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Chris Goodwin

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Everything posted by Chris Goodwin

  1. For the character acting as the power source, the 0 END Cost Naked Advantage should work. If you want the END to come from the character, give it Costs END in the amount of 1 END per END the device costs. If you want the character to be the conduit, then the 0 END Cost Naked Advantage, with a Limitation that the character has to be connected to a power source to act as the conduit.
  2. Autoduel Champions uses the vehicle rules from Champions II. It provides maneuvers and difficulty values, but doesn't really give you a whole lot more to work with. In 5e/6e, any kind of stunt would require a Combat Driving roll. And all vehicles have a Turn Mode, which basically means they can make five equally spaced turns throughout the move, and have to move forward 1/5 of their velocity before turning (this is after the "free" turn everyone gets to make). A driver can make a Combat Driving roll to turn before they are supposed to, to accelerate or decelerate faster, or anything else that is considered something other than ordinary movement. Also, Movement Skill Levels are a thing, though they're not described in 6e other than on 6e2 p. 32. The Ultimate Vehicle also mentions them, and further mentions that the driver can do anything with them that a character can do except increase acceleration or deceleration (which as I said can be done with a Combat Driving roll). TUV also suggests other vehicle maneuvers, including the barrel roll (for aircraft) or bootlegger reverse (for cars) which are both essentially "make your Combat Driving/Piloting roll at -X to perform". The Ultimate Speedster has an idea that I like, which is a Control Roll for any movement that's considered faster than a normal person or on bad footing (or both). The runner would make a DEX Roll with penalties for the footing if applicable. This could be translated to a Combat Driving/Piloting roll, but my idea would be to have the vehicle make a DEX Roll, with the operator's Skill Roll as a complementary Skill. I've been looking at vehicular combat a lot for my Star Wars Hero game.
  3. A slot in a Multipower can't be doubled, though an entire Multipower can be if it's defined as a single Focus. See 6e2 p. 181 for more details.
  4. I'm working up a Star Wars Hero game with my regular group. I'm going to charge 1/5 the normal point cost for Vehicles (including ships), Followers (including droids) and special gear (including lightsabers for Jedi, other special gear like Mando's beskar armor and jet pack). Normal weapons, armor, medical equipment, tools, etc., are at no point cost.
  5. Mundane equipment: Characters can start with gear reasonable and appropriate based on their concept and skills for no cost in points or money. Special, specialized, extra powerful stuff: By which I mean magic items. I've always been on the side of characters paying points, but I'm not sure how tenable that is. If they pay points to start with them, but characters who find them in play can't afford the point cost hit but get to keep them anyway, it's unfair to the former. I'm still working on that one. Maybe one-fifth point cost for both? That sounds more fair and more doable.
  6. My 4e PDF says 5 points to change identities and one set of clothes. Changing identities for purposes of OIHID is (in 5e and 6e at least) done by activating a power that has the OIHID Limitation on it. Unless whatever condition you've defined as preventing you from switching is in effect, that is. Edit: In 4e, OIHID explicitly assumes there's some difficulty in switching identities, unless you've got Instant Change. Just saw that.
  7. 3rd and 4th editions both had 5 points for to and from one set of clothes, or 10 points for any set. Is it worth that much? I'd make it 3 and 5 points, at most. 7 and 8 points as Transform in 5er, or 3 and 4 points in 6th. Mutants and Masterminds has a power called Feature; a few points for a minor special ability with at most a minor game effect. Their version has an instant change ability in fact. I would consider importing Feature into Hero in the way many GMs have imported Quirks from GURPS. I'd make it 1-10 points, and I'd make Instant Change part of it. I don't think we need to "build the spoon" for simple things.
  8. Transform targets can include "thin air".
  9. The Champions Character Creation Cards would be ideal for short cut characters like this. I think one of the original use cases was to put the cards together on a photocopier, made a copy, and use that as your makeshift character sheet!
  10. That's one of the reasons why I came up with the Luck/Unluck bit. It's like, a 3 can be a lucky hit, but it won't necessarily be. And if you're relying on luck to hit (i.e. you only hit on a 1 or less on 3d6, meaning the 3 is the auto-hit) then you need to have Luck with you.
  11. Champions Begins is a free starter product intended to teach GMs and players how to play Champions as they go through it. Ennie award nominated even!
  12. I've long considered using an option: check Luck dice on a critical hit or Unluck dice on an 18. The levels of Luck or Unluck suggest the result. Some weapons might have dice of Luck or Unluck just for this purpose.
  13. Absolutely collect it anonymously if you can. I've always heard that the first two things you should do if you win are write a big check to Hero Games get a lawyer and a financial advisor. And that it will take a couple of months to see any money at all, regardless.
  14. Most of our energy generation is based on turning a wheel. We've done it with muscle power, wind (windmills), cold water (waterwheels), boiling water (coal and nuclear), and expansion of burning gases (internal combustion).
  15. I've converted the profession package deals (warrior, rogue, priest, wizard) from Fantasy Hero 1e to 6th edition, in Hero Designer. The templates themselves can be found here. Any non Hero Designer related discussion of them can happen here; if there are issues with them, you can probably bring them up here as well, though it might be better to post on the Hero Designer board and "at" me in the thread. The package deals include prefabs for the "choose one from group A" types of abilities. The ability groups were pretty easygoing; most of them included examples that modified the ability groups for characters outside of the basic package's purview. I intend to do at least a few more; the race packages maybe. I'd had the thought to convert the spells and magic items included in the corebook, but that will take a while. The monsters maybe, eventually, but we've got tons of those that would work already in the 6th edition bestiary.
  16. I never played Bushido proper, but I did play a Hero-ization of it Back In The Day. One of the longer running campaigns during my time at the Game Alliance of Salem. I played a "budoka" (wink, wink), a ronin, and a shugenja at different times. The GM was pretty well versed in feudal Japan, and tried to discourage me from playing a ninja. (It was the 80's, what can I say?) So my cover story was that I was a budoka assigned as bodyguard to a shugenja (one of the other PCs). The GM ported over a number of rules (including rolling starting social class on a d100 table), and a number of skills and spells were remarkably easy to port over to Fantasy Hero just from description. I did later buy a copy, though I can't remember if it was while I was still with that group or after I'd joined the military. Still haven't ever played a proper game of it.
  17. Are you expecting PCs to use a lot of killing attacks against her?
  18. FH 1e Priest Package Deal.hpk View File This is the Priest package deal from Fantasy Hero 1 (for third edition), created in Hero Designer. It includes a prefab for the "Choose one from Group A" types of skills. Simply create a new character, select Current Character -> Apply Package Deal..., select the .hpk file, and make your choices from the Prefabs tab. Submitter Chris Goodwin Submitted 11/01/2022 Category Templates Rules Version HERO System 6th Edition  
  19. Version 1.0.0

