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ScrewySquirrel

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Everything posted by ScrewySquirrel

  1. not exactly. So, for example: the +2 HTH would add to all those melee-range attacks. but it woudl make the OCV a 9, instead of a 7, or they could be put into DCV for a 7 OCV/9DCV, or split for OCV 8/DCV 8. the +3 to all skills adds to the final skill value. So, for example: If Batclone has a 3 points in Deduction, and a 13 INT, he would have a 12- in Deduction, the +3 makes ita 15-. Meanwhile if its an 18 dex, with 3 points in Acrobatics, that would be a skill of 13-, putting the +3 to that would be a 16- it woudl only apply to skills he is fully taken, it cannot apply to familarity (8-) or skills he never bought
  2. Or just watch the 1980 Superman movie. Chris Reeves pulled it off completely
  3. “If you can just nurture the strength to stick to your convictions, the results you seek are sure to follow in time.” “Wishing won’t do any good. This is going to take work.” “You use other people’s power as an excuse for your own weakness. There’s almost nothing more pathetic than that.” ''You're not defective, there's nothing wrong with you. So don't give up!"
  4. Minky Momo is an old anime, made twice (in 1982 and 1992) with a sweet little girl princess from two dreamlands (the 1992 and 1982 versions were from different places and eventually met and interacted) Her mission was to help people revive their hopes and dreams, to better connect her dreamland home closer to earth. To do this, she transformed from her child-self to an 18-20 year old adult form, in which she would name a profession, and she would transform into that, complete with whichever skill set and outfit are appropriate for the situation at hand (nurse, police officer, etc.). So, if she chose, say, Racer Car Driver, she'd get the equivalent of a 17- in Combat Driving, if she chose Nurse, she'd get a 17- in Paramedics, Conversation (Bedside manner), and probably at least a 15- in several science skills related to medical treatment), and so on. The easiest way to model this would be a VPP that granted high levels in skills. Except Rules As Written state you cannot put skills into a VPP. So the challenge is: how do do this in a reasonable amount of points, and stay within Rules as Written?
  5. I just restarted this past weekend, hanging out on Everlasting and recreating some favorite toons...problem is that I am an Altaholic -- back on live servers I had over 120 toons
  6. Dark Champions seems to belong to that 90s-Anti-Hero era more than anything else. The Rob Liefeld staple of a guy with a buzzcut, 5-o'clock shadow, and angry scowl, heavily muscled arms and 6-pack abs, toting an arsenal of guns while dressed in black and/or camo. He'll kill the 'villains' but isn't really any better than they are. The Punisher is the first and best-known example -- and he was supposed to be a Spiderman villain. In the 90s (and look at that 1993 publication date!) that was considered Edgy and "mature" when it was really just nihilistic. Lobo was created as a parody of them, Deadpool started as one, but quickly became the insane 4th-wall destroying clown that made him stand out. The expansion to cover action heroes is a good thing, IMHO. Without it, it would be nigh useless
  7. 350 seems too small...thats TinyHouse sized, or a very small studio 500-600 for a 1 Bed seems a bit more manageable (when I was young and single, I had 1 bedrooms from 550 to 620 sq ft)
  8. I see the license as a SOCIAL use. A driver's license is a 0-point perk. you don't get anything special with it. Lack of one might even be a complication/disad in several campaigns But being a licensed physician gets you the access to things you wouldn't otherwise have, like medical records, or 'Let me through, I'm a doctor', or the right to charge money for your services. the skills mean you have the skill, the license means you have the social perks that come with being a doctor.
  9. A good doctor should be a skill-monkey. KS: Disease Pathology (and other medical knowledges) PS: Physician PS: Surgery SS: Medicine SS: Psychology Deduction Analyze Conversation (to talk to patients, good bedside manner). License to Practice: Physician (2 or 3 points) Heal/AID powers with extra time (days or weeks)
