Jump to content

Chris Goodwin

HERO Member
  • Posts

    5,875
  • Joined

  • Last visited

  • Days Won

    13

Everything posted by Chris Goodwin

  1. Fuzion is owned by R. Talsorian Games. From the DOJ FAQ page: Q: What about the Fuzion rules? What's going to happen to them? A: DOJ has no rights to Fuzion, and so will not publish products using it.
  2. Linked from the Defending the OGL Discord server: He appears to be a business data analyst. The immediate next message in the thread is eye opening:
  3. I think this would be awesome if they would at least support the venture. I've asked Jason before about open-licensing HERO in some way, and he's made it clear that there's no way he can, given that the two main assets were the system and the Champions universe, and now they only own the system. I still think they could do it though, and that's always been my "lottery dream".
  4. I've harped on adventures for Hero in the past. Not just adventures, but content: spells, monsters, and so on. D&D 3.x had the OGL, and an explosion of third party content, meaning adventures, spells, monsters, and so on. D&D 4e had a restrictive license, and no third party content. D&D 5E had the OGL again, and again an explosion of content. We're watching the slow motion trainwreck of D&D 6E happening in internet time. It's not that Hero has any kind of restrictive licensing terms at all, but you still have to contact Jason Walters and ask. And Jason is eminently approachable and one of the nicest guys in gaming and will in all likelihood say yes, but... however small a barrier asking for permission is, it's still a barrier.
  5. It doesn't, but as people have taken great pains to point out, the new OGL (now called OGL 2.0) isn't finished yet. And no one trusts Wizards further than we can throw them. They could certainly put a clause into 2.0 that says, anything you've ever published belongs to us now. Also, signing onto OGL 2.0 means you're giving up the right to publish anything under OGL 1.0a. So if Mongoose wanted to publish anything for the next version of D&D under OGL 2.0, they're no longer allowed to publish anything that's under 1.0a. Which means, any OGL content from their web site, or any Traveller 1e material that's still under OGL 1.0, or any other. "No longer authorized," and the text of the OGL is copyright to Wizards of the Coast. In order to distribute any Open Content, you have to include the text of OGL 1.0a, and if Wizards tells you that you can't distribute that any longer, you're SOL. I'm sure that what Wizards thought they were doing was telling people that anything they wanted to use to play D&D with using D&D Beyond (the virtual tabletop software they're trying to lock everyone into) would have to be submitted in a certain format, and would then belong to Wizards of the Coast. They seem to have botched that pretty badly though. Copyright law doesn't protect game rules, procedures for play, or a large number of other things that appear in a roleplaying game manual, but as WotC and now Hasbro were the 800 pound gorilla in the space, no one wanted to risk being sued for making products that were compatible with their stuff. The OGL gave people peace of mind that they wouldn't be. People built businesses and made livelihoods based on that, and with one announcement Wizards pulled that peace of mind out from under them. That peace of mind is what built the 5e ecosystem, and inarguably made D&D 5e the biggest RPG of its time. (Apparently the reason GDW went under was not because they were being sued by anyone, but the possibility that they could be, and what they'd have to do to comply with discovery in the event the might be, was what did it.)
  6. They included Wizards' OGL and released it under that. Anyone can (or could, until tomorrow, when the OGL supposedly becomes "deauthorized"), release anything they wanted to by including the text of the OGL and following its rules. Respecting Product Identity, noting what is Open Content, and so on.
  7. Mongoose released a system reference document for their Traveller 1e as open content under the OGL. Cepheus took that, added bits from T20, d20 Modern, and d20 Future, as well as some of their own writing, to turn it into a full RPG. So it would potentially be affected. That's partly what makes this such a big mess. They're not the only ones who have done things like that.
  8. What happens to executives who cost the company a ton of money, tank their stock price, and expose them to legal liability? Asking for a friend.
  9. Every third party product, whether it was for D&D or not, helped D&D 3.0, 3.5, and 5e become the successes they were. Especially 5e. WotC are wrecking everyone who spent 23 years relying on the OGL and statements from Wizards that they wouldn't and couldn't do what they're trying to do with it.
  10. Additionally, while Wizards are currently saying that OneD&D will be backward compatible, their word is worthless. Assume that everything will be changed just enough to require everyone to purchase all new materials be annoying, and that everyone who wants to GM a game using their fancy online tools will have to provide their own materials. Which thanks to the OGL 1.1, are given to Wizards free of charge, so that they can turn around and sell them to everyone, and the creator gets zero. How long will that last before GMs say no?