    23 downloads

    This is the Rogue package deal from Fantasy Hero 1 (for third edition), created in Hero Designer. It includes a prefab for the "Choose one from Group A" types of skills. Simply create a new character, select Current Character -> Apply Package Deal..., select the .hpk file, and make your choices from the Prefabs tab.
  20. Version 1.0.0

    25 downloads

    This is the Priest package deal from Fantasy Hero 1 (for third edition), created in Hero Designer. It includes a prefab for the "Choose one from Group A" types of skills. Simply create a new character, select Current Character -> Apply Package Deal..., select the .hpk file, and make your choices from the Prefabs tab.
  21. Version 1.0.0

    20 downloads

    This is the Warrior package deal from Fantasy Hero 1 (for third edition), created in Hero Designer. It includes a prefab for the "Choose one from Group A" types of skills. Simply create a new character, select Current Character -> Apply Package Deal..., select the .hpk file, and make your choices from the Prefabs tab.
  22. FH 1e Warrior Package Deal.hpk View File This is the Warrior package deal from Fantasy Hero 1 (for third edition), created in Hero Designer. It includes a prefab for the "Choose one from Group A" types of skills. Simply create a new character, select Current Character -> Apply Package Deal..., select the .hpk file, and make your choices from the Prefabs tab. Submitter Chris Goodwin Submitted 11/01/2022 Category Templates Rules Version HERO System 6th Edition  
  23. FH 1e Rogue Package Deal.hpk View File This is the Rogue package deal from Fantasy Hero 1 (for third edition), created in Hero Designer. It includes a prefab for the "Choose one from Group A" types of skills. Simply create a new character, select Current Character -> Apply Package Deal..., select the .hpk file, and make your choices from the Prefabs tab. Submitter Chris Goodwin Submitted 11/01/2022 Category Templates Rules Version HERO System 6th Edition  
  24. FH 1e Wizard Package Deal.hpk View File This is the Wizard package deal from Fantasy Hero 1 (for third edition), created in Hero Designer. It includes a prefab for the "Choose one from Group A" types of skills. Simply create a new character, select Current Character -> Apply Package Deal..., select the .hpk file, and make your choices from the Prefabs tab. Submitter Chris Goodwin Submitted 11/01/2022 Category Templates Rules Version HERO System 6th Edition  
  25. Version 1.0.0

    18 downloads

    This is the Wizard package deal from Fantasy Hero 1 (for third edition), created in Hero Designer. It includes a prefab for the "Choose one from Group A" types of skills. Simply create a new character, select Current Character -> Apply Package Deal..., select the .hpk file, and make your choices from the Prefabs tab.
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