  10. Is there room to add other people's 200+150 or 250+150 builds?
  11. ^^ The Pendragon Emerges, 1940. Arthur King was always teased about his name, growing up as he did in Glastonbury in the 1920s and 30s. At the start of World War Two, he joined the RAF and qualified as a pilot. During a training mission, Lt. King crashed his Spitfire in Dozmery Pool. Trapped in the plane, he sank beneath the lake. To his surprise he awakened on a fog-shrouded island being attended by a beautiful woman in a white dress. "Arthur, you have indeed returned in England's Greatest hour of need, brought to me by the wings of Merlin. As before, you shall lead England against a terrible foe to the East." The picture here is of Arthur, now the Superhero The Pendragon, emerging from the Pool just before his flight to Dunkirk. HE would go on to stop multiple supernatural Nazi menaces. (So, going full Arthurian Myth here: LAdy of the lake, Arthur King, a Spitfire's engine was a Merlin, England's Darkest Hour)
  12. how do these interact: Electric Surge: Major Transform 3d6-1 (Electronics into Junk, Repair only), Does BODY (+1), Reduced Endurance 1/2 END (+1/2) (50 Active Points); All Or Nothing (-1/2), Limited Target: Only Electronics; -1/2), Limited Range (-1/4)(max of 50 meters) - END=2 and this: Cell Phone: Mind Link , Human class of minds, Any Willing Target, No LOS Needed, Unlimited range in this dimension (30 Active Points); OAF (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Gestures (Dial Phone Number; -1/4) - END=0 how do you determine the BODY of the focus?
  13. Hunteds are a favorite. Don't forget that you can be creative with hunteds A great teen hero disad is: Hunted (Only Watching): Parents: as pow, NCI
  14. of course the abilities can be modeled...the question was howe to include these without making a 'juggling planets' power level game, so that players can pull off this kind of awesome regularly, while still facing down henchmen
  15. Chris has it partially right. On a regular 12-15DC game, these are impossible mechanically. To model them, it seems like its GM Fiat 'describe what you want to do, the cooler it is, the more likely you are to suceed!' (possibly with a Power skill roll as a stunt.) Modelling that punch as a power (Or Flash's round the world movethroughs) is too prohibitive in cost. Most of the time these are one-off 'Moments of awesome'. The GM Fiat can be houseruled as a 'Once a session' limit or something, but there really isn't a good way to do it already in mechanics other than stretching the Power skill like taffy
  16. to visualize the mountain punch, here is a GIF of it:
  17. YEs, I know these are unusual feats. The question, though, is if such feats can be modeled in the game other than GM Fiat?
  18. Is there a way beyond GM Fiat to do off-the-scale feats of strength or speed? example: In Episode 1 of Symphogear GX, main character Hibiki punches between 100 and 150 feet in height of the middle of K2 (reducing it from the 2nd to 3rd tallest mountain) in order for a crashing space shuttle to fly through the gap. this is 100-150 feet in height and somewhere around 1-2 miles in diameter. Hundreds of millions of tons of solid rock. STR required to do this is easily in the high hundreds, if not 1000! In Superman, Supes flies so fast he goes back in time In Justice League Unlimited, the Flash does 8 Movethroughs on the Lex Luthor/Brainiac merger, where he runs clean around the planet in under a second But modelling any of these straight would seriously skew point values well out of the scale of normal gameplay. Is there something in the mechanics that allows this cinematic 'push well above your stats'?
  19. would anyone want to put together a regular game?
  20. I'm in Raleigh. For me Event Horizon is probably closest. Gamer's Armory and Game Theory are also relatively close and yes, I'm also on Cap's Discord
  21. the new Wonder Woman costume is controversial.
  22. one minor change I've added: drop 'Power' skill (to 11-) added a 4-point fixed shot: Teleport Objects II: Teleport 10" x8 NC. x2 Mass. usable as attack (spends end, maintains full control, target must be adjjacent), (only vs inanimate objects). 3END Which, i spite of the name, was her initial power: to teleport small objects she touched. She's used it as an attack (the RKA), for pratical jokes (she once teleported someones clothes off their body) or practical things (teleporting boxes from a moving van into an apartment)
  23. I'd possibly be interested in joining a game
  24. @Grailknight @Gnome BODY (important!) I forgot to include this before Powers/Tactics: Kuroko has a combination of being able to teleport herself and up to a couple hundred pounds (usually just one other person, but two if they are small) a distance of about 81 meters. She has very precise control over this, even able to teleport clothes off a person, or blink around a person in combat. She will abort to teleports often as a form of dodging. In addition, she has police-trained martial arts abilities, with a variety of takedowns to immobilize suspects, including her signature move of using metal pins teleported into clothes to pin someone to the wall or floor, unable to move. She will threaten to put a pin inside a body in order to get a opponent to back down. She has the skill and ability to do it, but prefers to use it as a threat rather than actually following through.
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