  11. Really? Your hot take on this is that it sucks to be someone who makes a living off of this stuff but can't any longer, because... it's such a small percentage? The OGL ecosystem made D&D 5e as popular as it was. D&D 4e died because it didn't have that. WotC hasnt created very much material in house for 5e. How is OneD&D or D&D 6e or whatever they end up calling it going to go anywhere without people willing to create material for it? And it's not just D&D third party publishers who will suffer. Lots of games not based on WotC material at all have released their stuff under OGL 1.0a. People are making a living off of those, too. Those people have been given a week to adapt or die, and adapting means accepting untenable terms. I'm certainly not going to recommend D&D, any edition, to anyone I know; in fact I'm going to recommend against it. I'm not going to look in on Reddit and answer people's questions. This story has made it onto MSN and Forbes. Twitch streamers and YouTube creators have already heard about it, and are hedging their options.
  12. Worse, there's no way now WotC can say "Oops, we messed up, here, have the OGL 1.0a back!" Their name is mud, and their reputation is 💩. There's no way anyone would believe them.
  13. It's not, at all. The Action! System from Gold Rush Games is... released under the OGL 1.0(a).
  14. If you have Clairsentience with a Targeting Sense, and you're using it to scan a location... you should be able to teleport to it. To answer the OP's question: the rules don't allow for Clairsentience to automatically scan Fixed or Floating locations, but I'd 100% allow it. I'm all for expanding the kinds of things those can do.
  15. DI is very much a game for lower powered, normal guys with guns. Back in the day my group used it for a lot of games that weren't mentioned in the book: various sci-fi games, at least two of which were original to our group (one hard SF called "Near Earth Orbit" and one wacky far future game in which we were convicts sent out to explore the universe) and one that was a conversion of the Chaosium licensed Ringworld RPG; a number of Battletech conversions; a western campaign. We didn't get the Bureau 13 game off the ground though. Traveller would have fit right in. I'm not sure why we didn't do it; I would have bet money that the other members of the group were Traveller players.
  16. There's no expiration date stamped on the book... I ran a session of it as written, warts and all, at GameStorm in 2019. "Global Task Force Omega vs. the World Terror Front". 😁 I get it if there's nothing in the book that speaks to you, but I still want to run a Psi Hero game out of it. I wish I'd done that back in the day!
  17. One of the coolest things about DI was that it wasn't just spy stuff. It was also police, military, investigators, and even crossed over into aliens, horror, sci-fi, and post-apocalyptic. It gave suggestions for using Champions powers and Fantasy Hero spell effects with DI, along with the many times reprinted "Gadgets" section. It does lean into the spy stuff, yes. Would it help you look past it if you made a brown paper bag cover for the book? 😂
  18. According to RPGGeek there was indeed a boxed set. It doesn't say what the contents were though.
  19. My players enjoyed the first session of the Star Wars game, as did I. I had an R6 astromech go off and do its own thing briefly, and also had an NPC wookiee pick up one stormtrooper and use him as a club on the one next to him. The Grey Jedi player used Telekinesis on an unconscious trooper to shoot another one with his blaster. And I had a couple of Star Wars sound board pages open, and had the R6 unit have a conversation with his owner, where I'd click a sound first, then say in English what the droid was saying. Plus occasional blaster shots and TIE fighter overflights.
  20. By RAW, taking really good care of yourself when wounded, regularly visiting the doctor, and so on, can double your BODY recovery, while not resting and continuing to fight can halve it, and living in poor conditions (including unsanitary conditions) can also halve it. One could assume that the latter reduction is a result of infection.
  21. It is for me. Tomorrow I'm running my first Star Wars Hero session, taking place about a month after the destruction of the second Death Star. This will be session zero with potentially a combat scene also. Hopefully it goes well.
  22. The Watchman The X-Man The Avenger The Finger of Dr. T
  23. I myself started with 3rd edition,. though a lot of people started with 4th. It's really more a matter of familiarity. I'd recommend starting with Champions Complete. It includes the full HERO System rules in a cut-down version with a lot less verbiage; lots of us (including me) use the full 6th edition core books in PDF for reference. And while Champions Complete is complete, it's worth it in my opinion to add the Champions genre book, or Star Hero or Fantasy Hero if you're interested in sci-fi or fantasy gaming. Not at all! We love answering questions around here, and many people have told us that we're one of the friendliest gaming forums on the web. 😁 And to be fair, the HERO System is like a big room full of LEGO bricks: there's a lot of pieces that can fit together in a lot of ways. Don't be afraid to ask for help! Edit to add: I also recommend Hero Designer, the character creation software. It runs on Java, so any modern PC can run it. Output formats are created by the community, and they are plentiful!
  24. Just say it's reducing the Darkness Level. It's a negative modifier to characters with Phys Comp: Reduced Visual PER In Bright Light.
  25. The answers to all of your questions are yes. How dimensions, and Extradimensional Movement, work are up to the GM. I haven't played in a game since the 80's that made use of characters being able to travel extradimensionally, at all; it's definitely not common generally, though I can't speak for all tables. The 5th edition supplements The Ultimate Mystic and The Mystic World go into more detail about how dimensions can work, and one particular setup for dimensions. I recommend those for ideas.
×
×
  • Create New...