported by the genre. Few characters have origin point options. The ones which do in comics probably paid for the +1/4 advantage. Anything is viable in your own games. In the official rules it would make a character too versatile. You put a bag over their head to block the eyes and forhead blasts and still get hit with the chest blast. There's a reason it should be an advantage, so that both players and their opponents do not become impossible to defeat.
  10. Re: Proposed Rule Change for 5th Ed Rev. flexible Power point of origin Steve please
  11. Re: Proposed Rule Change for 5th Ed Rev. flexible Power point of origin Steve please
  12. Re: Proposed Rule Change for 5th Ed Rev. flexible Power point of origin Steve please note I must agree with the others here. Very few characters have flexible origin points for powers. You can take the +1/4 indirect advantage on a power to make it body flexible. That will allow you to shoot it from any part of your body at will.
  13. Re: Turakian Age: Drakine Population Dynamics I see no reason to ignore this. The fact that reptiles in the "real" world do not have breasts in no-way should infer that dragon-kind humanoids cannot have breasts in a fantasy world. These are worlds of our imagination and should not be limited to real-world ideas, imo.
  14. JJR

    The Mystic World

    Re: The Mystic World I just completed reading mine as well. I would give the writing an A, presentation a B, Artwork a C. I guess that is an overall grade of B. The art, imo, over the last few books has really pulled the quality of the books down. The artwork in TMW just is not enspiring and does not seem to have a superhero feel to it. Most of the artwork is generic and would seem to fit in any game book. It should be superhero-centric, imo, as it is a Champions product.
  15. Re: Design Question Instead of always on: -1/2 give it an always on when not covered: -0 or -1/4 limitation.
  16. Re: Do you always use character points to buy weapons & armor? They are basically there to show point totals to the players and gm so that there is a degree of balance and understanding. The totals also give people an idea for non-heroic games as to the overall cost of an item.
  17. Re: Do you always use character points to buy weapons & armor? In heroic games such as fantasy hero equipment does not cost character points. It is purchased based on wealth and character concept.
  18. Re: Extra CON only to prevent CON Stunning Con is not well represented within the system. I personally use con rolls for immunities to various diseases, poisons, and the like. Immunity to the flu might be a con roll -1. Immunity to bee venom might be con roll +1. In that way the con stat does get used in some fashion, assuming you have games that take into account cold & flu seasons and the like.
  19. Re: Extra CON only to prevent CON Stunning I agree with McCOY. No figured characteristics is only a -1/2, and con has no other use except for con rolls. I might give an additional -1/4 for no con roll too, but that would be it.
  20. JJR

    Two Books...

    Re: Two Books... If I only had $60.00 I'd buy Conquerors, Killers & Crooks - you can always use villains; Sharper Than A Serpant's Tooth - good adventure that adds a new villain group/organization to the game; and Sidekick - great for quick references or to help new players to the system. $60.00 well spent, imho.
  21. Re: Building a DC/Marvel Amalgam Universe I came across the following site a couple of years ago and found it interesting. Some of it might be interesting to you too. http://www.angelfire.com/scifi/Amalgam/index.html
  22. Re: Turakian Age with no Kal Turak
  23. Re: A Bathroom LS: Diminished Eating - Need Not Eat, excrete only: -1, OIF: Bathroom: -1/2
  24. Re: Galactic Champions vs Everyone Else Since we have not yet seen a write up for any of the powerful heroes of the champions universe I will say that the champions 3k team can beat any of the ones you mentioned, and most of the villains in the villains books currently printed, but there are a couple of "god" heroes within the champions universe, Rashindar and Ushas, as well as certain mystical contructs like Albion and beings like Hyperion. I can only assume those characters are at the galactic champions power levels. Hero Games has been very slow in giving us hero write ups over the last two years. I guess Hero Games does not really understand how much we want them.
  25. Re: Other Super Hero RPGs as Sources I am using all of these as part of a new universe I am currently writing. These come from Champions, M&M, San Angelo, SAS and there will be more of my own design to follow. Master Villains Atomic Brain (Gadgeteer, Mentalist) Atun (Atlantean Monarch) – Conquer the surface world Holocaust (mutant anarchist) – make mutants the supreme rulers Interface (computer intellect) – destroy all non-computer intellect Markath the Destroyer (Ancient Wizard) – conquer the world Omega (Alien conqueror) Psipreme (mentalist) – toy with humanity and make wealth Major Villains Anubis (Egyptian Avatar) – return the ancient gods to prominence Argo ( Dracula (vampire) – seeking the end of all living things Gravitar (Gravity control) – prove she is the most powerful being on the planet Iron Duke (mechanical construct) – searching for the rest of his personality Kreuzritter (Ruler of Thule) Thorn (Greenpeace activist) – make the world green Independent Villain Amok (Brick) Baron Samedi (Mystic) Blackbird (Darkness) Blackheart (Archer) Black Harlequin (Gadgets) Bloody Mary (Mystic) Bloodsport ( Bodyjacker (Mentalist) Chrome ( Coldstone ( Corona ( Crucible ( Dr. Prometheus ( Dynamo ( Eradicator (Cyborg) Feedback ( Gamma (Radiation) Ghoul (Drainer) Green Ronin (Martial Artist, Mystic) Hardware (Gadgets) Hauntress (Ghost) Heartbreaker ( Hellqueen (Demon) Inazuna (Martial Artist, Electricity) Janus (Assassin) Kaleidoscope ( Kid Shiva ( Leech (Drainer) Leviathan (Amphibian Brick) Lotus (Brick, Martial Artist) Magog (Alien Brick) Monster (Brick, Mystic) Mordace (Alien) Morningstar (Demon) Nemesis ( Night Archer (Archer) Opaque (Energy Blaster) Pelegro (Martial Artist) Phobia (Mentalist) Photon (Energy Blaster) Raptor (Wings, Claws) Redhawk ( Red Lightning (Blaster) Requiem ( Riptide (Water Controller) Savant (Mentalist) Sea Wolf (Amphibian Silver (Brick) Singularity (Energy Blaster) Siren (Mentalist, Sonics) Smog (Alien Entity) Sonick (blaster, Sonics) Speed Freak (Speedster) Steel Shark (Amphibian) Stingray (Amphibian) Thunderbird (Mystic) Whitefire (Blaster) White Knight (Racist, Blaster) White Rhino (Brick) Wisp (Blaster) Zigzag (Stretcher) Villain Groups: Anarchy: Blaze Blight Harpy Haze Quartz Coil: Adder Basilisk Boa Constrictor Boomslang Copperhead Diamondback Firedrake Gorgon King Cobra Sidewinder Taipan Crime League: Devil Ray Dr. Stratos Hiroshima Maestro Medea Orion Wildcard Deathstroke: Arrowhead Death Commando Deathsinger Frost Stinger Factor Four: Granite Professor Fathom Pyre Slyph
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